Apple Vision Pro is Missing Something...

Marques Brownlee
12 Feb 202413:47

Summary

TLDRThe video discusses desired features for a second-generation Apple Vision Pro VR headset. It highlights the lack of shared experiences as a major missing element, describing fun multiplayer VR gaming that allows users to interact in the same spaces. It also notes the inability to save personalized window layouts for different locations. Other desired improvements include iPhone integration for notifications, increased color accuracy and field of view, reduced weight, better screen recording capabilities, and keyboard integration for typing in VR.

Takeaways

  • 😊 The Vision Pro is a promising first-gen product, but missing some key features like shared experiences to take it to the next level
  • πŸ‘₯ Shared experiences, like seeing the same virtual environment from different perspectives, would make the Vision Pro much more social and fun
  • πŸ’‘ Having the headset remember window placements across locations would remove a lot of setup friction
  • πŸ“± Tighter iPhone integration for notifications and calls would be very convenient
  • 🌈 Improving color gamut coverage beyond 92% could make virtual environments even more realistic
  • 😎 Increasing field of view would further enhance immersion
  • ⌨️ Keyboard pass-through could enable seamless typing in virtual workspaces
  • πŸ‹οΈβ€β™‚οΈ Reducing weight would improve comfort for longer sessions
  • πŸŽ₯ Higher quality screen recording would help content creators
  • ⏩ Faster refresh rates could reduce motion sickness issues

Q & A

  • What are the two main features missing from the Vision Pro that the author would like to see in a second generation version?

    -The two main missing features are shared experiences, where multiple people can see the same virtual environment at once, and spatial memory, where the headset remembers the placement of virtual objects in different locations.

  • Why does the author think that shared experiences are an important missing feature on the Vision Pro?

    -The author thinks shared experiences are important because currently everything you do on the Vision Pro is a solo experience. Being able to share virtual spaces and objects with others would make it more social, interactive, and fun.

  • What are the two types of shared experiences the author describes that they would like to see added?

    -The two types are: 1) Two people in the same room seeing the same virtual object placed in real space. 2) Two people in different locations entering the same virtual environment together.

  • Why does the author want the Vision Pro to have spatial memory across locations?

    -The author wants spatial memory so that when they use the Vision Pro in different locations like home and work, it will remember where they placed virtual windows and objects in each space instead of having to set them up again every time.

  • What assumption does the author make about Vision Pro owners and their smartphones?

    -The author assumes that 99.99% of Vision Pro owners also have an iPhone that they carry with them.

  • Why does the author think it would be useful for the Vision Pro and iPhone to integrate notifications and calls?

    -Since you can't see your phone while wearing the headset, having notifications and calls surface on the Vision Pro would allow you to see them without taking the headset off.

  • What spec would the author like improved in a next generation Vision Pro related to color reproduction?

    -The author would like to see an increase in the percentage of DCI-P3 color gamut covered by the displays, to closer match human vision which can perceive many more colors.

  • Aside from shared experiences and spatial memory, what are some other improvements the author would like to see?

    -Some other improvements mentioned are increased field of view, reduced weight, higher quality screen recording, keyboard pass-through in virtual environments, and hand/keyboard recognition.

  • What does the author say is the current pixel density of the Vision Pro displays?

    -The author states the Vision Pro has an extremely high 3,386 pixels per inch across its displays.

  • Why does the author think a Vision Pro 2 might not be released annually like iPhones?

    -The author thinks the Vision Pro will be on a longer 2+ year cycle for major updates, similar to other VR headsets which stack enough advances to warrant a new product generation.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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