The *NO RECOIL* STG 44 CLASS In Warzone 3 😍 ! ( Best Stg44 Class Setup Warzone 3)
Summary
TLDRThe video provides a detailed breakdown of an optimal STG 44 loadout in a first-person shooter game, emphasizing the best attachments to minimize recoil and maximize effectiveness across long and close-range combat. The speaker recommends the Quarter Master muzzle, Hind RoR Z70 long barrel, Jack Glasses optic for better visual recoil control, and the 50-round magazine for squad-based gameplay. The DR 79 combo stock is also suggested for added recoil control. The video then shifts into intense gameplay moments, with commentary on performance, loadout challenges, and action-packed firefights.
Takeaways
- 🔫 **Zero Recoil STG 40 Muzzle**: The Quarter Master is recommended for the STG 40 muzzle as it's considered the best for both close and long-range weapons.
- 📏 **Barrel Choice**: The Hind RoR Z70 Long Barrel is preferred over the Fern for its increased velocity and range, despite slightly less recoil control.
- 👓 **Optics Selection**: The Jack Glasses optic is favored over the CIO Eagle Eye due to its reduced visual recoil, making it easier to control at longer ranges.
- 🔋 **Magazine Option**: For quads gameplay, a 50-round magazine is recommended over the 40-round, as it provides more ammunition without a magazine or other attachments.
- 🦒 **Stock Recommendation**: The DR 79 combo stock is suggested for its significant recoil control, suitable for a long-range weapon where mobility is less of a concern.
- 🎮 **Game Mode Influence**: The choice of attachments can vary depending on the game mode; for solos, no magazine might be sufficient with other attachments like a rear grip or laser.
- 🎯 **Recoil Control**: Recoil control is a key focus for the STG 40 setup, with several attachments aimed at maximizing control for better accuracy.
- 🏹 **Damage Range and Bullet Velocity**: The Hind RoR Z70 Long Barrel is chosen for its balance of damage range and bullet velocity over the Fern.
- 🎉 **Personal Preference**: The speaker's personal preference leans towards certain attachments like the Jack Glasses optic and the 50-round magazine for quads gameplay.
- 🎶 **Engaging Commentary**: The script includes engaging commentary and reactions, which are part of the speaker's style to connect with the audience during gameplay.
Q & A
What is the recommended muzzle for the STG 40 in the script?
-The recommended muzzle for the STG 40 is the Zero recoil STG 40 muzzle, which is suggested to be the best muzzle for both close and long-range weapons.
Which barrel is preferred in the script for the STG, and why?
-The script recommends the Hind RoR Z70 long barrel over the Fern. The reason is that while the Fern offers more recoil control, the Hind RoR provides more velocity and range.
What are the two optic options mentioned in the script for the STG?
-The two optic options mentioned are the CIO Eagle Eye and the Jack Glasses Optic. The script suggests that the Jack Glasses Optic has significantly less visual recoil and is easier to control at longer ranges.
Why does the speaker prefer the Jack Glasses Optic over the CIO Eagle Eye?
-The speaker prefers the Jack Glasses Optic because it offers more visual recoil control and is easier to control at longer ranges, despite having less zoom.
How does the game mode affect the choice of magazine for the STG in the script?
-For quads, the speaker recommends using a 50-round magazine over a 40-round one. However, for solos, the speaker suggests that no magazine might be sufficient, allowing for other attachments like a rear grip or a laser.
What is the 'Dr 79 combo' mentioned in the script, and what is its effect on the weapon?
-The 'Dr 79 combo' is a combination of attachments that provides a significant amount of recoil control. It comes at the cost of some mobility, but the speaker argues that this trade-off is acceptable for a long-range weapon.
Why does the speaker believe that mobility is less of a concern with the Dr 79 combo?
-The speaker believes that mobility is less of a concern with the Dr 79 combo because the weapon is used for long-range engagements where mobility is less critical.
What does the speaker suggest about the use of SMGs in the game?
-The speaker seems to imply that SMGs are not as effective as the STG 40, as indicated by the comment 'does anybody have an SMG what are we doing'.
What is the speaker's strategy for loadouts during the game?
-The speaker's strategy is to have a consistent loadout throughout the game, as indicated by the comment 'oh fuck, you don't get to load out the entire game, bro'.
What is the significance of the speaker's comment about the audio?
-The speaker's comment about the audio suggests they might be experiencing changes in the game's sound quality or volume, possibly affecting gameplay.
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