How to get spawn points for Expansion Ai
Summary
TLDRThis tutorial video walks viewers through creating spawn points for AI Patrols using Daisy Editor. The host demonstrates how to load a map, place barrels as spawn points, and export the coordinates for use in AI Patrol files. The video offers a step-by-step guide, including tips on avoiding common issues like floating barrels, and shows the process of exporting in different formats. It concludes with a simple method to edit and prepare the exported data for AI Patrols.
Takeaways
- 🔨 To create spawn points for expansion AI, use Daisy Editor and a blank AI Patrol file.
- 🔄 Start by opening Daisy Editor and loading a map of your choice.
- 🛠 Always press 'home' to place your character on the ground before starting.
- 🔍 Use map zoom out to select a starting point for your spawn points.
- 🔄 Place a barrel as a visual marker for spawn points, noting that barrels may float but can be snapped to the ground by moving them.
- 🔍 Copy (Ctrl+C) and paste (Ctrl+V) barrels randomly across the map to create multiple spawn points.
- 🛠 After setting up spawn points, use 'file export' to save your work in different formats like JSON, events, or .map.
- 🔄 The .map format is recommended for ease of use, especially when editing in Notepad++.
- 🛠 Use Alt+drag to move and copy spawn point coordinates efficiently in the .map file.
- 🔍 Replace the highlighted coordinates with 'base,' to format them correctly for AI Patrols.
- 🛠 Paste the formatted coordinates into a blank AI Patrols file to complete the setup.
Q & A
- What is the purpose of using Daisy Editor in the script?- -The purpose of using Daisy Editor is to create spawn points for AI Patrols in a game or simulation environment. 
- What is the first step after opening Daisy Editor according to the script?- -The first step is to load a map of choice, in the script Chinaris is chosen. 
- Why is it important to push the 'home' key in Daisy Editor?- -Pushing the 'home' key ensures that the user's person is placed on the ground, which is necessary for accurately setting spawn points. 
- What is the significance of using a green barrel as a spawn point indicator in the script?- -A green barrel is used because it's easier to see and manipulate within the editor, helping to avoid issues like floating barrels. 
- How does the script suggest dealing with floating barrels in Daisy Editor?- -If a barrel is floating, the script suggests grabbing and moving it, as it will snap to the ground. 
- What is the method described for placing multiple spawn points in the script?- -The method involves copying a barrel spawn point and pasting it randomly around the map to create multiple spawn points. 
- What does the script suggest to do before exporting the spawn points in Daisy Editor?- -Before exporting, the script suggests ensuring all barrels are on the ground and not floating. 
- What file formats are mentioned for exporting spawn points in the script?- -The script mentions exporting in JSON, events, and .map file formats. 
- Why is the .map file format considered the easiest to use according to the script?- -The .map file format is considered easiest because it allows for easy copying and pasting of spawn points with the Alt key and dragging. 
- What is the final step described in the script for setting up AI Patrols with the spawn points?- -The final step is to paste the coordinates of the spawn points into a blank AI Patrols file and replace certain elements to match the patrol format. 
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