8 Hardest Difficulty Modes You Will Never Finish
Summary
TLDRThis script discusses the most challenging game modes that push players to their limits. It covers 'Akuma' mode in 'The Evil Within,' where a single hit means instant death, and 'Ethan Must Die' in 'Resident Evil 7,' starting with only a pocket knife against relentless enemies. It also touches on 'Dead Space 2's' Hardcore mode with limited save opportunities and 'Civilization's' Deity mode, where AI opponents have godlike advantages. The script humorously describes the extreme difficulty of 'Touhou Project's' Lunatic difficulty and 'Super Hexagon's' Hyper Hexagonist mode, ending with a playful nudge to subscribe for more engaging content.
Takeaways
- đź The script discusses the concept of challenging game modes in video games, highlighting the appeal for skilled or masochistic players.
- đ 'The Evil Within' features an 'Akumu' difficulty level, where players die instantly from a single hit, making it extremely punishing.
- đ° 'Civilization' games increase difficulty by providing AI opponents with powerful buffs, rather than enhancing their intelligence.
- đœ 'Dead Space 2' offers a 'Hardcore' mode with limited save opportunities, amplifying the tension and challenge.
- đ¶ 'Guitar Hero Metallica' introduces 'Expert Plus' mode, requiring an additional kick pedal and introducing 'Ghost Notes' for an extreme drumming experience.
- đ« 'Resident Evil 7' has an 'Ethan Must Die' mode where players start with minimal equipment and face tougher enemies and deadly traps.
- đČ 'Super Hexagon' pushes players to navigate through relentless waves of lines in 'Hyper Hexagonist' mode, testing reaction times to the limit.
- đč 'Doom' reboot includes an 'Ultra Nightmare' difficulty, combining the regular 'Nightmare' mode with permadeath for a brutal challenge.
- đŻ The 'Touhou Project' series is notorious for its 'Lunatic' difficulty, where the screen is nearly filled with bullets, demanding precise evasion.
- đŸ The script humorously suggests that some game modes are so hard they might be more about self-punishment than enjoyment, questioning the players' motivations.
Q & A
What is the difficulty level 'Akumu' in The Evil Within known for?
-Akumu, which is Japanese for nightmare, is an extremely difficult difficulty level in The Evil Within where players die instantly from a single hit, making it a significant challenge even for experienced gamers.
How does the 'Ethan Must Die' mode in Resident Evil 7 differ from the normal game?
-In 'Ethan Must Die' mode, players start with only a pocket knife and face tougher enemies that can kill Ethan in a single hit. The environment is filled with deadly traps, and items are found in randomized crates, some of which are booby-trapped.
What is the significance of the 'Ultra Nightmare' difficulty in the Doom reboot?
-The 'Ultra Nightmare' difficulty in the Doom reboot is a level so challenging that not even the developers who created the game could complete it. It features permadeath, meaning that dying sends the player back to the start of the game without saving.
What is the 'Hardcore' mode in Dead Space 2, and how does it affect gameplay?
-The 'Hardcore' mode in Dead Space 2 allows players to save only three times throughout the entire game, with no checkpoints. This means that dying results in losing significant progress, as players must backtrack through the game from the last manual save point.
How does the 'Deity' difficulty mode in Civilization VI affect the AI opponents?
-In Civilization VI's 'Deity' difficulty mode, AI opponents receive a 32% boost to science, culture, and Faith, along with increased combat, XP, research boosts, and production and gold bonuses. This makes them extremely powerful and challenging to defeat.
What is the 'Lunatic' difficulty in Touhou Project games, and why is it considered hard?
-The 'Lunatic' difficulty in Touhou Project games is the highest difficulty level, characterized by a relentless barrage of bullets that cover most of the screen. It requires extremely fast reflexes and precision to navigate through the narrow, ever-changing safe spaces.
What unique challenges does the 'Hyper Hexagonist' mode in Super Hexagon present to players?
-The 'Hyper Hexagonist' mode in Super Hexagon is known for its extremely fast and confusing patterns of approaching lines. It challenges players to react quickly and accurately to avoid collisions, with the game eventually switching to black and white and playing music backwards.
How does the 'Expert Plus' mode in Guitar Hero Metallica differ from the 'Expert' mode?
-In 'Expert Plus' mode, players must handle twice as many kick drum notes and deal with 'Ghost Notes,' which are softer notes that require a lighter tap on the drum pad. This mode is known for its complex and fast drum patterns, making it one of the most challenging in rhythm action games.
What is the 'Nightmare' difficulty level in The Evil Within, and how does it relate to 'Akumu'?
-The 'Nightmare' difficulty level in The Evil Within is already quite challenging, but it serves as the base for the even more difficult 'Akumu' level. 'Nightmare' is intense, but 'Akumu' raises the stakes by introducing a one-hit kill mechanic.
What is the significance of the 'Seeds of Life' reference in the script, and how does it relate to the game modes discussed?
-The 'Seeds of Life' reference in the script is a metaphor for the growth and diversification of gaming challenges. It relates to the game modes by highlighting how some games have evolved to include extremely difficult modes that test the limits of player skill and perseverance.
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