Modeling a low poly house | Blender 3.4 Tutorial

MK Graphics
17 Feb 202310:03

Summary

TLDRThis tutorial guides viewers through creating a low poly house in Blender. Starting with a cube, the video instructs on setting dimensions, extruding for the roof, and merging vertices. It covers editing roof details, adding a chimney, and creating a door with a boolean modifier. Window creation involves boolean operations and mirroring for symmetry. The tutorial concludes with stair modeling, showcasing essential Blender techniques for 3D modeling.

Takeaways

  • 🏠 Start by creating a cube object to form the base of the house in Blender.
  • 📏 Set the dimensions of the house using the Y, X, and Z axes for length, width, and height respectively.
  • 👁️ Enable viewport shading options like cavity display to better visualize details.
  • 🔼 Extrude the top face of the cube to establish the roof's height.
  • 🔄 Merge vertices at the center to create symmetry in the roof structure.
  • 🏡 Separate the roof from the main house object and adjust its scale to fit the design.
  • 🔨 Use the Boolean modifier to create openings like doors and windows by subtracting shapes.
  • 🧱 Add and modify a chimney object by scaling and extruding to match the house's style.
  • 🚪 Create a door by manipulating a cube object and using the Boolean modifier to cut into the house.
  • 🪟 Design windows by adding and modifying cube objects, then using the Boolean and Mirror modifiers.

Q & A

  • What is the purpose of the tutorial?

    -The purpose of the tutorial is to teach viewers how to model a low poly house in Blender.

  • How do you add a new object in Blender as per the tutorial?

    -You add a new object in Blender by pressing Shift + A and then selecting the desired object type.

  • What is the significance of enabling the cavity option in viewport shading?

    -Enabling the cavity option in viewport shading helps to display the details of the model better, making it easier to visualize the structure.

  • What are the dimensions set for the house in the tutorial?

    -The dimensions set for the house are 6 meters in Y (length), 4 meters in X (width), and 3.5 meters in Z (height).

  • How do you switch to edit mode in Blender?

    -You switch to edit mode in Blender by pressing the Tab key.

  • What is the purpose of merging vertices at the center in the tutorial?

    -Merging vertices at the center is done to create a symmetrical structure for the roof of the house.

  • How do you separate faces in Blender?

    -You separate faces in Blender by selecting the faces and pressing the P key.

  • What is the boolean operation used to create a hole for the door?

    -The boolean operation used to create a hole for the door is 'Difference'.

  • How do you create a chimney in the tutorial?

    -The chimney is created by adding a cube object, scaling it down, and then extruding and scaling the top face to give it shape.

  • What steps are taken to create the door in the tutorial?

    -The door is created by adding a cube, aligning it with the house wall, scaling it down, and then using a boolean modifier to cut the shape into the wall.

  • How are windows added to the house in the tutorial?

    -Windows are added by creating a cube object, scaling it to fit the window size, and using a boolean modifier to cut the shape into the wall.

  • What tool is used to create stairs in the tutorial?

    -The knife tool is used in conjunction with loop cuts and extrusions to create stairs in the tutorial.

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الوسوم ذات الصلة
3D ModelingBlender TutorialLow PolyHouse DesignViewport ShadingMesh ExtrusionBoolean ModifierChimney CreationDoor ModelingWindow Design
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