The Pathetic State of Modern PlayStation

Xenokayoh
27 Apr 202424:53

Summary

TLDRThe video script discusses the challenges faced by Sony's PlayStation 5, including high costs for consoles and accessories, a lack of exclusive games, and a perceived decline in variety and innovation in Sony's game offerings. It criticizes Sony's business model, suggesting it's unsustainable, and points out the company's slow response to market needs. The script also laments the loss of the creative spirit that once defined PlayStation, urging Sony to rethink its approach and re-engage with fans by providing more diverse and budget-friendly gaming experiences.

Takeaways

  • 📉 PlayStation is facing financial struggles and layoffs, with a noticeable decline in the success of AAA game studios.
  • 🎮 The PlayStation 5 is criticized for having a limited number of exclusive games, leading to consumer dissatisfaction.
  • 💸 Sony's pricing strategy for the PS5 ecosystem, including games and accessories, is seen as expensive, potentially alienating casual consumers.
  • 🕹️ The variety of games released by Sony is perceived as lacking, with a heavy focus on a few franchises and a formulaic approach to game design.
  • 🕒 Development cycles for PlayStation's AAA titles are lengthy, contributing to the slow release of new exclusive games.
  • 📈 High budgets for game development at Sony may be unsustainable, with games like 'Spider-Man 2' costing over $300 million to produce.
  • 📉 Sony's business decisions, such as the acquisition of Bungie, are questioned in light of the financial struggles and lack of clear benefits to consumers.
  • 🔄 There's a call for Sony to restructure their approach, including investing in smaller, creative games to bring variety and maintain consumer interest.
  • 😔 The video expresses a sentiment of disappointment and nostalgia for the 'old PlayStation', indicating a loss of faith in the current direction of the brand.
  • 🔮 The gaming industry is in a transitional period, and changes in major publishers like Sony could significantly alter the gaming landscape in the coming years.

Q & A

  • What is the main issue discussed in the video script regarding PlayStation 5?

    -The main issue discussed is the financial struggles of PlayStation 5, including high costs of products, lack of exclusive games, and a perceived decline in the variety and quality of game releases.

  • Why does the script mention that PlayStation 5 is being compared to a Netflix box?

    -The comparison is made because the script criticizes the lack of game availability on the PS5, suggesting that its primary use for some consumers might be streaming services like Netflix, rather than playing games.

  • What is the significance of the layoffs mentioned in the script in relation to PlayStation's financial problems?

    -The layoffs are significant as they indicate that PlayStation is facing severe financial challenges, which has led to cost-cutting measures and a reduction in their workforce.

  • How does the script suggest that Sony's approach to game pricing is affecting PlayStation's market position?

    -The script implies that Sony's high pricing for games and accessories is making the platform less attractive to consumers, potentially leading to decreased sales and interest.

  • What is the 'give up mentality' mentioned in the script, and how does it relate to Sony's business strategy?

    -The 'give up mentality' refers to Sony's perceived lack of effort in addressing the PS5's shortcomings and declining sales, instead of quickly moving towards the next generation of consoles without resolving current issues.

  • Why does the video script criticize the variety of games coming from Sony Studios?

    -The script criticizes the lack of variety because it sees a predominance of sequels, remasters, and similar game genres coming from Sony, which it argues is reducing the overall appeal and innovation of PlayStation's offerings.

  • What is the script's stance on the development cycles and budgets of PlayStation's AAA games?

    -The script is critical of the long development cycles and high budgets of PlayStation's AAA games, suggesting that these factors contribute to the platform's financial struggles and lack of game diversity.

  • How does the script evaluate the impact of the COVID-19 pandemic on PlayStation's game releases?

    -While not explicitly stated, the script implies that the pandemic's timing with the PS5's release may have exacerbated Sony's challenges, as it mentions the console's launch coinciding with a globally difficult period.

  • What historical comparison does the script make regarding PlayStation's current situation?

    -The script compares PlayStation's current struggles to the early era of the PS3, noting that both periods involved initial success followed by significant challenges that Sony had to overcome.

  • What does the script suggest as a potential solution for PlayStation's current issues?

    -The script suggests that Sony should focus on creating a more diverse lineup of games, including smaller-budget titles and revisiting older franchises, to re-engage consumers and improve the platform's value proposition.

Outlines

00:00

📉 PlayStation's Struggles and Financial Downturn

The paragraph discusses the challenges faced by PlayStation, particularly the Sony Interactive Entertainment, as they transition from one gaming generation to the next. It highlights the financial difficulties many AAA game studios are currently experiencing, including layoffs and unmet sales expectations. The focus is on Sony's recent struggles, such as the announcement of no major game releases for the rest of the year and the PlayStation 5 console entering a later stage of its life cycle after failing to meet sales expectations. The paragraph suggests that these issues have led to a downward spiral for the PlayStation brand, causing confusion and concern among gaming fans.

05:01

💸 High Costs and Lack of Exclusives on PlayStation

This paragraph addresses the high costs associated with PlayStation products and the perceived lack of value due to a limited number of exclusive games. It provides a hypothetical scenario to illustrate the financial burden on consumers, including the cost of the console, additional controllers, games, and necessary subscriptions. The paragraph criticizes Sony for pricing strategies that make the PlayStation ecosystem less accessible, and it questions the value proposition of the platform given the small number of exclusive titles available, especially when compared to the investment required.

10:01

🕹️ Limited Variety and Overemphasis on AAA Titles

The paragraph critiques Sony for a perceived lack of variety in their game releases, with a focus on remasters, remakes, and sequels rather than original IPs. It points out that many of the recent games from Sony's studios are similar in design, leaning towards cinematic third-person action-adventure games with serious narratives and realistic graphics. The paragraph argues that this narrow focus diminishes the excitement and uniqueness of PlayStation's offerings, contrasting with a more diverse lineup in previous generations. It calls for a return to a broader range of creative and original games to reinvigorate the platform.

15:03

🕒 Slow Development Cycles and High Budgets

This paragraph discusses the long development cycles and high budgets associated with PlayStation's AAA game releases. It suggests that these factors contribute to the slow pace of exclusive game releases for the PS5, which is already considered to be in the later half of its life cycle. The paragraph also touches on the impact of these long development times on Sony's ability to maintain a consistent stream of new and engaging content for players. It highlights the need for Sony to consider a more diverse approach to game development, including smaller-scale projects that can be produced more quickly and provide variety to the platform.

20:04

📉 Sony's Business Model and Future of PlayStation

The final paragraph reflects on Sony's business model and the future of PlayStation. It suggests that the company's current approach, which focuses on high-budget, long-development games, is unsustainable and has led to recent financial struggles, including layoffs. The paragraph criticizes Sony for not adapting to the changing gaming landscape and for not providing a consistent stream of exclusive, varied, and engaging content. It calls for a reevaluation of Sony's strategy, including a potential return to smaller, more creative projects and a commitment to delivering a broader range of exclusive titles to rekindle consumer interest and ensure the platform's longevity.

Mindmap

Keywords

💡PlayStation 5

The PlayStation 5 (PS5) is Sony's latest generation gaming console, which the video discusses in the context of its performance and market reception. The PS5 is central to the video's theme as it represents Sony's current flagship product facing challenges in sales and game exclusivity. The script mentions the PS5's high cost, lack of exclusive games, and the company's strategy as key issues affecting its success.

💡Generational Transitions

This term refers to the shift from one console generation to the next, which is a significant aspect of the gaming industry's evolution. The video discusses Sony's approach to these transitions, suggesting that the company's handling of moving from the PS4 to the PS5 has not been as smooth as expected, leading to various issues including employee layoffs and game release problems.

💡AAA Game Studios

AAA, standing for 'Triple-A', refers to the highest level of quality and budget in the gaming industry. The video script mentions that many AAA game studios are facing financial difficulties, which is relevant to the discussion on the challenges Sony faces with its PlayStation brand, as these studios often produce the high-profile games that drive console sales.

💡Exclusive Games

Exclusive games are those developed or published by a company for its own platform, not available on competitors' systems. The video emphasizes the lack of exclusive games on the PS5 as a significant issue, suggesting that Sony's strategy of releasing cross-generation games has limited the PS5's unique appeal to consumers.

💡Sales Expectations

Sales expectations refer to the predicted or targeted sales figures for a product. In the context of the video, the PS5's failure to meet sales expectations is a key point of discussion, with the script attributing this to high costs, lack of exclusive games, and other strategic decisions by Sony.

💡Casual Consumers

Casual consumers are individuals who engage with gaming but may not be deeply invested in the industry or specific platforms. The video discusses how Sony's pricing strategy and lack of exclusive content may be alienating this group, which is crucial for maintaining a broad consumer base and driving sales.

💡Game Development Cycles

This term refers to the time it takes to develop a video game from concept to release. The video points out that Sony's games have long development cycles, which contributes to the slow release of new titles for the PS5. This is a critical factor in the console's struggle to maintain a robust library of exclusive games.

💡Live Service Gaming

Live service gaming refers to games that are designed to receive ongoing updates and content after their initial release, often with a focus on online multiplayer. The video mentions Sony's initial focus on live service games but criticizes the lack of consistent releases in this genre, contributing to the company's financial struggles.

💡Business Model

A business model outlines how a company creates, delivers, and captures value. The video discusses Sony's business model for the PS5 as unsustainable, pointing to high costs, slow game releases, and a lack of variety in game offerings as issues that need to be addressed for the platform to succeed in the long term.

💡Layoffs

Layoffs refer to the termination of employment for a group of workers. In the script, layoffs at Sony Interactive Entertainment are mentioned as a consequence of the company's financial struggles, highlighting the human impact of the business challenges faced by the PlayStation brand.

Highlights

PlayStation emphasizes generational transitions and the benefits of moving to the next generation console.

There's a noticeable pattern of financial struggles among AAA game studios, including layoffs and unmet sales expectations.

Sony Interactive Entertainment, the publisher of PlayStation, is facing significant challenges.

PlayStation 5 is entering a later stage of its life cycle after failing to meet sales expectations.

The high cost of PlayStation products is a growing concern for consumers.

PlayStation ecosystem entry can be expensive, with the console, games, and additional costs like controllers and subscriptions.

The quantity of PlayStation 5 exclusive games is surprisingly small for a console that has been out for over three years.

The variety of games from Sony Studios is at an all-time low, with a focus on remasters, remakes, and sequels.

Sony's development cycles for their games are long, contributing to the slow release of exclusive titles.

Sony's business model, focusing on high-budget games, may be unsustainable in the long term.

Sony's acquisition of Bungie for a large sum has not yet provided clear benefits to PlayStation fans.

PlayStation's high game budgets, like the $315 million for Spider-Man 2, raise questions about cost-effectiveness.

Sony's response to poor sales includes layoffs and a lack of major game releases, indicating a 'give up' mentality.

The video suggests Sony should restructure their business model to include more consistent and varied exclusive releases.

The lack of innovation and reliance on the same franchises are causing PlayStation to lose its unique appeal.

The video concludes with a call for Sony to change their approach and recapture the spirit of what made PlayStation great.

Transcripts

play00:00

welcome to PlayStation 5 at PlayStation

play00:02

we believe in generational Transitions

play00:05

and we put years of work into making

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them happen we want you to enjoy the

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unique benefits of moving from one

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generation to the next I literally I

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have one I have one there's no games

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there's no games on it it's a it's a

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Netflix box there's nothing if you've

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been around the gaming social media

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landscape for the last month you may

play00:25

have been noticing a very alarming

play00:26

pattern going on with many AAA game

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studios as of late that pattern being

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that they are struggling big time from

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employees being laid off to game

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releases failing to meet sales

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expectations to even said game releases

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simply failing to be you know actual

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good video games basically besides for a

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couple of exceptions like Nintendo and

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epic games pretty much nearly every

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Master AAA developer and publisher you

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can think of is going through real

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financial problems right now with one of

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these mive Publishers being arguably the

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most infamous among the rest that one

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gaming publisher being none other than

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Sony interactive entertainment AKA

play00:58

PlayStation there's been a lot of

play01:00

recently revealed news about the

play01:01

foreseeable future of PlayStation that

play01:03

shows that they are currently going

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through a rough time right now from the

play01:06

aformentioned layoffs to the

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announcement of no major game releases

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for the rest of this year to even the

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announcement of the PlayStation 5

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console now entering the later stage of

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its life after failling to meet sales

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expectations there's simply no sugar

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coating it the PlayStation brand is

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currently going in a downward spiral

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naturally with all of these shocking

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announcements coming from the actual

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company itself this has caused a lot of

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confusion and justifiable eyebrow races

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among General gaming fans how is

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PlayStation a brand that felt like it

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was on Top of the World by the end of

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the last generation only a few years ago

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now suddenly in a position where they

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had to let go of 900 of their employees

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well unfortunately the answer to that

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question isn't exactly a simple one

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while it would be so easy for me to

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basically summarize this entire video as

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haha the PS5 has no games and that's why

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no one is buying it thank you for

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watching my video subscribe for more the

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simple truth is that there is way more

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to the situation besides that I mean the

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Wii U definitely had games for its time

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and yet you saw what happened to the

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that thing instead what I believe is

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going on is a combination of small

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problems that have been plaguing

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PlayStation for years now small problems

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that have been getting worse and worse

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and are now all coming back

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simultaneously to bite Sony back and

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that is what I want to talk about today

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let's take a look at the issues that are

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currently ruining PlayStation and

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explain how I feel like PlayStation has

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been really taking us and their fans for

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granted as of late I guess I should

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structure this video by going through

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these issues one by one I'll even add

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the Inception noise in between the

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transitions to make it funny issue

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number one why is everything you make

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for PlayStation so expensive now Sony

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you know for the longest time I always

play02:33

thought Nintendo was the worst of the

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big three gaming companies when it came

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to giving their products the most

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egregious and ridiculously high prices

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you can think of $100 for an extra

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switch stock like yeah no thank you but

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honestly the way Sony has been handling

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the prices for PlayStation products in

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this generation has gone to the point

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where they are now just as bad if not

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worse than Nintendo let's pin a scenario

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we're in the United States let's imagine

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that I want to get into the PlayStation

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ecosystem and I have two stupid kids who

play02:59

want to play play the latest EA Sports

play03:01

Game together because they're kids and

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they're stupid so how much would I have

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to Fork over well there's the console

play03:06

itself for $500 an extra controller for

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$70 and the latest EA soccer game for

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another $70 which means that even before

play03:13

tax this would already cost me

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$640 and that's only for the bare

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minimum for my example I can

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theoretically keep going such as what if

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one of my kids wants to play their game

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online you can't play this game online

play03:25

without an active subscription to

play03:26

PlayStation Plus so you know what that

play03:28

means there are a lot of annoying

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factors that play when it comes to

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saying how much PlayStation Plus cost so

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let's just go with a monthly

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subscription to PlayStation Plus extra

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which is $15 on initial purchase but

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what if I or my kids are sick of playing

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this multiplayer game and want to get

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some kind of single player experience

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well time to pick up a copy of

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Spider-Man 2 to get her fix of that

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which now adds another $70 to the total

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however we then notice just how much

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space these games are taking up and the

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PS5 is shipped with only so much storage

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at our disposal so it's highly advised

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that we get ourselves an SSD which is

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the only storage format that the PS5 can

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use to play PS5 games from so picking

play04:03

one up that is the recommended amount of

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2 tabt is going to be around

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$180 and since we're going to have two

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controllers lying around we might as

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well have a way to easily charge both of

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them it would be annoying to remember

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needing to hook up a cable for each

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controller and it would absolutely suck

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if one of the kids picks up a dead

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controller which is a likely scenario

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because the battery left for Sony

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controllers absolutely sucks it might as

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well include the official charging dock

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for $30

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more keep in mind that my scenario is

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only taking into consideration just how

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much all of this costs right now here in

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the United States the results from my

play04:34

scenario can possibly be even more

play04:36

expensive whether it be the console

play04:37

costing way more in other regions around

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the world or Sony deciding to once again

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raise the price of PlayStation Plus for

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like the fifth time this generation

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basically it feels like this console

play04:46

only gets more and more expensive as

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time goes on which is like completely

play04:50

backwards to how it should be I know

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this problem is incredibly subjective I

play04:54

know what may seem expensive to the eyes

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of one person may be seen as chump

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change compared to the eyes of another

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but for casual consumers the fact that

play05:00

stuff like the games are now so

play05:02

expensive means that the opportunity for

play05:04

those people to continuously spend more

play05:06

and more on games is getting smaller and

play05:08

smaller and like don't you want your

play05:10

consumer base to continuously and

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consistently spend on your platform

play05:14

isn't that like the goal for every

play05:15

single game platform ever but hey at the

play05:18

very least the high prices are worth it

play05:19

aren't they maybe it's just an expensive

play05:21

gateway to a platform of many exclusive

play05:23

experiences that has to be the case

play05:25

right issue number two dear Sony where

play05:29

are are the games even though I said at

play05:31

the beginning of the video that the PS5

play05:33

having very little exclusives isn't

play05:34

exactly the only problem that's going on

play05:36

with PlayStation it's still nevertheless

play05:39

a huge problem many people have been

play05:40

noticing as of late how even though the

play05:42

PS5 has been out in the market for over

play05:44

3 years the quantity of exclusive

play05:46

experiences to be had on the console is

play05:48

still shockingly very small it's so bad

play05:51

to the point that it's basically been a

play05:52

giant meme to look at the Wikipedia page

play05:54

of exclusive games on PS5 and look at

play05:56

just how small the list is with some

play05:58

people on Twitter even even adding

play06:00

insult to injury by comparing the

play06:01

Wikipedia page to other similar

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Wikipedia pages but for other less

play06:05

successful consoles and while some of

play06:07

these comparisons are definitely done

play06:08

hyperbole I mean the page of exclusive

play06:10

Wii U games does contain more games than

play06:12

the PS5 one but that's not taken into

play06:14

consideration that one of those games in

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the list is [ __ ] mean run the

play06:17

original argument of these post still

play06:19

stands for how long the console has been

play06:21

out the quantity of exclusive games the

play06:23

PS5 has is embarrassingly small and I

play06:26

don't think you have to have a very high

play06:28

IQ to understand that not a lot of

play06:29

people are going to be content with

play06:30

paying hundreds of dollars on a console

play06:32

that doesn't offer a lot of unique

play06:34

experiences and I know some of you will

play06:36

argue that a big reason for why this is

play06:37

the case is that Sony made the choice to

play06:39

make their last couple of game releases

play06:41

cross gen releases for both PS4 and PS5

play06:44

and that only now are Sony finally going

play06:46

to go fully in on making PS5 only games

play06:49

and look I get it the PS5 is release

play06:52

couldn't have been more poorly timed

play06:53

even if they tried as Sony pretty much

play06:55

released that console at the time when

play06:56

the world pretty much ended so I will

play06:58

say it wasn't morally good decision from

play07:00

Sony to have their big releases from

play07:02

2020 to now come out for both their

play07:04

eighth gen system and their ninth gen

play07:06

system but I don't know I think they

play07:08

waited too long to now start making

play07:09

every game A PS5 exclusive in their own

play07:12

words the PS5 is now in the later half

play07:14

of its life cycle which means that they

play07:15

only have like four more years to make

play07:17

games for the PS5 before the ps6 comes

play07:20

out which I don't think is going to be

play07:21

enough time to grow a large lineup of

play07:23

exclusive games from Sony for reasons

play07:25

that I'll get into later in this video

play07:27

but you know what let's just say that

play07:29

regardless if they are exclusives or

play07:30

cross gen releases at the very least the

play07:32

recent game releases from Sony are still

play07:35

very unique

play07:36

experiences is what I would say if it

play07:38

weren't for issue number three where is

play07:41

the variety I legitimately cannot be the

play07:43

only one who feels like the variety of

play07:45

games that are coming from Sony Studios

play07:47

are now at an all-time low the games

play07:49

that we've been getting recently from

play07:50

them as well as the diversity between

play07:52

IPS has all felt very semi and formulaic

play07:55

here is what I mean I decided to go to

play07:56

playstation.com go to the game section

play07:59

then PS5 and just simply count how many

play08:01

of the presented games from their

play08:02

internal studios are either remaster SL

play08:05

remakes sequels or originals and here

play08:07

are the results I found out that out of

play08:09

the 15 total first- party games that the

play08:10

page had six of them were remasters or

play08:13

remakes six of them were sequels and

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only three of them were original games

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that certainly is a ratio all right I

play08:19

should stress as now that it isn't

play08:20

exactly the quantity of remakes or

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sequels that necessarily bother me if it

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did I'd probably not be a massive fan of

play08:25

Nintendo a company who pretty much have

play08:27

been using the same characters over and

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over and over again instead what really

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irks me with these large amount of

play08:33

recent PlayStation sequels and remakes

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is that a grand majority of these are

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from franchises nips that either

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originated from the PS4 era or were very

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prominent in the PS4 era Spider-Man

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Horizon and the last of us are very good

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examples of this it always bothered me

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how certain people online would complain

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about how Nintendo never focuses on

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their smaller IPS in favor of only using

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their big IPS but and I can't believe I

play08:56

need to say this Nintendo has actually

play08:58

improved a lot in resol in this issue in

play09:00

this generation but more importantly

play09:02

Sony is now just as guilty of this

play09:04

problem if not much worse during the

play09:07

switch Nintendo have made sequels

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remasters and remix for games from

play09:10

across a variety of their generations

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with the oldest one being from the

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stinking famicom meanwhile Sony can only

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dig as deep as the PS3 era to create a

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remake for this generation I really

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think Sony choosing to pay attention to

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a few select game franchises and only

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those few select game franchises sort of

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ended up making any new releases from

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them feel much less special in a way

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it's kind of sad to say but there was a

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time where it was incredibly hyped to

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see Spider-Man or Kratos on the screen

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in game trailers but now I can't be

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bothered to necessarily care that much

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anymore because it feels like that's all

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that we've been getting now for this

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generation it especially doesn't help

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that nearly all of the represented IPS

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now feature games that are very similar

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to each other third person action

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adventure games that push for a

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cinematic approach in their design with

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serious and usually hard gripping

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stories with overly realistic Graphics

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but the only thing that really

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differentiates them being their primary

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gameplay Loops this isn't meant to diss

play10:01

on each game that goes for this approach

play10:03

I actually do like a few of them but

play10:04

what made Playstation so great to me is

play10:06

that they did have such a VAR lineup of

play10:08

ips and franchises many generations ago

play10:11

it is honestly incredible that Sony were

play10:13

able to provide such a great lineup of

play10:15

first party and exclusive third party

play10:17

games back in the PS1 considering that

play10:19

unlike Nintendo during that generation

play10:21

Sony had to basically start from nothing

play10:23

this very lineup of games would also be

play10:25

carried over to the PS2 generation where

play10:27

we would also see more IPS get

play10:28

introduced really it wasn't until the

play10:30

PS4 generation where Sony saw the

play10:32

critical and financial success of games

play10:34

like Uncharted 2 and The Last of Us from

play10:36

the last generation and went hey let's

play10:38

just make more games like that this

play10:40

wasn't necessarily a bad thing back in

play10:42

the PS4 generation since there was still

play10:44

some variety when it came to the game

play10:45

releases from that era but now it's just

play10:47

gotten much worse in this generation and

play10:49

sadly it looks like this is going to be

play10:51

one of those problems that's not looking

play10:52

to be resolved anytime soon especially

play10:54

when by now you've all probably seen the

play10:56

leaked Insomniac Games road map from a

play10:58

few months ago look how lame this is

play11:00

they basically been relegated to a

play11:02

glorified licensed Marvel game studio

play11:04

now I seriously cannot be the only one

play11:06

who feels incredibly depressed just by

play11:08

looking at this besides Marvel they're

play11:10

also working on making another Ratchet

play11:11

and Clank game which I'm certain will be

play11:13

made as a PlayStation 6 technical

play11:14

showcase and no actual new IPS from them

play11:17

until the

play11:19

2030s cool so cool but you know what I

play11:23

would accept this change of variety from

play11:25

Sony actually no that's a lie i' still

play11:27

[ __ ] about it I would tolerate this

play11:28

change a variety from Sony if it weren't

play11:30

for Issue Number Four Sony you're so

play11:34

slow due to the nature of Sony's current

play11:36

games always pushing to use the highest

play11:38

end Graphics it means that pretty much

play11:39

every game from PlayStation now has

play11:41

extremely long development Cycles it's

play11:44

pretty common to have each game from

play11:45

PlayStation's big studios now take years

play11:47

on top of years to complete which plays

play11:50

a huge Factor as to why the PS5 has yet

play11:52

to have such a huge catalog of exclusive

play11:54

games this is also why I don't think

play11:56

Sony has the time now to even try to

play11:58

build a large catalog of exclusive games

play12:00

for the PS5 once again Sony has

play12:02

confirmed themselves that the PS5 is

play12:04

life cycle is already halfway done I

play12:06

don't think that roughly four years is

play12:08

going to be enough time for Sony to make

play12:10

more exclusive games on PS5 besides the

play12:12

couple of ones that they've already

play12:13

announced as well as some very played

play12:15

safe guesses I think Sony was hoping

play12:17

that third party developers could help

play12:18

and alleviate the problem by releasing

play12:20

their games in the meantime that they

play12:22

make their big chungus games kind of

play12:24

like how they did back in the PS4

play12:25

generation but now some of those studios

play12:27

are also investing equally long

play12:29

development times for some of their big

play12:30

game releases just look at Kingdom

play12:32

Hearts Mainline Persona the Final

play12:34

Fantasy 7 remake or literally every

play12:36

major game release from Rockstar Games

play12:38

after Grand Theft Auto 5 I got some

play12:40

jelly be but you know what I'll give

play12:41

those third party Publishers this in the

play12:43

meantime that those big game releases

play12:45

get made they also released smaller and

play12:47

less ambitious titles in the meantime

play12:48

that those games get made Playstation

play12:50

can't really say that for themselves for

play12:52

god sakes even the other two major

play12:54

console Publishers get this memo

play12:56

Nintendo and Microsoft also produced and

play12:58

released smaller skill games so they can

play13:00

give something for their fans to play

play13:01

while they work on their more humongous

play13:03

games and these smaller games can not

play13:05

only be really good but they can also

play13:07

sometimes be better than the big game

play13:08

releases with the long development

play13:10

Cycles here's a really good example

play13:12

Bethesda published three games last year

play13:14

and Microsoft were betting their cards

play13:15

on Starfield being the biggest success

play13:17

of the three because it was in fact the

play13:19

biggest game and well let's just say

play13:21

that the actual best game of the three

play13:23

ended up winning last year anyways going

play13:25

back on topic I really think PlayStation

play13:27

needs to go back and have Studios that

play13:28

are in involved with making smaller

play13:30

games with some kind of creative

play13:31

originality in them because having all

play13:33

of their Workforce make these large

play13:35

scale games and only large scale games

play13:37

really limits how many great exclusive

play13:39

games the PS5 could have emphasis on go

play13:42

back in that sense because they actually

play13:43

used to have one studio in the previous

play13:45

generation who did that Japan Studio

play13:47

this was the studio that was responsible

play13:49

for some of the most creative and

play13:50

experimental games across PlayStation's

play13:52

history they were also always my

play13:54

personal favorite Studio from

play13:55

PlayStation a studio like them can be

play13:58

really beneficial in the current ERA of

play13:59

PlayStation it's just unfortunate that

play14:01

Sony decided that the best course of

play14:03

action on handling a studio that they

play14:04

needed more than ever is to shut them

play14:06

down early in this

play14:08

generation I also think that Sony being

play14:10

incredibly slow with their game releases

play14:12

also ties alongside some of their recent

play14:14

questionable business decisions as well

play14:16

like I remember around early on in the

play14:18

PS5 generation Sony really wanted to

play14:20

focus on making multiplayer games to

play14:22

capitalize on the live service gaming

play14:23

crates at the time but because Sony's

play14:25

game releases are as consistent and as

play14:27

frequent as my Youtube upload schedule

play14:29

the life service cze has now crashed and

play14:31

burned before Sony could even release

play14:32

any major multiplayer games because of

play14:35

this a good amount of online multiplayer

play14:37

game projects that were in the works at

play14:38

Sony have now gone cancelled including

play14:40

the previously announced Last of Us

play14:42

online game by Naughty Dog and also a

play14:44

multiplayer game that would have been

play14:45

based on Insomniac Spider-Man this one

play14:48

wasn't even announced At All by the time

play14:49

we found out about it the project had

play14:51

already been canned so yeah cool and hey

play14:54

I guess while I'm on the topic of Sony's

play14:55

game releases now being only large scale

play14:57

projects issue number five why are you

play15:00

spending so much money Sony while I'm

play15:02

definitely sure that Sony has spent

play15:04

Millions on top of Millions on the

play15:05

budgets of their games for years I think

play15:07

now it's gone to the point where these

play15:08

games are so ridiculously expensive to

play15:11

make now this is mostly due to AAA games

play15:13

needing much more resources to make than

play15:15

ever before as well as just everything

play15:17

in general being much more expensive

play15:18

than ever before while the budgets given

play15:20

to PlayStation's AAA game releases

play15:22

aren't exactly given out as public

play15:23

information from Sony we can still make

play15:25

a safe guess because of that massive

play15:27

insomnia games League from a while back

play15:29

a ton of information about insomniac's

play15:31

game releases have been made available

play15:32

to the public which includes the budgets

play15:34

and even the sales numbers of their

play15:35

games so let's take a look at the game

play15:37

entries from insaniac on PS5 so we can

play15:39

take a rough guess as to how much money

play15:41

Sony invests into an average PS5 game

play15:44

not like this will take long though it's

play15:45

only like two games it's been confirmed

play15:47

that Ratchet and Clank Rift apart was

play15:49

barely able to make a profit return for

play15:51

PlayStation which is shocking to hear

play15:52

since the game sold a total of nearly 4

play15:54

million copies but it was apparently not

play15:56

good enough for Sony since the game

play15:58

costed them $81 million to make now that

play16:01

sounds like a lot of money but like

play16:03

strap in it gets worse now with

play16:05

Spider-Man 2 that game would obviously

play16:07

cost way more to make than Rift apart

play16:09

simply because the visuals of that game

play16:10

are way more intensive and the game

play16:12

itself is also just way bigger with all

play16:14

that being said this game had a budget

play16:16

of

play16:18

$315

play16:20

million that's just completely

play16:22

outrageous I refuse to believe that it

play16:24

cost them this much money just to make

play16:26

the exact same game again only was

play16:28

slightly prettier visuals and a slightly

play16:30

bigger map where did most of that budget

play16:32

go towards did it go into Venom and all

play16:34

of his 19 in that's the only answer I

play16:37

will accept in all seriousness though I

play16:39

feel pretty confident in saying that

play16:40

Sony spending this much money on making

play16:42

games like Spider-Man 2 is most likely

play16:44

the big reason as to why PlayStation

play16:46

stuff in general is now as expensive as

play16:48

it is a game publisher and developer

play16:50

choosing to make super expensive games

play16:51

that require years to make isn't a

play16:53

problem in it of itself but the fact of

play16:55

the matter is that in the meantime those

play16:56

types of games get made that publisher

play16:59

developer is simply not going to be

play17:00

making any money unless they have

play17:02

external revenue streams Rockstar Games

play17:04

is so damn lucky that so many people

play17:06

have spent their life savings and

play17:07

probably the grandparents inheritance on

play17:08

[ __ ] Shard cards because now they're

play17:10

in a position where they can focus

play17:11

entirely on making big budget game

play17:13

releases and not necessarily worry on

play17:15

their release states which is both a

play17:16

blessing and an absolute curse at the

play17:18

same time in the case of PlayStation

play17:20

their external Revenue sources outside

play17:22

of game sales are console sales and

play17:24

PlayStation Plus subscriptions and

play17:25

whatever amount of money that Sony is

play17:27

making from those it's clearly not not

play17:29

enough for them because despite

play17:30

Spider-Man 2 selling 10 million copies

play17:32

in the holiday of 2023 which is really

play17:34

good for any video game it still wasn't

play17:36

good enough to prevent massive layoffs

play17:38

within Sony interactive this all looks

play17:40

even worse when you start looking at

play17:41

games like power world which cost way

play17:43

less to make yet sold nearly the same

play17:44

amount of copies of Spider-Man 2 or how

play17:47

about Super Mario Brothers Wonder a game

play17:48

that sold equally well as Spider-Man 2

play17:50

despite that game being released in

play17:51

what's supposed to be the Twilight years

play17:52

of the switch's life and once again was

play17:54

much cheaper to produce than Spider-Man

play17:56

2 this isn't an issue that could be

play17:58

pinned onto to Consumers becoming

play17:59

disinterested in the PS5 because it's

play18:01

getting older this is an issue of a

play18:03

business model simply being

play18:05

unsustainable also why did you acquire

play18:07

Bungie and why for that much money that

play18:10

acquisition was nearly 2 years ago did

play18:11

PlayStation fans get any benefit from

play18:13

this serious question so just to reflect

play18:15

on everything we covered thus far we

play18:17

have a console that cost a lot of money

play18:19

to purchase with accessories games and

play18:21

subscriptions that also cost a lot of

play18:22

money to purchase with the console

play18:24

itself barely featuring any kinds of

play18:26

exclusive experiences to be had on it by

play18:28

the third year Mark with no signs of any

play18:30

sort of consistent new game releases

play18:31

happening anytime

play18:33

soon well GE golly gosh I sure wonder

play18:36

why sales expectations weren't met

play18:39

actually you know what let's talk about

play18:41

this because this has really grinded my

play18:42

gears throughout this entire video I'm

play18:44

going to go into issue number six Sony's

play18:47

give up mentality I think it really

play18:49

shows just how much Sony doesn't care

play18:51

and trying to make the PS5 the best it

play18:52

could possibly be when the moment that

play18:54

the console has met with one

play18:55

disappointed Financial year is to

play18:57

basically say oh it's just the console

play18:59

entering the later half of its life

play19:00

people are losing interest because the

play19:01

console is getting older it just means

play19:03

we need to release the PS5 Pro or ps6 to

play19:06

renew people's interest but that's not

play19:08

the root of the problem ultimately

play19:09

there's no one to put the blame on why

play19:11

the PS5 isn't meeting Sony's

play19:13

ridiculously high expectations besides

play19:15

the higher-ups of that very company who

play19:16

have been making these dumb business

play19:18

choices that have negatively affected

play19:19

the way people see this brand thinking

play19:21

that it won't matter because they think

play19:23

people will buy into the platform

play19:24

regardless because it's the PS5 you love

play19:27

the PS4 so you got to buy the PS5

play19:31

PL honestly all of this really does

play19:33

remind me of that time when Sony was

play19:35

really struggling during the early era

play19:36

of the PS3 both that era and this era

play19:39

were bad for Sony for entirely different

play19:41

context but they both started in a very

play19:43

similar way Sony making dumb choices at

play19:45

the beginning of the generation after

play19:47

being super successful from the last

play19:48

generation and not realizing the

play19:50

significance of their problems until it

play19:51

hits them right in their wallet but at

play19:53

least with the early PS3 generation when

play19:55

Sony realized that they royally screwed

play19:57

up they put in the Rive effort to fix it

play20:00

making the console cheaper giving it an

play20:02

entire Rebrand releasing a new marketing

play20:04

campaign and actually beginning to

play20:05

release games that people would want to

play20:07

play and buy the console over and in the

play20:09

end they ended up saving themselves and

play20:11

saving the PS3 from being a complete

play20:13

flop you want to know what I think

play20:14

modern PlayStation would do if they were

play20:16

in the exact same position as they were

play20:18

in the early life of the PS3 I'll tell

play20:20

you what they do they would just give up

play20:23

just look at what happened to the

play20:24

PlayStation vaita platform receives a

play20:26

report of stagnant sales once and Sony

play20:28

immediately folds Sony really needs to

play20:30

step back and restructure the way they

play20:31

handle their business model with

play20:33

PlayStation primarily try to find a way

play20:35

to have players be engaged in your

play20:37

platform by having consistent exclusive

play20:39

releases bring something new to the

play20:41

table or bring back forgotten IPS that

play20:43

could really use the spotlight again

play20:45

even if those games would need to be

play20:46

made on a smaller budget or not fit in

play20:48

that well with the AAA game releases

play20:50

just give it a chance it would bring

play20:51

more exclusives it would bring much

play20:53

needed variety and you really wouldn't

play20:55

have much to lose but possibly much to

play20:57

gain if one of those smaller skills

play20:58

games become successful even when it was

play21:00

ultimately met with failure in the end

play21:03

Nintendo still tried to make the Wii U

play21:04

worth it by giving it an admittedly

play21:06

pretty good and very lineup of games for

play21:08

its time even when the company was in

play21:10

financial troubles it was never taken

play21:12

out on the employees and thanks to a

play21:14

change of approach early on in the

play21:15

switch generation Nintendo has now

play21:17

clearly proven that you can get people

play21:19

to buy and still be invested in a

play21:21

console even in its Twilight gears let

play21:22

alone in the middle of its life cycle

play21:24

and the way they were able to do that is

play21:26

providing exclusive unique and

play21:27

creatively filled games consistently

play21:29

throughout its entire life even if there

play21:31

were some hiccups along the way and then

play21:33

there's Sony who after announcing that

play21:34

console sales didn't meet their

play21:35

expectations last year decided that the

play21:37

best idea to go with is to fire a huge

play21:39

amount of their employees while also

play21:41

announcing to their fans to expect no

play21:42

big releases from them this year are you

play21:45

seriously punishing your employees your

play21:47

consumers the people who actually give

play21:49

you money for not giving you more well

play21:51

I'm sorry that people don't want to

play21:52

invest $500 plus dollars on a platform

play21:54

that has no exciting games in the

play21:56

foreseeable future very little value to

play21:58

it and the little value that it does

play21:59

have can just be experienced on other

play22:01

better platforms is this a joke do you

play22:03

seriously expect me and other players to

play22:04

be content waiting for two plus years

play22:06

just so I can play the exact same games

play22:08

again only with different most likely

play22:10

shittier stories how do you expect an

play22:12

increase in sales of your console when

play22:13

there's nothing for people to look

play22:14

forward to on it besides more of the

play22:16

same [ __ ] as well as continue to invest

play22:18

your money on ways that don't make your

play22:19

platform any better at all hey guys

play22:22

please buy our $200 glorified Wii U gam

play22:25

pad and while you're added please buy

play22:26

our PlayStation earbuds go watch The

play22:28

Last of Us TV show and please watch our

play22:30

Uncharted movie where Nathan dck is

play22:32

played by MCU Peter Parker and stay

play22:34

tuned for the $700 PS5 Pro where we

play22:36

would release even more [ __ ]

play22:38

remasters of the same two Last of Us

play22:39

games for an additional price

play22:42

each I I think I'm done honestly at the

play22:45

end of the day it's just really

play22:47

depressing to see how much PlayStation

play22:48

is struggling right now I can't deny the

play22:50

fact that Sony's business model in the

play22:52

PS4 era was definitely a huge success in

play22:54

the short term for them for making the

play22:56

PS4 as successful as it was but that's

play22:59

just it it was something that worked in

play23:00

the short term a business model that

play23:02

simply isn't built to last in this

play23:03

current day of age to give Sony some

play23:05

benefit of the doubt perhaps the massive

play23:07

layoffs can possibly be a wakeup call

play23:09

for them to finally change things up

play23:10

especially since this would be the month

play23:12

where Jim Ryan would step down as CEO of

play23:14

Sony interactive after being in the

play23:15

position since 2019 but I'm not holding

play23:18

my breath I'm tired of hoping for this

play23:20

brand I'm sorry if this video was much

play23:21

more of a debut downer than what I

play23:23

usually make but it's something that's

play23:24

been frustrating me for years now the

play23:26

reasons for why I fell in love with

play23:28

PlayStation to begin with all those

play23:29

years ago are just no longer valid in

play23:31

this current ERA of the brand and that

play23:34

just makes me sad I've got a feeling

play23:35

that most people will just pass this

play23:36

video off as me being just a hater or

play23:39

being a dumb nintend drone or something

play23:41

like that that's fine that won't bother

play23:43

me I'm confident that anyone with actual

play23:45

brains will at least know where I'm

play23:46

coming from we're currently living in a

play23:48

very transitional period of gaming

play23:49

there's a good chance that a game

play23:50

publisher that you knew for years is

play23:52

possibly going to change and adapt into

play23:54

something much different in only a

play23:56

matter of a few years which hey maybe a

play23:58

good thing or a bad thing who knows as

play24:00

of now we'll just have to wait for all

play24:01

of it to settle and see where all of

play24:02

this goes in the meantime I'll just

play24:04

continue to enjoy gaming on the

play24:06

platforms that I enjoy doing it the most

play24:08

all the while I occasionally remember to

play24:09

look at my PS5 sitting on the floor

play24:12

collecting dust constantly having its

play24:14

dim orange rest mode LED light strip on

play24:16

for weeks at a time and simply say to

play24:18

myself I miss the old PlayStation I miss

play24:21

them a

play24:23

lot anyways tune in for next time where

play24:26

I will be talking about a bunch of

play24:27

stupid Mario Party games my endurance to

play24:29

create original content truly is a

play24:31

laborious

play24:34

[Music]

play24:38

[Applause]

play24:39

[Music]

play24:43

one I'm telling you now I have plans

play24:47

that I cannot share with you right now

play24:49

because the haters will sabotage me I

play24:51

have plans that I cannot

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الوسوم ذات الصلة
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