Call of War | How to stack units
Summary
TLDRIn this strategic gameplay video, BMfox discusses the art of unit stacking in strategy games. He emphasizes the importance of considering unit speed and their defensive or offensive nature, recommending not to mix slow and fast units. He illustrates the concept with examples of effective stacks, such as combining anti-tank, artillery, and anti-air units with infantry for early game strength, particularly for Pan-Asian factions with their early game bonuses. The video also covers the significance of using armored cars for scouting to avoid traps and the need to pair units that complement each other's strengths and weaknesses. BMfox concludes with practical advice on creating balanced and effective stacks, warning against the common mistake of exceeding 10 units in a stack, which only results in a waste of resources.
Takeaways
- 🚀 Stacking units in strategy games is crucial and involves considering unit speed and whether they are defensive or offensive.
- 🏃♂️ Mixing units with different speeds, such as slow and fast, should be avoided to maintain tactical efficiency.
- 🔎 Units like infantry, anti-tank, artillery, and anti-air often have similar speeds, making them suitable for a balanced stack.
- 🛡️ Defensive units are typically twice as strong when defending and should be used strategically for that purpose.
- 🌲 Pan-Asian doctrines provide early game bonuses for infantry and ordnance units, enhancing their performance in forests.
- 🚗 Armoured cars, despite being fast, serve as scouts to reveal hidden enemy units, making them valuable in any stack.
- 🔄 Stacking should aim to nullify the weaknesses of individual units by combining them with others that complement their strengths.
- 🛣️ Offensive units like light tanks should be paired with other offensive units to maximize their impact on the battlefield.
- 💣 Artillery units are weak in close combat and should be protected by stacking with stronger, faster units like medium tanks.
- ✈️ Air units, such as tactical and attack bombers, need to be safeguarded by interceptors to maintain air superiority.
- ⚠️ Avoid stacking more than 10 units, as only 10 will engage in battle, making larger stacks inefficient.
Q & A
What is the main topic of the video script?
-The main topic of the video script is about the strategy of stacking units in a game, focusing on unit speed, whether they are defensive or offensive, and how to effectively combine them for optimal performance.
Why is it important to consider unit speed when stacking units?
-It is important to consider unit speed when stacking units because mixing slow and fast units can lead to inefficiencies in movement and combat, potentially leaving some units unable to support others effectively.
What is the speed of an infantry level 1 on flat terrain according to the script?
-The speed of an infantry level 1 on flat terrain is 32 km/h.
Which units are mentioned as having the same speed of 27 km/h on flat terrain?
-The units mentioned as having the same speed of 27 km/h on flat terrain are anti-tank, artillery, and anti-air units.
Why are anti-tank, artillery, and anti-air units considered a popular stack?
-Anti-tank, artillery, and anti-air units are considered a popular stack because they complement each other's strengths and weaknesses, with infantry providing defense against unarmoured units and the other units offering support in their respective roles.
What advantage does the Pan-Asian doctrine provide in the early game?
-The Pan-Asian doctrine provides early game bonuses such as 10% HP for infantry, 30% extra bonus in the forest for infantry and ordnance, 15% more damage for artillery, 20% more damage for armoured cars, and 15% for light tanks, making it strong in the early game.
Why is it recommended to include an armoured car in a stack?
-It is recommended to include an armoured car in a stack not only because of its speed but also because it is a scout unit that can reveal hidden land units of the same or lower level, helping to avoid walking into traps.
What is the speed of a light tank and how does it compare to its offensive and defensive capabilities?
-The speed of a light tank is not explicitly mentioned in the script, but it is stated that a light tank is significantly stronger in offense than in defense, making it suitable for offensive roles.
Why should units with double the strength in defense not be used in offense?
-Units with double the strength in defense should not be used in offense because it is more strategic to exploit their defensive capabilities, providing a stronger position and potentially reducing losses.
What is the recommended maximum number of units in a stack and why?
-The recommended maximum number of units in a stack is 10 because only 10 units in a stack will fight effectively. Having more than 10 units is considered a waste as they won't contribute to the battle.
How can stacking units of different roles (offensive and defensive) negatively impact a battle?
-Stacking units of different roles can negatively impact a battle because it creates inefficiencies and weaknesses. For example, mixing fast offensive units with slow defensive units can lead to the slower units being left behind or the faster units being unsupported.
Outlines
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