20/05 Tutorial - Tracking-Based Interactions

Ryan McMahan
24 Mar 202012:06

Summary

TLDRThis video tutorial introduces viewers to tracking-based interactions using tangible input devices. It guides users through setting up a virtual scene with an AR camera and highlights how to create a tracked input device with an image target and sphere. The tutorial explains adding visual cues for interaction, implementing grab and release buttons, and utilizing a custom script to manage object manipulation. By the end, viewers gain a clear understanding of how to effectively interact with virtual objects in augmented reality, encouraging experimentation and further exploration.

Takeaways

  • 😀 The tutorial focuses on creating tracking-based interactions using tangible input devices.
  • 🖼️ An image target is added to establish a virtual scene for interaction.
  • ⚙️ A sphere is resized and repositioned to serve as a tracked input device (cursor) for easier interaction.
  • 🎨 A black material is applied to the sphere to enhance visibility as a cursor.
  • 📜 A custom script named 'tracking to manipulate' is attached to the sphere to enable tracking functionality.
  • 👀 A visual cue is added to highlight possible interactions, requiring the removal of its Collider component.
  • 🟢 A green button (cylinder) is created to serve as a grab button, calling the grab functionality when pressed.
  • 🔴 A red button (duplicate of the green button) is set up as a release button, calling the release function on activation.
  • 🖱️ Users can manipulate objects by pressing the green grab button and releasing them with the red button.
  • 🔧 The custom script handles collision detection, highlighting interactions, and managing the selection and release of objects.

Q & A

  • What is the primary focus of the video tutorial?

    -The tutorial focuses on tracking-based interactions using tangible input devices and demonstrates how to set up and manipulate a virtual scene.

  • What components are necessary to create a tracked input device in the tutorial?

    -The components include an image target, a sphere as a cursor, a custom script named 'tracking to manipulate', and a semi-transparent cue for highlighting.

  • Why is a black material applied to the sphere in the tutorial?

    -A black material is applied to the sphere to make the cursor easier to see against the virtual background.

  • How is the grab functionality implemented in the tutorial?

    -The grab functionality is implemented by adding a grab button as an image target, where pressing the button occludes the image target and triggers the grab function.

  • What role does the red material on the release button serve?

    -The red material visually distinguishes the release button from the grab button, signaling the user that this button will release the selected object.

  • What happens when the 'grab' function is called?

    -When the 'grab' function is called, the currently highlighted object is set as the selection and becomes a child of the cursor, allowing it to move with the cursor.

  • What is the significance of having a collider on the object being manipulated?

    -The object must have a collider for the tracking script to work properly; if the object lacks one, the script automatically adds a rigidbody to enable interaction.

  • What does the tutorial suggest doing with the cue object?

    -The tutorial suggests removing the Collider component from the cue object, as its sole purpose is to visually indicate highlighted interactions.

  • What are the main functions of the custom script discussed in the tutorial?

    -The custom script manages collisions, highlights the closest interactive object, and handles the selection and release of objects through public functions.

  • What does the final part of the tutorial emphasize about the tracking script?

    -The final part emphasizes that the tracking script requires proper setup of colliders and rigidbodies for effective object manipulation and interaction within the virtual scene.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Ähnliche Tags
AR TutorialInteractive DesignUser ExperienceTracked InputsTangible DevicesVirtual SceneGame DevelopmentCustom ScriptingOffice EnvironmentUser Interaction
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