Bushido Risen Sun Rules Video 1: Basic Rules

GCT Studios
22 Jul 202005:28

Summary

TLDRBushido Risen Sun is a tactical skirmish game for two players featuring 32mm miniatures. Players alternate turns, moving models and rolling dice to execute strategies. The game consists of starting, main, and end phases, with actions determined by activation counters. Tests include opposed and challenge rolls, with dice results influencing success levels and damage inflicted. This tutorial video introduces basic mechanics and guides players through the game's fundamental rules, promising more detailed exploration in subsequent videos.

Takeaways

  • 🌟 Bushido Risen Sun is a skirmish game designed for two players, featuring thirty-two millimeter miniatures.
  • 🏰 The game is played over a series of turns, with each turn consisting of three phases: starting, main, and end.
  • 🔄 During the starting phase, players generate key for their fighters, gain activation counters, and determine the initiative.
  • 🎲 The main phase involves players taking turns to activate models and resolve actions, continuing until all models are exhausted.
  • 🔚 The end phase resolves any effects, awards retreat points, and potentially ends the game based on the scenario.
  • 🚶‍♂️ Models perform actions based on the number of activation counters they have, with simple actions requiring one counter and complex actions requiring two.
  • 📊 Success of actions is determined through tests, which can be either opposed or challenge tests, involving rolling dice and comparing results.
  • 🎯 Challenge tests require a model to roll dice equal to a statistic value, aiming to meet or exceed a challenge number.
  • 🤺 Opposed tests involve two models rolling dice based on their statistic values, with the highest result determining success.
  • 🔢 Dice rolls can be modified by feats, boosts, and supporting dice, which contribute +1 to the final result.
  • 💥 Damage inflicted in combat is determined by rolling a d6, adding modifiers, and consulting a wound table for the number of wounds inflicted.

Q & A

  • What is Bushido Risen Sun?

    -Bushido Risen Sun is a game that involves savage battles, cunning stratagems, and last-ditch defenses, where debts of honor are paid in blood. It is designed for two players using exquisite thirty-two millimeter miniatures.

  • What is the purpose of the video?

    -The video is to introduce viewers to some of the basic mechanics of Bushido and give them an idea of how the game works.

  • How are games of Bushido played?

    -Games of Bushido are played over a series of game turns, with each turn consisting of three phases: the starting phase, the main phase, and the end phase.

  • What happens in the starting phase of a game turn?

    -In the starting phase, players generate key for their fighters, gain activation counters, resolve any starting phase effects, and determine who has the initiative for that turn.

  • What is the main phase and how does it work?

    -The main phase is where players alternate being the active player, starting with the player with initiative. They choose a model to activate and resolve an action with that model. This continues until all models are exhausted for that turn.

  • What are activation counters and how are they used?

    -Activation counters are gained by each model during the starting phase. Players use these counters to perform actions with their models. Simple actions remove one activation counter, while complex actions remove two.

  • What types of tests are used in Bushido to determine the success of an action?

    -There are two types of tests in Bushido: opposed tests and challenge tests. Both involve rolling six-sided dice (d6s) and comparing results against a challenge number.

  • How is a challenge test conducted in Bushido?

    -A challenge test requires a model to roll a number of dice equal to the statistic value required for the test. The challenge number is the number that must be equaled or exceeded by the final result of the dice roll.

  • What is an opposed test and how does it differ from a challenge test?

    -An opposed test requires two models to roll a number of dice equal to the statistic value required for the test. Both players roll their dice, remove dice with a value of 1, and then compare the highest remaining dice results. The model with the highest final result is successful.

  • How are supporting dice used in tests?

    -Supporting dice are additional dice that can be selected to contribute +1 to the final result of a test. They are used to increase the chances of success in challenge and opposed tests.

  • What is the purpose of the end phase in a game turn?

    -In the end phase, players resolve any effects that occur in the end phase, determine if any retreat points are awarded, and if dictated by the scenario, ends the game.

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Etiquetas Relacionadas
Bushido GameSkirmish TacticsMiniature BattlesDice MechanicsStrategy Board GameTurn-Based CombatHonor DebtsGame ScenariosModel MovementAction Activation
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