Apple Vision Pro is Missing Something...

Marques Brownlee
12 Feb 202413:47

Summary

TLDRThe video discusses desired features for a second-generation Apple Vision Pro VR headset. It highlights the lack of shared experiences as a major missing element, describing fun multiplayer VR gaming that allows users to interact in the same spaces. It also notes the inability to save personalized window layouts for different locations. Other desired improvements include iPhone integration for notifications, increased color accuracy and field of view, reduced weight, better screen recording capabilities, and keyboard integration for typing in VR.

Takeaways

  • 😊 The Vision Pro is a promising first-gen product, but missing some key features like shared experiences to take it to the next level
  • 👥 Shared experiences, like seeing the same virtual environment from different perspectives, would make the Vision Pro much more social and fun
  • 💡 Having the headset remember window placements across locations would remove a lot of setup friction
  • 📱 Tighter iPhone integration for notifications and calls would be very convenient
  • 🌈 Improving color gamut coverage beyond 92% could make virtual environments even more realistic
  • 😎 Increasing field of view would further enhance immersion
  • ⌨️ Keyboard pass-through could enable seamless typing in virtual workspaces
  • 🏋️‍♂️ Reducing weight would improve comfort for longer sessions
  • 🎥 Higher quality screen recording would help content creators
  • ⏩ Faster refresh rates could reduce motion sickness issues

Q & A

  • What are the two main features missing from the Vision Pro that the author would like to see in a second generation version?

    -The two main missing features are shared experiences, where multiple people can see the same virtual environment at once, and spatial memory, where the headset remembers the placement of virtual objects in different locations.

  • Why does the author think that shared experiences are an important missing feature on the Vision Pro?

    -The author thinks shared experiences are important because currently everything you do on the Vision Pro is a solo experience. Being able to share virtual spaces and objects with others would make it more social, interactive, and fun.

  • What are the two types of shared experiences the author describes that they would like to see added?

    -The two types are: 1) Two people in the same room seeing the same virtual object placed in real space. 2) Two people in different locations entering the same virtual environment together.

  • Why does the author want the Vision Pro to have spatial memory across locations?

    -The author wants spatial memory so that when they use the Vision Pro in different locations like home and work, it will remember where they placed virtual windows and objects in each space instead of having to set them up again every time.

  • What assumption does the author make about Vision Pro owners and their smartphones?

    -The author assumes that 99.99% of Vision Pro owners also have an iPhone that they carry with them.

  • Why does the author think it would be useful for the Vision Pro and iPhone to integrate notifications and calls?

    -Since you can't see your phone while wearing the headset, having notifications and calls surface on the Vision Pro would allow you to see them without taking the headset off.

  • What spec would the author like improved in a next generation Vision Pro related to color reproduction?

    -The author would like to see an increase in the percentage of DCI-P3 color gamut covered by the displays, to closer match human vision which can perceive many more colors.

  • Aside from shared experiences and spatial memory, what are some other improvements the author would like to see?

    -Some other improvements mentioned are increased field of view, reduced weight, higher quality screen recording, keyboard pass-through in virtual environments, and hand/keyboard recognition.

  • What does the author say is the current pixel density of the Vision Pro displays?

    -The author states the Vision Pro has an extremely high 3,386 pixels per inch across its displays.

  • Why does the author think a Vision Pro 2 might not be released annually like iPhones?

    -The author thinks the Vision Pro will be on a longer 2+ year cycle for major updates, similar to other VR headsets which stack enough advances to warrant a new product generation.

Outlines

00:00

🤩 A Vision Pro With Shared Experiences

The first paragraph discusses the Vision Pro's lack of shared experiences and how the ability to view the same objects or environments with others would make the headset much more fun and social. Examples like playing Rec Room or watching a movie together are given.

05:02

🏠 Remembering Windows Between Locations

The second paragraph talks about wanting the Vision Pro to remember window placements when moving between locations like home and work. It already perfectly remembers locations within a space but forgets other spaces when leaving.

10:04

🌈 More Colors and iPhone Integration

The third paragraph briefly mentions wanting notifications from a connected iPhone to display in the Vision Pro. It then discusses wanting even more color reproduction approaching what the human eye can see for increased realism.

Mindmap

Keywords

💡Shared experiences

The ability for multiple Vision Pro users to share the same virtual environment or digital space at the same time. This allows interacting and playing together. The video argues this is a major missing feature on Vision Pro compared to other VR headsets. Examples from the script include watching a movie together or seeing the same 3D object from different perspectives.

💡Pass through

A feature that uses the Vision Pro's cameras to show a view of the real world around you while wearing the headset. This allows mapping physical spaces and placing virtual objects that interact with real surfaces. The video suggests pass through coordination between headsets needs work to enable multiuser shared spaces.

💡Virtual environments

Digitally constructed 3D spaces or worlds that users can explore within the Vision Pro headset. The ability to share access to the same environments with others remotely is discussed as a key desired feature for future versions.

💡Occlusion

When objects in the real world partially block a virtual element from view in the headset. This causes placed objects to incorrectly appear in front of real objects like walls. The video says Vision Pro mostly handles this well but has minor issues.

💡Workspace memory

The idea proposed in the video that Vision Pro could remember the placement of virtual windows and apps in different physical spaces, allowing instant recall of personal workspaces without resetting everything.

💡Multiuser games

Games and activities designed for multiple players to interact together in VR. Used as a prime example of shared social experiences that define much of VR gaming but are currently missing from Vision Pro.

💡Beacons

A theoretical feature suggested where QR codes or visual markers could be placed in different rooms to help the Vision Pro headset recognize saved personal workspaces and window layouts.

💡Display quality

Technical metrics like pixel density, refresh rate, and color gamut coverage that determine how realistic and immersive the Vision Pro's stereoscopic displays can render environments and experiences.

💡iPhone integration

The current lack of notifications and connectivity between Vision Pro and iPhone cited as an area for improvement. Suggestions like a notification hub to handle calls and messages while wearing the headset.

💡Future generations

The overall context of the video speculating desired upgrades for next iterations of the Vision Pro headset in areas like shared experiences, portability, display quality, and productivity.

Highlights

The Vision Pro is missing shared experiences, where multiple people can see the same virtual environment at the same time

It would be great if two people with Vision Pros could sync up and watch the same movie in a virtual theater

Basic shared experiences like multiplayer table tennis make VR much more social, fun and interactive

The Vision Pro has no memory of app windows opened in different locations, so you have to set them up every time

It would be nice if the Vision Pro could remember window layouts for different locations using visual beacons

Despite being paired with iPhones, the Vision Pro doesn't show phone notifications while you're wearing it

The Vision Pro displays have over 3000 pixels per inch but only show 92% of the colors the human eye can see

Increasing color gamut coverage beyond 92% could make virtual environments more realistic

Keyboard pass-through could scan a physical keyboard so you can see your hands while typing in VR

The Vision Pro doesn't let you easily record high quality videos of VR experiences to share

Reducing weight in future generations could improve comfort for longer VR sessions

A wider field of view would increase immersion by showing more peripheral vision

The Vision Pro's tracking and window pinning tech is already nearly perfect in a single location

Occlusion is the main issue causing pinned app windows to shift incorrectly in space

Basic smartphone notification mirroring seems like an obvious missing feature

Transcripts

play00:00

(lively music)

play00:02

- Is this another Vision Pro video?

play00:05

- Uh, yes. Yeah.

play00:07

Just, it's a good one though. I promise.

play00:09

- Yeah, mhm. I'm sure.

play00:10

- No. Okay.

play00:11

So I've been thinking a lot about

play00:13

what a second-generation Vision Pro might look like.

play00:18

- But didn't this literally just came out?

play00:21

- No, I know, but okay, so obviously,

play00:23

there are lots of other VR headsets,

play00:25

but there are lots of things

play00:27

that got way more interesting

play00:29

about this one joining the market,

play00:30

and if you compare this to those,

play00:33

this is missing stuff.

play00:35

- Right, but that is also the most expensive ones.

play00:38

- Yeah, yeah, yeah.

play00:40

There are things that the Quest 3 does

play00:42

that if the Vision Pro did it, it would feel like

play00:46

it's a revolutionary change to this thing.

play00:48

It's a good video, I swear.

play00:50

- All right. I'll allow it.

play00:53

- This doesn't work though. You can't.

play00:55

- Okay. Fine.

play00:56

- Anyway.

play00:57

(upbeat music) (logo whooshes)

play01:00

So I don't think the Vision Pro is gonna be

play01:02

an every single year product update, like the iPhone.

play01:05

I think it's gonna be one of those

play01:06

that's like every couple of years.

play01:07

You stack up enough tech updates every once in a while

play01:09

and it's worthy of a new generation

play01:11

and then it's a bigger deal when it comes out,

play01:13

and by the way,

play01:14

that's how a lot of other VR headsets have been.

play01:15

The Quest 3 came out like three years after the Quest 2,

play01:19

and the PS VR 2 came out like six years after the first one.

play01:24

So, in a sense, this is already very early thoughts,

play01:26

but it's been out for a little bit

play01:28

and we're really starting to get a sense of

play01:29

where people are using it

play01:30

and how people are getting the most value out of it,

play01:33

and let me tell you, a lot of people are definitely

play01:35

still not convinced

play01:37

on the whole VR or Vision Pro thing at all.

play01:39

Like, it's an interesting product for sure,

play01:41

but it just doesn't do much,

play01:43

and I started having those thoughts immediately

play01:46

as soon as I started testing this thing,

play01:48

just all sorts of missing stuff that I would like it to do.

play01:51

So this is all those things in one place.

play01:54

So probably the biggest thing that you've noticed

play01:56

if you've been familiar with the VR headset world

play01:59

or used any other VR headset before

play02:01

is the Vision Pro is missing shared experiences.

play02:05

Like, you are always so alone in this headset.

play02:10

Like, meaning there are lots of other

play02:11

great, super immersive experiences,

play02:14

and you can be productive and you can watch a movie,

play02:17

but no matter what's happening, you're always alone.

play02:19

Even if you have pass through on,

play02:21

nobody else can see what you see,

play02:23

and so it's basically impossible to share

play02:25

what you're experiencing

play02:26

without, you know, mirroring everything on an iPad

play02:29

or something like that.

play02:30

Now, FaceTime is close.

play02:31

It's one thing, but I'm talking about

play02:34

sharing one virtual space with more than one person

play02:38

or seeing the same virtual environment

play02:40

at the same time with multiple people

play02:43

or seeing the same virtual object

play02:46

from two different perspectives at the same time.

play02:49

You ever play "Rec Room"?

play02:50

It's one of the oldest but most fun games on the Meta Quest.

play02:54

It's just so simple.

play02:55

You're just out there having fun,

play02:57

but it's a bunch of people running around

play02:59

a room or an environment to different game areas

play03:02

where they can jump into an experience

play03:03

and play a game together.

play03:05

So, in that digital space,

play03:07

you look around and see other people,

play03:11

and I use people with air quotes, but you see them,

play03:13

they see you, and you can see the same environment

play03:17

from different angles at the same time

play03:19

and explore it together.

play03:20

It doesn't even have to be super realistic

play03:22

or high resolution

play03:23

or convince you that it's another reality,

play03:25

but it's just way more social

play03:28

and interactive and fun that way, but on Apple Vision Pro,

play03:32

aside from FaceTime really, all of the other experiences,

play03:35

it's just you in there solo.

play03:37

Like, there's nobody else in there.

play03:39

So, no matter what you're doing,

play03:41

no matter how immersive the movie is

play03:42

or no matter how good the game is around you,

play03:44

you're in there by yourself

play03:46

and nobody else can see what you're seeing.

play03:49

Like, just, here's a basic example.

play03:51

How sick would it be if you

play03:52

and the person next to you on a plane

play03:55

could sync up your experiences and both watch the same movie

play03:58

in a virtual theater at the same time?

play04:01

Simple as that,

play04:02

or maybe if you were manipulating a 3D object in space,

play04:05

wouldn't it make a ton of sense

play04:07

for someone else to be able to share that object with you

play04:11

so that they can see how you're manipulating it?

play04:14

Like, it feels like it just makes too much sense.

play04:16

I told you guys about that Sky Guide app,

play04:17

which has like, you know,

play04:18

you look up and there's all the stars and the constellations

play04:21

and it shows you where they're all supposed to be.

play04:22

It is pretty awesome.

play04:23

Funny enough, there's a laser pointer feature

play04:26

that lets you point a laser pointer at the sky

play04:28

and circle around and point at things and draw things,

play04:32

but, still, nobody can see

play04:34

what you're pointing at with the laser,

play04:36

even if they have a Vision Pro.

play04:38

So there are two basic types of shared experiences

play04:41

that it would just be great for Apple to add to this thing.

play04:45

The first one is two different people with Vision Pros

play04:49

are in the same room with pass through on

play04:52

and one of them drops a virtual object into that room

play04:55

and the other can see it at the same time.

play04:59

Manipulate the object. They can see it as well.

play05:01

Great.

play05:02

The other is two different people with Vision Pros

play05:06

in different places,

play05:07

halfway across the world, doesn't matter.

play05:09

They both turn on or join the same virtual environment

play05:13

and can see it at the same time.

play05:16

As of right now, I believe the first one is harder

play05:20

because the way these headsets work with the pass through

play05:22

is, basically, in real time,

play05:24

they are mapping the volume of space around you

play05:26

with the sensors on the front of it,

play05:28

the surfaces, the walls, the floor,

play05:31

the objects around you and everything.

play05:32

That's how Vision OS is able to lock your apps

play05:35

floating in 3D space

play05:36

and how it's casting shadows onto different surfaces

play05:39

in your room with decent accuracy,

play05:41

but there's no guarantee that,

play05:43

if you're in a room with someone else

play05:44

who also has a headset on,

play05:46

that both your headsets are mapping the room

play05:48

in the exact same way.

play05:49

Like, maybe I place an object into space,

play05:51

but your headset doesn't see space there so it's confused,

play05:54

or it doesn't map my hands

play05:57

or what I'm manipulating in the exact same way.

play06:00

It's just not exactly guaranteed to be the same,

play06:03

but the other kind,

play06:04

just sharing a virtual environment someone builds

play06:07

with anyone anywhere in the world seems like a no-brainer.

play06:11

Like, being able to watch a movie in a virtual movie theater

play06:14

with someone else who also gets

play06:16

a seat in that movie theater,

play06:17

playing an obvious multiplayer game in the same environment.

play06:21

Like, this stuff is pretty basic with VR.

play06:24

I love multiplayer table tennis in the Quest.

play06:27

It's one of my favorite shared VR experiences.

play06:29

You can play against people anywhere else in the world.

play06:32

There's all kinds of other multiplayer games

play06:33

like this in VR.

play06:34

That is a huge part of the VR gaming experience,

play06:38

and I just wonder why this doesn't have that yet.

play06:40

It seems like a huge, huge thing,

play06:42

especially, and I know, you know,

play06:43

Apple has environments that they've built in

play06:45

and they're massive in high resolution,

play06:47

but you can only move a little bit

play06:49

before you're out of the play zone, if you will.

play06:52

It's fascinating.

play06:53

I wonder if that's something to do with

play06:54

the way Apple thinks about these environments.

play06:56

Nevertheless, what I know is

play06:57

that's the number one missing feature on the Vision Pro

play07:00

that I'd love to see in a second gen.

play07:01

Now, the other big one that stands out to me is,

play07:03

if I wanna use Vision Pro a lot in, let's say,

play07:06

multiple, just two different locations, home and work,

play07:12

I wish that it had a memory of all the windows and apps

play07:16

that I leave open in each place.

play07:19

See, Vision Pro is actually already

play07:21

amazing at this in one space.

play07:23

It's seriously incredible.

play07:24

Windows stay locked to where you leave them

play07:28

as it live maps its way around your space.

play07:30

So you can pin something to a wall

play07:32

and then walk around and pin something to another wall

play07:34

or just in the middle of the room.

play07:37

Leave the room, come back, they're still there.

play07:40

I even tried, ready for this?

play07:41

I pinned a window right here

play07:43

between these two cars in the parking lot.

play07:45

Then I turned and walked away,

play07:47

just left it behind me in the parking lot, walked inside,

play07:50

walked all the way down this long hallway,

play07:53

totally out of sight, around another corner into the studio,

play07:57

and sure enough,

play07:58

that window is still right there where I left it

play08:02

between those spaces in the parking lot.

play08:04

The only thing holding it back from being nearly perfect

play08:06

is occlusion.

play08:07

Basically, the only thing

play08:08

that ever gets between the window and you

play08:11

is your own arms and hands, which is usually totally fine,

play08:14

but if you have something like around a corner,

play08:16

it doesn't put the wall in between you and the window,

play08:19

which is where it should be.

play08:20

So, sometimes it gets a little wonky,

play08:22

but overall 9 out of 10, already really cool,

play08:24

but the second it gets dinged is

play08:26

when you wanna do this in more than one space.

play08:28

So let's say, at home, I've set up all these suite monitors.

play08:32

I've got a virtual TV in one room and a game

play08:34

and some windows all over the walls or whatever.

play08:37

Cool.

play08:38

I pack it up, I drive here to the studio,

play08:41

and I put it on, and the second I start opening apps here,

play08:45

they have to disappear from home.

play08:49

They basically disappear from any other space

play08:51

and open in your new space.

play08:52

So there is no memory of different older spaces,

play08:56

so when I go back home, my windows are all gonna be gone,

play08:59

and I'll have to set them each individually up again.

play09:02

Not a huge deal, but if it had a memory,

play09:05

wouldn't that just make sense?

play09:07

I wonder if you could set up like little beacons.

play09:09

Like, all it really probably needs is

play09:10

like a QR code or some visual identifier,

play09:12

but basically, you get home, you put the headset on,

play09:14

it sees the beacon, and then it goes, "Oh, I'm at home,"

play09:17

and then it puts your windows all the way up

play09:19

where it already knows you usually have them for work,

play09:21

and so you basically just kick back on the couch,

play09:23

put the headset on, and you don't have to re-set up

play09:26

each window in all the same places you want it

play09:28

every single time.

play09:28

It just remembers that. That would be sick.

play09:31

Those two features alone

play09:32

I think would make a dramatic update

play09:34

to how often I realistically would use Vision Pro.

play09:38

Just, I don't know if that requires

play09:39

some Vision OS software update

play09:40

or if you need more compute to do things like

play09:43

more memory of locations or shared computing spaces,

play09:46

but that's the giant things

play09:48

that I think are missing from it that would be awesome.

play09:51

Then the rest of the stuff, on my list anyway,

play09:54

is maybe a little more icing on the cake.

play09:56

Like, here's another one.

play09:56

I think probably 99.99% of people

play10:00

who buy a Vision Pro have an iPhone.

play10:03

I think that's pretty safe.

play10:04

It might be a hundred,

play10:05

but I think that's a reasonable assumption,

play10:07

and I found it interesting.

play10:08

I think a lot of people assume that

play10:11

it'll just connect to the iPhone

play10:13

and they think that they'll be able to

play10:14

see their phone notifications

play10:16

straight away on the Vision Pro, but it's not.

play10:18

It's a separate device like a Mac or an iPad.

play10:22

So, yeah, it'll show you iMessage stuff

play10:24

'cause that's everywhere, but it is a separate device.

play10:27

But, you know, the obvious difference is,

play10:29

unlike a Mac or an iPad, when you put on a headset,

play10:32

well, now, you're wearing a headset,

play10:35

so if I were to get a phone call on my iPhone,

play10:39

I couldn't necessarily

play10:41

even see that I'm getting a phone call.

play10:43

There is no notification for it in the Vision Pro,

play10:45

and I'm gonna have to take the headset off

play10:47

to even see it coming and accept that phone call.

play10:50

So it would be nice to have an option

play10:52

where these two things talk to each other a little better.

play10:54

Just maybe a little hub

play10:56

for just my smartphone's notifications

play10:58

over to the side if I wanna check them.

play11:00

I think it makes sense. They probably won't do that though.

play11:04

But here's a number for you.

play11:05

3,386.

play11:09

That is the pixel density of the Vision Pro's displays.

play11:15

It's kind of a ridiculous number.

play11:17

Over 3,000 pixels per inch each.

play11:20

So there's been some tear-downs.

play11:21

I'll link some below the like buttons.

play11:22

You can see them up close. They're incredibly sharp.

play11:25

So, that and the high refresh rate and minimal distortion

play11:29

all contribute to a pass-through

play11:31

and just everything feeling so real,

play11:34

but the number I'd actually like to improve is 92.

play11:38

So the Vision Pros displays show

play11:41

92% of the DCI-P3 color gamut.

play11:45

Pretty good coverage.

play11:46

Like, for a display, that's honestly pretty good.

play11:48

The reference grade display that is, like,

play11:50

the Pro Display XCR, for example,

play11:52

that'll show you you 99% of DCI-P3.

play11:54

So, again, it's, for a display, a pretty great number,

play11:57

but the thing about a VR headset is

play12:00

it's replacing your eyes.

play12:02

Like, the pass through is pretty good for what it is,

play12:05

but without getting too complicated,

play12:07

100% coverage of DCI-P3 is about 50% coverage

play12:13

of all of the colors that the human eye can see.

play12:17

So this headset looks great and it's very sharp,

play12:21

but it's only showing me

play12:22

a little less than half of the colors of reality.

play12:25

So I wonder how much they can improve that,

play12:27

because the human eye is obviously insane.

play12:30

It has crazy dynamic range and foveated rendering

play12:33

and great sharpness and all that fun stuff,

play12:35

but, you know, Apple's been really good

play12:37

at a lot of displays for a long time

play12:39

and these are some incredible displays.

play12:41

So, field of view, wider please, but also, yeah,

play12:45

just generally more color would be interesting.

play12:47

There's lots of other little things that are obvious,

play12:49

like weight reduction please, of course.

play12:52

Higher quality screen recording

play12:55

is a niche little request of mine,

play12:56

but I think would help a lot

play12:58

for people trying to make videos with these things.

play13:01

Also, even more specific, keyboard pass-through

play13:05

while in an environment.

play13:08

So you're in an environment, you're typing,

play13:10

you've got your virtual Mac display,

play13:11

and if it can see and recognize my hands after a scan,

play13:15

I think it would be nice if you could also build in

play13:18

a feature to scan your keyboard

play13:20

or recognize the keyboard of your MacBook,

play13:22

just 'cause it's gonna look the same every time,

play13:25

kind of like my hands.

play13:26

All that being said, I'm sure there are more things

play13:28

that people, you know, are thinking about on their lists,

play13:30

but let me know what you think about

play13:33

Apple Vision Pro gen two.

play13:36

Maybe leave your wishlist in the comments below.

play13:39

Thanks for watching.

play13:40

Catch you guys on the next one. Peace.

play13:42

(lively music)