You MIGHT Want to Pull for Yumi | Brown Dust 2
Summary
TLDRIn this informal video review, the presenter discusses Yumi, a column nuke unit with strong damage potential but limited versatility, often deemed 'mid' in general gameplay modes. While her stacking DOTs can reach impressive numbers, she is outperformed by units like Nepris and Morier in neutral scenarios. The review emphasizes the importance of understanding damage mechanics, as multi-hit attacks often yield higher totals. Ultimately, Yumi excels in specific modes like Guild Raids and Fiend Hunts, but players may find better options in other characters, calling for a reevaluation of future unit collaborations for better balance.
Takeaways
- 😀 The reviewer adopts a casual, off-the-cuff style due to time constraints, using bullet points instead of a formal script.
- 🔍 Yumi is categorized as a column nuker, combining high damage output with a stacking DOT mechanic that can reach a maximum of 600% skill damage.
- 📈 Yumi's DOT can stack up to 99 times, but currently, players can only achieve up to 60 stacks, equating to 1,200% DOT.
- 🤔 Many players misunderstand Yumi's damage numbers because the reviewer factors in chain stacking, which increases damage with multiple hits.
- 🆚 Compared to other column nukers like Nepris and Moria, Yumi's damage potential is considered 'mid' in various game modes.
- 🏆 Yumi performs well in Guild raids and Fiend hunts, but her overall utility diminishes in general PvE content like Towers.
- 💪 The host highlights that maintaining Yumi's DOT is crucial; if the stacks break, her damage output significantly drops.
- 📊 The reviewer emphasizes the importance of versatility and staying power in character design, referencing other units like Hiag and Sylvia.
- 🔄 The need for better balance in future collaborations is discussed, suggesting fewer characters with greater versatility, as seen in the Mosho Tensei collaboration.
- ✍️ The reviewer plans to create a follow-up video to revise their initial review of Nepris, acknowledging their previous underestimation of her value.
Q & A
What is Yumi's primary role in the game?
-Yumi is primarily a column nuker, meaning she specializes in dealing high damage to a vertical column of enemies.
How does Yumi's damage potential compare to other characters?
-While Yumi can achieve up to 600% skill damage and stack damage-over-time effects (DOTs) significantly, other characters like Moria and Nepris often outperform her in terms of immediate damage.
What is the maximum number of stacks for Yumi's DOT, and how does that translate in gameplay?
-Yumi can stack her DOTs up to 99 times, but in current gameplay, the maximum reachable is around 60 stacks, resulting in a total of 1200% DOT damage.
What is chain stacking, and how does it affect damage output?
-Chain stacking refers to a mechanic where multiple hits increase overall damage. For instance, if Yumi lands five hits, she can gain an additional 50% total damage due to the chain mechanic.
In which game modes does Yumi perform well?
-Yumi performs best in Guild raids and fiend hunts but is generally considered 'mid' in other modes like Towers or general PvE content.
Why does the speaker consider Yumi to be 'mid'?
-Yumi is viewed as 'mid' because, while she has high damage potential, other units provide more versatility and higher damage output across more game modes.
What did the speaker acknowledge about their previous assessment of Nepris?
-The speaker admitted to being overly critical of Nepris in their prior review and indicated a need to create a follow-up video to address that and clarify her strengths.
What is the significance of unit design in collabs according to the speaker?
-The speaker believes that the design of collab units should be reconsidered, advocating for units that have multiple costumes to increase versatility and overall game balance.
How does Yumi's performance change based on the design of bosses in Guild raids?
-Yumi's performance can decline sharply if the DOTs break during a fight, so her effectiveness is heavily dependent on the boss's design and the ability to maintain those DOTs.
What does the speaker suggest for future collab units?
-The speaker suggests returning to a format with fewer collab units but allowing for more costumes per character to enhance their versatility and staying power in the game.
Outlines
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