I was Wrong About Genshin Impact...
Summary
TLDRThe video discusses the creator's evolving views on the game Genshin Impact, acknowledging past criticisms about poor player relations and greedy monetization. Despite initial frustrations, the creator praises recent improvements, particularly the 5.0 update, which shows the game's willingness to adapt. They question the timing of these changes, suggesting they may have come too late for some long-term players. The creator remains skeptical but hopeful, considering the game's potential for growth and the positive impact of competition on its development.
Takeaways
- 😀 The speaker expresses their initial frustration with Genshin Impact's management and rewards system, which they felt was exploitative and greedy.
- 🎮 Despite their dissatisfaction, the speaker continued to play Genshin Impact due to the lack of comparable games and the enjoyment they still derived from it.
- 📉 The speaker announced a break from spending money on the game in a video posted on June 25th, citing a loss of interest once their in-game currency was depleted.
- 🌟 The release of the game 'Wu's' and the exploration of other open-world games made the speaker realize that Genshin Impact was becoming monotonous in comparison.
- 🔍 The speaker acknowledges that Genshin Impact has been making efforts to improve, particularly with the 5.0 live stream showcasing significant quality of life changes.
- 🤔 The speaker questions why it took Genshin Impact so long to implement changes, suggesting that earlier improvements could have been more effective in retaining players.
- 💰 The speaker points out that the game's monetization strategy has been a point of contention, with players feeling that their investments were not rewarded.
- 🔄 The speaker discusses the changes to the weapon banner system, which now offers a guaranteed weapon with enough wishes, a change that has both positive and negative implications for different players.
- 📈 The speaker notes the updated event banner odds, which have been adjusted to be slightly more favorable to players, increasing the chance of obtaining the limited character.
- 🔄 The speaker concludes that while they are not immediately excited about the upcoming character 'mulani', they are cautiously optimistic about the direction Genshin Impact is taking and the potential for future improvements.
Q & A
What was the creator's initial sentiment towards Genshin Impact's management?
-The creator expressed disappointment and frustration with Genshin Impact's management, citing poor relationship with players, bad rewards, and greedy antics.
Why did the creator initially continue playing Genshin Impact despite their frustration?
-The creator continued to play because no other game could compete with Genshin Impact, and they found it still fun despite their frustrations.
What was the turning point for the creator regarding their spending on the game?
-The turning point was on June 25th when the creator posted a video stating they would no longer spend money on the game, refusing to be part of the 'cash cow' that is Genshin Impact.
How did the creator's perception of Genshin Impact change after playing other open-world games?
-After being refreshed by the gameplay of other open-world games, the creator found Genshin Impact to be increasingly boring and felt that going back to it felt wrong.
What was the creator's opinion on the 5.0 live stream of Genshin Impact?
-The creator acknowledged that the 5.0 live stream showed significant changes and improvements, admitting they were wrong about the game's ability to adapt and address player feedback.
What specific issues does the creator believe still need to be addressed in Genshin Impact?
-The creator mentioned that there are still issues such as an influx in banners, and characters like Shena and Ganyu not having reruns, which are still problematic.
Why does the creator think it took Genshin Impact so long to make changes?
-The creator speculates that the game developers may have waited to implement changes until they saw a decline in player activity and sales, possibly due to competition and scandals.
What is the creator's view on the changes made to the event banner in Genshin Impact?
-The creator explains that the new consolidated odds for the event banner have slightly increased the chances of obtaining a limited character, which they view as a positive change.
How does the creator feel about the future of Genshin Impact after these changes?
-While the creator is not excited about the upcoming content, they acknowledge that the changes are a step in the right direction and may influence their future engagement with the game.
What is the creator's current approach to playing Genshin Impact?
-The creator has adopted a more casual approach, playing the game once a week instead of daily, which they find liberating.
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