I interviewed AGS and they dropped some BIG INFO (Throne & Liberty)

Kanon
25 Sept 202427:14

Summary

TLDRIn this video, the host interviews Daniel, a Globalization Design Manager at AGS, who oversees communication with NC soft about the game 'Throne Liberty.' They discuss Daniel's extensive experience with the game, the dynamic between developers and publishers, and the influence AGS has over the game's direction. Key topics include the game's monetization model, balancing 'pay-to-win' concerns, progression rates, and the introduction of new content like tier 2 gear. Daniel also addresses player concerns about bots, server merges, and the timing of major in-game events, promising a player-centric approach to updates and improvements.

Takeaways

  • 😀 Daniel, also known as Tico, is the Globalization Design Manager at AGS and is responsible for coordinating with NC soft to ensure player feedback is addressed.
  • 🎮 Daniel has extensive experience playing Throne and Liberty, including on internal servers and Korean servers, to understand player experience.
  • 🤝 AGS and NC soft have a strong partnership, operating as one team with a shared vision for the game, which has led to significant improvements.
  • 💰 AGS is committed to a fair business model in Throne and Liberty, with all progression available to all players and no purchases behind a paywall.
  • 🚫 AGS is actively monitoring and planning to prevent botting and cheating, including implementing a player trust system and auction house restrictions.
  • 🏰 The first Castle Siege in the global version of Throne and Liberty is planned for mid-November, after launch.
  • 🛡 AGS is considering the pacing of content releases to ensure free-to-play players have time to progress before new vertical progression systems are introduced.
  • 🗓 AGS does not plan to release Tier 2 gear immediately, aiming to balance the game to prevent a power gap between free-to-play and paying players.
  • 🌐 Server merges in Throne and Liberty will be based on community health and competition rather than a set timeline, with an openness to regional merges.
  • 🎯 AGS aims to catch up to the Korean version of the game, with a goal of near parity, and will release certain content, like the Halloween event, simultaneously.

Q & A

  • What is Daniel's role at AGS?

    -Daniel's role at AGS is Globalization Design Manager, which involves coordinating with NC soft, integrating player feedback, and ensuring NC soft is aware of it.

  • How does Daniel describe his experience with the game Throne Liberty?

    -Daniel has extensive experience with Throne Liberty, having done the leveling experience around 50 times and playing on both internal servers and Korean servers when possible.

  • What is the relationship dynamic between AGS and NC soft?

    -The relationship between AGS and NC soft is collaborative, with both operating as one team and frequently communicating about gameplay and other topics.

  • How does Daniel view the monetization model in Throne Liberty compared to other MMOs?

    -Daniel believes Throne Liberty has one of the fairest business models among free-to-play MMOs, with all progression available to all players and no purchases being random.

  • What is AGS's stance on pay-to-win aspects in Throne Liberty?

    -AGS aims to ensure that Throne Liberty is less pay-to-win compared to the Korean version, with efforts to increase drop rates and make progression systems more accessible.

  • How does Daniel plan to address progression rates and the introduction of tier 2 gear?

    -Daniel emphasizes monitoring progression rates and content release pacing to ensure players reach appropriate power levels before new vertical progression systems are introduced.

  • What measures will AGS take to combat botting in Throne Liberty?

    -AGS plans to implement a player trust system and restrict the auction house to trusted players to combat botting.

  • Will AGS take action against AFK macroing in Throne Liberty?

    -AGS aims to uphold the integrity of the game, and Daniel personally believes that blatant cheating, including AFK macroing, should not be allowed.

  • When is the first castle siege expected to take place in Throne Liberty?

    -The first castle siege is currently planned for mid-November, approximately six to seven weeks after launch.

  • Does Daniel have a timeline for introducing tier 2 gear in Throne Liberty?

    -A target timeline for introducing tier 2 gear is late Q1, but AGS wants to be flexible and see how players progress before making a decision.

  • How does Daniel view the possibility of regional server merges in Throne Liberty?

    -Daniel suggests that server merges will be based on community health and competition rather than a set timeline, and they are open to evaluating each server on a case-by-case basis.

Outlines

00:00

😀 Introduction to AGS and Role

The video begins with an interviewee introducing himself as Daniel, also known as Tico, who is the Globalization Design Manager at AGS. He explains his role involves coordinating with NCsoft, the game's developer, to ensure player feedback is communicated and addressed. Daniel emphasizes the importance of the relationship between the developer and publisher for the success of the game, mentioning their shared vision and frequent communication.

05:02

🎮 Daniel's Gaming Experience

Daniel discusses his extensive experience playing the game 'Throne Liberty', both on internal servers and the Korean servers. He highlights the importance of the AGS team playing the game to understand player experiences and feelings. He also touches on his role in communicating with NCsoft about gameplay-related topics and how they work together as a team to address player feedback.

10:03

💸 Monetization and Pay-to-Win Concerns

The conversation shifts to monetization strategies and the difference between Eastern and Western approaches to pay-to-win models. Daniel acknowledges that while Korean players may be more tolerant of pay-to-win mechanics, the Western audience tends to be more critical. He defends the game's business model, stating that all progression is available to all players without paywalls and that purchases are not random, aiming to be fair and generous.

15:04

🚀 Progression Rates and Content Release

Daniel addresses concerns about progression rates and the introduction of new content, such as tier 2 gear. He assures that AGS is closely monitoring player progression and plans to release content at a pace that allows players to reach appropriate power levels before introducing new challenges. The goal is to ensure a healthy player base that is ready for new content and progression systems.

20:05

🤖 Combating Bots and Integrity of Gameplay

The discussion moves to the issue of bots in free-to-play games and how AGS plans to tackle this problem. Daniel mentions the use of a player trust system and auction house restrictions to trusted players as part of their strategy. He also touches on the importance of upholding the integrity of the game and the community's role in this effort.

25:07

🏰 Castle Sieges and Future Content

Daniel provides a timeline for the first castle siege event, which is planned for mid-November, and discusses the pacing of content releases. He also addresses the introduction of tier 2 gear and the Tandra expansion, emphasizing the need to balance content release with player progression and readiness.

🌐 Global Version and Event Timing

The conversation explores the possibility of the global version of 'Throne Liberty' catching up to the Korean version and the challenges involved. Daniel also discusses the timing of in-game events for the global audience, acknowledging the need to balance different regional preferences and the importance of community feedback.

🗓️ Server Merges and Class Choices

Daniel talks about server merges, emphasizing that they will be based on community health and competition rather than a set timeline. He also discusses the possibility of regional merges and shares his personal class choices for the game, hinting at a potential off-meta choice for his character.

🔍 Balancing and Listening to the Global Audience

In the final part of the interview, Daniel assures that NCsoft values feedback from the global audience and will continue to make adjustments based on player input. He gives examples of past balance changes and expresses confidence in their ongoing commitment to listen to players worldwide.

Mindmap

Keywords

💡AGS

AGS refers to 'Asia Game Soft', which is a publisher responsible for bringing games to certain regions. In the context of the video, AGS is working closely with NC soft to publish 'Throne of Liberty'. The video discusses the relationship between AGS and NC soft, highlighting the importance of their collaboration for the game's development and player feedback.

💡Globalization Design Manager

This term refers to a role within a company that oversees the adaptation of products for international markets. In the video, Daniel, who holds this position at AGS, discusses his responsibilities, which include coordinating with NC soft and ensuring that player feedback from different regions is communicated effectively.

💡Throne of Liberty

Throne of Liberty is a game being discussed in the video. It is a MMORPG (Massively Multiplayer Online Role-Playing Game) that is being published by AGS in collaboration with NC soft. The video script includes discussions about the game's development, player feedback, and various in-game systems.

💡Pay to Win

Pay to Win refers to a business model in free-to-play games where players can gain significant advantages by paying real money. In the video, the discussion revolves around the game's monetization strategy and how AGS aims to make Throne of Liberty less 'pay to win' compared to the Korean version.

💡Progression Rates

Progression Rates in gaming refer to the speed at which players can advance their characters. The script mentions that AGS is monitoring these rates to ensure that free-to-play players can reach the same power level as paying players before new content or gear tiers are introduced.

💡Tier 2 Gear

Tier 2 Gear indicates a higher level of equipment in the game. The video discusses concerns about the introduction of this gear and the potential impact on the game's balance. AGS is cautious about the pacing of such content to avoid creating a significant power gap between different types of players.

💡Bots

Bots in gaming refer to automated programs that players use to perform tasks without human interaction. The video script mentions AGS's efforts to combat bots, which can negatively impact the game's economy and fairness.

💡Castle Siege

Castle Siege is a type of in-game event or activity mentioned in the script. It is a large-scale PvP (Player versus Player) event where guilds compete to capture a castle. The video discusses when players can expect this event to become available.

💡Tandra Expansion

The Tandra Expansion refers to a significant update or addition to the game world. The script discusses the possibility of this expansion coming to the global version of Throne of Liberty and how it might affect the game's progression and content availability.

💡Substance Transformation

Substance Transformation is a game mechanic mentioned in the script where players can upgrade their gear. The video discusses concerns about this system and how it might affect the game's balance and the availability of certain items.

💡Server Merges

Server Merges refer to the process of combining multiple servers into one to increase the player population and competition. The video script discusses the criteria AGS uses to decide when to merge servers and the importance of maintaining a healthy community.

Highlights

Introduction to Daniel, the Globalization Design Manager at AGS

Daniel's role involves coordinating with NCsoft and ensuring player feedback is communicated

AGS emphasizes playing the game internally to understand player experiences

Daniel frequently communicates with NCsoft about gameplay topics

AGS and NCsoft share a vision for a unified version of Throne and Liberty

Daniel watched a previous video on monetization and discussed it with NCsoft

AGS aims for a fair business model in Throne and Liberty

Discussions on pay-to-win and efforts to make the game less so compared to the Korean version

Plans to monitor progression rates and content release pacing

Intent to ensure free-to-play players can reach power caps before new progression systems are introduced

Prevention of bots is a priority with lessons learned from Lost Ark

AGS will be cracking down on AFK macroing and cheating

First Castle Siege is planned for mid-November post-launch

Introduction of tier 2 gear is being carefully considered based on player progression

Tandra expansion and its content will be introduced in late Q1

Runes and trait residents will be released separately to manage player progression

Challenge dungeons are coming but not tied to the release of runes

Substance transformation will not be in the launch version and will be adjusted for the global audience

Server merges will be based on community health rather than a set timeline

Global version of Throne and Liberty aims to be near parity with the Korean version

Lucent will be account-bound, allowing its use across different servers and characters

Event times for the global version will be earlier to accommodate the player base

AGS is committed to listening to the global audience for balance patches

Daniel's personal playstyle includes considering playing as an Invocator or a Crusader with a Greatsword

Transcripts

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guys so it happened I'm here and I have

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an opportunity to talk to AGS directly

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and that's exactly what we're going to

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be doing in today's video don't forget

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to like And subscribe for some of you

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guys who have who have been following my

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content excuse me uh some of you guys

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may know that I was able to talk to NC

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soft directly about throwing Liberty and

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today I get to talk to AGS and

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apparently you are the go-to person to

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talk to would you uh mind introducing

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yourself and tell us who you are sure

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yeah so my name's Daniel uh my developer

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name is is Tico so feel free to call me

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Tio if you prefer um at AGS my role is

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globalization design manager so really

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that's a fancy way of saying I'm

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responsible for coordinating with NC

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soft uh talking with them about a lot of

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the systems that are making their way

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into the game uh obviously taking the

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feedback from our players here um in our

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regions uh and making sure that NC soft

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is aware of them as well uh so that's

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the role I hold gotcha so um I've been

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told that you have a pretty solid

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experience and background when it comes

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to actually playing the game Throw

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Liberty can you tell me a little bit

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about maybe your play experience there

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yeah it's pretty varied because of

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course we play a lot on our internal

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servers as well as we prepare the

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version for our launch I've probably

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done the leveling experience 50 times

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something like that so I also play some

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on the Korean servers um when time

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permits of course uh and we also have an

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own internal server we actually have a

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tenant on our team one of our core

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tenants is to play the game so we feel

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very strongly that uh we're at our best

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if we play the game if we play the game

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we know what our players are going

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through we know what they're feeling and

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so we want to make sure that internally

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we're playing the game as well so we

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have play times that we set up with our

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teammates uh we do a lot of the shared

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content of course you know bigger things

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like Castle sieges are a little bit more

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difficult to coordinate but we really

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make a huge emphasis to play the game

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across the team right so from my

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understanding you're kind of the point

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man when it comes to that direct

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communication with NC soft when it comes

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to throne yeah I mean I think it's a

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team effort so I don't want to say I'm

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the only person here uh but I do

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communicate them frequently especially

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as it relates to a lot of our uh

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gameplay related topics okay so I want

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to get straight into this we'll try and

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keep this short you guys know how long

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my videos get every time I say that but

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um okay so can you tell me a little bit

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about that the dynamic between you guys

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in NC soft because you know developing a

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game and Publishing a game is very is

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very different uh usually the developer

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has a lot more control with the actual

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product can you tell me how much

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influence you guys actually have over

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thrown Liberty yeah so I want to back up

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to the kind of earlier part of your

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question which is to sort of reiterate

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that I would agree the relationship

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between the developer and the publisher

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is really crucial um if you have a

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strong foundation and a strong

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relationship there then you're going to

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have an opportunity to do something

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really great with the game um and I

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think that we have that with NC soft you

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know we signed this game about 18 months

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ago now um and since the beginning we've

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had this sort of shared Vision that we

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would operate sort of as one team uh

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with one version of the game uh and

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that's paid off tremendously um I think

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if you look you know you probably know

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from all the time that you've played you

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look at all of the changes that the game

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has gone through uh they're massive and

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I think the game is in a much different

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place now uh than it is then um so we

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have a lot of healthy debate about

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topics we communicate frequently maybe

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they're tired of hearing of me I don't

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know uh we talk so much but um we really

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do have a lot of uh really healthy back

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and forth and we're together in it and

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that's how we see it gotcha so I have to

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ask you I did po I publish a video when

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I went to NC soft had a chance to talk

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to him directly as I mentioned in the

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intro did you guys watch that video by

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any chance did you watch it by any

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chance I did watch it okay so I'm I have

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to ask this is very like this is a

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personal question I want to know did

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that was there any conversation maybe

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after that or even before even prior to

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that about the monetization because

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let's be real here the monetization

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practice in the East versus the West

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they're very different right I know for

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a fact that Koreans also don't really

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like pay to win but I could also say

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that they're definitely more tolerant to

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it than in the west and you know I told

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them in that interview which I stand by

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this statement that regardless of what I

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think there are certainly a lot of

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people that have called throne in

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Liberty because you could purchase

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Lucent they've called it pay to win

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trash like verbatim right now our

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version is for sure as someone that has

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played the game extensively is for sure

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less pay to win than the Korean version

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lost AR is also less pay to win than the

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Korean version and obviously the one

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game that you guys did develop new world

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that's one of the three MMOs two or

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three MMOs that are like you know

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everyone knows it's not pay to win right

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now what I want what I would like to

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know is has there been a lot of

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discussion how much discussion has there

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been around the pay to win and is that

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something that you guys really pushed

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back on with NC soft or were you guys

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just like hey let's make money buy and

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loose it or

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selling yeah I I would sort of echo what

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I I said on my previous statement right

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which is we really view it as a part

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ship um so we talk about all topics we

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talk about our business model we talk

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about gameplay and so when I think about

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thrown in Liberty what I think is if I

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compare it to other free-to-play MMOs on

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the market it has one of the most fair

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business models out there why do I think

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that uh all progression is available to

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all types of players all of our core

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game content is available to all players

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without a pay wall none of our purchases

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are random it's direct purchase um

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business model so everything that you

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purchase you know exact what you're

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getting back um and we intend to be also

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um uh we intend to be generous as well

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um and it's not just in what you

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purchase being generous but also some of

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the changes you're probably aware of

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like with the abyss dungeon drop rates

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that were increased significantly and

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buffed and so that's where I think that

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we are with the business model right now

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thr in thrown in Liberty so what they

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have done uh I mean every MMO has more

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vertical progression as a Vertical Press

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game uh but when you have a system where

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you can purchase Lucent or buy gold um

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when anytime you add more vertical

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progession systems it

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becomes you know more pay to win simply

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because there's more things to pay for

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now if you've played thrown in Liberty a

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lot of the people that kind of try to

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defend the game they say well the pay to

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win isn't bad because you can hit the

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caps and the gear levels that a Pay to

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Win player can obviously it will take

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you longer but you can reach it versus

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in other games where you can never reach

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the power level uh in performance of a

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Pay to Win player and thrown they've

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actually made it easier over time to

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trade out your gear for those of you who

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don't know who trade what trading is

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just think of it as making your

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character stronger okay but like you

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trade out your gear um and that system

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has actually been alleviated what my

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question to you sorry for the long

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question is how much are you guys paying

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attention to the uh progression rates so

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for example if we were to release tier 2

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gear trait residents out the gate I mean

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that is going to be a huge power

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discrepancy between pay to win and free

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to play free to play will never catch

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the Pay to Win how important is it for

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you guys uh and how much are you

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monitoring that progression speed and is

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it something that's on your plan to

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allow players free-to-play players to

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realistically hit these caps before

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increasing vertical progression yeah I

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mean it's way up there on our radar it's

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one of the things that we're going to

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monitor most often I would say both for

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progression but also content release

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Cadence you know that's a big part of

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how quickly we want to release content

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because we want to make sure that

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players have hit an appr appropriate

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power level before we're putting new

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content in front of them or a new

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vertical Chase in front of them as you

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said uh so that's a big part of that uh

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it's one of the reasons why for example

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we don't plan to release uh tier 2 gear

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when we release our two star dungeons um

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we think that you know we will end up

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releasing those sooner than they were in

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Korea and if we release tier 2 gear we

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think it's too fast you know it's not

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appropriate for a player base to have to

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move that quickly into the tier 2 gear

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set uh so we're very aware of that and

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we absolutely want to make it so that

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players feel that they have a chance to

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really progress through what they're

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experiencing right now get a full build

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enjoy that build uh before they enter

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kind of another Chase for power so are

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you saying that you're going to make

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sure that the pacing is done in a way

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where free-to-play players are going to

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reach caps be able to enjoy being at the

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same level of players who are paying um

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before you re reach before you increase

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the cap and and do things like introduce

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tier two gear it's a tough question

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because you know that generalizes sort

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of an a player base right and so it's l

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about the type ofender that you are and

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it's more about where is our player base

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as a whole moving forward um and so what

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I am saying is that we want to make sure

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that uh we have our player base in a

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healthy state where they're ready for

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new content or ready for new progression

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um and so it's less about are all non-s

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Spenders uh in a certain place and it's

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more about is there enough mass in the

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audience that we're actually ready to to

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bring on new systems or new content Bing

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was a major issue in Korea huge issue um

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from my understanding obviously a lot of

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things have been changed in Korea with

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how you go about upgrading your gear and

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from my understanding uh some of that

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was done to combat botting Now Bing is

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way less of an issue in Korea but

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there's also less players playing in

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Korea obviously the launch of a game

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versus 10 months

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later in the west a free-to-play game

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usually is just Infested by Bots and AGS

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doesn't have the best track record with

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Bots when it comes to Lost Arc it has

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improved in Lost Arc now tremendously

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but the player base also came down

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there's going to be a lot of players

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playing thrown in Liberty at launch is

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there a plan in place to prevent Bing

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how confident are you with that yeah so

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I think you touched on a good point

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which is the Improvement right and I

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think there's a lot of lessons learned

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that we have from our previous games

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that we're bringing into throning

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Liberty so that we're more prepared at

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launch time um there's several things

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that we're doing for bot detection and

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other things um so we are heavily

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focused on making sure that we're ready

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to combat Bots and there's probably one

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thing that I would kind of explicitly

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call out which is there's sort of two re

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uh avenues for preventing Bots one is

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detecting them and of course trying to

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ban them another is just making it more

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difficult for them to actually do

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business you know how do they impact the

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economy how do they exchange goods

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things like this um so one of the things

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that we'll be doing is our player trust

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system so some of our players um from

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other games may be familiar with that

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we'll be bringing that into thrown in

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Liberty as well uh with some

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improvements um and the auction house

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will be restricted to trusted players um

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so that's one of the things we're doing

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don't want to reveal too much uh but we

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are hyper aware about Bots um and we are

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definitely bringing those lessons

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learned from previous games into the

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throne launch in Korea i l a big

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Alliance of players and we were playing

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competitively and there is a huge

play10:43

emphasis uh not exclusive but there is

play10:46

an emphasis on competitive play between

play10:48

guilds going for the castle and all

play10:49

these things there are rankings how hard

play10:52

are you guys going to crack down on like

play10:54

AFK macroing is that even allowed uh

play10:58

boding and essentially kind of cheating

play11:00

the system because we felt like in Korea

play11:02

we're going against these other guilds

play11:04

and alliances that were really cheating

play11:06

their their activity points and we kind

play11:09

of felt cheated by the system because

play11:10

they weren't being banned and we're

play11:12

trying to do it legit is this something

play11:13

that you guys are going to crack down on

play11:15

you know I would think of that as a way

play11:17

that when I view that it's how do we

play11:19

uphold the Integrity of the game by we I

play11:21

mean the publisher we the developer NC

play11:24

soft the players the community um so we

play11:26

all have to work together to uphold kind

play11:28

of the Integrity of the game make sure

play11:30

that we're trying to stamp out that type

play11:31

of stuff I'm not personally kind of

play11:33

responsible for the policies and

play11:34

procedures we have for that we we have

play11:36

separate teams that really monitor and

play11:38

do all of that but my opinion as a

play11:40

player as a personal player is you know

play11:42

that type of blatant cheatting doesn't

play11:44

belong in the game and so I think that

play11:46

we will make an effort on that to be

play11:47

clear is AFK macroing going to be

play11:50

allowed I believe in NC at I believe in

play11:52

Korea NC soft did make a statement

play11:54

because at the TL Meetup Korean players

play11:56

pressed them because there were a lot of

play11:58

Korean players that are like hey um you

play12:00

know you have a uh a specific mouse that

play12:04

allows kind of like macroing and stuff

play12:06

is this allowed you know this isn't Bing

play12:09

it's AFK macroing are you guys going to

play12:10

allow it because I believe ncof said no

play12:12

for the Korean version yeah I mean what

play12:14

I think is that you should be at your

play12:16

station if you're playing the game if

play12:17

you're on a PC or on Console since we're

play12:19

crossplay you should be sitting at your

play12:21

keyboard if you're playing the game um

play12:22

and so that's the type of Integrity that

play12:24

we hope to maintain within thron and

play12:26

Liberty so Milestones are a big thing in

play12:28

throne when can we if you can answer

play12:31

when can we expect the first castle

play12:32

Siege to take place uh yes so Milestone

play12:35

system I want to say two things about it

play12:36

one is it will be a little bit sped up

play12:38

um compared to what it was in the Korean

play12:40

launch um and so that will play out in

play12:42

various types of content not just the

play12:43

castle Siege as you said Boon stones and

play12:45

World bosses and stuff like that right

play12:47

now the cast Castle Siege which you will

play12:50

notice at launch in the Milestone system

play12:51

but it's set for Mid November um so

play12:54

roughly that six to seven week Mark

play12:56

after after launch is what it set for

play12:58

right now we monitor it you know maybe

play13:00

the as I mentioned before the audience

play13:01

isn't quite ready for it the player base

play13:03

isn't quite ready for it um so we might

play13:05

make an adjustment but that's what it's

play13:06

you know we're targeting mid November

play13:08

right now do you have any timelines in

play13:10

mind when you will when you are planning

play13:12

on introducing tier 2 gear it's a tough

play13:14

question

play13:15

because we have to see how our players

play13:18

progress you know we have some idea of

play13:19

it because you know we've looked at some

play13:21

of the anonymized data from the Korean

play13:23

service so we have some idea of how

play13:24

players progress through thrown in

play13:26

Liberty of course um but we're a

play13:28

different region you know things have

play13:30

changed in the game the pacing at which

play13:31

you might be able to progress is

play13:32

different uh maybe some of our rewards

play13:34

have increased or decreased you know all

play13:36

of these things play a factor nobody's

play13:37

actually played this version of the game

play13:39

yet um and so we do have a Target that

play13:42

we're looking at which is probably in

play13:44

late q1 but let's see you know let's see

play13:47

how the players progress we want to be

play13:48

flexible because what we don't want to

play13:50

happen is that we're just gatekeeping

play13:52

content we don't feel that's the right

play13:53

thing to do so we want to have Targets

play13:55

in mind that we're aiming for or

play13:56

shooting for but if it's appropriate we

play13:58

want to move that forward Ward or

play13:59

backwards to make sure it matches the

play14:00

pacing of our players to Landry was a

play14:03

huge expansion that just dropped I mean

play14:05

it was massive the world size almost

play14:07

doubled and along with it came a lot of

play14:09

content do you have any timeline for

play14:12

maybe when tandry is going to come out

play14:14

yeah I think I'm going to sound like a

play14:14

broken record a little bit here uh so

play14:17

quickly just say again I think it

play14:19

depends a little bit on how players are

play14:20

consuming the existing content pre

play14:23

tandre um but we are targeting for late

play14:25

q1 there so runes trait resonance

play14:28

substance TR

play14:29

for those of you who don't know what

play14:30

that is it's more vertical progression

play14:33

keep in mind you have to add vertical

play14:35

it's the vertical progress game this

play14:36

isn't like a Guild Wars 2 this is a

play14:38

vertical prog progression game game has

play14:40

been out for 10 months in Korea and this

play14:43

was the latest vertical progression

play14:45

systems introduced to the game uh along

play14:47

with the Tandra expansion how long do

play14:50

you think until we get those yeah those

play14:52

are a bit trickier because you know I

play14:54

would say they're not in our launch

play14:56

version uh so they won't be there in our

play14:57

launch version and that's something that

play14:59

we're still working with NC soft we

play15:00

think maybe it needs to mature a little

play15:02

bit more before we bring those systems

play15:04

into our version um so we don't actually

play15:06

yet have a full timeline because we're

play15:07

still working through that with ncof

play15:09

figuring out what types of tweaks um we

play15:11

can make into them what we don't want to

play15:13

do is introduce systems that are you

play15:15

know not really ready or going to be

play15:17

really favorable for our player base um

play15:19

so that's why they're not in our game

play15:21

yet what I would say is that we have

play15:23

pled specifically to not introduce runes

play15:26

and trait residents at the same time uh

play15:28

this just kind of goes back to what you

play15:29

were mentioning before about the

play15:30

progression um and we feel that that's

play15:32

probably a little bit too much um

play15:34

especially because as maybe we're

play15:36

catching up or going a little bit faster

play15:38

um than the Korean Service um we don't

play15:40

want our players to feel a little bit

play15:41

too much pressure there so we do plan to

play15:43

release runes and trade resonance at

play15:45

separate times for those of you who

play15:46

don't know the sign significance of that

play15:48

it that's significant that's that's

play15:50

awesome I'm actually like I'm hearing

play15:52

this for the first time and that I think

play15:53

that's fantastic I think that's really

play15:54

goodes I want to follow that up with

play15:56

another question though because runes

play15:58

are directly tied to challenge dungeons

play16:00

now challenge dungeons is something I

play16:02

feel like a lot of people are looking

play16:03

forward to for those of you who don't

play16:04

know challenge dungeons are essentially

play16:06

like Mythic plus dungeons but in thrown

play16:08

Liberty does that mean we're not going

play16:09

to really see that content until

play16:12

obviously the runes are released way

play16:14

later then well first of all I don't

play16:15

know that the runes necessarily have to

play16:17

come way later you know let's see if we

play16:19

can make those tweaks or adjustments

play16:20

that are needed that we feel like the

play16:21

system is where our player base would be

play16:23

happy with it um but I don't think that

play16:25

those systems necessarily have to be

play16:27

connected I know they are right now as a

play16:29

reward structure but I think other

play16:31

things could be found there so I I

play16:32

wouldn't say that challenge and runes

play16:34

have to be together they are right now I

play16:37

would say it's probably a goal of mine

play16:38

personally that they still be um but we

play16:40

want to make sure that they both make

play16:41

sense but they don't have to be together

play16:43

so there is a CH there is a possibility

play16:45

that some of the content that we get in

play16:46

our game will give different rewards

play16:49

possible It's Tricky it's a tough answer

play16:51

because as I mentioned before we want to

play16:52

be in this kind of one version um so

play16:55

really it's more about how do we work

play16:56

together with noft that we create a

play16:58

palatable version for all players you

play16:59

know all International Players across

play17:01

all regions and that's that's kind of

play17:03

that sweet spot we're striving for

play17:05

gotcha substance transformation is a

play17:08

system that I there's no way I can

play17:09

explain it right now for this video but

play17:11

you can look it up but this is you

play17:13

essentially feed gear into a system and

play17:16

then you get these fragments that are

play17:19

used for the trait residence as well as

play17:22

as well as gear like a random piece of

play17:23

gear this is a system where a lot of

play17:26

people feel like could completely change

play17:30

the launch of the game which you

play17:31

confirmed it's not going to be in our

play17:32

launch simply because you can get boss

play17:34

gear that hasn't really been unlocked

play17:37

when you do introduce the system if you

play17:39

do introduce the system my question to

play17:42

you would be number one are you planning

play17:43

on making any adjustments and number two

play17:47

well I guess this is the same thing as

play17:48

number one but like like would you lock

play17:50

out specific pieces of gear from being

play17:53

obtainable through that system yeah I

play17:55

think this is a good example of where

play17:57

different rewards could be possible

play17:59

mainly because we're at a different

play18:01

state in the in that player Journey that

play18:03

we talked about before right yall are

play18:04

already in the level 55 cap in the

play18:06

Korean Service our players won't be

play18:08

there and so uh this is an area where

play18:10

we'll definitely make sure that the

play18:12

rewards are appropriate for substance

play18:13

transformation I think it's not as black

play18:15

and white though as will you ever be

play18:17

able to get this item or that item it's

play18:19

more about when could you possibly get

play18:21

certain items from from Key Systems is

play18:23

it a situation where many players have

play18:25

had a chance to earn them kind of the

play18:26

traditional way and this is an

play18:28

opportunity for for some players to

play18:29

catch up or things like that so there's

play18:30

more Nuance to it than I think just yes

play18:32

or no uh but absolutely we'll make sure

play18:34

the rewards are kind of tuned

play18:36

appropriately for when it releases um

play18:38

and yeah I would say the system is is

play18:40

not going to release in its current

play18:41

state it we'll have to go through a

play18:42

little bit more kind of maturity before

play18:44

we release it in our version also one

play18:46

more thing substance transformation not

play18:48

being in our version trade residence not

play18:50

being in our version out launch for the

play18:52

foreseeable future very very good

play18:55

especially towards freetop playay

play18:56

players great change happy um uh server

play19:01

merges this is a part of thrown in

play19:03

Liberty for those of you for those of

play19:05

you who don't know uh it was always kind

play19:07

I think it was planned from the start

play19:09

from day one even in Korea that servers

play19:12

were to be merged hitting the top guilds

play19:14

in alliances from their respective

play19:15

servers against each other there's all

play19:18

there's also obviously cross server

play19:19

content and stuff when can we expect

play19:22

server transfers to happen in our game

play19:24

you know I would frame the response a

play19:26

little bit differently because I

play19:28

actually don't think think that time is

play19:30

the real factor for Server merges I

play19:32

think it's what's the population look

play19:34

like um what does the community look

play19:36

like in that server is there healthy

play19:38

competition between guilds or has a mega

play19:39

Alliance form that's kind of weeding out

play19:41

competition and those types of factors

play19:43

are significantly more critical than

play19:46

just time um so you know maybe this

play19:49

sounds a little bit like a Dodge but I

play19:50

really believe this it's not hey we've

play19:52

reached this point it's time to merge

play19:53

it's let's evaluate each server on a

play19:55

case-by casee basis let's see is the

play19:57

community healthy in that server are we

play19:59

getting the types of players that they

play20:01

want and if we are then we want to you

play20:03

know of course enable that merge um

play20:04

we're not afraid to do it we're we're

play20:06

open to doing it we're willing to do it

play20:08

but when the time is or when the moment

play20:09

is right because it's not about timing

play20:11

would it be possible for regional for

play20:14

Regions to be merged so like na West and

play20:16

NA East you know that's something that

play20:18

we've talked about a little but we've

play20:19

been really so focused on launch it you

play20:21

know it hasn't been a major Point are

play20:24

now so we're really focused on launch at

play20:25

this point can we ever expect the global

play20:28

version of third and Liberty to catch up

play20:30

to the Korean version yeah it's a dream

play20:33

uh for sure right you know it's one of

play20:35

our goals to catch up I would say it's

play20:36

it's more like reaching near parody um

play20:39

because there are always things that we

play20:41

need to do as the publisher before we

play20:42

can kind of release certain content uh

play20:45

localization QA if there's

play20:47

infrastructure changes needed so all of

play20:48

this has to be considered uh but it is

play20:50

our goal to kind of get to this near

play20:52

very near parody State what I will say

play20:54

though is that we are you know this is

play20:56

one of the great things about having a

play20:57

strong relationship with NC s is that

play20:58

we're working closely with them so that

play21:01

we can have certain pieces of content

play21:03

that do launch at parody um with the

play21:07

Korean Service uh the first of those

play21:09

will be the Halloween event that's

play21:10

coming up later this month so that will

play21:11

be the same event going on in Korea and

play21:14

um in the AGS version um there's some

play21:17

other stuff that I won't I won't spoil

play21:20

yet but there's some other stuff coming

play21:22

there's some other stuff coming soon uh

play21:24

maybe in the December update following

play21:25

up on that games like Black Desert

play21:27

online have actually caught up and

play21:30

sometimes they're like a week behind

play21:32

lost St lot closer but they're still

play21:35

months behind do you think it's possible

play21:38

that the global version of Throne will

play21:40

ever get to the point where it's maybe

play21:41

like a week behind that close or is that

play21:43

probably not possible I think it's just

play21:45

it's tough to answer right now um

play21:47

because we're not even live yet you know

play21:48

we need to see what types of challenges

play21:50

we have in a live setting when we're

play21:52

getting new builds getting new content

play21:54

and I think it also just it depends on

play21:55

what content is coming as well you see

play21:57

right now for example example we're not

play21:59

releasing substance transformation or

play22:01

other of these types of things that we

play22:03

think still need some tweaks and if we

play22:04

feel strongly about that in other cases

play22:06

we want to make sure that we're only

play22:07

giving content that's you know going to

play22:09

be uh really good for our players so

play22:10

it's just a really tough thing to say in

play22:12

black and white yes or no one of the

play22:14

most popular questions that I've been

play22:15

hearing that I really haven't heard a

play22:17

solid answer on is Lucent being account

play22:21

bound now in Korea it's bound to your

play22:23

character or excuse me your account so

play22:25

if I have it on this this character and

play22:27

I'm and I'm rolling on this server with

play22:30

a different character I still have the

play22:32

same amount of Lucent what's going to

play22:34

happen with Early Access and regular

play22:37

launch October 1st what's going to

play22:39

happen with the Lucent can I play on The

play22:41

Early Access Farm Lucent and then use

play22:44

that Lucent in the regular servers yeah

play22:47

so Lucent is a count pound uh so just to

play22:50

clear that up Lucent will be a compound

play22:52

and if you earn Lucen on one server you

play22:54

will be able to use it on a second

play22:56

server okay so here's probably my

play22:58

opinion the most important question for

play23:00

for everyone that's playing okay they

play23:02

just you guys don't know it yet this is

play23:04

really important in Throne Liberty all

play23:07

the events the major events they are

play23:09

scheduled so for example in Korea Siege

play23:12

is every other Sunday at 900 p.m. local

play23:14

time all of the guild vers Guild Wars

play23:18

take place 11:00 p.m. Korean time Ark

play23:21

bosses take place at 10 p.m. 10 p.m.

play23:24

right I think 10 I think 10 p.m. uh yes

play23:25

10 p.m. 9 p.m. yeah 10 p.m. 10 p.m.

play23:27

local time have you guys decided on what

play23:30

time these events are going to take

play23:31

place for the global version I've heard

play23:33

a lot of people say oh and na it's got

play23:35

to be

play23:36

earlier I've heard people say it's got

play23:38

to be later because of work I feel like

play23:41

this is very significant because I know

play23:42

a lot of people from the West want to

play23:44

play on the East but they might not be

play23:46

able to actually make some of those

play23:48

Guild times depending on the on the uh

play23:50

the the times yeah uh we have decided

play23:52

the times our plan is to let the players

play23:55

see that at launch so I won't tell you

play23:57

what times they are now what I'll tell

play23:58

you is is two things though one is the

play24:00

dates so the day of the week that the

play24:02

events occur have not changed um and we

play24:04

have changed the times we've brought

play24:06

them to be not as late so earlier in the

play24:09

day I'm more in line to what we would

play24:10

say is kind of the core gaming hours for

play24:12

our player base so I I I'm just going to

play24:14

push back a little bit on this one don't

play24:16

you think it'll be better to let the

play24:18

players know what time these are take

play24:20

these these events will take place on

play24:22

the server so that players can uh better

play24:26

choose their respective regions you know

play24:28

I think there's some Merit to that so

play24:30

why don't we do this I'll take that back

play24:32

as feedback and then maybe I'll chat

play24:33

with the team and see if that's

play24:34

something that we want to put out there

play24:35

for the players ahead of time I

play24:37

appreciate that all right so last

play24:39

question I have to say this I'm going to

play24:42

get a lot of support from my my KR

play24:44

veteran okay Brethren whatever um a lot

play24:49

of us call thrown in Liberty tanks in

play24:51

Liberty it like tanks are insanely

play24:53

powerful okay but the core of my

play24:56

question is more will amaz or excuse me

play25:00

will NC soft or how much will NC soft

play25:03

actually uh how much will they listen to

play25:06

the global audience when it comes to

play25:09

balce Patches because sometimes metas

play25:11

are different perspectives are are

play25:13

different will we be heard in the west

play25:16

if we think a weapon like sword and

play25:18

shield is insanely overpowered and

play25:20

something needs to be done but let's say

play25:22

the Korean audience is just like

play25:24

whatever about it will we be heard yeah

play25:26

I mean I think you will I think that NC

play25:29

soft is already showing that um we're

play25:30

already showing that we've been

play25:31

listening to our players in our betas uh

play25:34

we've been listening to all the

play25:35

commentary on forums and Reddit and

play25:37

YouTube and creators um and there have

play25:39

been as I mentioned before so many

play25:40

changes to the game already right I mean

play25:42

I think you would probably say the same

play25:43

thing um about there being a lot of

play25:45

changes to the game for the better um as

play25:48

for example the dynamic event Dominion

play25:49

mode that's a big one where there was

play25:51

some unbalance there and they made

play25:52

adjustments to that or the conquest

play25:54

battles as well so um I would do expect

play25:56

that NC's going to continue listening

play25:58

players from all of our regions

play25:59

including the AGS region um and I feel

play26:02

really confident about that yeah Okay I

play26:03

lied I'm going to ask you one more

play26:04

question random question I don't know if

play26:06

this is I don't know if you can answer

play26:08

this because of perspectives or whatever

play26:11

but um what class do you

play26:14

play I play

play26:17

invocator I don't know what that is

play26:19

that's that's a little tease for you oh

play26:21

my gosh okay all right fa what class are

play26:24

you going to play at launch I don't know

play26:25

the name of the class but uh I plan on

play26:27

playing either SNS Greatsword or I might

play26:30

go off meta and go SNS bow I might

play26:33

actually do it SNS great sword you mean

play26:36

Crusader is well that's that's what they

play26:38

call a a tease in the vi okay I love it

play26:41

I love it I appreciate that well Daniel

play26:42

thank you so much for your time I

play26:44

appreciate the opportunity it's been

play26:46

it's been a pleasure um guys Throne

play26:48

Liberty is dropping dep I don't know

play26:50

when this is going to be published I'm

play26:51

going to try my best to publish it as

play26:52

fast as fast as possible Early Access is

play26:54

dropping on the 26th of this month with

play26:57

the full release release dropping

play26:59

October 1st don't forget to like And

play27:01

subscribe and once again thank you so

play27:03

much for your time yeah really great

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