You are WRONG About Apple Vision Pro...

GregsGadgets
24 Jan 202420:57

Summary

TLDRThe video argues that people criticizing the new Apple Vision Pro headset are making unfair comparisons to past VR devices. It contends Vision Pro offers a revolutionary AR/VR experience and new ways of interacting due to advanced specs like 4K displays per eye, powerful M2 chip, and innovative hand tracking that doesn't require controllers. While concessions are made about first-gen shortcomings like price and battery life, the core argument is that Vision Pro shouldn't be judged simply as another VR headset, but as Apple's next big computing platform that will keep improving over generations like the iPhone.

Takeaways

  • 😀 Apple Vision Pro offers a completely new computing experience compared to past VR/AR devices
  • 👓 The headset has high resolution 4K displays, advanced cameras and sensors, and a powerful M2 chip
  • 🤳 It uses innovative hand gestures for control instead of traditional controllers
  • 🎥 Media consumption and gaming are possible, but productivity and creativity are the main focus
  • 🖥️ The experience involves managing multiple virtual windows, like having multiple monitors
  • 🤓 Real professional work like video editing and 3D modeling is shown in demos
  • 🤔 It's pitched as a general purpose computing device, not just an entertainment gadget
  • 💰 The $3500 price is very high, it will take years to reach mass adoption
  • ⏳ As a 1st gen device, it will have flaws that get improved over time
  • 🎉 But Apple usually iterates their products well until they feel 'perfect'

Q & A

  • What are some of the common criticisms people have about the Apple Vision Pro headset?

    -Some common criticisms are that it's too expensive, has poor battery life, the design looks weird, and it's too heavy.

  • How does the experience of the Apple Vision Pro compare to previous VR/AR headsets?

    -The Apple Vision Pro offers a completely new computing experience compared to previous VR/AR headsets. It focuses more on productivity and creativity rather than just entertainment.

  • What makes the Apple Vision Pro unique compared to other VR headsets?

    -It uses innovative hand gestures for control instead of controllers, has a high resolution display, powerful Apple silicon, and is positioned as a complete computing platform rather than just a gaming/video device.

  • What are some of the key specs and features of the Apple Vision Pro?

    -Key specs and features include: 4K per eye resolution, mic OLED displays, cameras and sensors for tracking, M2 chip, up to 1TB SSD storage, 16GB RAM, 2-2.5 hours battery life.

  • What are some of the disadvantages or issues with the first generation Apple Vision Pro?

    -Disadvantages include high price, short battery life, large size/weight, and lack of refinement as an early generation product.

  • What does Apple need to do to make the Vision Pro successful long-term?

    -Apple needs to iterate and improve it over time, bring the price down, make it smaller/lighter, improve battery life, get developer support for apps, and convince consumers to adopt this new product category.

  • When can people buy the Apple Vision Pro headset?

    -The Apple Vision Pro goes on sale February 2nd, 2024.

  • Who is the target customer for the first generation Apple Vision Pro?

    -Mainly tech enthusiasts willing to pay a premium for early access to a completely new computing platform, not mass market consumers yet.

  • How does Apple plan to get the Vision Pro in front of potential customers for demos/trials?

    -In-store demos and word-of-mouth exposure from early adopters using it out in public places.

  • What use cases is Apple showcasing for the Vision Pro?

    -Use cases include media consumption, gaming, productivity apps, content creation tools, 3D visualization, and more - positioning it as an all-purpose computing platform.

Outlines

00:00

😀 Everyone's Wrong About Apple Vision Pro

Paragraph 1 discusses how most critics are wrong in simply comparing Apple Vision Pro to existing VR headsets. It argues that Vision Pro offers a completely different and revolutionary experience, similar to how the first iPhone greatly exceeded existing smartphones. The input method using hand gestures instead of controllers is given as a key example of this innovative experience.

05:00

👉Vision Pro's Intuitive Gesture Controls

Paragraph 2 expands on Vision Pro's innovative method of gesture control as an example of how it provides a new computing experience. It draws comparisons to early skepticism around touchscreen smartphones to argue that Apple has devised intuitive and natural gesture controls that avoid fatigue.

10:01

🤓 Vision Pro is a New Computing Platform

Paragraph 3 argues that most critics wrongly view Vision Pro as just an entertainment device. It contends Vision Pro is pitched as an entirely new computing platform for productivity, creativity and more - not just passive media consumption. The power of the M2 chip is cited as enabling much more advanced applications.

15:02

😕 Yes, Vision Pro Has Its Issues

Paragraph 4 acknowledges valid concerns around Vision Pro as a first-gen product, including its bulkiness, short battery life, and high price. But it expresses confidence Apple will iterate and improve it over time, as they have done with previous products like the iPhone, iPad and Apple Watch.

20:03

⚖️ The Big Unknown: Will It Succeed?

Paragraph 5 concludes by stating Vision Pro's success is still an unknown. It will take years to reach mass adoption. A key challenge is getting people to try an unfamiliar form factor and generating buzz around its capabilities. But Apple rarely gives up quickly, so there is hope its potential can be fulfilled over generations of this new computing platform.

Mindmap

Keywords

💡virtual reality

Virtual reality (VR) refers to computer-generated simulations of 3D environments that users can interact with in a seemingly real way using headsets and other equipment. It is mentioned many times as Apple Vision Pro is a VR/AR headset that provides immersive virtual experiences. However, the video argues that it is more than just a VR headset.

💡augmented reality

Augmented reality (AR) refers to technology that overlays computer-generated information and graphics onto the real world, for example through a headset display. Apple Vision Pro uses AR features like passthrough cameras to see the real world.

💡spatial computing

Spatial computing is Apple's term for the new type of computing experience enabled by the Vision Pro headset. It refers to interacting with digital content and information embedded within a 3D space around the user. Apple positions it as more than typical VR/AR.

💡experience

A key focus of the Vision Pro is delivering revolutionary user experiences that transform how people interact with computers. This goes beyond entertainment to productivity, creativity, and more. The video argues most critics overlook this.

💡productivity

The video highlights how Vision Pro is pitched not just as an entertainment device but also as a productivity platform for real work. Apple demos professional use cases like coding, designing, etc.

💡creativity

Another key use case for Vision Pro is supporting creative workflows like 3D modeling, photography, video editing, etc. The immense power of the headset can enable complex creative applications.

💡applications

The M2 chip allows Vision Pro to run full desktop-class applications for productivity, creativity & more. This is far beyond typical VR/AR headsets focused on entertainment apps.

💡ecosystem

The video notes it will take Apple years to build the developer ecosystem to create the apps and experiences that fulfill Vision Pro's potential. Critical for its long term success.

💡adoption

While exciting, Apple will struggle getting consumer adoption of such an unfamiliar and expensive new device category. Estimates 5+ years to gain traction. Prior Apple products also took time.

💡iteration

Apple historically iterates and refines 1st gen products over time before perfecting them. This will likely happen with Vision Pro via better battery life, weight, apps etc.

Highlights

The Apple Vision Pro isn't just another VR headset.

The experience will be far different and better than previous VR headsets.

The Apple Vision Pro is pitched as an entirely new computing experience, not just entertainment.

The Apple Vision Pro has solved natural hand gestures without fatiguing the user.

The Apple Vision Pro doesn't require controllers, using hands instead.

The M2 chip gives Apple Vision Pro a huge power advantage over competitors.

The Apple Vision Pro is a full Mac-level computer strapped to your head.

The Apple Vision Pro has very high resolution screens and advanced cameras.

The Apple Vision Pro is still too expensive for mass adoption.

It will take 5+ years before Apple Vision Pro sales take off.

The first generation has short battery life and heavy weight as flaws.

Seeing people use it publicly will drive adoption through word of mouth.

Apple rarely gives up on product categories like competitors do.

Success depends on Apple iterating and refining over generations.

It's an unknown if the Apple Vision Pro will succeed or fail.

Transcripts

play00:00

everyone is wrong about Apple Vision Pro

play00:02

listen Apple Vision Pro it's available

play00:03

to order now and like every Apple

play00:05

product launch in history it has

play00:06

garnered criticism from almost every

play00:09

angle the headset's too pricey the

play00:11

battery life is too low the design looks

play00:13

weird and the headset's too heavy right

play00:16

granted a lot of these are valid

play00:17

concerns for a first generation product

play00:19

but the core of this argument also

play00:21

assumes another and that is a comparison

play00:24

to products that have launched before

play00:26

the Apple Vision Pro for example one of

play00:29

the most common arguments

play00:30

I see against buying the Apple Vision

play00:32

Pro is why would anyone spend

play00:34

$3,500 on the Vision Pro when you can

play00:36

buy The Meta Quest 3 for $500 and it

play00:39

does all the same things as the Apple

play00:41

Vision Pro and I think that is the wrong

play00:43

argument because while you can certainly

play00:45

argue points like specs price and weight

play00:48

what most people are arguing against

play00:50

right now is the experience being the

play00:52

same on Vision Pro compared to other

play00:55

previous VR or ar headsets that came

play00:57

before it and to me that is like

play00:59

comparing the first iPhone with a

play01:02

Blackberry sure both are smartphones and

play01:05

both share a similar form factor they're

play01:07

designed to do the same things but the

play01:09

iPhone experience was Far different than

play01:11

the Blackberry far better than any other

play01:14

smartphone experience at the time it was

play01:15

released it was a revolutionary new

play01:18

product and introduced new ways to

play01:19

interact with the device category that

play01:22

has been around for a really long time

play01:24

don't forget cell phones up until that

play01:26

point were yeah you could get a cell

play01:28

phone in like the 70s and and apple came

play01:31

in and they rethought how the cell phone

play01:33

worked or I guess more Apple if you want

play01:34

to be more precise how the smartphone

play01:37

worked the iPhone wasn't just another

play01:39

smartphone and the Apple Vision Pro

play01:42

isn't just another VR

play01:46

headset that's the number one thing I

play01:48

think people get wrong with The Vision

play01:49

Pro is just this they assume the

play01:52

experience will be like the plethora of

play01:54

VR and AR headsets that have come before

play01:57

it and to be fair to those people

play01:59

thinking that

play02:00

basically all of these VR and AR

play02:02

headsets have been failures they and

play02:04

what I mean by that is they have not

play02:06

caught on with mass market adoption like

play02:09

even as successful as The Meta Quest 3

play02:12

might be most people don't own one you

play02:15

you know you step into someone's house

play02:17

chances are they don't own a VR headset

play02:19

now I don't think the Apple Vision Pro

play02:21

is going to do this number one it's

play02:22

$3,500 there's no way that is going to

play02:25

reach a mass Market with this gen one

play02:27

product uh and even if it could there

play02:30

aren't enough units available apparently

play02:31

Apple's only making around like 500,000

play02:34

of them for the launcher maybe a million

play02:35

at most so this is going to take a while

play02:38

to catch on but the the thing that I

play02:40

think people are really kind of getting

play02:42

confused about is what the Apple Vision

play02:45

Pro is because if you aren't paying

play02:47

close enough attention to the marketing

play02:49

materials or how apple is demoing this

play02:52

device uh you might think that it's

play02:54

doing the same exact thing as every

play02:56

other virtual reality headset that has

play02:58

come before it just at a much more

play02:59

expensive price point and granted there

play03:02

are some experiences that are going to

play03:03

be pretty similar to what current VR

play03:05

headsets offer I would say the thing

play03:07

that's probably going to be the most

play03:08

similar right now is the consumption of

play03:10

media so one thing that VR headsets do

play03:12

right now uh that the Apple Vision Pro

play03:14

might probably do better based on it

play03:15

specs but one thing that you can do

play03:17

right now is you can put on the VR

play03:18

headset and you can pretend you're in

play03:20

like a virtual movie theater with a

play03:21

giant movie blown up on the screen um

play03:24

you know experiences like that are

play03:25

probably going to be similar uh gaming

play03:27

is another point where um you know know

play03:29

current VR headsets are heavily pitched

play03:32

as gaming devices first and foremost

play03:34

right like I think if you're going to

play03:35

buy a meta Quest 3 or a Vive index or

play03:37

Playstation VR right you are buying that

play03:39

to play games on and that might be

play03:42

almost the opposite approach to Apple

play03:43

Vision Pro sure there are games

play03:45

launching on it uh but it doesn't seem

play03:47

to be the primary focus I mean this

play03:49

thing isn't even launching with

play03:50

controllers and I I think that's a big

play03:53

point of this whole uh product category

play03:56

of what Apple's trying to do here

play03:57

because almost every other VR headset

play03:59

that that you go and buy nowadays even

play04:01

if they have gesture controls their main

play04:03

input method is usually just two

play04:06

controllers and apple is saying no to

play04:07

that they have basically invented a

play04:10

whole new way to interact uh with the

play04:12

headset that doesn't require controllers

play04:14

it's very reminiscent to me of when

play04:16

smartphones were out and people were

play04:18

wondering how are you going to control

play04:20

this Smartphone how are you going to do

play04:22

it right it's going to be a touchscreen

play04:23

device it's not going to have a keyboard

play04:26

uh we're going to use a stylist Steve

play04:28

Jobs said right he was kind of joking

play04:29

we're going use a stylus so what are we

play04:31

going to do oh a stylus right we're

play04:34

going to use a

play04:35

stylus no who wants a

play04:38

stylus you have to get them and put them

play04:40

away and you lose them yuck nobody wants

play04:43

a stylus and there was a moment where

play04:45

you almost thought oh oh that's what

play04:46

they're going to use stylus and then

play04:47

immediately he goes no we're not using a

play04:49

stylus we're going to use what

play04:51

everyone's born with we're going to use

play04:53

our fingers right you got 10 of them you

play04:55

can use them on the smartphone you can

play04:58

scroll you can pinch to zoom he showing

play05:00

off all these gestures that you can just

play05:02

do with your fingers and that's kind of

play05:05

like the same analogy here for Apple

play05:07

Vision Pro you know Tim Cook could have

play05:08

got on stage when he introduced this and

play05:10

and went what are we going to use to

play05:11

control Apple Vision Pro and he could

play05:13

have quickly said controllers and then

play05:15

he could have done it classic Steve Job

play05:17

style where he goes nah no nah we're not

play05:18

using controllers we're using what

play05:20

everyone has their hands there's no

play05:22

other additional input method that that

play05:25

you have to grab that you have to charge

play05:27

you know if you just want to use this

play05:28

device with the default settings even

play05:30

though there are you know accessories

play05:31

like a keyboard or mouse that you can

play05:32

get for Vision Pro you can just use your

play05:35

hands and I think that was kind of the

play05:37

genius of this device when I was

play05:38

watching the unveiling of Apple Vision

play05:40

Pro is they kind of you know when you

play05:44

think about these hand gestures for

play05:45

something that you can't touch like a

play05:46

smartphone it sounds like an impossible

play05:49

task I mean listen smartphones they're

play05:51

tactile devices you pick them up you

play05:53

hold them you can feel the screen when

play05:54

you press it so when you're thinking of

play05:56

like air gestures for like the Apple

play05:58

Vision Pro

play06:00

this and this and moving moving your

play06:02

hands around like this you can imagine

play06:04

the fatigue right you're holding your

play06:05

hand up you're selecting things you do

play06:07

this for five minutes it's kind of like

play06:09

Steve Jobs argument against touchscreen

play06:11

Max right it feels like your hand's

play06:12

going to fall off but I think the main

play06:15

input method that Apple really nailed

play06:16

with Vision Pro is the way the system

play06:19

works to detect hand gestures and how

play06:22

you select inside of Apple Vision Pro so

play06:24

you're not using controllers you're not

play06:26

even pointing at things which is the

play06:28

default thing you would assume right it

play06:30

is eye tracking so let's say you want to

play06:32

select an app you look at that app and

play06:34

then you pinch your fingers and you

play06:35

select it kind of similar to like a m

play06:37

like a virtual Mouse click with your

play06:38

hand and the the best thing about Vision

play06:41

Pro is you would assume again you hold

play06:42

out your hand you pinch the headset sees

play06:44

it no no no you you just hold you can

play06:46

hold it down like this and and pinch

play06:48

that's it you don't have to hold your

play06:49

hand out like that you can just hold it

play06:51

right down there there's cameras

play06:52

pointing down that can detect these

play06:54

input methods and you know I haven't

play06:57

used Apple Vision Pro right this is a

play06:58

new device but based on Hands-On

play07:00

experiences these gestures work really

play07:03

well and then you know you have other

play07:05

gestures to flick and scroll you know

play07:06

Apple thought of these gestures and it

play07:10

seems like based on First

play07:12

Impressions they nailed it they have

play07:14

solved a way to use this device that

play07:17

feels natural much like the first

play07:19

smartphone they have devised a way to

play07:21

use this device that doesn't feel

play07:23

fatiguing and most importantly they have

play07:25

devised a way to use this device even

play07:27

though you can connect a keyboard and

play07:29

Mouse if you want to go in and have more

play07:31

precise control they have devised a way

play07:34

to control this completely without the

play07:36

use of controllers right and that's

play07:38

important that's really important to the

play07:40

success of this

play07:43

product so the other thing that I think

play07:46

people really get wrong with this

play07:47

product and again we kind of touched on

play07:50

this before is they focus the Apple

play07:52

Vision Pro or use cases for it on being

play07:55

an entertainment device right um

play07:57

everyone's saying well you know I even

play07:59

see people who are buying the Apple

play08:00

divion Pro and who are excited about it

play08:02

and they're

play08:03

saying I plan to use this to watch

play08:06

movies on and to play games with and

play08:09

that's it right they're like I'm going

play08:10

to watch movies and play games on it

play08:11

just like you can with every other VR

play08:13

headset but the thing that I think

play08:15

really stands out with apple Vision Pro

play08:18

is even though you can do those things

play08:19

and it's part of the experience that's

play08:21

not the only experience it is pitched as

play08:24

an entirely new Computing experience

play08:26

it's why apple is using the term spatial

play08:28

Computing right rather than any of these

play08:30

AR or VR experiences because they want

play08:33

to get it into your head that this is a

play08:34

new Computing experience just like the

play08:36

Mac was a new Computing experience you

play08:38

know the first graphical user interface

play08:40

was a new experience going on your

play08:42

smartphone was a new Computing

play08:45

experience it was a new way to control

play08:47

uh and use a computer so with apple

play08:50

Vision Pro that is kind of the primary

play08:52

method of this uh it is a computer first

play08:55

and foremost it is pitched as being uh a

play08:58

device for Proto productivity and for

play09:00

creativity and I think that's really

play09:02

important uh when you look at previous

play09:05

you know devices uh before things like

play09:07

the Mac um they were really pitched as

play09:10

just kind of productivity devices for

play09:12

work and all this stuff and it's when

play09:14

the Mac came along and it was like you

play09:16

know what there's another Market segment

play09:18

here sure it is for productivity it's

play09:20

for word processing it's for all these

play09:22

other things right but it's also a

play09:24

device for creativity it's a device for

play09:26

photographers it's a device for video

play09:27

editors um you know we don't want to be

play09:29

working all day at our computer you know

play09:31

it's it a device needs to fill all these

play09:34

roles it needs to be for work it needs

play09:35

to be for fun it needs to be for

play09:37

entertainment it needs to be a device

play09:39

that can do it all and that's where I

play09:40

kind of see apple Vision Pro um you know

play09:43

the interface for that is kind of like

play09:44

you have a bunch of virtual floating

play09:46

windows around that you can control and

play09:48

manipulate almost like you've H have

play09:49

like these like multiple monitors like

play09:51

floating around you and you'll notice in

play09:53

all these demos that Apple's showing off

play09:55

is they're showing real work being done

play09:57

they're showing people doing something

play09:59

as simple as browsing Safari but then

play10:01

they're showing word processing

play10:02

applications uh they're showing you

play10:04

being able to Video Edit and then

play10:06

they're also showing the creative uh

play10:08

side of Photography or uh other like

play10:11

really like technical like engineering

play10:13

stuff where like you know like you need

play10:14

a 3D model and you want to view like

play10:16

this uh product sample and then you can

play10:18

make like a 3D file and you can actually

play10:20

view it and expand it you know and zoom

play10:22

it all out all that stuff right so Apple

play10:25

again most people look at a VR headset

play10:27

and they go well this is a device for

play10:28

entertainment but Apple again is

play10:30

pitching this as a Computing platform

play10:32

entertainment's part of it and it's

play10:33

something yeah of course you watch

play10:34

videos on your phone right uh but it's

play10:36

not all you do on your phone you message

play10:38

people you you research stuff on the

play10:41

internet you know you browse Safari um

play10:43

you're playing games on it you are

play10:45

sending emails right you can do a lot of

play10:48

things on your phone that aren't just

play10:49

entertainment even though

play10:50

entertainment's a big part of it and I

play10:52

feel like that's where people are really

play10:54

missing the point of Apple Vision Pro

play10:56

they're just viewing it as an

play10:57

entertainment device when really

play10:59

this is a whole new Computing

play11:11

platform the technology in this headset

play11:13

is pretty crazy uh it's 4K per IE which

play11:17

apparently is a high enough resolution

play11:19

where there's like no screen door effect

play11:20

like it it's pretty close to I guess

play11:22

what retina would be as you're viewing

play11:24

Apple Vision Pro people say the device

play11:26

looks really sharp and clear um it's

play11:28

using mic OLED displays so these are

play11:31

really high quality displays right out

play11:32

of the gate right OLED uh you know it's

play11:35

going to have like really good black

play11:37

levels uh dynamic range all that stuff

play11:40

uh cameras and sensors everywhere I you

play11:42

know I don't I forgot how many cameras

play11:43

or sensors are in the device but they

play11:45

basically got cameras that can record

play11:46

the front of you so you can see a pass

play11:48

through you know like an augmented

play11:49

reality you can actually see things in

play11:51

the real world not just in a virtual

play11:52

world then you can you know if you want

play11:53

to go into a virtual world you could do

play11:54

that too right uh and I think most

play11:57

importantly is the processor right has

play11:59

an M2 Chip and you know it's funny cuz

play12:02

now we're on the M3 chip so even people

play12:03

are looking at this going that's an old

play12:04

chip right but listen M2 is very capable

play12:07

like a lot of these other headsets are

play12:10

kind of using like mobile Snapdragon

play12:12

chips which are kind of designed for

play12:14

phones and you know phone processors are

play12:15

really capable nowadays but I think the

play12:17

thing that people are forgetting with

play12:18

apple Vision Pro is you basically got

play12:22

you know the the specs for this thing

play12:23

are out now right you can get up to 1

play12:25

tbte and every Apple Vision Pro comes

play12:27

with 16 GB of memory so when you think

play12:30

about it this basically is a Mac

play12:32

strapped to your head it has all the

play12:34

power of a Mac on your

play12:37

head I I don't know how you can't be

play12:39

impressed by that right like basically

play12:41

if the Mac can run an application the

play12:43

Apple Vision Pro should be able to

play12:44

especially with 16 gbes of memory so

play12:47

this thing should be able to edit in

play12:48

Final Cut Pro right you should be able

play12:49

to edit a video on Apple Vision Pro it

play12:51

should be able to have like a bunch of

play12:52

apps open at once with all that memory

play12:55

um this is a very powerful device and I

play12:57

think it's one of the unique advantages

play12:58

that apple has here is that other chip

play13:01

makers haven't really caught up to the

play13:04

efficiency and power of what Apple can

play13:06

do with their M series chips and this is

play13:08

going to be a huge lead for Apple Vision

play13:10

Pro um I think games are probably going

play13:13

to look pretty good on this like for

play13:14

like a VR headset if people develop for

play13:16

them and just the the the smoothness of

play13:20

this user interface I think is going to

play13:21

be really good uh compared to a lot of

play13:23

the other VR headsets you know I've used

play13:26

meta 2 and I I haven't used like the

play13:28

latest Quest 3 yet I should probably do

play13:30

that before Vision Pro comes out but it

play13:32

always felt clunky and not that smooth

play13:34

like you launch apps they never felt

play13:35

super responsive to me and you know when

play13:39

I think about first generation Apple

play13:40

products things they usually nail with

play13:42

maybe the exceptional like the first

play13:43

Apple watch is a smooth user interface

play13:46

and with the power of the M2 Chip I have

play13:48

to imagine that Vision Pro is just going

play13:50

to be a smooth experience so yeah they

play13:53

have insane screens cameras and sensors

play13:56

everywhere but I really think the secret

play13:57

and power of Apple vision Pro is going

play13:59

to be that M2 Chip this is going to be a

play14:01

very capable device and it's something

play14:02

you wear on your face which is insane to

play14:05

me uh but yeah listen as we talk about

play14:09

how amazing this device is and all the

play14:10

specs for it and even though I'm really

play14:13

excited for this device I think the one

play14:15

people are getting right is that this is

play14:18

probably still a product most people

play14:20

shouldn't buy unless you're crazy into

play14:22

Tech like me uh un unless you're aware

play14:24

that this is a first generation product

play14:26

that's going to probably have it fair

play14:29

share of issues um you know you should

play14:32

wait for revisions of this you should

play14:34

wait for this thing to get cheaper down

play14:36

the line uh because this is just the

play14:38

start hopefully it's just the start um

play14:42

because I I just look back at every

play14:44

first generation Apple product uh the

play14:46

first gen iPhone didn't have 3G uh you

play14:50

couldn't even copy and paste on a first

play14:52

gen iPhone uh the first gen iPad was you

play14:57

know it was good but like it was lacking

play14:59

a lot of things and when the iPad 2 came

play15:02

out it it was so much better than that

play15:04

first generation iPad like they dropped

play15:05

support for the first gen iPad so quick

play15:08

right uh the first Apple watch that

play15:10

thing was so so slow and even with just

play15:13

like the second and third iteration of

play15:15

that device Apple really found the

play15:17

purpose of that product they made it

play15:18

number one a lot faster they let apps

play15:20

load on it right like the first gen

play15:21

Apple watch the apps were streaming from

play15:23

the iPhone like it wasn't even running

play15:26

on device and then eventually they found

play15:27

out that yeah it's it's a fitness device

play15:29

for and for really quick interactions

play15:31

and for health and that was kind of like

play15:33

the focus going forward so it took them

play15:35

some time to find what the true purpose

play15:37

of the Apple watch was even going beyond

play15:39

the fact that the hardware for that

play15:40

first gen was really slow so yeah the

play15:44

Apple Vision Pro when you look at it now

play15:45

as a first gen product you know the

play15:47

problems that are pretty self-apparent

play15:49

right it's a big device it could be it

play15:51

could be smaller like I think if for

play15:53

Tech like this to succeed uh hopefully

play15:55

it becomes a lot Slimmer and a lot less

play15:58

heavy

play15:59

too uh battery life right 2 hours of

play16:01

battery life 2.5 hours battery life max

play16:03

if you're watching 2D video isn't isn't

play16:05

the greatest um you know first gen

play16:08

iPhone battery life wasn't the greatest

play16:09

either so hopefully uh as Battery

play16:12

Technology improves as the specs of

play16:14

Vision Pro improve as they can make this

play16:15

thinner and lighter maybe require less

play16:17

energy to run we can increase the

play16:18

battery life on this product and then

play16:21

just the price right they got to get

play16:23

this price point down

play16:25

3,500 you know I think it's fair for the

play16:27

amount of Technology that's in this

play16:29

device but uh that's not a mass market

play16:33

price Apple's got to bring this thing

play16:35

down to around $1,000 price point if

play16:37

they want it to be as successful as the

play16:40

iPhone was and then even if they just

play16:42

want to reach Mac levels of success uh

play16:46

which which wouldn't be iPhone levels of

play16:47

success but still a pretty successful

play16:49

product overall uh they would have to

play16:51

get this a lot closer to you know $1,500

play16:53

to $2,000 to even reach Mac levels of

play16:55

success I think so yeah apple has a lot

play16:58

of work here and a lot of refinement to

play17:00

do over the years but the one thing I

play17:03

can say about Apple is that it's pretty

play17:05

rare for them to give up other companies

play17:07

might come out with a product I think of

play17:09

something like the Samsung Gear VR I

play17:11

feel like Samsung did VR very very early

play17:13

on uh way way earlier than Apple right

play17:16

but they kind of gave up they're like

play17:18

they they released all these headsets

play17:19

that you put your phone in and then and

play17:21

then it's like okay now what do you do

play17:22

with it and they gave up right they gave

play17:25

up pretty quickly um Google notorious

play17:29

for giving up on a ton of products and

play17:31

services uh you know one year they're

play17:33

developing a tablet and then the next

play17:35

year they say they're done with tablets

play17:37

and then they come back and make another

play17:38

tablet and the same thing with these

play17:40

Chromebooks they they come out with a

play17:41

really high-end Chromebook and then the

play17:42

next year they don't do one right so

play17:44

they're pretty quick to give up to

play17:45

sometimes but what I can say about Apple

play17:48

is if you look at their product history

play17:51

they usually stick through with things

play17:52

you know the first gen iPhone wasn't

play17:54

perfect the first gen iPad wasn't

play17:56

perfect the first gen app Apple watch

play17:58

wasn't perfect but over the years they

play18:00

have iterated and iterated improved

play18:03

improved and eventually you get products

play18:05

that all of a sudden start to feel

play18:06

perfect like I look at my iPhone 15 Pro

play18:08

Max and I go what a great device what a

play18:11

refined experience I look at my Apple

play18:13

watch Ultra 2 right now what a refined

play18:16

and a really great experience so far and

play18:18

above uh where it came from so I think

play18:22

that's what's going to happen with the

play18:23

Apple Vision Pro I think this is just

play18:26

the start I don't think this is going to

play18:27

be a mass Market produ and I think it's

play18:29

going to take at least 5 years before

play18:32

this product gets off the ground right

play18:35

like before we start seeing a real

play18:37

pickup in volume uh for the Apple

play18:40

headset but Apple's got to start

play18:42

somewhere they got to start getting app

play18:45

developers on board they got to get

play18:46

people making apps for it they got to

play18:48

get people used to this idea of a

play18:51

headset that you wear and I think that's

play18:53

their biggest challenge because this is

play18:55

something that most people don't do most

play18:56

people do not put on a headset every

play18:58

single day and I think the biggest

play19:02

hurdle for Apple at this point is if you

play19:04

see someone out in the wild wearing an

play19:07

Apple Watch like when I first got my

play19:08

first gen Apple watch people would see

play19:10

me wearing it and they would go how do

play19:11

you like the Apple watch how are you

play19:12

enjoying that and I would go I love it

play19:13

it's great there's these problems maybe

play19:15

you should wait right but I would you

play19:17

know I would give a favorable impression

play19:19

of it same you know first iPhone right

play19:20

people walk out they see the iPhone they

play19:22

go can I pick that up can I use it and

play19:23

you show it to them they're scrolling

play19:24

they're pinching the zoom and they're

play19:25

like wow this is so cool uh the biggest

play19:29

challenge for apple is how do they demo

play19:30

this headset like you can do in store

play19:32

demos and all that but you're gonna have

play19:35

to see people using this out in the wild

play19:37

which maybe people won't be doing with

play19:39

apple Vision Pro I'm not sure yet we'll

play19:41

see if people are using this in

play19:42

Starbucks uh and yeah you have you have

play19:46

to see people using this and you have to

play19:47

kind of get that word of mouth of this

play19:49

is such an amazing experience and then

play19:52

you have to get people to kind of be

play19:53

able to try that experience so I think

play19:55

that's kind of the biggest hurdle for

play19:57

apple and probably you know the thing

play20:00

that could really derail this as a

play20:01

product it's such an unknown right will

play20:03

this thing actually be a success or will

play20:05

it be a flop and we're in a big unknown

play20:08

right now but at least just looking at

play20:11

it from a first gen product I think

play20:13

there's something special here but I

play20:15

guess we're going to have to wait and

play20:16

see uh this product's coming out in

play20:18

February 2nd I got mine pre-ordered I

play20:19

got the one tab version so I'm excited

play20:21

to try it out but let me know what you

play20:22

think do you think people are kind of

play20:24

missing the point here with apple Vision

play20:25

Pro or do you agree with that do you

play20:28

think that this is just another VR

play20:30

headset and I'm crazy here and I don't

play20:31

know what I'm talking about and when I

play20:32

get this I'm going to be sorely

play20:33

disappointed and if I am disappointed

play20:35

I'm coming after you why did you have to

play20:38

ruin my expectations for this device but

play20:41

but seriously if you like this video if

play20:42

you like my argument give me a like if

play20:44

you want to see more if you want to see

play20:45

my thoughts on Apple Vision Pro maybe

play20:46

I'm wrong and I'll have to admit it you

play20:48

can see me be wrong and be like Greg was

play20:49

wrong look at that uh subscribe to the

play20:51

channel and as always thank you so much

play20:53

for watching exciting times ahead I'll

play20:56

catch you in the next one

Rate This

5.0 / 5 (0 votes)

您需要『中文』的总结吗?