Bushido Risen Sun Rules Video 3: Ranged Attacks
Summary
TLDRThis video explains ranged attacks in 'Bushido: Risen Sun', focusing on the mechanics of challenge tests, line of sight, and range determination. It demonstrates how modifiers affect the challenge number, and how dice rolls determine hit success and damage. The video also highlights weapon traits and their impact on gameplay.
Takeaways
- 🏹 A model must have a ranged weapon to make a ranged attack in Bushido: Risen Sun.
- 🎯 Ranged attacks are challenge tests, following the usual rules with restrictions on the use of instant and active key feats.
- 👀 The target must be within line of sight and range of the attacking model, with line of sight determined by the model's facing and extending 90 degrees to each side.
- 🚫 Intervening terrain and models can obstruct line of sight, affecting whether a model can be targeted for a ranged attack.
- 🌳 Obscuring terrain can provide cover, affecting the challenge number for ranged attacks.
- 🔍 The range of a ranged weapon is indicated on the model's profile card, with different ranges (short, medium, long) affecting the challenge number.
- 📏 The challenge number for a ranged attack is determined by measuring the range between the attacking model and the target, with modifiers applied based on traits and conditions.
- 🎲 The attacker's ranged attack pool is calculated based on their ranged attack statistic, with dice rolled to determine the success of the attack.
- 🔢 The result of the attack is compared to the challenge number to determine success, with the difference indicating the level of success.
- 💥 Damage is calculated by rolling 2d6 and adding any damage modifiers from the weapon, with the result cross-referenced to the damage table based on the success level.
- 🔄 After a successful ranged attack, the attacking model may collect reload tokens as indicated by the weapon's traits.
Q & A
What is the primary requirement for a model to make a ranged attack in Bushido: Risen Sun?
-A model must have a ranged weapon to make a ranged attack.
What are the general rules that apply during a ranged attack in the game?
-The usual rules apply, including the usage of instant and active key feats which are restricted during ranged attacks to certain points.
How is line of sight determined for ranged attacks in Bushido: Risen Sun?
-Line of sight is determined by the facing of the model and extends 90 degrees to each side of the model's facing. Intervening terrain and models can obstruct line of sight.
What happens if the target model is behind a large model?
-If the target model is behind a large model, the attacking model has no line of sight to the target, making the attack impossible.
Can a model be in cover if the line of sight passes through obscuring terrain?
-Yes, if the line of sight passes through obscuring terrain, the target model would be considered in cover.
How does the size of a model affect line of sight?
-A model is considered larger than another if it blocks the line of sight, and this can affect whether a ranged attack can be made.
What does the ranged weapon symbol on a profile card indicate?
-The ranged weapon symbol on a profile card designates that the weapon can be used for ranged attacks.
What are the three range bands on a weapon and what do they determine?
-The three range bands on a weapon are short range, medium range, and long range. They determine the effective ranges from the model at which the weapon can be used.
What happens if the target is beyond the long range of the weapon during a ranged attack?
-If the target is beyond the long range of the weapon, the attack automatically fails and is considered resolved.
How is the challenge number for a ranged attack determined in Bushido: Risen Sun?
-The challenge number for a ranged attack is determined by measuring the range between the attacking model and the target. Modifiers from traits and other factors can also affect this number.
What is the process for calculating damage in a successful ranged attack?
-After a successful hit, the attacking player rolls 2d6 to determine the damage. The weapon's damage modifier is added to the dice roll, and the result is used to find the damage on the damage table based on the success level.
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