Understanding Visual Design Principles | Google UX Design Certificate
Summary
TLDRThis video script delves into the principles of visual design for UX, emphasizing the importance of guiding user attention through design elements. It covers concepts like emphasis, hierarchy, scale, proportion, unity, variety, and Gestalt principles, illustrating how they enhance user experience and task completion. The script also introduces a four-step checklist for reviewing designs at various levels, ensuring consistency and functionality across an app.
Takeaways
- 🎯 Emphasis in design is crucial for guiding the user's attention to important elements and can be achieved through visual weight, such as size, color, or contrast.
- 🎼 The concept of emphasis is similar to emphasis in speech or music, where certain elements are highlighted to maintain audience engagement.
- 📐 Visual weight is the force exerted by a design element to attract the eye, and it can be manipulated to guide user attention.
- 🌟 The mockup of the 'Zest' app by Josh demonstrates effective use of emphasis through the use of large, colorful images and whitespace.
- 🔍 Strategic use of emphasis helps users complete tasks more easily, contributing to a positive user experience.
- 📘 Hierarchy in visual design orders elements by importance, guiding the user through the content in a logical sequence.
- 🔑 Understanding the difference between emphasis and hierarchy is key; emphasis singles out one element, while hierarchy organizes a group of elements.
- 📈 Scale in design refers to the size relationship between elements and is used to create emphasis and show the importance of elements.
- 📊 Proportion ensures a balanced relationship between elements of different scales, maintaining harmony and coherence in the design.
- 🔄 Unity creates a consistent and coherent design, while variety introduces elements that break monotony and add interest.
- 🌐 Gestalt principles help designers understand how users perceive and organize visual elements, promoting a more intuitive user experience.
Q & A
What is the fundamental concept of emphasis in design?
-Emphasis in design is about attracting attention to certain elements intentionally to guide the user's focus. It's achieved by giving more visual weight to specific elements through variables like size, color, or contrast.
How does the lack of emphasis affect the audience in a public speech or a musical performance?
-Without emphasis, the audience may lose interest and find it difficult to follow along, as there is no clear guidance on what is important or significant.
What is visual weight in the context of visual design?
-Visual weight is a measure of the force that an element exerts to attract the eye. It can be influenced by factors such as size, color, and contrast.
Can you provide an example of how emphasis is used in a UX design mockup?
-In the mockup for the Zest app, emphasis is used by making the images of spices large and colorful, which gives them a heavy visual weight compared to the surrounding text and backgrounds, naturally attracting users' attention.
What are the key considerations when deciding what to emphasize in your designs?
-The key considerations are determining where you want to draw the user's attention and understanding the user's goals. Emphasizing strategically can facilitate task completion and enhance user experience.
How does the color orange function in the dog walker app's user interface?
-In the dog walker app, the color orange is used to highlight the 'Book Sarah' button, drawing attention to this key feature and guiding the user to take the primary action.
What is the purpose of hierarchy in visual design?
-Hierarchy in visual design orders elements on a page by their importance, guiding the user by making the most important information visually prominent.
How does hierarchy differ from emphasis in design?
-While both concepts are related, hierarchy refers to organizing a group of elements in order of importance, whereas emphasis is about making one element stand out from the others.
Why is scale important in UX design?
-Scale is important in UX design because it helps create emphasis, show similarity and contrast between elements, and communicate visual hierarchy.
What is the relationship between scale and proportion in design?
-Scale and proportion are related but distinct. Scale refers to the size relationship between elements, while proportion is about the balance or harmony between elements that are scaled.
How can unity and variety work together in a design?
-Unity and variety can work together by providing a consistent and harmonious design while also incorporating elements of diversity to break up monotony and add visual interest.
What are the three Gestalt principles covered in the script, and how do they apply to UX design?
-The three Gestalt principles covered are similarity, proximity, and common region. They apply to UX design by helping designers understand how users group similar elements, recognize patterns, and simplify complex images, thus creating a more intuitive and cohesive user experience.
What is the significance of reviewing designs at different levels, such as detail, page, function, and app levels?
-Reviewing designs at different levels ensures that the design is consistent, balanced, operational, and cohesive. It allows designers to catch mistakes, improve balance, ensure functionality, and maintain a unified look and feel across the entire app.
Outlines
🎨 The Art of Emphasis in Design
This paragraph introduces the concept of emphasis in visual design, explaining its importance in capturing attention and guiding the user's focus. Emphasis is compared to elements in everyday life, such as public speaking and music, to illustrate its role in communication. The speaker uses a mockup of the 'Zest' app by Josh, a UX designer at Google, to demonstrate how visual weight is applied through size, color, and contrast to emphasize certain elements over others. The paragraph concludes with advice on using emphasis strategically to enhance user experience by aligning design with user goals and tasks.
📚 Understanding Hierarchy in UX Design
The second paragraph delves into the principle of hierarchy in visual design, which organizes elements based on their importance to guide the user effectively. The speaker explains that hierarchy helps in indicating the first steps in a user's journey and in making important information visually prominent. Using the dog walker app as an example, the paragraph shows how text sizing and color variations establish a clear hierarchy, making it easier for users to navigate. The importance of hierarchy for accessibility is also highlighted, with annotations helping users with assistive technologies to understand the order of interaction with elements on the page.
📏 Exploring Scale and Proportion in Design
This paragraph discusses the related concepts of scale and proportion in design. Scale refers to the size relationship between elements, with more important elements typically being larger. The speaker explains how scale can create emphasis, show similarity or contrast, and communicate visual hierarchy. Proportion, on the other hand, ensures a balanced size relationship between elements, maintaining harmony in the design. The dog walker app is used again as an example to illustrate how consistent sizing of dog walker images creates a sense of equality and balance. The paragraph advises on reviewing the overall balance after altering the scale of any element and mentions design systems for maintaining consistent proportions.
🌐 Unity and Variety: Balancing Design Elements
The fourth paragraph explores the principles of unity and variety in design. Unity is achieved through consistent use of color, fonts, and spacing, making the design coherent and clear. Variety, in contrast, introduces diverse elements to add interest and energy, breaking up monotony. The speaker emphasizes that neither unity nor variety is inherently good or bad; they are aspects of design that may require a balance of both. The paragraph provides examples of how variety can be used to create emphasis and how unity and variety can work together harmoniously in a design, such as in the dog walker app's homepage, where a consistent color scheme and strategic use of color for buttons create a balanced and engaging user interface.
🧠 Applying Gestalt Principles to UX Design
In this paragraph, the speaker introduces the psychological principle of Gestalt, which describes how humans perceive and organize visual elements into a cohesive whole. The Gestalt principles help designers understand how individual design choices come together and how they might be interpreted by users. The paragraph focuses on three Gestalt principles: similarity, which groups elements that look alike; proximity, which relates elements that are close together; and common region, which groups elements within the same visual area. The speaker uses examples from the dog walker app and another app called Rostery to illustrate how these principles can create visual balance and guide the user's understanding of the design.
🔍 The Four-Step Checklist for Design Review
The final paragraph outlines a four-step checklist for reviewing and refining design work. Starting with a detail view, designers should check for consistency in elements like typography and color. Moving to a page-level view, the balance and unity of elements on each page are assessed. The function-level view ensures that all navigation elements are included and operational. Finally, an app-level view considers the overall consistency and functionality of the design. The speaker uses the dog walker app as an ongoing examples throughout the paragraph, demonstrating how each step of the checklist can be applied to improve the design iteratively.
Mindmap
Keywords
💡Emphasis
💡Visual Weight
💡Hierarchy
💡Scale
💡Proportion
💡Unity
💡Variety
💡Gestalt Principles
💡Similarity
💡Proximity
💡Common Region
Highlights
Emphasis in design is crucial for attracting attention and guiding users.
Visual weight can be manipulated through size, color, or contrast to emphasize elements.
The mockup of the Zest app exemplifies effective use of emphasis through design elements.
Strategic emphasis helps users complete tasks more efficiently, enhancing user experience.
Hierarchy in UX design organizes elements by importance to guide the user.
Adjusting size and color are common techniques to establish hierarchy in visual design.
Hierarchy differs from emphasis by organizing groups of elements in order of importance.
Scale in design defines the size relationship between elements to create emphasis or show similarity.
Proportion ensures a balanced relationship between elements of different scales.
Unity in design creates a coherent and harmonious look through consistent elements.
Variety introduces diversity to a design to break monotony and add visual interest.
Gestalt principles help designers understand how users perceive and organize visual elements.
The principle of similarity in Gestalt theory groups similar elements as having the same function.
Proximity in Gestalt theory connects elements that are close together as related.
Common region in Gestalt theory groups elements within the same visual area.
Visual balance in design gives a sense of completeness and equal weight.
A four-step checklist for reviewing designs includes detail, page, function, and app-level views.
Iteration and improvement are key components of the design process.
Transcripts
SPEAKER: There are a few fundamental design
concepts you'll need to understand as we
start refining our mockups.
In this video, we'll cover the importance emphasis
and explain how you should decide what
to emphasize in your designs.
Let's get started.
At a basic level, emphasis means something
that attracts attention.
Emphasis is all around us, and we depend on it
to translate information for us in everyday life.
For example, imagine a public speaker giving a speech
without placing any emphasis on any of the words,
or a pianist playing a song without emphasizing
any notes over others.
The lack of emphasis would lose the audience's attention
and make it challenging for them to follow along.
The same idea applies to visual design.
We use emphasis to intentionally guide
a user to what we want them to pay attention to.
In our mockups, we want to use emphasis
to provide cues that indicate to the user what
is more important or less important on each page
or screen.
So, how do we give something emphasis in visual design?
To emphasize one part of your design over another,
give it more visual weight.
Visual weight is a measure of the force
that an element exerts to attract the eye.
Using variables like size, color, or contrast
can give an element greater visual weight.
No matter the item, everything has a visual weight.
To understand what I mean, check out
this mockup created by Josh, a UX designer at Google.
It's for an app called Zest that helps users track
spices, herbs, and seasoning.
The mockup design is fairly simple,
but it uses design elements and principles to create
emphasis exceptionally well.
By using whitespace and a simple typeface,
users are naturally attracted to the app's main content,
its images of spices, like turmeric and harissa.
The images are large and colorful.
They have a very heavy visual weight
compared to the surrounding text and backgrounds.
So you might be wondering how you
should decide what to emphasize or add visual weight
to in your own designs.
The key considerations to think through when you're deciding
what to emphasize are, where do I
want to draw the user's attention?
And, what are the user's goals?
Using emphasis strategically can make it easier for your users
to complete tasks, and that creates a great user
experience.
So let's examine the role emphasis plays
to get users to take action.
It should be easy for users to find
any action or important information
they need to complete a task.
As you examine your user journey,
you might ask yourself, how am I making it easy for users
to complete the tasks they need to do?
This might involve adjusting your design's navigation based
on the results of any usability studies
you conduct at this point.
Basically, if someone isn't finding a critical feature
easily during the study, you want
to find a better way to emphasize it.
Check out this mock of the book appointment
screen from our dog walker app.
What's drawing the most attention and why?
We use the color orange to highlight the Book Sarah
button.
Booking a dog walker is one of the most important steps
in the user's journey, so we emphasized it
more than the About section and the customer reviews.
It's not that these other sections aren't important.
We just really wanted to highlight the primary action
that we want users to take on the screen.
The color orange is bold and draws attention
to this key feature.
And the size of the button is larger
than the surrounding content.
These visual design decisions are all part
of emphasizing this button and guiding the user
to take action.
As we move forward, you'll get hands-on practice
with deciding exactly what to emphasize in your designs.
Awesome.
Now we've covered how to use emphasis in your designs.
Next up, we'll explore another visual design principle,
hierarchy.
By now, you might be starting to notice
that good visual design comes from understanding
visual design principles.
Those principles are like tools that a designer
uses to create visually appealing mockups
and prototypes.
To get started, let's define hierarchy.
Hierarchy is a visual design principle
that orders elements on a page and highlights them
by their importance.
The goal of hierarchy is to guide the user.
Adjusting size and color is a common way
to distinguish hierarchy in visual design.
Hierarchy in UX design can help a user
understand the relative importance
between different elements.
You might be wondering how hierarchy
is different from emphasis.
Although they're definitely related concepts,
hierarchy refers to a group of elements that are organized
in order of importance.
On the other hand, emphasis is about making one element stand
out from the other elements surrounding it.
Think about when you browse the homepage of a media outlet
to catch up on the news.
You usually check out the headlines first, right?
Most people do this to get a quick idea
of what each story is about.
The headlines are the elements that stand out on the page
because they have the most importance.
Below the headline is a summary of the story,
which usually has a font that is smaller and less bold.
In this case, the typography created a hierarchy
on the home page.
So why do we need hierarchy anyway?
Well, in UX design, we always want
to make it clear to the user where to focus first
and what action to take.
Hierarchy helps point users to the first step they should
take in their user journey.
With hierarchy, the more important the information is,
the more we should make it visually prominent.
We apply a hierarchy when we create mockups to help users
navigate an app effortlessly.
Hierarchy helps them find the most relevant information
and main action buttons first.
Hierarchy also guides the user to the most important places
on the page.
Let's revisit the dog walker app to understand how this applies.
This page is part of the second step of booking an appointment.
Under the three icons indicating the steps
for booking an appointment, there's
the text, Select the dog walker.
Ordering this text at the top of the page
indicates that most of the content underneath it
will contain information about this process.
Sizing the text larger makes that point even clearer.
As we move down the page, there's
a next line of text, Availability
based on your date and time.
This text is smaller than Select the dog walker,
but larger than the details about each dog walker.
It's important for the user to recognize
that all of the dog walkers listed
are available at the date and time they selected.
Also, notice that the names of each dog walker
are in a darker gray color than the rest of the text associated
with that dog walker.
Remember, hierarchy highlights elements on their page
by their importance, so this subtle design choice
indicates to the user that they should
focus on the name of the dog walker
first and then look at the other details.
This is similar to the technique used in the headline example
we discussed earlier.
Hierarchy also affects accessibility for users.
Earlier, you learned about assistive technologies
that can help users focus on the most important information
on the page, like screen readers.
By using accessibility annotations in your wireframes,
or in this case, mockups, users will
be able to read elements in a hierarchical order.
Accessibility annotations create a visual hierarchy
by indicating the order that elements on a screen
should be read.
In addition, these annotations can
help users understand the order in which they should
interact with each element.
Great.
You now know about hierarchy and how
to apply it in your mockups.
You've already explored two visual design principles,
so it's on to the next, scale and proportion.
By now you're starting to get a feel
for the different visual design principles that
can help improve your mockups.
Earlier, we explored the concepts
of emphasis and hierarchy.
In this video, I'll start out by explaining
the basics of scale and proportion, which are two
different but related ideas.
Then, we'll go over how to apply scale and proportion
to your mocks.
Finally, we'll discuss how accessibility
should be kept in mind for scale and proportion.
Let's get started.
First, let's define scale.
Scale is a concept that's used to explain the size
relationship between a given element and the other elements
in the design.
The most important elements in a design
are bigger than the less important elements.
So, why is scale important for UX design?
Well, there are a few reasons.
First, manipulating the size or scale
of a single element like a button
is a great technique for creating emphasis.
To emphasize an element, you can use scale
to make that element larger than the other elements around it.
Think of how using a magnifying glass
can instantly enlarge your view of an object.
In the same way, creating variation
in size of certain elements in your design
can help you highlight specific areas.
In addition, scale can show similarity and contrast
between elements.
If two elements are the same size,
they are perceived as being equal or similar.
However, if two elements have a large contrast in size,
they are perceived as being different from one another.
Lastly, scale can be used to communicate visual hierarchy.
Earlier, you learned how hierarchy
is used to communicate the order of importance
for the information on a page.
Scale helps to create visual hierarchy.
For example, typography can be easily changed
using scale to emphasize the content
on a page in different ways.
This image shows how different type scales can
be used to create headlines.
The most important headline, headline 1 or h1,
has the largest type scale and appears
at the top of the scale table.
h1 headings are usually used to convey
the most important content.
There are even websites where you can enter your base
size of font and the website will provide you
with a type scale, suggesting sizes
of font for more and less important information.
OK.
Now that you've been introduced to scale,
let's discuss the concept of proportion.
For UX designers, scale and proportion
are very closely related ideas, but they're not exactly
the same.
Proportion is about the balance or harmony between elements
that are scaled.
In other words, proportion helps UX designers
make sure the size relationship between elements makes sense.
This means that the elements appear
to be in balance with one another.
If one element in your design increases in size,
then the other elements should also
increase in size at the same rate
in order to remain proportionate.
Check out this row of icons from our dog walker app.
These three icons have the same proportions,
but imagine we increase the scale of the first icon.
Notice how out of proportion they are now?
So, how do we make sure the proportions in our designs
are balanced?
One way is to review the page after changing
the scale of a particular element
to make sure the overall balance of the design
still seems correct.
Another way to maintain consistent scale proportions
is by including certain size specifications for a design
in a design system.
We'll discuss design systems in much more detail later on.
Great.
You're learning the basics of scale and proportion,
but how do we apply these principles to our mockups?
Let's revisit the dog walker app as an example.
On this page of the app, the user
has already selected the day and time
their dog needs to be walked.
Now, they need to select the dog walker.
Notice how the images of the four dog walkers
are the same scale?
As we learned earlier, when elements, like these photos,
are the same size, they are perceived
as being equal or similar.
In addition, there is balance or harmony
between these elements, which means they are proportional.
However, if we change the scale of the images of the dog
walkers, they quickly fall out of proportion.
If you're like me, looking at these different sizes of images
might make you cringe.
In addition, the different sizes place
an emphasis on Michael's and Melissa's profiles
because their images are larger than the others.
Remember, if one element in your design increases in size,
then the other elements should also
increase in size at the same rate
in order to remain proportionate.
Awesome.
You've learned about two more visual design principles, scale
and proportion.
Coming up, we'll go through the principles
of unity and variety.
In this video, we'll discuss a couple more visual design
principles, unity and variety.
Let's jump right in.
Unity measures how well elements of your design
work together to communicate an idea.
Design with unity is pleasing to look at, clear to the user,
and easy to understand.
Unity can be created by using a consistent color
scheme, complementary fonts, and consistent spacing.
On the other end of the spectrum is
variety, which is about varying the elements in your design
to break up monotony.
Using diverse elements can add energy and pizzazz to a design.
There are countless ways to incorporate variety
in your designs, like using different shapes, colors,
textures, and patterns.
Do you have any walls in your house
that are painted in accent color?
Or have you ever paired brightly-colored shoes
with a plain outfit?
If so, you probably understand how variety can help break up
predictable patterns.
During the beginning stages of your low-fidelity wireframes,
creating unity or variety is not the focus.
When you create your lo-fi wireframes,
your buttons and graphics are usually just black
and white placeholders.
During this stage, you're more concerned about how
features function together and less about their appearance.
When you eventually get to designing mockups,
you can focus on the whole picture.
Ask yourself questions like, did I
use colors in a consistent and purposeful way?
Did the typefaces I use work well together?
And, is there enough variety to keep my design interesting?
Keep in mind that neither unity or variety are good or bad.
They're parts of your design that require
one or the other or even both.
Variety can be used strategically
to add visual weight and create emphasis.
Think about an app for a news outlet.
The most effective media outlet apps have unified designs.
Most stories will use dark text on a white background.
Now imagine if there was a breaking news
report about the weather.
The breaking news story background
might turn a bright color like red or yellow.
Adding this variety to the notification
helps break the consistency and lends more urgency
to the story.
These elements a variety help the breaking story stand out,
but they only work because the styles of the other stories
are unified.
But variety doesn't have to take away from unity.
In fact, variety and unity can work together in harmony.
Like we discussed in an earlier video,
too much uniformity can make it difficult for users
to know where to focus.
With too much similar typography or iconography,
users can find it hard to identify
text and important information from a sea of identical design
elements.
A balanced combination of unity and variety
can provide visual cues for users
while maintaining their attention.
You want to make sure it's visually gratifying
to use a product, too.
Variety and texture, color, typography, and shape
can make all the difference.
This variety can add emphasis to guide users to press a button
or divert their attention to a section of a page.
But be careful.
Too much variety can reduce harmony and make it
harder to read important info.
The key is balance.
Let's quickly think about how unity and variety
come into play in our dog walker app.
Check out the mockup of our homepage.
There is a consistent orange color scheme and even spacing
between elements.
This unity makes the home page pleasing to look at
and easy to understand.
Variety also plays an important role here.
Most of the design is white or light gray,
but the Choose a time button is orange.
This variety in color adds emphasis that guides the user
to press this button.
All right.
You've learned about so many visual design principles,
like emphasis, hierarchy, scale, proportion, unity, and variety.
There are many more visual design principles
you can learn on your own as you continue on your journey
to becoming a UX designer.
I encourage you to stay curious and keep learning.
So far in this part of the course,
we've been discussing visual design principles.
Now, we're ready to explore some more complex concepts.
In this video, we'll discuss a psychological principle called
Gestalt. You might remember learning about gestalt
in an earlier course, but now it's
time to learn more in-depth.
To refresh your memory, Gestalt principles
describe how humans group similar elements,
recognize patterns, and simplify complex images
when we perceive objects.
In other words, the human brain will
attempt to simplify and organize complex images
by subconsciously arranging the parts into a cohesive whole.
Basically, your brain is wired to see structure, logic,
and patterns.
Gestalt principles help us better
understand how all the individual design choices we've
been making come together and how they
might be interpreted by users.
Gestalt principles also offer designers a way
to step back and review their work
from a different perspective.
It's easy for designers to get so caught up in the details
that we lose sight of the overall project.
Applying Gestalt principles to our designs
allows us to really notice how our design elements work
together.
Similar to how we can use multiple visual design
principles to create emphasis, several Gestalt principles
can be applied to one mockup design at the same time
to make visual connections.
In this video, we'll cover three of the Gestalt principles--
similarity, proximity, and common region.
It's important to note that there
are a lot of Gestalt principles, including closure,
continuation, and symmetry.
We'll only cover similarity, proximity, and common region
in this video, though, because they
give the broadest overview for how Gestalt theory is
used in UX design.
OK.
Let's define these principles and explore
how they apply to design.
We'll start with similarity.
The principle of similarity states
that elements that look similar are perceived
to have the same function.
In other words, similarity focuses on things
that look or behave the same way and how the user
will relate those items.
Let's examine how our dog walker app uses
the principle of similarity.
Here, you'll notice that we use orange to symbolize actions.
The dog walker tab across the top
of the screen, the selected dog walker checkmark,
and the Next button are all actions the user can select
and they all use the same color.
Even if we go to a new page of the app,
the color orange still continues to point users
to the action they need to take.
This is an example of how color is used to group what we see.
Your brain automatically groups these orange elements.
Because they are the same color, they
are perceived to have the same function.
Another example of the similarity principle in action
is how every circle on this page represents a user profile.
All of the circles have the same visual weight on the page.
Whether the user has a profile picture like Sarah M.
or uses a first initial Alice or Sal,
your brain automatically makes the connection
that these similar shapes represent the same idea, a user
profile.
You'll instantly make this connection
when you see other circles of this size in the app.
Next, let's explore the principle of proximity, which
states that elements that are close
together appear to be more related than elements
that are spaced farther apart.
In other words, humans perceive objects
close to each other as connected.
The way sighted people and screen
readers read is an example of the proximity principle
in action.
The lack of space between letters or characters
tells you that those letters or characters form a word.
And the space between and after those groups
of letters or characters let you know
that a new word has started.
The principle of proximity is also
used in our dog walker app.
When a user is scheduling an appointment with a dog walker,
the app provides a horizontal list of the names
of the user's pets, Charlie, Broccoli, and Rover.
The user selects which dogs need a walk.
The closeness of these buttons lets
you know that they're related.
And the closeness of the list of dogs to the question, Who
is going for a walk?
lets you know that the question is
related to this list of dogs.
On the other hand, this question and list of dogs
is far away from the Recurring booking box.
The space between these elements indicates
that they are not related.
OK, one more principle to cover.
Finally, there is the principle of common region, which
states that elements located within the same area
are perceived to be grouped together.
Although it's connected to the principle of proximity,
the principle of common region differs
because it has less to do with spacing elements apart
and more to do with using visual elements to form sections.
Here, we have a mockup of an app created by a UX designer
at Google named Kaiwei.
The app is called Rostery, and it
was created to help college professors remember
their students' faces and names in a fun and simple way.
On this screen, the app is broken
into three sections, the navigation
bar at the top, the memorization progress graph, and the names
of the students the professor wants to remember.
Each of these sections contains multiple elements
like graphics, photos, and text.
Using the principle of common region,
your eye automatically groups the content that's
in the same area together.
In this example, Kaiwei added a border
around each group of elements, which is an easy way
to create a common region.
Let's also check out the principle of common region
in the dog walker app.
I used a blue background behind our selected content
to create a common region.
The user is able to quickly identify the items
on a blue background as they're selected dog
walker and the content on the white background
as unselected items.
The key takeaway from Gestalt principles
is that we should make sure that our designs work
with the way our minds naturally organize elements.
When used thoughtfully, Gestalt principles
can help create visual balance.
Visual balance is the sense that a design is equally
weighted on both sides of its emphasized center.
Visual balance gives the design a feeling of completeness.
You can learn more about visual balance in the reading.
And that's it for now.
You're starting to think a real UX designer
and can apply these gestalt principles to your own mockups.
At this point your mockups have come a long way
since the start of the course.
You've added elements to your mocks,
applied visual design principles,
and made sure your design communicates
a clear and cohesive idea.
Now it's time to take a pause.
Even the most experienced designers
pause and review their progress at various points.
It's often easier to figure out how far you've come
and how much you have left to do when you have a checklist,
but what should you include on that checklist?
I'm going to provide you with some things to keep in mind.
There should be four main categories on your checklist--
detailed view, page-level view, function-level view,
and app-level view.
It's helpful to start with small details
and work your way up to the big picture.
So the first category on our checklist is the detail view.
Focusing on the small things first
allows you to catch places where you might have made mistakes
with elements.
It's helpful to review individual elements
like typography, color, and iconography
to check if they're consistent throughout your mocks
or if they're out of order.
For example, in the dog walker app, when checking my work,
I found one icon where it accidentally used orange F18530
even though I used orange FA7B17 throughout the rest
of the design.
Second, use a page-level view to check
if all of the elements on each page are balanced and unified.
Check out the page from a bird's eye view
to see if anything is out of place.
This is also a good time to consider
the scale and proportion of the elements within a page.
For example, when I first created the Book appointment
page of my dog walker app, I invented
the bios of each dog walker to try
to make their names stand out.
However, after doing a page-level view,
I felt like the bios were out of balance
with the rest of the page and decided to align everything
on the left instead.
In addition, in the first version,
the checkmark icon stood alone.
To help improve the balance of the page,
I added a gray circle around the checkmark icon.
Next, review your designs using a function-level view.
In other words, you need to make sure your designs are
operational.
In particular, check to make sure you have included
all of the navigation elements in your designs
so that it's ready for prototyping.
Ask yourself questions like does each page have a way
to move forward and backwards?
Is there a button to perform the main action for the page?
And do I need a button to allow users to undo an action?
For example, when I review pages of the dog walker app
at the function level, I'm checking
for elements like the back arrow in the upper-left corner
and the X in the upper-right corner.
I'm also checking to make sure I included a button that
allows users to perform the main action for the page, which,
in this case, is to book Sarah, the dog walker.
Lastly, take a step back and review your design as a whole.
This is called an app-level view because you
review the entire app.
Thinking about your designs from the big picture helps ensure
that your product overall looks and functions the way you want.
To do this, I recommend zooming out in Figma
so that you can review multiple pages of your design
at the same time.
For example, here is an app-level view
for the dog walker app I've been working on.
You've seen many of these pages as examples
in different videos, but here is the app design altogether.
I've been iterating on these mockups
while you've been working on yours,
but I still have a long way to go.
As part of the app-level view, I'll
check for things like consistency
in how the product looks overall.
For example, the three icons across the top of my app page
should stay in the same position no matter what page I'm on.
There you have it.
You've made it through the four-step checklist
for reviewing your design.
This is yet another moment to iterate on and improve
your designs.
Your mockups should be getting better and better
with each tweak you make.
Keep up the great work.
DAVE: Congratulations on finishing this course
from the Google UX Design Certificate.
You can access the full experience, including
job search help, and start to earn your certificate
by clicking on the icon or the link in the description below.
Watch the next video in the course by clicking here,
and subscribe to our channel for more from upcoming
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