KELOMPOK 2 : MEDIA PEMBELAJARAN

Ahmad Zakir
15 Sept 202415:20

Summary

TLDRThe script discusses 21st-century learning media, highlighting its role in developing digital literacy, critical thinking, and problem-solving skills. It covers various implementations like ICT, e-learning, multimedia, AR/VR, and social media. The script also addresses the positive and negative impacts of digital technology, emphasizing the importance of environmental awareness and local culture in education. It suggests strategies for integrating culture into curricula and evaluates the effectiveness of learning media through observation and feedback.

Takeaways

  • 😀 The script discusses the concept of 21st-century learning media, which refers to various technological tools, methods, and resources used to support learning processes that meet the needs and challenges of the 21st century.
  • 🌐 It highlights the implementation of 21st-century learning media, including information and communication technology, e-learning, interactive multimedia, augmented and virtual reality, game-based learning, video conferencing, mobile learning apps, and social media.
  • 📈 The script mentions the impact of learning media advancements, particularly in the fields of communication, health, agriculture, and the use of technology in these sectors.
  • 📊 Evaluation of learning media is categorized into two types: informative evaluation and summative evaluation, with the former focusing on data collection about media usage and the latter on the success and effectiveness of the program.
  • 🔍 The script introduces 'Saintech' media, which is based on scientific and technological principles, aiming to present scientific content and enable broader access and deeper interaction.
  • đŸ« It emphasizes the importance of using Saintech media in education, such as enhancing student engagement and motivation, facilitating flexible learning, and developing digital literacy and critical thinking skills.
  • đŸŒ± The implementation of Saintech-based learning media includes innovative approaches like virtual laboratories, AR and VR applications, computer simulations, e-learning platforms, robotics, and educational games.
  • 🌐 The script also touches on the positive and negative impacts of digital technology, including ease of communication, efficiency, and collaboration, as well as challenges like social interaction reduction and data privacy concerns.
  • 🌿 The concept of 'environmentally aware learning' is introduced, which aims to raise students' awareness about environmental issues and encourage responsible behavior towards the environment.
  • đŸžïž The script outlines strategies for implementing environmentally aware learning, such as integrating environmental values into the curriculum, project-based learning, field experiences, and active learning methods.
  • 🌐 It also discusses the implementation of 'local culture-oriented learning,' which involves integrating local cultural values and traditions into the learning process, and its potential positive and negative impacts on education.

Q & A

  • What does 'media pembelajaran abad 21' refer to?

    -It refers to various technological tools, methods, and resources used to support learning processes that meet the needs and challenges of the 21st century.

  • What are the key skills that 21st-century learning media aim to develop in students?

    -The key skills include digital literacy, creativity, critical thinking, collaboration, and problem-solving.

  • Can you list some of the implementations of 21st-century learning media mentioned in the script?

    -Some implementations include information and communication technology, e-learning and learning management systems, interactive multimedia, augmented reality and virtual reality, game-based learning, video conferences and webinars, mobile learning applications, and social media.

  • What are the two types of media learning evaluation mentioned in the script?

    -The two types of media learning evaluation are formative evaluation and summative evaluation.

  • How does the script describe the impact of technology on the field of communication?

    -The script states that technology has made communication more frequent and efficient through the use of the internet and social media.

  • What are the positive and negative impacts of digital technology mentioned in the script?

    -Positive impacts include facilitating communication, enhancing efficiency, and enabling remote collaboration. Negative impacts include a lack of social interaction and concerns about data privacy and security.

  • What does 'media berbasis saintek' mean and what does it focus on?

    -It means 'science and technology-based media' and focuses on the application of scientific knowledge and technology, using information and communication technology to present scientific content.

  • What are some of the benefits of using 'sainteks' media in education?

    -Benefits include increased student engagement and motivation, flexible and accessible learning, access to up-to-date and diverse information, and the development of technological skills and digital literacy.

  • How does the script describe the implementation of 'media pembelajaran berbasis saintek'?

    -It includes innovations like virtual laboratories, AR and VR applications for exploring scientific concepts, computer simulations for complex phenomena, global access to materials through e-learning and MOOCs, robotics and STEM projects, and educational games.

  • What are the positive and negative impacts of environmental awareness education mentioned in the script?

    -Positive impacts include increased environmental awareness, behavioral change, critical and creative problem-solving skills, collaboration, and community engagement. Negative impacts include implementation challenges, resource limitations, and resistance to change.

  • What are some strategies for implementing culturally oriented local learning mentioned in the script?

    -Strategies include integrating local cultural values and traditions into the learning process, using local materials, developing curriculums, and involving local community participation.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Étiquettes Connexes
Educational Media21st CenturyDigital LiteracyE-LearningVirtual RealityInteractive LearningSustainable PracticesCultural AwarenessInclusive EducationTechnological Impact
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