Recreating Half Life ALYX VR mechanics inside of Unreal Engine 4 ð€ Quick Selecttion Part2
Summary
TLDRãã®ãããªã§ã¯ãHalf-Life Alyxããã€ã³ã¹ãã¬ãŒã·ã§ã³ãåŸãã¯ã€ãã¯ã»ã¬ã¯ã·ã§ã³ã¡ãã¥ãŒã®å®æãç®æããŸããæåã«ãããŒãšãã§ã¯ããæ¹åãããããªã¢ã«å±æ§ãå€æŽããŠèŒããšäžéæ床ãå¢ãããŸãã次ã«ããã³ããŒãªã³ã°ã®ãšãã§ã¯ãã確èªããVRãããã»ãããè£ çããã«ãšãã£ã¿ã§ç¢ºèªããŸãããããŠãæãšéã®ã¡ãã·ã¥ã調æŽããã¢ãã¡ãŒã·ã§ã³ãå®çŸ©ããŸããããã«ãã¢ãŒã·ã§ã³ã³ã³ãããŒã©ãŒãšã®éãªããæ€åºããŠãå³æã®ã¿ã«åå¿ããããã«èšå®ããŸããã¢ãã¡ãŒã·ã§ã³ãã«ãŒããªã³ããæŽçãããšãã§ã¯ãããã¹ãããŸããæåŸã«ãã¯ã€ãã¯ã¡ãã¥ãŒã®è¡šç€ºãšæ¶å»ã®ã¢ãã¡ãŒã·ã§ã³ãå®è£ ããéã®ããžãã¯ãè¿œå ããŠãããªã¬ãŒãæŒããšçºå°ãããããã«ããŸãã
Takeaways
- ð ïž ã¹ã¯ãªããã¯ãHalf-Life Alyxã®ã¯ã€ãã¯éžæã¡ãã¥ãŒãå®æãããããã»ã¹ã説æããŠããŸãã
- ðš æåã®ãã¥ãŒããªã¢ã«ã§ã¯ãã¹ã±ãŒã«ãäžåºŠã ãå€æŽããŠãããŒãšãã§ã¯ããäœããŸããããä»åã¯ãããªã¢ã«å±æ§ããããŒãšãã§ã¯ãã«åæ ãããŸãã
- ð© ãããŒãªã³ã°ã®ãšãã§ã¯ãããšãã£ã¿ã§ç¢ºèªããããã«ãããã§ã¯æ¥ç¶ãè¡ããŸãã
- ð€² ãã³ããšã¬ã³ã®ã¡ãã·ã¥ãã€ã³ããŒããã調æŽããŠã¬ã³ã«åãããŠãã£ãããããŠããŸãã
- ð ã¢ãŒã·ã§ã³ã³ã³ãããŒã©ãŒãšã®éãªãã確èªããå³æã®ã¿ã§ããªã¬ãŒããããã«ã¹ã€ãããèšå®ããŸãã
- ðïž ã¬ã³ããŒãºãåæåã«è¿œå ããã¢ãã¡ãŒã·ã§ã³ã®ãã¬ã³ããå®è£ ããŸãã
- ð® ã¢ãã¡ãŒã·ã§ã³ãã«ãŒããªã³ããæŽçããäžèŠã®å€æ°ãåé€ããŠã¯ãªãŒã³ãªã¢ãããŒãã§äœãçŽããŸãã
- ð¡ ã¢ãŒã·ã§ã³ã³ã³ãããŒã©ãŒããäžèŠãªæ©èœãåé€ããæ°ããã«ã¹ã¿ã ã€ãã³ããäœæããŠããã©ãŒãã³ã¹ãåäžãããŸãã
- ð§ ã¯ã€ãã¯ã¡ãã¥ãŒã®è¡šç€º/é衚瀺ã管çããããã®ã«ã¹ã¿ã ã€ãã³ããäœæããã¢ãã¡ãŒã·ã§ã³ãéåçããŠã¡ãã¥ãŒãæ¶å»ããŸãã
- ð« ã¬ã³ã®ããžãã¯ãå®è£ ããããªã¬ãŒãæŒããšããºããºãããšè¡šç€ºãããããã«ããŸãã
- ð¯ ã¯ã€ãã¯éžæã¡ãã¥ãŒã®åãã¿ã³ãé åã«åéããã¡ãã¥ãŒã®éããæã«ã³ãªãžã§ã³ãç¡å¹ã«ããŸãã
Q & A
ãããªã§ã¯äœãå¶äœããŠããŸããïŒ
-ãããªã§ã¯ãHalf-Life Alyxã®ã¯ã€ãã¯ã»ã¬ã¯ã·ã§ã³ã¡ãã¥ãŒãå®æãããããã»ã¹ã玹ä»ããŠããŸãã
ãããŒãšãã§ã¯ããæ¹åããããã«äœãå€æŽããŸãããïŒ
-ãããŒãšãã§ã¯ããæ¹åããããã«ã以åäœæãããããªã¢ã«å±æ§ãå€æŽããŠãããå€ãã®ã°ããŒãšéæ床ãè¿œå ããŸããã
VRãããã»ããã䜿ããã«ãšãã£ã¿ã§å¹æã確èªããæ¹æ³ã¯äœã§ããïŒ
-ãããŒãšãã§ã¯ãã確èªããããã«ããšãã£ã¿ã§ãã³ããŒãªã³ã°ã«æ¥ç¶ããŠå¹æã確èªããæ¹æ³ã䜿çšããŸããã
éã®ã¡ãã·ã¥ã調æŽãããããã©ã®ããã«ãšã¯ã¹ããŒãããŸãããïŒ
-éã®ã¡ãã·ã¥ã調æŽãããããã¹ã±ã«ã¿ã«ã¡ãã·ã¥ãšããŠãšã¯ã¹ããŒãããŸããã
Motion Controllerãšã®éãªããæ€åºããããã«äœãããŸãããïŒ
-Motion Controllerãšã®éãªããæ€åºããããã«ãããªã¬ãŒã«ãããŒããŠãããšãã«ã¢ãŒã·ã§ã³ã³ã³ãããŒã©ãŒã«å¯ŸããŠãã£ã¹ããè¡ããŸããã
ã¢ãã¡ãŒã·ã§ã³ãã«ãŒããªã³ãã§äœãåé€ããŸãããïŒ
-ã¢ãã¡ãŒã·ã§ã³ãã«ãŒããªã³ãã§ã以åã®ãã¹ãŠã®ã¢ãã¡ãŒã·ã§ã³ãšå€æ°ãåé€ããããã¯ãªãŒã³ãªã¢ãããŒãã§äœãçŽããŸããã
ã¯ã€ãã¯ã»ã¬ã¯ã·ã§ã³ã¡ãã¥ãŒã®è¡šç€ºãšé衚瀺ãåãæ¿ããããã«ã©ã®ãããªã¢ãããŒãã䜿çšããŸãããïŒ
-ã¯ã€ãã¯ã»ã¬ã¯ã·ã§ã³ã¡ãã¥ãŒã®è¡šç€ºãšé衚瀺ãåãæ¿ããããã«ãã¢ãã¡ãŒã·ã§ã³ã®åçãšéåçã䜿çšããŸããã
å ¥åèšå®ã§æ°ããã«ã¹ã¿ã ã€ãã³ããäœæããçç±ã¯äœã§ããïŒ
-æ°ããã«ã¹ã¿ã ã€ãã³ããäœæããããšã§ããã£ãã¯é¢æ°ã§ã®ãã£ã¹ããé¿ããããã©ãŒãã³ã¹ãåäžãããããšãã§ããŸããã
ã¢ã¯ãã£ããªããŒã«ãåãæ¿ããããžãã¯ã¯ã©ã®ããã«å®è£ ãããŠããŸããïŒ
-ã¢ã¯ãã£ããªããŒã«ãåãæ¿ããããžãã¯ã¯ãEnumã䜿çšããŠç¶æ ã管çããç¶æ ã«å¿ããŠç°ãªãã€ãã³ããåŒã³åºãããšã§å®è£ ãããŠããŸãã
éã®ããžãã¯ããã¹ãããããã«è¡ã£ãããšã¯äœã§ããïŒ
-éã®ããžãã¯ããã¹ãããããã«ãããªã¬ãŒãæŒããããšãã«'pew pew'ãšããæååãããªã³ãããæ©èœãè¿œå ããŸããã
ã¯ã€ãã¯ã»ã¬ã¯ã·ã§ã³ã¡ãã¥ãŒã®ãã¿ã³ãåç §ããããã«ã©ã®ãããªæ¹æ³ã䜿çšããŸãããïŒ
-ã¯ã€ãã¯ã»ã¬ã¯ã·ã§ã³ã¡ãã¥ãŒã®ãã¿ã³ãåç §ããããã«ãåã¢ã¯ã¿ãŒãšããŠãã£ã¹ãããå®éã®ãã¿ã³ãéããŠåç §ããã¡ãœããã䜿çšããŸããã
ãããžã§ã¯ãã®ãµããŒããæ±ããæ¹æ³ã¯ãããŸããïŒ
-ãããžã§ã¯ãããµããŒãããããã«ãPatreonããã§ãã¯ããŠãµããŒããæäŸããããåŒã³ãããŠããŸãã
Outlines
æ€å å®¹ä» éä»èŽ¹çšæ·è®¿é®ã 请å级å访é®ã
ç«å³å级Mindmap
æ€å å®¹ä» éä»èŽ¹çšæ·è®¿é®ã 请å级å访é®ã
ç«å³å级Keywords
æ€å å®¹ä» éä»èŽ¹çšæ·è®¿é®ã 请å级å访é®ã
ç«å³å级Highlights
æ€å å®¹ä» éä»èŽ¹çšæ·è®¿é®ã 请å级å访é®ã
ç«å³å级Transcripts
æ€å å®¹ä» éä»èŽ¹çšæ·è®¿é®ã 请å级å访é®ã
ç«å³å级æµè§æŽå€çžå ³è§é¢
Apple Arrow Motion Graphics in After Effects - After Effects Tutorial
SEAMLESS ZOOM SIGN BOARD Transition like Cole Bennett (After effects)
How To Avoid Floaty Animation
How To Separate Kicks, Snares, Hats From Audio Drum Loop Quickly In Logic Pro.
Next.js 14 Tutorial - 13 - Route Groups
Unreal Engine 5 - AI Driven Cars
5.0 / 5 (0 votes)