Ultimate Solution for Zero Latency Monitoring Without DSP (Works with any Interface & any Daw)
Summary
TLDRIn this video, Fed from Harby Productions introduces a solution for zero-latency monitoring with effects like EQ, compression, and autotune for artists during studio recording. He demonstrates using the Waves Super Rack, which allows for real-time processing with any VST3 plugin, independent of the audio interface. Fed shows how to set up the Rack, route audio, apply plugins, and choose what to record and monitor, providing a flexible and efficient monitoring system for artists.
Takeaways
- 🎙️ The video discusses a solution for zero-latency monitoring with effects like EQ, compression, autotune, and reverb for artists during recording sessions.
- 🚀 It's possible to apply effects to an artist's in-ears without recording them, allowing for a more natural recording process.
- 🔄 Traditional hardware interfaces may have limitations on zero-latency monitoring and the types of plugins that can be used.
- 💡 The proposed workaround is independent of the recording interface and allows the use of any computer plugin for monitoring.
- 🌐 The Waves Super Rack is introduced as a tool that can process audio with virtually no latency, regardless of the interface used.
- 💻 The setup involves routing audio through the Waves Super Rack for processing and then back to the interface.
- 🎛️ Users can select which processed signals are sent to the artist's ears and which are recorded.
- 🔧 The video provides a detailed walkthrough on setting up the Waves Super Rack, including choosing the playback engine and buffer size.
- 📈 The presenter demonstrates how to add multiple plugins for processing within the Waves Super Rack and monitor their CPU impact.
- 🎵 The technique allows for extensive processing without introducing latency, even when using heavy plugins.
- 📚 The video concludes by emphasizing the flexibility this method provides for customizing an artist's monitoring experience.
Q & A
What is the main issue the video aims to solve?
-The video aims to solve the problem of implementing zero latency monitoring with effects like EQ, compression, autotune, and reverb for artists in their in-ears during studio recording.
Why is zero latency monitoring important for artists?
-Zero latency monitoring is important for artists because it allows them to hear effects like autotune, reverb, and compression in real-time as they record, which can significantly enhance their performance.
What is the solution presented in the video for zero latency monitoring?
-The solution presented is using the Waves SuperRack plugin, which allows for zero latency monitoring and the use of any VST3 plugin for monitoring, independent of the hardware interface being used.
How does the Waves SuperRack plugin achieve zero latency monitoring?
-The Waves SuperRack plugin achieves zero latency monitoring by processing the audio within the plugin itself and then sending the processed signal back to the interface without adding any additional latency.
What are the advantages of using Waves SuperRack for monitoring?
-Using Waves SuperRack for monitoring has the advantage of allowing the use of any VST3 plugin for monitoring, being independent of the hardware interface, and providing the flexibility to choose which signal to monitor and which to record.
Can the Waves SuperRack plugin be used with any audio interface?
-Yes, the Waves SuperRack plugin can be used with any audio interface, as it does not rely on specific hardware DSP or any Waves cards, making it compatible with a wide range of interfaces.
How does the video demonstrate the setup process for Waves SuperRack?
-The video demonstrates the setup process by showing how to configure the playback engine, choose the correct sample rate and buffer size, route audio inputs and outputs, and add various plugins for processing within the Waves SuperRack.
What is the significance of buffer size in the context of zero latency monitoring?
-Buffer size is significant in zero latency monitoring because a smaller buffer size results in lower latency, while a higher buffer size can introduce more latency. The video suggests that a buffer size of 64 works well without introducing pops or glitches.
How can the artist customize their monitoring experience with the Waves SuperRack plugin?
-The artist can customize their monitoring experience by adding any VST3 plugins they prefer for effects like EQ, compression, autotune, or reverb, and adjusting the settings to their liking within the Waves SuperRack plugin.
What is the benefit of having both dry and processed signals available in the DAW?
-Having both dry and processed signals available in the DAW allows the engineer to record both versions of the audio, giving them the flexibility to choose the best version for mixing and mastering later on.
How does the video suggest handling different monitoring needs for a full band session?
-The video suggests using the Waves SuperRack plugin to create a template with the desired monitoring setup, which can then be customized for each band member's preferences, allowing for individualized monitoring during a full band session.
Outlines
🎙️ Introducing Zero Latency Monitoring Solution
Fed from Harby Productions introduces a solution for studio recording issues, specifically for monitoring artists through their in-ears with effects like EQ, compression, autotune, and reverb at zero latency. The goal is to allow artists to hear these effects in real-time without affecting the recording quality. Fed discusses the limitations of hardware interfaces and proposes a workaround using Waves Super Rack, which is independent of the recording interface and allows using any plugin on the computer.
🔧 Setting Up Waves Super Rack for Monitoring
The video script details the setup process for Waves Super Rack, starting with choosing the correct playback engine and adjusting buffer size for low latency. Fed explains how to scan for third-party plugins, set up input and output routing within the interface, and unmute the processed signal to compare it with the dry signal. He emphasizes the importance of testing different buffer sizes to find the optimal balance between latency and CPU usage.
🎛️ Adding Plugins and Processing
Fed demonstrates how to add various plugins, including EQ and compression, to the monitoring setup using Waves Super Rack. He shows how to apply these plugins to the input signal and route the processed signal back to the interface. The video highlights the ability to use any VST3 plugin for monitoring, not just Waves plugins, and how to check the latency introduced by the plugins. Fed also discusses the CPU usage and how it remains low even with multiple plugins.
🎧 Demonstrating Zero Latency with Plugins
The script describes Fed's experiment with adding multiple plugins to test the system's capability to handle processing without introducing latency. He adds SSL, 76, and Fat Filter EQ plugins to the setup and checks the latency, which remains at zero even with heavy processing. Fed also shows how to save the entire signal chain as a preset for future use and how to switch between dry and processed signals for monitoring and recording.
🎚️ Customizing Monitoring for Artists
Fed explains how to customize the monitoring experience for artists using the Waves Super Rack. He discusses creating a template, assigning user keys for quick adjustments, and setting the tempo for effects like delay. The video emphasizes the flexibility of the system, allowing artists to hear specific effects in their ears while the engineer can monitor the dry signal for recording. Fed shares his experience using this setup for full band sessions and how it解决了DSP限制和插件选择的问题。
📢 Conclusion and Contact Information
In conclusion, Fed summarizes the video by explaining how the Waves Super Rack allows for complete control over the artist's in-ear mix with zero latency. He invites viewers to ask questions in the comments or email him for further clarification. Fed also encourages viewers to subscribe and share the video, promising to see them in the next video.
Mindmap
Keywords
💡Monitoring
💡Zero Latency
💡DSP (Digital Signal Processing)
💡EQ (Equalization)
💡Compression
💡Autotune
💡Reverb
💡VST3
💡Waves SuperRack
💡Buffer Size
💡Plugin
Highlights
Introduction to a solution for zero latency monitoring with effects in artists' in-ears.
Explanation of the common problem of wanting effects like EQ, compression, autotune, and reverb during tracking but not on the recording.
Mention of hardware interfaces that allow zero latency monitoring, like UA's console with DSP plugins.
Proposal of a workaround that is independent of the interface and allows use of any plugin.
Emphasis on the game-changing nature of the solution for monitoring in artists' ears.
Description of the setup process using an Orion interface as an example.
Use of the Waves Super Rack for native processing without requiring Waves cards or grid racks.
Advantage of using Waves Super Rack for monitoring over hardware limitations.
Setting up the Waves Rack with the correct playback engine and buffer size for low latency.
How to route audio through the Waves Rack for processing and back to the interface.
Demonstration of adding plugins like SSL Channel strip for EQ and compression.
Testing the CPU efficiency and latency with multiple plugins.
Ability to add any VST3 plugin for monitoring, not just Waves plugins.
Creating a full signal chain for monitoring within the Waves Super Rack.
Saving and recalling presets within the Waves Super Rack for different monitoring setups.
Flexibility to choose what signal to monitor and what to record in the DAW.
Practical application in a full band session with each musician wanting different monitoring preferences.
Conclusion and invitation for feedback, questions, or subscription.
Transcripts
hey guys this is fed from harby
Productions and welcome to another video
and today I want to present a solution
for all of you out there who are
recording in your studio and you are
having a problem with monitoring for an
artist in their in ears specifically I'm
talking about those who want to be able
to implement some EQ compression
autotune Reverb all kinds of effects at
zero latency monitoring into your artist
ears cuz you know a lot of times you
would have an artist and your tracking
vocals and they would say hey I want to
like hear an autotune on my vocals as
I'm tracking or some verb or some
compression or EQ or something like that
but you don't necessarily want to record
with that because you have whether
you're using Hardware gear or using
software um you want to just do that for
their ears um you just want to do that
for their ears to be able to hear it
that way but you record however vocal
chain or that could apply to anything
doesn't have to be just vocals the way
that you want it to and I know that some
Hardware interfaces allow for zero
latency monitoring like the UA for
example with the console um you can use
some of their DSP plugins and allow that
some of the analou uh interfaces have
that feature not all of them do but
today's solution is basically a way
around all of this that is going to be a
game Cher in my opinion I've been
testing it for a couple weeks now to
make sure that it works well it would
allow you to do any form of monitor
it would allow you to do it regardless
of what kind of interface are you're
using completely independent from your
doll as well as being able to use any
plug-in that you have on your computer
and you are not tied Now by only so if
I'm using the UA console I can only use
the UA DSP plugins and if I'm using the
analou console I have to only use the
AFX plugins and if I'm using and then
every company has like their own version
of it but today solution will eliminate
all of this you will build your
monitoring setup and then that will stay
with you regardless of what interface
you use and you can use any plug-in that
you would like to use on it I believe
this would be a the new way moving
forward of monitoring in our ears for
artists and stuff like that and I
believe this is going to be very simple
I'm going to try to explain it in a very
simple way and I believe it will be
helpful for a lot of us who have uh a
recording setup they do mixing and
master and all that stuff but they also
want to be able to do monitoring and not
having to use like an HDX or something
like this so anyways enough talking
let's go in here and I'm going to uh
start to demonstrate all on my units
over there okay now that we're here
let's dig in I'm implementing this setup
with my Orion interface that could
happen with any interface that you guys
have um and it could work with any of
them I'm just going to walk through the
setup with my Orion but the principle
will stay and remain the same so right
now um I'm going to use use my sens
Sizer one of my analog sens sizers here
as my uh input audio so think of it as
like a microphone or anything that
you're recording and you want to Monitor
and uh right now if I'm playing
here you guys can see the audio is
coming through channel three and four
let's unmute them in our
[Music]
mixers you can hear them
now so right now I'm monitoring through
my interface which all interfaces offers
zero latency monitoring but that's was
no processing there's no EQ no
compression nothing and this is just the
dry signal coming from my
profit analog synth okay now for us to
do what we just talked about we're going
to be using the waves super W and that's
the newer one that was released by waves
recently that works basically natively
and it does not require any waves card
or DX cards or any it does not require
any DSP waves cards or the waves grid
racks either um at the time I'm making
this video I believe it's about a 100
bucks for it is absolutely worth it um
and I don't know if they run sales or
anything like that on it we should
definitely check it and uh let's kind of
build that setup so all the routing and
the monitoring we're going to actually
do in waves in terms of processing and
then send that back to the interface uh
fully processed and we get to choose if
that goes to somebody's ears or that is
being only for monitoring reasons or
that is also being recorded and I like
the processing and I want to recorded
being printed with that processing on
it so let's start
by pulling the waves rack so it's going
to talk really simple setup here through
the waves rack um first thing you want
to do you want to go to your setup and
you want to choose your playback engine
and you want to make sure that you're
using the interface that's the interface
that you have that you record according
through sample rate make sure you're
obviously choosing the correct sample
rate and then after that the buffer size
is where it comes for monitoring
obviously smaller buffer size you got no
latency or lower latency higher buffer
size you got a lot more latency so I
I've tested with 32 and the CPU could
handle it but I've noticed some pops and
glitches so with 64 for me it's been
working great not a single problem at
all um I would say just mess with this a
little bit uh to find which one works
for you well without any latency if if
64 works then that's great and you guys
can see at 64 without any processing
right now CPU is hitting 5% which is
really not that much at all all right so
let's this is the first thing you want
to do now the second thing you want to
do and it's a little bit I don't know
why waves did it this way you're going
to want to go here to that preset at the
top and then you want to go to the vstd
and then you want to scan plugins vstd 3
and scan plugins and and that's what it
does it it will scan all the third-party
plugins on your computer that are not
waves related this button here that says
update plugins list that it would scan I
believe it scans only the internal
because when I did that and scanned it I
could not still find my third party
plugins I could only find it if I go to
presets this one and then scan plugins
then you can sort the plugins by vendor
or
category you can even tell tell it where
it's plug pulling the plugins from I'm
just doing the default system folder so
any now this is going to open the door
for us to implement processing with any
vst3 plug-in that we have in our
computer and anyone that you own all
right so that's first thing second thing
is I chose 16 racks that's give me 16
channels you can do all the way up to 64
but I'm not really needing to monitor 64
process channels I'm just using 16s
right now all right so the first channel
from the 16th I went ahead and relabeled
it synth because that's where I'm giving
my synth and then I'm going to go to the
inputs in here and I'm going to choose
this is basically my interface inputs
and I know that the synth is plugged in
and I patched it into my interface into
input three and four so here's the input
three and four and if I
[Music]
play oops sorry I unplugged it there you
go you guys can see the input it's you
can see input right here okay now you go
down to the bottom and then you see the
output and I'm choosing here's the Orion
and then I'm going to choose a a
specific output from my interface that I
want to send it to right now I'm sending
it to Output five and six so this part
would be depending on your interface
like with my Apollo interface for
example I would send it to my virtual
outputs virtual channel one and two uh
and then for my
um mou interfaces I would send it to any
of the computer playback outputs uh it
could be anything basically you could
send it to any output as long as you
know which output you're sending to so
you can see that output in your console
for your interface so in this scenario
I'm sending it to five and six I'm going
to unmute that you guys can see you can
already start hearing the
phase because now we're hearing both
signals the the direct monitored signal
from the interface completely dry and
then the second signal which is the one
going through the waves super rack so
let's kind of make sure that that's the
case so I'm going to
open the
interface here's the mixer on my
interface and here's both channels left
and right left and right the mix C left
and right that's the uh output five and
six that I'm bringing back from the
waves and then the 470 those are my
inputs that are dry inputs uh so I'm
going to mute the dry inputs right
now so now the signal that we're hearing
now that signal is the signal coming
from the
waves um which is this signal if I muted
we're not hearing anything so I'm
monitoring that signal right now okay
great I am going to go here to the plus
and I'm going to actually start putting
plugins and uh one thing I've noticed um
when you use you can use any vst3 plugin
that you have it's um when I used the
SSL I'm sorry when I used the waves
plugins it was able to calculate latency
more accurately and give me exactly how
much latency of being I'm having but
sometimes it struggles with third part
in third party plugins to calculate
latency so we'll try both but let's
start first with the waist plugins so
I'm just going to put here an EQ let's
put an SSL Channel
strip which is a fairly good plug it's a
great plugin and it has a lot of
processing in it
here's I'm going to boost it here so
that way we can just hear the
difference so we know that this is
working I'm going to add a second plugin
uh let's
add
[Music]
76 I'm I'm doing like drastic measures
for processing right now so that way we
can hear it immediately and a the dry
signal versus the process
signal
okay that's good then let's put
um you
know let's put a 2A so second
compressor okay and then let's put one
plugin that is not waves related so so
let's just so you guys can see them here
and I'm going to
do my fat filter EQ so I just love that
the
Q3 you guys can see it
[Music]
here I'm putting
some EQ a little bit of dynamic EQ on
this frequency right
here
and then I want to make that synth a lot
darker and again I'm only doing this for
the sake of just drastic
processing there you go so this is all
and then you can turn it off without
with without with it could be anything
it could be any plugin that you have in
here in your setup all right so let's go
now now that we have four it could be
also a Reverb uh it could be an autotune
and terce a auto tune or any other
autotune that you're using that the
artists want to hear in their ears and
this is for monitoring reasons
monitoring
purposes um okay now if I go here so
this is my
channel which is that
synth and then I click anywhere in those
plus you guys can see here the rack
latency and it shows you how much
latency is being implemented by applying
those four plugins and it's literally
one sample it's 0 millisecond which is
fascinating cuz we're working at 64
buffer size but I have now four plugins
being powered off my CPU if you guys
remember the CPU was starting at 5% now
let's look at our CPU
consumption me close
this audio setup CPU didn't even budge
all right let's push this system really
hard and let's see how hard can we push
it like I want to see how much you can
do processing and let's push it first
was only Waves plugins so I'm going to
press option in here so I can apply a
plugin on the whole
thing and then I'm going to put an
SSL and then I put 16 ssls on all 16
channels I'm going to do the
same put the same
here I'm going to
put I need to remove it
first and then I'm going to put
16 76 let's remove
that 16 of
that I'm going to put 16 of the fat
filter which is on the top one for
Q3 let's keep pushing it a little bit
more let's put um 6
API 2500 from
waves and then plug-in list let's do
um 16 CLA base which or let's use
something that is not so let's go to uh
again here you go I'm using now actual
SSL plugins cuz I love their
um SSL chance whiches this are like
fairly heavy I'm going to put 16 off
that you guys can see it's a little
heavier that one takes a little bit time
more time to
load that's like a lot of processing I
don't think you need all of that but
that's insane amount of processing or
plugins that you're using only for
monitoring Reasons I'm really going on
an extreme level here to push the system
see how much it work my CPU is at 14%
with all of that you still got way more
to go
amazing that's going to check now the
sample
latency we're still at no latency it's
still it did not add any latency let's
now uh try my
synth let's go to these
plugins
I'm playing and I'm checking what I'm
playing and I'm still not hearing any
latency at all it's completely uh has
zero latency now you could also
add um like a Reverb for
example so let's just add ABY roads
plates I love those and those are
actually pretty heavy as
[Music]
well
[Music]
[Applause]
[Music]
here's a little bit of verb turn up and
down a little
bit just CLI it okay we got our verb and
you can just do like some of the uh
valhala verbs or whatever you want it
would work now now I have a full signal
chain for my synth and I can save this
uh you can have user presets and then
here's like my entire I'm saving this as
a test session so save s session as a
test and you can recall that whole thing
now let's go back to my console in my
interface and
then here's the wet
[Music]
signal going to mute that here's the dry
signal and then I get to monitor in my
headphone outputs whichever signal I
want I can I the artist just want to
hear the wet signal so just give them
the wet signal and mute the dry signal
now the they want to hear the dry signal
then give them the dry signal and then
in your uh doll right now in my doll I
have channel three and four five and six
so three and four are the dry signal and
five and six are my wet signal I can
choose to record either one so I use Pro
Tools For example so I'm going to choose
Protools playback engine I'll choose the
Orion Gen 4 and I'll choose which one I
want to record or even record both let's
say you're tracking drums you did some
processing you really like how it sounds
you don't have any problem with it and
then be like yeah I like really what I
dialed in that snare uh so let's just
have both and then you have both and you
get to choose whatever you want to do
later uh now if I haven't dug into all
the options on the performer rack The
Wave Super rack but there's a lot of
cool features to it you have user Keys
you have assignable stuff so the waves
have a lot of features and in it and I
haven't fully dug into all the features
you can assign media controllers to it
you can do at the top here you can see
the tempo so if you're adding a delay
and that's one of the things you want to
monitor you can go in here and set the
the tempo for uh your song that you're
doing um you can have hot plugins like
quick plugins that you use all the time
save them in here or user keys and
assign them to you basically could do a
lot then what I've been working on is I
built a template In Waves super rack and
this is my
monitoring in super wck and I send that
to artists and then if they want to
tweak something I I want more E I want
my voice to be a little brighter more
and then I monitor that to them and then
for me I'm monitoring to myself in the
control room is the dry signal that is
being processed through my analog
equipments and how I want to engineer
because a lot of times an artist would
ask for something like obnoxious like
hey I want to have this crazy auditude
on my voice while I'm tracking or tons
of Reverb obviously don't want to record
it that way so I just give them that
through this and then I just get to
Monitor and I get to track the dry
signal the way that I would engineer it
according to uh what I see fit um I
think this is pretty much everything I
mean it's really simple the idea is if I
would summarize it you have your
interface that is running at in your dah
at 1,24 sample rate um you obviously can
monitor from your do with that sample
rate because it will be completely
delayed and you don't have like an HDX
or anything like that so what you did
and your interface has zero monitoring
but it doesn't have plugins or it has
some plugins that you don't like what
they are and you want to use your own
then you open the Wave Super rack
separate you choose the interface to be
the playback engine in this and you
route audio inside of it from the inputs
that you have into your interface and
you rout audio back into the interface
and you do your vsst processing in here
which plugins you want to use what
processing you want to do and then now
on your interface console you're going
to have two signals you're going to have
the dry signal and you're going to have
the one coming from the waves um super
rack and then you get to choose which
one you want to monitor to the artist
and which one you want to record in your
doll and that kind of solves the problem
and I've been testing this I've been
using for a little bit right now and so
far I haven't had any issues with it um
I love this a lot because it allows me
to build complete mixing chain for the
artist in their ears especially when I
have big sessions uh like the other day
I had a full band session in the live
room with drums Keys uh guitars vocals
bass they all wanted different things
you know and um I ran out of DSP on my
universal audio also I was limited was
how much processing on the universal
audio because it depending on which DSP
plugins I have now doing it this way it
allowed me to use whatever plugins that
I want have
unlimited uh ways to do mixing in their
ears however they want to basically it's
almost like mixing a in a doll right now
I got full accessibility to mix with any
plugins that I want I'm still getting
pretty much no latency and I'm choosing
which signal I want to record and which
signal I want to just monitor I hope
this video is helpful for you if you
have any questions make sure you put
them in the comments or just email me at
f at harbe productions. org make sure to
subscribe share this video and I'll see
you guys at the next one
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