Playing an Audio File - MetaSound Tutorials for Unreal Engine 5

Michael Gary Dean
10 Oct 202104:39

Summary

TLDRThis tutorial for Unreal Engine 5 guides users on how to play back audio samples using the Wave Player node in MetaSound. It covers setting up a mixer, connecting left and right outputs, and creating a gain control for volume adjustment. The video demonstrates triggering the playback with the 'On Play' input node and selecting a looping sound asset. The process concludes with adjusting the stereo output settings in MetaSound for a complete audio setup.

Takeaways

  • 🎮 This tutorial is for Unreal Engine 5 and focuses on how to use the wave player node in MetaSound.
  • 🔌 The wave player node offers more options for input and output pins compared to the sign generator.
  • 🔊 The 'Play' input and 'Out Left' and 'Out Right' outputs are the primary concerns for setting up the wave player.
  • 🔄 A mixer is used to connect the wave player outputs to the stereo mixer for proper audio routing.
  • 📊 A gain control node, 'Wave Level', is introduced to adjust the volume of the sound while playing.
  • 🔧 Initially, the volume is set to zero to prevent unexpected loud outputs.
  • 🔀 The tutorial demonstrates changing MetaSound settings from mono to stereo for proper audio output.
  • ⏯ The 'On Play' input node is crucial for triggering the playback of the sound asset.
  • 🔁 The wave player can be set to loop the sound asset for continuous playback.
  • 📀 The tutorial includes selecting a sound asset, such as 'fire', to be played back.
  • 🎚 The volume is controlled using a gain control node, allowing for dynamic adjustments during playback.

Q & A

  • What is the main focus of this tutorial in the Unreal Engine 5 MetaSound environment?

    -The main focus of this tutorial is to demonstrate how to playback samples using the Wave Player node in the MetaSound environment of Unreal Engine 5.

  • How do you start adding a new node in the MetaSound graph?

    -You start by right-clicking in the graph and selecting the Wave Player from the list of options to add a new node.

  • What are the primary inputs and outputs to focus on when setting up the Wave Player node?

    -The primary inputs and outputs to focus on are the 'Play' input and the 'Out Left' and 'Out Right' outputs.

  • Why is a stereo mixer used instead of a mono mixer in this tutorial?

    -A stereo mixer is used because the Wave Player node has both left and right outputs, requiring a mixer that can handle stereo signals.

  • How do you connect the left and right outputs of the Wave Player to a mixer?

    -You connect the left and right outputs by clicking and dragging the output pins to the corresponding inputs of the stereo mixer.

  • What node is used to control the volume of the sound while it's playing?

    -The 'Promote to Graph Input' node is used to control the volume of the sound with a gain control while it's playing.

  • Why is it necessary to change the output format from mono to stereo in MetaSound settings?

    -Changing the output format to stereo is necessary to accommodate the left and right outputs from the Wave Player for a true stereo output.

  • How is the 'Play' input of the Wave Player triggered in this tutorial?

    -The 'Play' input of the Wave Player is triggered by using the 'On Play' input node, which sends a trigger or impulse when the MetaSound is played back.

  • What additional setting is applied to the chosen sound asset in the Wave Player node?

    -The additional setting applied is to make the chosen sound asset loop continuously.

  • How can you select a specific sound asset to play back in the Wave Player node?

    -You can manually select a sound asset in the Wave Player node by using the 'Select Asset' menu and choosing the desired sound, such as the 'fire' asset in this tutorial.

  • How does the tutorial demonstrate controlling the volume of the playback?

    -The tutorial demonstrates controlling the volume by using the 'Wave Level' control, which is a gain control connected to the green float input of the Wave Player.

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Etiquetas Relacionadas
Unreal EngineMetasound TutorialWave PlayerSample PlaybackAudio MixingGame DevelopmentSound DesignVolume ControlStereo OutputInteractive Audio
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