Greed is destroying this game : Enlisted

MCubed
2 Apr 202413:03

Summary

TLDRThe video script critiques 'Enlisted,' a free-to-play game marred by excessive microtransactions and poor management decisions. Despite its innovative gameplay and potential, the game's monetization model is overly greedy, charging for features like cosmetics and paratroopers, and requiring extensive grinding or payments to unlock basic content. The script highlights how these practices deter players and contrasts 'Enlisted' with more successful games, urging the developers to respect player time and money.

Takeaways

  • ?ร๐Ÿผ The game 'Enlisted' was initially a bundle of six games with poor management, leading to a lack of players.
  • ๐Ÿ“ฑ To attract more players, the developers decided to release 'Enlisted' on Steam, but made the critical error of charging for a free-to-play game.
  • ๐Ÿ’ต The game was riddled with aggressive microtransactions, including costly cosmetics that varied by soldier and map.
  • ๐Ÿ’ฒ Players had to pay extra for features like paratroopers and even to change the color of their tanks, which was seen as exploitative.
  • ๐Ÿ’ณ The game's economy was heavily skewed, with players needing to grind for hundreds of hours to unlock basic features, which was off-putting.
  • ๐Ÿ’ท Despite the monetization issues, 'Enlisted' had innovative gameplay mechanics and showed potential to be a great game.
  • ๐Ÿ“ต The developers showed improvement in planning and updates, but the damage from the initial monetization strategy was already done.
  • ๐Ÿ“ถ The community provided feedback, urging the developers to tone down the monetization and not charge for the Steam version, but this was largely ignored.
  • ๐Ÿ’ถ The game's failure to attract and retain players was attributed to its greedy monetization practices, which overshadowed its positive aspects.
  • ๐Ÿ’ด The script suggests that for 'Enlisted' to succeed, it needs a complete overhaul of its monetization model and a respect for player time and money.
  • ๐Ÿ“ท The contrast between 'Enlisted' and other successful games like 'Apex Legends' and 'CS:GO' highlights the importance of reasonable monetization in retaining players.

Q & A

  • What was the main issue with the game's management according to the script?

    -The main issue was that the game was poorly managed, with six games bundled into one without enough players, leading to a decision to combine them, which took almost a year and still wasn't perfect.

  • Why did the developers decide to release the game on Steam?

    -The developers decided to release the game on Steam to attract more players and hoped to increase the player base.

  • What was the major mistake made during the Steam release?

    -The major mistake was charging money for a free-to-play game on Steam, which was seen as greed and deterred potential players.

  • What is the criticism regarding the game's cosmetic system?

    -The game charges excessively for cosmetics, even for different soldiers in the same squad, and for the same uniform on different maps.

  • How does the script describe the game's monetization strategy?

    -The script describes the game's monetization strategy as 'filthy greedy' and compares it to the American Health Care System, indicating it is overly aggressive and exploitative.

  • What is the issue with the game's paratrooper feature?

    -The issue is that paratroopers can only be unlocked through events or by paying money, and if a player misses the event, they are left with no choice but to pay.

  • What is the criticism about the game's vehicle and weapon customization?

    -The criticism is that the game charges for customization options like tanks and planes, and even for changing the color of the tank, which is seen as excessive monetization.

  • What was the community's reaction to the Steam launch?

    -The community had been warning against the disastrous idea of charging for the Steam version for weeks, but the developers did not listen, leading to a failed launch with low attendance.

  • What is the script's stance on the game's potential and current state?

    -The script acknowledges that the game has great potential and is innovative, but the current state is marred by excessive greed and poor management.

  • What does the script suggest as a solution for the game's issues?

    -The script suggests that the game needs to completely overhaul its monetization system, respect player time and money, and that the developers need to listen to community feedback.

  • What is the script's final message to the developers?

    -The final message is that the developers should learn from their mistakes, stop excessive monetization, and focus on creating good, fun player experiences.

Outlines

00:00

๐Ÿš€ Launch Failure: Greed and Mismanagement

The paragraph discusses a game that was poorly managed, combining six games into one without enough players. The developers decided to release it on Steam to attract more players but made the critical error of charging money for a free-to-play game. This decision was met with backlash, and the game was criticized for its aggressive monetization strategies, including charging for cosmetics that were essential for more than one soldier or map. The paragraph also highlights the additional costs for features like paratroopers and the inability to transfer existing accounts to Steam without paying.

05:01

๐Ÿ’ธ Monetization Disaster: Overpriced and Unfair

This paragraph delves deeper into the game's monetization issues, pointing out the excessive costs for in-game items and the unrealistic expectations for player grind. It compares the game's monetization model to other successful games, highlighting how the game's model is far more exploitative. The paragraph also addresses the game's attempt to charge for transferring to Steam, the lack of respect for player time and money, and the eventual failure of the Steam launch due to these practices.

10:02

๐ŸŽฎ Potential Unfulfilled: A Good Game Ruined

The final paragraph acknowledges the game's potential and quality, praising its innovative gameplay and dynamic interactions. Despite these strengths, the paragraph emphasizes that the game's management and monetization practices have overshadowed its merits, driving away potential players. It concludes with a call for change, suggesting that the game could have been a major success if not for the greed and mismanagement that has led to its current state.

Mindmap

Keywords

๐Ÿ’กManagement

Management in the context of the video refers to the way a company or team oversees and directs its operations. The video criticizes the management of the game 'Enlisted' for being inefficient and leading to a poor player experience. It is a central theme as the video discusses how bad management can ruin a potentially good game.

๐Ÿ’กMicrotransactions

Microtransactions are small, optional in-game purchases that players can make to enhance their gaming experience. The video uses 'Enlisted' as an example of a game that overuses microtransactions, charging for features that should be free or reasonably priced, which negatively impacts the player's perception of the game.

๐Ÿ’กFree-to-play

Free-to-play refers to a business model where the game itself is free to download and play, but often includes in-game purchases. The video criticizes 'Enlisted' for charging money on Steam for a game that is supposed to be free-to-play, which is seen as a misstep in the game's monetization strategy.

๐Ÿ’กMonetization

Monetization in the video refers to the strategies used by game developers to generate revenue from a game. The video argues that 'Enlisted' has an overly aggressive monetization model, which includes charging for cosmetics, paratroopers, and other features that should ideally be part of the core gameplay experience.

๐Ÿ’กGreed

Greed in this context is the excessive desire to acquire more money or goods. The video uses the term to criticize the game developers for prioritizing profits over player satisfaction, leading to a game that feels more like a money-grab than a well-designed gaming experience.

๐Ÿ’กCosmetics

Cosmetics in gaming refer to visual enhancements or customizations that do not affect gameplay but can be purchased for aesthetic purposes. The video points out that 'Enlisted' charges excessively for cosmetic items, such as uniforms, which are only valid for certain maps, indicating a high degree of monetization.

๐Ÿ’กPlayer Experience

Player experience encompasses all aspects of how a player interacts with and feels about a game. The video argues that 'Enlisted' negatively impacts player experience through its poor management and aggressive monetization practices, which can lead to frustration and dissatisfaction.

๐Ÿ’กSteam

Steam is a popular digital distribution platform for video games. The video discusses the failed Steam launch of 'Enlisted', where the game was released as a paid version despite being free-to-play, which was a significant misstep that contributed to the game's poor reception.

๐Ÿ’กGame Balance

Game balance refers to the fairness and competitiveness within a game. The video mentions that 'Enlisted' has balance issues, such as certain tanks being overpowered, which can lead to an unenjoyable experience for players if not addressed.

๐Ÿ’กCommunity Feedback

Community feedback is input from the game's player base regarding their experiences and suggestions for improvement. The video emphasizes that the developers of 'Enlisted' did not effectively listen to or act on community feedback, which is a critical factor in the game's failure to meet player expectations.

๐Ÿ’กInnovation

Innovation in the context of the video refers to the introduction of new and unique elements in a game. Despite the criticisms, the video acknowledges that 'Enlisted' is innovative, with features like paratroopers and unique weapons, which could have been a major draw if not overshadowed by monetization issues.

Highlights

The game was a case study of poor management, bundling six games into one without enough players.

The developers combined the games into one to save the project, taking almost a year to do so.

The decision to release the game on Steam was made to attract more players.

A major mistake was charging money for the Steam version of a free-to-play game.

The game implemented aggressive microtransactions, including charging for cosmetics.

Cosmetics were not just charged for once, but for each soldier and map variation.

Paratroopers could only be unlocked through an event or by paying money.

The game offered a unique feature of customizable tanks and planes, but at a high cost.

The monetization system was so greedy that it drove players away.

Despite the monetization issues, the game had potential with innovative gameplay mechanics.

The game's AI and sound effects were criticized for being unpolished.

Balance issues were noted, such as the unfair matchup between certain tanks.

The developers ignored community feedback about the disastrous monetization strategy.

The game was removed from Steam less than a day after its launch due to poor reception.

The game's economy was heavily criticized for being unbalanced and requiring excessive grinding.

Despite the issues, the game was praised for its dynamic and evolving gameplay.

The developers showed improvement in planning and updates, but the damage was already done.

The game's potential was overshadowed by its greed-driven monetization strategy.

The game could have been a success if not for the poor management decisions.

Transcripts

play00:02

once upon a time there was a

play00:05

game a case study of some of the worst

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Management in history grindy buggy messy

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it was essentially six games bundled

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into one without enough players to fill

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any of them the great Masters decided

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that the only move was to combine them

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it took almost a year but they did

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it it wasn't perfect but it was a

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massive Improvement but how do we bring

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in more players steam steam was the

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answer release your game on Steam and

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inject more players and so they did and

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they screwed that

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up how could they screw that up you ask

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how badly would you have to screw up

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something as simple as putting your game

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on Steam what kind of colossal disaster

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of decision making could cause this what

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rejection of Reason what utterly morang

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collapse of cognition could lead them to

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[ย __ย ] up something as simple as releasing

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a free-to-play game on Steam they

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charged money for the steam version

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wow hello and welcome and if you're a

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subscriber welcome

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back that's just the tip of the iceberg

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an appetizer of greed that would give

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steam users a nice little sampling of

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what sits behind that pay Wall come come

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along with me and I'll show

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you Cosmetics well of course a freeto

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playay game is going to charge for

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Cosmetics but this game charges for them

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harder than the American Health Care

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System swap the look at your soldier

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that's about six bucks please not bad

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you say nuh uh uh that only covers one

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soldier and there's usually five to

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seven soldiers in a

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squad oh and by the way you're going to

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have at least three infantry squads

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possibly more but three is the minimum

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so that's like 20 soldiers six bucks

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each please

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huh you're on the new map but you're

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wearing the default uniform again whoops

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those $6 uniforms are only good for one

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set of maps if you want to change your

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look on those other Maps that'll be

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another six bucks per Soldier per Battle

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Zone money up front this is like if

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whenever I bought a knife in csgo it

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only showed up when I was playing on the

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map Mirage or nuke and if I wanted the

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same skin to appear on the map's

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overpass or vertical then I have to

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[ย __ย ] buy it

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again

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last you're the Ida to feature you you

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can jump out of the plane as a

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paratrooper you could unlock them

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through an event oh you missed the event

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well then the only way to get the

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paratroopers is to pay money don't worry

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though comes with the best SMG in the

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game double the mag size of the one used

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by those filthy freetop playay plebs but

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that would have meant mix in with the

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general public and I

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don't this is about as close as I ever

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hey guys we're heading troop transports

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just like you asked you're definitely

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thinking of this iconic one from the

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movies the one Darth flow knows people

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wanted it you can have it for money

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comes with a machine gun free one has no

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gun of course the description on Steam

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says you can have a tank and a plane but

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really you can only take one at a time

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unless you pay

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money you want your tank not to be the

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default beige brown color money you want

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to put a teddy bear on your tank well

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you probably don't but if you did cost

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you money business bad [ย __ย ] you pay me

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oh you had a fire [ย __ย ] you pay me and

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then of course there's the big one you

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want to unlock everything for one of the

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factions that's going to take hundreds

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of hours no exaggeration that number

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will be in the hundreds of hours but

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they'll double the speed which you

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research it for money and that's just to

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research them you want to use them you

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have to buy them but if you want to buy

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them you have to buy the ability to buy

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them is this you're making me P you to

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stand at the cash register and that

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doesn't even go into the cost of

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upgrading them long story short you're

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going to have nowhere near enough

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currency to use the things you unlock

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and as a new player you will pretty much

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always be short of silver what are you

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crazy I don't have that kind of money

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although of course you can always buy

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more of it once we' suckered them in we

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unload the dog [ย __ย ] there's more but if

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I had to list them all this video would

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become a generational project just know

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that this game has basically every kind

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of microtransaction ever invented as

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well as some that EA Executives just

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fantasize about when jerking off there

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is only one exception though this game

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doesn't have loot

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boxes oh no wait they want to add those

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to in this next section I'm going to

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talk about the other non- monetization

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related issues because oh boy there's a

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lot to talk about here we no no you know

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what let's skip this forget everything

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else forget that the AI still doesn't

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work after 3 years no don't stand here

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go go go go I'm mashing the button

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please go move move they still need to

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add the feature where I can Court

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Marshal them for not following my

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[ย __ย ] orders at all forget the fact

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that the stg44 sounds like a

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stapler forget the fact that half the

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tanks in the game all use the exact same

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gun sound effect you know what even

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forget the fact that the balance of this

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game is still pretty bad like if you

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unlock the Sherman 2 you're now going to

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have to fight the German Tiger 2H heavy

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tank if you don't know much about tanks

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let me put that into perspective for you

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this is about his fair as a match up

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between a 2009 Honda Civic and the

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German Tiger 2H heavy tank all of that

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can be fixed it's nothing it's small

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potatoes it's nothing when compared

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against the fact that this product is so

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filthy greedy that it's driving

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everybody away nobody wants to grind 100

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hours just to get the Thompson SMG even

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if they pay money to cut that grind in

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half it's still way too much on top of

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having a monetization system so

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avaricious that Mr Krabs wouldn't

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Greenlight it they wanted to charge

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steam users $20 just to get in the door

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and if you have an existing account you

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just want to transfer over over to steam

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well that's not free either 20 bucks the

play06:02

game is still free of course if you

play06:04

download it but the steam version costs

play06:05

20 bucks but mcubed dark flow supporters

play06:09

might

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say steam takes a cut of all sales they

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got to make their money back somehow

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yeah yeah steam does take a cut that's

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their business that's how they make

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money developers get access to 100

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million potential customers and in

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exchange they take a cut of the sales

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fair or not if you want to be on the

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platform that's the price you pay you

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don't just push that price onto the

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customer and charge them 20 bucks for

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freet to play because you want to recoup

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some of those costs could you pay me in

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advance or rather I should say it used

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to cost $20 because the steam launch was

play06:45

such a disaster did they decided to pull

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a plug on it less than a day after it

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started the steam player base hit a peak

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attendance lower than a goth themed prom

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and what did they expect when they were

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charging money for a free-to-play

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game we're

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sorry I'm deeply

play07:02

sorry

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sorry and then that's it you can only do

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a one launch day on Steam and that was

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it devs blew it and we'll never know how

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many thousands of players saw this new

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release and walked right past it CU they

play07:15

saw the price tag and wisely moved on

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the community had been telling them that

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this was a disastrous idea for weeks the

play07:21

game needed more time the monetization

play07:23

needed to be toned down you shouldn't

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charge money for the steam version they

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don't listen they're good at saying

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they're listening but it doesn't count

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if you don't actually act on any of the

play07:33

feedback that you're getting if darf

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flow is going to save this project I

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mean if it even can be saved at this

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point then it's going to need to

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completely overhaul this insanely greedy

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microtransaction filled tar pit of a

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game it needs to completely overhaul its

play07:47

attitude towards the player and it needs

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to develop some respect for the Player's

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time and the player's money I've tried

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my best to give feedback the players the

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content creators the the community

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managers that somehow haven't quit but I

play08:01

think it's time we simplify the message

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because apparently it's too complicated

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I want one message to permanently

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stagnate the entire dark flow office I

play08:10

want it on your business cards I want it

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spammed under every post regarding

play08:14

monetization this game ever puts up I

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wanted an all caps giant letters and a

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giant Banner in the office I wanted

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tattooed on the forehead arms legs and

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Family Jewels of every executive

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involved in making monetization

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decisions one message

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enlisted is not War Thunder the average

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War Thunder player will put up with

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anything the average War Thunder player

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is a beaten dog will never leave his

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owner no matter what if the employees of

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gaj and entertainment drove a tank

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through his house he'd complain about it

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on the subreddit and then renew his

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premium next time it went on sale

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because what is he going to go play

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tanky online no he doesn't really have a

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choice if he wants to play like a tank

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and vehicle game if another major

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publisher put out a war Thunder Style

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game with the same level of quality but

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not f filled with microtransaction crap

play09:01

then War Thunder would be gargling dirt

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6 ft under in less than a month people

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keep telling me m cubed the grind and

play09:07

monetization is not as bad as War

play09:08

Thunder yes that's true that's not

play09:11

enough enlisted as a first-person

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shooter this is a whole new league now

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you're no longer existing without

play09:17

competition your competition is Apex

play09:19

Legends counter strikes the finals and

play09:22

guess what in the finals it doesn't take

play09:24

6 weeks to unlock the Famas and when I

play09:26

buy the fingerless gloves of Destiny or

play09:27

whatever for two bucks need to buy it

play09:30

again every time I want to put it on a

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new character or every time I swap to a

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new map so yeah this ain't War Thunder

play09:35

if FPS players get bored of your game

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they're gone like that but mcubed they

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increased the amount of silver you get

play09:41

from the daily reward and slightly

play09:43

decreased how expensive the cheapest

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upgrades are wow really they could

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quadruple my daily rewards and the

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amount would be so small that if I

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embezzled it for my own account

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accountants would never even spot it 6

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months and that's all the progress we've

play09:55

made in the economy despite constant

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begging that silver is just way too too

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rare at this rate the game's economy be

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reasonable by 2065 and I don't even

play10:03

think we have another year left in us

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though if you want another source of

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Revenue dark flow you really need it

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then reach out to me I'll put you in

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touch with some professors who will pay

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100 bucks for the rights to use your

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catastrophically bad management as a

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case study for future students to learn

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from you want to know what the kicker

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about all this is the worst part the

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worst part is that under it all enlisted

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is a good game a damn good game

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it's a great game I dare say it's an

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Innovative game I can make a video twice

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as long as any critical video setting

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just how it does an amazing job in so

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many different ways I love that it's not

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afraid to try new weird things like

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paratroopers here's this weird gun that

play10:45

shoots Fireballs that was apparently a

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real thing it's not meta or anything but

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it's cool here's a sword that's also a

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gun I never heard of it before enlisted

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but it's pretty awesome that they put it

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in the game I love how Dynamic and

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evolving the gameplay is and how all the

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different classes and vehicles interact

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with each other oh you cheeky little

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[ย __ย ]

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you I love how you can get creative with

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your strategies here I used barricades

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to block this entire Road for except for

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this little Gap that tank could drive

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through and then it put an anti-tank

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mine on that spot and it worked a tank

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drove right through it even the goofy

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voice lines have a nice little charm to

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them if I'm being honest like just look

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at this April fools event they put

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together it's insanely fun they could be

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its own game well it pretty much is but

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everyone loves this mode and there's

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barely any microtransactions in it this

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shows what the team can accomplish when

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the developers are focused on making

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good fun player experiences and the

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executives aren't coming in and

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decapping the game because they want to

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squeeze a few more dollars out of the

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players enlisted could have been big it

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could have been the next hell divers it

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could have been the next big smash

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success it's that good it's really damn

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good and the developers have made large

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strides when it comes to planning and

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improving the game in the last year

play12:00

they've shown that they have Direction

play12:02

passion they're planning things out more

play12:04

than one update in advance the updates

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are no longer just aimlessly Meandering

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around they got their [ย __ย ] together they

play12:09

sat down they created a plan and they

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really just crunched it out and the

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resulting game could have been

play12:15

incredible but it doesn't matter there

play12:17

was too much greed greed killed it dead

play12:19

by nickel and Diamond charging the

play12:21

player for every damn minute of their

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time and it drove away everyone that

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wasn't a DieHard fan of this concept

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some people saw the enormous promise and

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decided to grind hundreds of hours and

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just stick it out but that will never be

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everyone the game in its current state

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will never capture enough players to

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make this project a success the wrong

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people are steering the ship I don't

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know or care if dark flow or gun are the

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ones who are responsible it doesn't

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matter the game is failing because

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someone's bad management and that's just

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the way it's going to stay until we see

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some real serious

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change so that's it thanks for watching

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subscribe or I will tell every employer

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in America that Studies have shown

play12:58

productiv increases by over 40% when

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employees use a standing desk

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