NRM 3300 Clean up Contours, Symbolize & Export Layout
Summary
TLDRThe lab session focuses on refining contour maps using specialized GIS tools. Participants learn to eliminate small polygons that clutter the map and hinder clarity, using a 'Eliminate Polygon' tool with a specific area condition. They also smooth the contours for aesthetic appeal. The session guides through symbolizing the map with graduated colors and applying a 'paper cut' style for a three-dimensional effect. Finally, participants add a color gradient and credits, and export the map as a PDF, showcasing their skills in creating professional-looking elevation maps.
Takeaways
- 🖼️ The lab focuses on refining a map, specifically adjusting contour lines and eliminating small polygons to improve the map's clarity and usefulness.
- 🎨 The instructor guides on changing the symbology of the map to 'single symbol' and making it hollow to visually deselect and prepare for editing the map features.
- ✂️ A tool called 'Eliminate Polygon' is introduced to remove small, unnecessary polygons that clutter the map and detract from its overall quality.
- 📏 The size threshold for elimination is determined by measuring a representative area and setting a limit (14 square kilometers) to ensure only the smallest, non-essential features are removed.
- 🔍 The importance of leaving larger, defining polygons intact is emphasized to maintain the integrity of the map's features.
- 🛠️ Another tool, 'Smooth Polygon', is mentioned for refining the contours, although in this case, the instructor decides it's not necessary due to the already smooth appearance of the contours.
- 🗂️ The process of cleaning up the map's catalog by deleting unnecessary layers and renaming the final contour layer to 'Texas Contours' is detailed.
- 🌈 The use of 'graduated colors' and 'equal interval' classification in symbology is discussed to enhance the visual appeal and readability of the map.
- 📄 The instructor demonstrates how to add a 'paper cut' style from a living atlas to symbolize the contours, creating a unique 3D effect that represents the elevation data.
- 🎨 Tips on customizing the color scheme to better fit the geographical and thematic context of Texas are provided, including adjusting hue, saturation, and value for a more representative map.
- 📝 The final steps include adding credits and a scale to the map layout, ensuring proper attribution and providing users with a reference for map interpretation.
Q & A
What is the main task discussed in the lab video?
-The main task discussed in the lab video is to refine and process contour maps, specifically eliminating small polygons and smoothing the contours to improve the map's appearance and utility.
Why is it difficult to edit the contours directly in the provided map?
-It is difficult to edit the contours directly because all the contours have the same elevation, making it hard to work with them in modify mode without a special tool.
What tool is suggested for eliminating small polygons in the map?
-The tool suggested for eliminating small polygons is 'Eliminate Polygon', which can be found under the Analysis tools in the software.
How does one determine the appropriate size to eliminate small polygons?
-The appropriate size to eliminate small polygons is determined by measuring an area on the map and then setting a condition in the 'Eliminate Polygon' tool to remove polygons below that size.
Why is it important to uncheck a certain option in the 'Eliminate Polygon' tool?
-It is important to uncheck the option that considers only polygons that are not within a larger polygon because the small polygons in question are inside larger ones, and checking this option would result in no polygons being eliminated.
What is the purpose of the 'Smooth Polygon' tool in the context of the lab?
-The 'Smooth Polygon' tool is used to refine the contours by smoothing out the lines and polygons, which can enhance the visual appeal and accuracy of the map.
How does the 'Paper Cut' style enhance the visualization of the contours?
-The 'Paper Cut' style enhances the visualization of contours by displaying them as stacked layers of paper, which provides a three-dimensional effect that makes the contours more visually engaging and easier to interpret.
What is the significance of ensuring all contour lines are closed when using the 'Paper Cut' style?
-Ensuring all contour lines are closed is significant when using the 'Paper Cut' style because it allows the contours to be visualized as solid, stacked layers, which is essential for the style to work effectively.
How can one adjust the color scheme to better fit the Texas map in the lab?
-One can adjust the color scheme to better fit the Texas map by using the 'Format Color Scheme' tool to modify the hue, saturation, and value of the colors to match the geographical and climatic characteristics of Texas.
What are the final steps for preparing the map for export as discussed in the lab?
-The final steps for preparing the map for export include adding dynamic text for credits and scale, adjusting the layout, and exporting the map as a PDF while ensuring all processing operations are complete.
Outlines
🗺️ Editing Contours in GIS
The speaker begins by addressing the final part of a lab, focusing on refining contours in a GIS project. They acknowledge that the participants' colors may vary but are generally pleased with the contour appearance. The main task is to eliminate small polygons that are not needed, which requires a special tool due to the uniform elevation of the contours. The speaker guides the audience to modify the symbology to 'single symbol' and 'hollow' with 'no color' to make the editing process easier. They suggest measuring an area to determine the appropriate size for elimination, aiming to remove features that are more of a hindrance than helpful. The 'eliminate polygon' tool is introduced, with a condition set based on the area size, ensuring not to eliminate polygons that are part of larger features. The process is run, and the results are checked by unchecking the layer to reveal the cleaned-up map.
🔧 Additional Operations for Map Refinement
After eliminating the unnecessary small polygons, the speaker proceeds to another operation, the 'smooth polygon' tool, to refine the contours further. They emphasize that while the contours are already smooth, this step is educational for future use with lines and polylines. The 'smooth polygon' tool is applied to the previously processed data, with a smoothing distance set to half a kilometer. The speaker then instructs on cleaning up the project by deleting unnecessary layers and renaming the final contour layer. The focus shifts to symbology, where the speaker guides the audience to change the symbology from 'single symbol' to 'graduated colors' using the 'quantile' classification method. They also introduce the 'paper cut' style for the contours, which requires adding this style from a living atlas and upgrading the project to use it. The speaker concludes this section by instructing on symbolizing all contours with the 'paper cut' style.
🖼️ Finalizing the Elevation Map Layout
The speaker transitions to the final stage of the lab, which involves working on the map layout. They open the 'elevation layout' and appreciate the improved graphics operation. The map frame is unlocked, and the speaker demonstrates how to change the map frame from 'Texas base' to 'elevation'. They then guide the audience to symbolize the contours layer using the 'paper cut' style from the gallery, which creates a visually appealing stacked paper effect. The speaker emphasizes the importance of having closed contour doors to achieve this effect. They then instruct on adjusting the color scheme to better fit the Texas region, using a custom color gradient. The audience is encouraged to experiment with color properties to create a unique gradient. Finally, the speaker guides the audience to add credits and a scale to the layout, ensuring proper alignment and appearance. The lab concludes with instructions on exporting the final map as a PDF, with the speaker extending the deadline for completion and expressing anticipation for the participants' maps.
Mindmap
Keywords
💡Contours
💡Eliminate Polygon
💡Symbology
💡Smooth Polygon
💡Equal Interval
💡Paper Cut Style
💡Map Frame
💡Living Atlas
💡Graduated Colors
💡Color Scheme
Highlights
Introduction to the final part of the lab with a focus on refining contour maps.
Observation that the contours have turned out well with an appropriate number for the scale.
Need to eliminate small polygons that are not needed for the map's scale.
Explanation of the challenge in directly editing the contours due to their interconnected nature.
Use of the 'single symbol' tool in the symbology to simplify the editing process.
Instructions on how to change the symbology to 'Hollow' to make the small polygons visible.
Guidance on measuring an area to determine the appropriate size for polygon elimination.
Setting the condition for polygon elimination based on the measured area.
Unchecking the 'Dissolved' option to ensure the elimination process works correctly.
Running the 'Eliminate Polygon' tool to remove unwanted small polygons.
Explanation of the 'Smooth Polygon' tool for refining the contours' appearance.
Adjustment of the smoothing parameter to achieve a subtle yet effective result.
Cleaning up the catalog by deleting unnecessary layers after processing.
Renaming the final contour layer for clarity and organization.
Switching to graduated colors for symbolizing the contours.
Selection of the 'quantile' classification method for color distribution.
Introduction of the 'paper cut' style for a unique contour visualization.
Instructions on adding the 'paper cut' style from the Living Atlas.
Symbolizing the contours with the 'paper cut' style for a layered effect.
Customization of the color scheme to better represent the Texas terrain.
Explanation of how to adjust color properties for hue, saturation, and value.
Final touches on the map layout, including adding credits and a reference scale.
Exporting the final map as a PDF for presentation.
Transcripts
okay so let's move into the last part of
this lab okay we're all open in Pro your
map uh your colors may look a little
different than mine but um this uh this
is looking really good the Contours
turned out turned out very nice there's
not too many of them for the scale that
we're at the only thing I want to do
with you is I want to run two operations
and the first one is to eliminate these
small pieces here okay these small
polygons here and it's not we're going
to need to use a special tool for that
because if you click on edit and you
just wanted to edit these directly and
you select on that see that's
one massive Contour all of these
Contours have the
same elevation and so it's um it's just
going to be hard to to work uh with
those in this type of uh modify mode
okay so let's deselect that and let's
make it a little easier on ourselves
we're going to go over here right click
symbology all right and change this to
single
symbol and let's make that Hollow so
we're going to go to
properties and make this a no color and
if you have that at 7 that's fine okay
that's that's good
7.5 okay so you see all of these little
bits here we want to get rid of all of
those and there's a great tool to do
that however there's some that we
definitely want to keep okay this is
defining this area so we want to find a
size that's just about right um you know
where it's it's just small enough that
it's not really helping our map it's
more of a hindrance and I
think this would be a good size so to
determine what that size is we could
just come up to map all right and we're
going to measure okay and you're going
to measure an area and I'm going to
clear this and then just draw around
your feature or your subfeature because
it's part of a bigger one and then just
doubleclick when you're done okay so we
have
16.75 square kilm I'm going to take that
down to about 14 to to account for this
extra space and uh the the actual line
itself so let's keep that number in mind
14 Square
kilomet okay and now we want to run a
process to eliminate all of these
anytime you want to run a process you
come up here to analysis and you go to
your
tools okay and type in
eliminate okay with an
i all right and what we're looking for
is eliminate polygon so let's type in
polygon all right eliminate polygon
part okay so click on that and then down
here these are these are good helpful
tools if you want to use these in the
future and you can always add them to
your project favorites or to your
favorites okay and so we're going to
double click on
that our input feature this is the
feature class we're working with will be
this and the condition is going to be
area okay and we said
14 and this is going to be
square kilom so scroll up to the top now
this is is important we need to uncheck
that because all of these little
polygons are inside bigger polygon so if
we have that checked nothing's going to
happen now let's choose environment and
we're going to come over here to our
current map elevation and then we are
going to run
it okay boom now let's uncheck our Texas
Contours and you can see
we got rid of all of that little uh
Jibber Jab I guess you could say so
let's remove this fella we're going to
remove him and now we're going to run
one more
operation I'm not really sure we have to
even because these are so nice and
smooth but I want to walk you through
this because this is good for
lines and uh poly lines okay polygons so
we're going to go back to analysis we're
going to go to
tools and we're going to choose
smooth
polygon okay see they had polyline too
so if you want to smooth out your
Contours um this is the tool to do it
with okay see there's smooth line as
well okay so our input features are
going to be the eliminate
polygon and this is fine all right and
we're going to leave that alone now we
really don't need to smooth that much so
I'm going to do this at half a kilometer
so I'm just going to put 500
M and I'm going to go to
environment and I am going to choose the
current map and then we are going to run
that okay uh a minor difference but as I
said we're in we're in pretty good shape
here so
let's remove this fella all right and
now let's go to our catalog and let's
clean up everything or delete everything
except the smooth
polygon so these three here and
rightclick and you may not have I I ran
this operation before so you may not
have all of these but just make sure
you're deleting your eliminate
polygon and your Texas Contours that way
you won't get mixed up so then you could
just hit delete and
enter okay and now let's name this
one
Texas
Contours and in front of here we're
going to put po
underscore okay and then just click okay
so that's good and then let's right
click here and
remove okay and then Texas Poly
Contours there we go okay so we're all
back cooking with grease all right now
here's the fun part this is we're
getting close to the end so what we're
going to do is rightclick head over head
on down to
symbology
okay and we are going to change this
from single symbol to graduated
colors
okay and we want to change this to uh
equal
interval uh no I'm
s let's try quantile I think that's
going to be fine and let's go we're
going to choose the maximum
possible
okay me see
quanti yeah let's try equal interval
there's a little bit more little bit
more Pizzazz in there I think
okay that looks good now here is what we
need to do is come to catalog
go to your
portal go to your living
Atlas okay and I want you to search for
paper
cut and I want you to write click on
this style and add it now I've already
done it so I don't want to do it again
and and mess things up but when you add
it it's going to say hey do you want to
upgrade definitely hit yes okay you need
to do that for this to work and then
it'll be loaded in your system okay now
down
here uh you'll F you'll see your
symbology
Tab and now we're going to symbolize all
of these uh with the paper cut style so
come up to
more and you know what before we do this
let's open up our layout sorry guys this
should be better because I don't want to
have it redraw twice this is a a pretty
big Graphics operation so let's come to
our layouts and let's open up our
elevation
layout okay I like that a lot better
okay let give this little time to
draw okay now you're going to have your
Terrain map in here and here here's the
beauty of using these map frames so
watch what we can do unlock your map
frame this is your map and this white
frame around your map is your map frame
okay so let's come over here to
options and instead of our map frame
being our Texas base we are going to
choose elevation so it's just that
easy okay let's roll that up now let's
go we can symbolize from here so let's
come here and we need to click on our
Contours layer so everything is
good now under more we're going to do
all our
symbols okay and we're going to go to
the gallery and you should have I don't
think you're going to have these but you
should have paper cut
Okay now click on that fella and I am
going to hit pause this can take a
little bit of time but you can see this
is really really beautiful okay it
actually shows your
Contours as stacked layers of paper okay
and the reason why it can do this is
because all of our Contour doors are
closed we made polygons okay we didn't
just make lines so that looks really
cool uh like and if you zoom in it can
look you know it'll
regenerate and you can see like down
here it's uh it's it's just a really
neat effect but let's come up here to
layout and zoom out again okay and let's
add add a color gradient to it so you're
going to go to um Gall you're going to
click up here this is returned to the
primary symbology
page and what we're going to do here is
we are going to
change the color scheme let's try this I
created my own okay when I Was preparing
for this lab and so what I want you to
do is find click on show names and find
one that says elevation okay but I want
you to um adjust it so
that it really works well for Texas okay
and I'm going to show you how to do that
and that's going to be a big part of
your grade okay so click on elevation or
one of them anyway and now you're going
to see it's going to have see how much
nicer that looks and then it's gonna and
it really fits Texas well these are the
Rainy piny Woods of East Texas and you
know the swampy Gulf and then you head
up into the Hill Country and then you
know you're high and dry on the Yano
esato and big bent okay so to create
something like this and I can help you
guys get started with this you go to
format color
scheme okay and I know this looks super
complicated
but what you can do is start with a dark
brown okay so you would click on this
guy and you can come here to color and
go to color
properties okay and if you want to make
it darker okay this is Hue that's Hue
means color saturation is how much
pigment is in that color is it uh a rich
red or a pale red and then this is the
one that's going to help you a lot is
the value okay value is light or
darkness of the color so let's make this
one a little darker and it shows you
okay you it it used to look like this
now it looks like that okay so you can
click okay now I put in too many of
these okay I was kind of messing around
and I I just put in put in a lot um
and if you want to put in another one
what you can do is say you want one in
between these two guys okay if you click
plus it's going to go right in the
middle of them and it's going to put uh
a color that is equal to the center of
both of those okay I hope that made
sense okay but work on this because this
is really going to be a big part of um
you know making this project your
own and I think I like see I don't have
enough dark over there so I'm going to
move this like
that
and see I guess I have to click okay and
then it loads it in so I want you to to
play with these okay and get it just the
way you
want and then finally what we're going
to do
is we are going to go here and we need
to put
in the credits and we also need to put
in
our
um our scale okay so let me help you
with that so we're going to come up to
insert and let's just choose Dynamic
text and what we're going to do first is
the reference scale all right so let's
just draw that out
here okay and that gives you uh 1 to
2.75 mil and then we do want to add the
credits now okay so uncheck your credits
okay and we got
a click on those there they are okay now
we're going to pull these guys up
here
and
see okay let's just put in a I don't
know why the credits aren't appearing
let's delete
those and then I'm going to come up here
to Dynamic text and hit credits they may
not have any credits uh for this
because so much of it was just done by
us so I want you to doubleclick on that
uh text that's
credits and then here I want you to
put um caps lock
USDA
USGS
NASA and
um
John Nelson he's the guy that came up
with that paper cut style which was such
a huge help and you can see that's just
coming in down
here
so what we want to do now why is this
okay good so now just put that next to
your reference make sure it's lined up
with the
smarties pop up here to
layout now wait to export until uh this
final um
wheel to the until this wheel has
stopped spinning okay and then you're
going to go to
share export layout
and this is going to be a nice one all
right and let's export it as a
PDF okay and you're going to call this
let's go
to your exports
folder okay and you're going to call
this
Texas
elevation
and we don't need to remove the layout
background okay and we will output this
as an image
lzw all of that is good okay
so uh I've given you a few extra days on
this one and I'm looking forward to
seeing your amazing Maps
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