Bushido Risen Sun Rules Video 3: Ranged Attacks
Summary
TLDRThis video explains ranged attacks in 'Bushido: Risen Sun', focusing on the mechanics of challenge tests, line of sight, and range determination. It demonstrates how modifiers affect the challenge number, and how dice rolls determine hit success and damage. The video also highlights weapon traits and their impact on gameplay.
Takeaways
- 🏹 A model must have a ranged weapon to make a ranged attack in Bushido: Risen Sun.
- 🎯 Ranged attacks are challenge tests, following the usual rules with restrictions on the use of instant and active key feats.
- 👀 The target must be within line of sight and range of the attacking model, with line of sight determined by the model's facing and extending 90 degrees to each side.
- 🚫 Intervening terrain and models can obstruct line of sight, affecting whether a model can be targeted for a ranged attack.
- 🌳 Obscuring terrain can provide cover, affecting the challenge number for ranged attacks.
- 🔍 The range of a ranged weapon is indicated on the model's profile card, with different ranges (short, medium, long) affecting the challenge number.
- 📏 The challenge number for a ranged attack is determined by measuring the range between the attacking model and the target, with modifiers applied based on traits and conditions.
- 🎲 The attacker's ranged attack pool is calculated based on their ranged attack statistic, with dice rolled to determine the success of the attack.
- 🔢 The result of the attack is compared to the challenge number to determine success, with the difference indicating the level of success.
- 💥 Damage is calculated by rolling 2d6 and adding any damage modifiers from the weapon, with the result cross-referenced to the damage table based on the success level.
- 🔄 After a successful ranged attack, the attacking model may collect reload tokens as indicated by the weapon's traits.
Q & A
What is the primary requirement for a model to make a ranged attack in Bushido: Risen Sun?
-A model must have a ranged weapon to make a ranged attack.
What are the general rules that apply during a ranged attack in the game?
-The usual rules apply, including the usage of instant and active key feats which are restricted during ranged attacks to certain points.
How is line of sight determined for ranged attacks in Bushido: Risen Sun?
-Line of sight is determined by the facing of the model and extends 90 degrees to each side of the model's facing. Intervening terrain and models can obstruct line of sight.
What happens if the target model is behind a large model?
-If the target model is behind a large model, the attacking model has no line of sight to the target, making the attack impossible.
Can a model be in cover if the line of sight passes through obscuring terrain?
-Yes, if the line of sight passes through obscuring terrain, the target model would be considered in cover.
How does the size of a model affect line of sight?
-A model is considered larger than another if it blocks the line of sight, and this can affect whether a ranged attack can be made.
What does the ranged weapon symbol on a profile card indicate?
-The ranged weapon symbol on a profile card designates that the weapon can be used for ranged attacks.
What are the three range bands on a weapon and what do they determine?
-The three range bands on a weapon are short range, medium range, and long range. They determine the effective ranges from the model at which the weapon can be used.
What happens if the target is beyond the long range of the weapon during a ranged attack?
-If the target is beyond the long range of the weapon, the attack automatically fails and is considered resolved.
How is the challenge number for a ranged attack determined in Bushido: Risen Sun?
-The challenge number for a ranged attack is determined by measuring the range between the attacking model and the target. Modifiers from traits and other factors can also affect this number.
What is the process for calculating damage in a successful ranged attack?
-After a successful hit, the attacking player rolls 2d6 to determine the damage. The weapon's damage modifier is added to the dice roll, and the result is used to find the damage on the damage table based on the success level.
Outlines
🏹 Ranged Attacks in Bushido: Risen Sun
This video segment delves into the mechanics of ranged attacks in the game Bushido: Risen Sun. It emphasizes the importance of understanding basic rules and movement before diving into this aspect of gameplay. The video provides a simplified explanation of the ranged attack action, encouraging viewers to refer to the rulebook for a more in-depth understanding. Key points discussed include the necessity of a ranged weapon for such attacks, the challenge test nature of these actions, and the restrictions on the use of instant and active key feats. The segment also explains the concept of line of sight, which is crucial for determining if a target is within range. Various examples are given to illustrate how line of sight is determined and how terrain and other models can obstruct it. The video further explains how to read a ranged weapon's profile card, including the weapon's symbol, damage modifier, traits, and range bands. The process of declaring a ranged attack, determining the challenge number based on range, and calculating the attack pool is also covered. A detailed example is provided, showing how Manuro, an Ashigaru of the Prefecture of Ryu, attacks Ito Itsunagi of the Ito Clan using his Aquabus. The video concludes by highlighting the success of the attack, the damage roll, and the collection of reload tokens, and it ends with a teaser for the next video on melee attack actions.
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Mindmap
Keywords
💡Ranged Attack
💡Line of Sight
💡Challenge Test
💡Range Bands
💡Modifier
💡Base Challenge Number
💡Supporting Dice
💡Damage Roll
💡Reload Tokens
💡Ryū Clan
Highlights
Ranged attacks in Bushido: Risen Sun require a model to have a ranged weapon.
Ranged attack is a challenge test with usual rules applying, including restrictions on instant and active key feats.
Target must be within line of sight and range of the attacking model.
Line of sight is determined by the model's facing and extends 90 degrees to each side.
Intervening terrain and models can obstruct line of sight.
Example given: Model A has clear line of sight to Model B, but not to Model C behind Model G.
Model A has line of sight to Model D through obscuring terrain, providing cover.
Wall as tiny terrain does not block line of sight but provides cover for small base models.
Model A cannot draw a line of sight to Model F behind a large rock.
Model H is outside Model A's viewing arc, requiring pivot to see.
Ranged weapon profile card includes a symbol, damage modifier, traits, and range bands.
Range bands determine weapon ranges starting from the model itself.
Attack automatically fails if target is beyond weapon's long range.
Challenge number for ranged attack is determined by measuring the range between models.
Modifiers like 'ran earlier in the turn' and 'range defense' affect the challenge number.
Ranged attack pool is calculated based on the model's ranged attack statistic.
Dice roll determines the highest result and supporting dice for the attack.
Damage roll uses 2d6 and weapon's damage modifier to determine damage outcome.
Example given: Attack with aquabus results in three wounds caused.
Reload tokens are collected based on weapon traits after a ranged attack.
Further details on ranged attack actions are covered in the rulebook.
Transcripts
[Music]
in this video we will look at ranged
attacks in bushido risen sun
in the previous videos we have covered
basic rules and movement
if you haven't watched those videos it
would be a good idea to do so before
this video
especially the video on basic rules
please note that this is a simplified
explanation of the ranged attack action
to get a more in-depth explanation refer
to the rulebook pages on screen
a model must have a ranged weapon to
make a ranged attack
a ranged attack is a challenge test and
the usual rules apply
usage of instant and active key feats is
restricted during ranged attacks to
certain points
the target must be within line of sight
and range of the attacking model
as discussed previously line of sight is
determined by the facing of the model
and extends 90 degrees to each side of
the facing of the model
intervening terrain and models can get
in the way of line of sight
here we see an example of line of sight
model a
has clear line of sight to model b and
the large model
g model a has no line of sight to model
c
as model c is behind model g a model
defined as
larger than model c model a has line of
sight to model d
but since the line of sight passes
through obscuring terrain
in this case some bushes model d would
be considered
in cover model a would normally have its
line of sight to model e
completely blocked by the wall but the
wall is defined as tiny
so it does not block line of sight to
small base model e but does provide it
with cover as model e
is within one inch of the wall model a
cannot draw a line of sight to model f
as model f is behind a rock which is
defined as large
model h is outside model a's viewing arc
so model a
would have to pivot to see model h which
would mean
it counts as moving for the shot
here we can see a ranged weapon on a
profile card
briefly this is the symbol that
designates this weapon as a ranged
weapon
this is the modifier this weapon applies
to damage rolls
on the other side of the box is the
traits associated with the weapon
this is the range bands of the weapon
these
determine the ranges of the weapon
starting from the model itself
the leftmost number is the short range
the middle
is the medium range and the third is the
long range
once you have declared the range attack
determine the challenge number for the
test by measuring the range between the
attacking model
and the target if after measuring the
target is beyond the long range of the
weapon
the attack automatically fails and is
considered resolved
here manuro an ashigaru of the
prefecture of ryu
is attacking ito itsunagi of the ito
clan with his aquabus
measuring the range we can determine
that itsunagi is within
short range this gives a base challenge
number of four
which is a relatively easy challenge
number however there are a few modifiers
to the challenge number
that will be relevant it's nagi earlier
in the turn ran
which when we look at the summary table
here means that we must add plus one to
that base challenge number
not on the table but still relevant is
that itsunagi has the trait range
defense 2
which adds plus 2 to the challenge
number of ranged attacks aimed at him
this gives us a total all-in of 7 which
is a much harder challenge number
now we calculate the ranged attack pool
of manure on his card his ranged attack
statistic is 3
this number is how much key it would
cost for him to boost his range
statistic
by one minero does not this turn have
enough to boost and so his ranged attack
dice pull is three
minuro's player now rolls the dice for
his attack and gets a six
a three and a two an excellent roll
taking the highest result of six we add
the two other dice as supporting dice
to give us plus one per dice six plus
one
plus one equals eight when compared to
the challenge number required of 7
we see it as a successful hit the
difference between the final result and
the challenge number is 1
so therefore the success level is 1. we
now move on to the damage roll
the attacking player now rules 2d6 to
determine what row on the damage table
it goes to
the dice result is a three and a four
minero's archibus we see here
has a damage modifier of a whopping plus
four so adding this modifier to the
damage roll
three plus four plus four equals eleven
which we use to cross-reference to
success level 1 on the damage table
giving us a result of three wounds
caused minero
now collects two reload tokens as per
the traits on his aquabus
and the ranged attack action is
considered resolved
in this video we have touched on how
ranged attacks work in bushido
the rulebook covers this action in much
greater detail at the following rulebook
page references
elements of the ranged attack actions
not covered by this video include
attacking a surprise model and targeting
a model in base to base with a friendly
model
in the next video we will cover the
melee attack action in bushido risen sun
you
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