Modeling a Fridge - Maya Tutorial
Summary
TLDRIn this video, the creator walks viewers through a step-by-step tutorial on how to model a cute, cartoon-style fridge using 3D software. Starting with creating a basic cube, they guide users through hollowing out the fridge, adding shelves, and designing a two-door structure with a freezer section. The tutorial includes tips for adding details like handles and curves, and even demonstrates how to animate the fridge door to open. The video concludes with advice on filling holes in the model and final adjustments. It's a fun and beginner-friendly 3D modeling project.
Takeaways
- 🎨 The tutorial is about creating a cartoon fridge in a 3D modeling software.
- 📐 The fridge is modeled as a cube with dimensions 10 by 20 by 10, and then hollowed out.
- 🗜️ Extrusion and offset techniques are used to create the interior shelves and the fridge's shell.
- 🚪 A separate cube is created for the fridge door, with dimensions adjusted for the door's width and depth.
- 🧊 The tutorial includes creating a freezer section with a divot for the freezer drawer.
- 🔗 The process involves using 'Edit Mesh' tools to bridge and create the door's handle.
- 📏 Wireframe mode is used to adjust the curve of the fridge's interior to fit the model.
- 🔲 Multi-cut is used to create the division for the fridge's pull-out drawer.
- 🚪 The door can be detached and repositioned to showcase the fridge open.
- 🔧 The tutorial concludes with advice on how to fill any remaining holes in the model using 'Mesh Fill Hole'.
Q & A
What is the purpose of the video?
-The purpose of the video is to guide viewers through the process of creating a cute little cartoon fridge in a 3D modeling software.
What are the initial dimensions of the cube used to create the fridge?
-The initial dimensions of the cube are 10 by 20 by 10 units.
How does the presenter hollow out the fridge?
-The presenter hollows out the fridge by selecting all the faces, extruding them inwards by 0.5 units, and then extruding again to create the interior space.
What is the process for creating shelves inside the fridge?
-The presenter creates shelves by selecting rows of faces, extruding them, and then adjusting the thickness to create the shelf.
What dimensions are used for the door of the fridge?
-The door of the fridge has the same height as the fridge, which is 20 units, and a width of 2 units.
How does the presenter create the freezer section?
-The presenter creates the freezer section by selecting certain faces, extruding them, and then using the 'bridge' option to connect them, followed by adjusting the curve to fit the desired shape.
What is the purpose of the multi-cut tool used in the video?
-The multi-cut tool is used to create divisions in the fridge, showing where the fridge can be pulled out.
How does the presenter create handles for the fridge?
-The presenter creates handles by selecting faces, extruding them, offsetting them inwards slightly, and then using the 'bridge' option to connect them.
What is the final step to showcase the fridge door open?
-The final step to showcase the fridge door open is to select the faces that need to be moved, extrude them, and then detach and move them to the desired position.
How does the presenter fix the hole at the end of the fridge?
-The presenter fixes the hole by selecting the problematic edges and using the 'mesh fill hole' option to fill it in.
What is the presenter's final recommendation regarding the beveling of the fridge?
-The presenter likes the look of the fridge without beveling and recommends leaving it as is, but also mentions that viewers can bevel it if they prefer.
Outlines
🎨 Creating a 3D Cartoon Fridge
The tutorial begins with the creation of a 3D cartoon fridge. The process starts by forming a cube with dimensions 10x20x10 and then hollowing it out by extruding and offsetting the faces. The creator then adds shelves inside the fridge by selecting rows of faces and extruding them to create a depth. The next step involves creating a door for the fridge, which is a smaller cube with dimensions adjusted to fit the fridge's height and width. The tutorial also covers creating a divot for a freezer section and adjusting the fridge's design to include a two-door feature with a bottom freezer section.
🛠️ Refining the Fridge Design
The second paragraph focuses on refining the fridge's design by editing the curve of the freezer drawer and adjusting its size. The creator demonstrates how to use wireframe mode to select and adjust the curve of the model. They also show how to add handles to the fridge by extruding and offsetting faces, then using the bridge tool to connect them. The tutorial includes steps for creating a multi-cut to represent the division where the fridge can be pulled out and for pushing in selected faces to create a more realistic design.
🔨 Finalizing the Fridge Model
The final paragraph covers the last steps in creating the fridge model. This includes editing the curves of the handles for a closer fit, removing the door for a different view, and using the detach tool to showcase the fridge open. The creator also discusses the option to bevel the edges for a smoother look and how to fill any holes that may appear during the modeling process. The tutorial concludes with a summary of the process and an invitation for viewers to ask questions or provide feedback.
Mindmap
Keywords
💡Cube
💡Extrude
💡Hollow
💡Face Mode
💡Shelf
💡Door
💡Wireframe Mode
💡Control Vertex
💡Multi Cut
💡Handle
💡Bevel
Highlights
Introduction to creating a cute little cartoon fridge.
Creating a basic cube with dimensions 10x20x10 for the fridge body.
Hollowing out the fridge by extruding and offsetting faces inward by 0.5.
Adding shelves inside the fridge by extruding rows of faces.
Creating a door for the fridge using a new cube with reduced depth.
Designing a two-door fridge with a freezer compartment at the bottom.
Extruding faces to create a freezer divot for added detail.
Using the edit mesh bridge tool to smooth the path and create seamless connections.
Adjusting the freezer drawer curve by controlling vertex points for better fit.
Adding multi-cuts to define where the fridge door can be pulled out.
Selecting faces and extruding to create recessed areas for fridge handles.
Editing handle curves to bring them closer and enhance realism.
Demonstrating how to detach and extrude the door to simulate it opening.
Filling any holes left in the mesh by using the 'fill hole' function for a cleaner model.
Final review of the fridge model, with the option to bevel or leave edges sharp.
Transcripts
guys so this week we're gonna be making
a cute little cartoon fridge so let's
just jump right into it I haven't done
this before so I'm excited to try it out
for you guys so go ahead and just create
a cube and then let's make that cube a
10 by 20 maybe by 10 and then do the
division so you exact same so 10 by 20
by 10 and then you can move it to the
ground by putting Y to 10 yeah all right
let's go ahead and hollow this guy out
so go to face mode click you would
select all of these guys
go ahead and extrude offset in by like
point five roughly yeah and then extrude
again and press it into the fridge all
the way back until you can't see that
black there we go
alright so um next thing we could do is
we could take each of those like we want
to make a little shell so I'm thinking
that we'll just make like maybe like
four something easy so go ahead and
click on face and then click Q and then
we're gonna be selecting a row let's see
1 2 3 4 1 2 3 4 1 2 3 4 all right and
then maybe down there
believe it like that so we have three
rows and you can extrude and then up
that thickness so that it comes out
maybe like right there there we go
alright so now we have some little
shelves in our fridge um so next thing
that we're gonna want to go ahead and do
is make another cube because this will
end up being our door so give it the
same the height should be 20 I'm
thinking for the width we only really
need to do like let's talk a so this is
the exact same size I don't need to be
that deep so maybe change the width to
be 2 there we go
actually you chroma do one and then give
it 20 height divisions and then 10 death
divisions alright let's go ahead and put
that on the ground so go into object
mode do Y to 10 and then we can move it
up here
it's matching up with our door alright
so um this part is a little weird so I
think usually you have like a division
in your fridge so it would be like you
have a part of it has a little like
divot in it so let's say like this row
of faces is like where there's a divot
in our fridge for the freezer right um
but let's try and have that match up
actually what I think I'm gonna do is
I'm gonna make this like a two-door I
think I'm gonna make this a two-door
fridge and then this bottom part is
gonna be a little freezer so that means
like the freezer is about there yeah
with that bro um so I'm just gonna
extrude those guys and then I'm gonna
offset them in just a smidge and then up
your thickness so I think what I'm gonna
do is select that face and select that
face so you have two faces selected and
then um do edit mesh bridge option box
smooth path curves
alright it looks good um what you can do
is will probably end up making the curve
of it smaller so you can find the curve
by going into wireframe mode and you'll
see like a little little curve on the
inside go into object mode select the
curve to your best ability and then do
control vertex and then you can actually
edit those points to better fit whatever
like model
before so I want it to be a little more
like that for a little freezer drawer I
also think it's pretty big so I'm
thinking we might just be able to like
select these faces and then just like
scale them in we'll see if that works
I would I would love it if that worked
that would be the easy method okay
that's definitely not what we want
same with that all right I think I know
my issue so what I should have done okay
so go ahead and go ahead and select two
faces so you've got two just like that
and then let's extrude them and then
let's offset them in because I want a
pretty thin bar probably like that and
then um let's do edit mesh bridge and go
ahead and select those faces and do edit
mesh bridge there we go
all right so go into wireframe mode go
into object mode and then you want to
try and click on that curve and do
controlled vertex so that we can control
these points to be just a bit smaller
hold on there we go let's see let's make
it more like that we could probably even
go like a smidge more okay let's see how
that looks
Oh perfect okay sweet so all we need to
do next is um do a couple more handles
as well
so I think also what we need to do
is we need to show the division of where
the fridge can be actually pulled out so
I'm gonna add let's just add a multi cot
hold ctrl and then let's click probably
like around there and then we'll just
sync that little part in and it lets
Adam moulds I cut really close to here
and there alright so we've got a multi
cut going up and down all we need now to
do is select those faces and push them
in a little bit so go to face mode click
you hold tab and then select those guys
look I'm not being very careful in my
selections alright make sure you didn't
grab any extra make sure you get the
ones on the side on the top all right
and then let's just press first extrude
and then change your thickness to go
into the mesh make sure you don't
overshoot it
all right sweet next thing we need to do
is select some faces for the handles for
the fridge so let's just do this side
first we'll do from there to there do
extrude lids offset in just a smidge
probably like around there and then do
select those faces and do edit mash
bridge again and then we can do the same
with the other side extrude offset in
just a smidge and do edit mesh Ridge
after you select those two faces let's
offset them in by 0.15 and then select
those two faces and do edit mesh Ridge
and then let's do the other side extrude
them offset in by 0.15 select those two
faces and to edit mesh bridge alright so
now what we need to do is edit those
curves so that they're bit closer so
find that curve right click control
vertex and then you can grab them and
press them and so that they're a bit
closer and then we can do the same with
this one
all right looks good um yeah so that's
basically the fridge you can um for the
door you can press a D you can remove
the door you can move the door over a
bit if you want go to edit delete all by
type and then history so it deletes our
editing history and then you can move
that door and press three on the fridge
if you want to you can go through and
bevel it I kind of like how it looks
without beveling so I think I'm gonna
leave it and then you could just push
that back on so matches up if you really
want it to like showcase it being open
all you would do is just select the
faces that you want to move and then do
edit mesh' detach and then you can or
you can extrude it honestly either one
here we can try that now so just select
the faces that you want and then you
could extrude it and then
since you have it selected you can do
detach and then move it however you want
it and then push it back so that it's
connected to the door like that um you
don't have to do any of that I think
it's kind of cool to showcase it open
that way you show you know it's not
Hollow but yeah up to you so that's
basically it for that guy oh you might
need to fill this hole right here so you
can just select the edges that are
giving you trouble
so looks like looks like we've got this
edge kind of giving us a hard time so
you can do mesh fill hole and it should
fill it in to its best ability
so um yeah that's basically just an easy
little fridge thanks for being patient
with me and stickin through it even
those my first time kind of trying to
make a hollow fridge and all of that so
I'm thanks for watching and let me know
if you have any questions or anything
and I'll see you guys next week
or whatever we're makin bye guys
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