A COMPLETE Guide To Moze ! | Best Relics, Best Build, Teams
Summary
TLDREl vídeo presenta a Moze, una nueva unidad de 4 estrellas con un mecanismo único llamado 'Departed State', que le permite desaparecer en combate. Moze es una unidad de Sub DPS de elemento Lightning y camino Hunt, con un alto SPD base pero defensas bajas. Sus habilidades permiten designar a un enemigo como su 'Presa', lo que le permite realizar ataques adicionales y acumular cargos. Además, se discuten sus trazas, Eidolons y opciones de equipo, destacando su sinergia con otras unidades y cómo maximizar su rendimiento en el juego.
Takeaways
- 😎 Moze es una unidad de elemento Lightning y sigue la senda Hunt, siendo la primera de su combinación.
- 🔍 Moze tiene una alta velocidad base (SPD) de 111, pero sus estadísticas defensivas son muy bajas, lo que lo hace vulnerable a ser eliminado rápidamente.
- 🎯 Se recomienda priorizar la mejora de su Talento, seguido de la habilidad y la habilidad máxima, ya que las habilidades básicas no se utilizarán.
- 🐺 Moze puede designar a un enemigo como su presa, lo que actúa como un debuff y le permite ganar puntos de carga.
- 🌌 Su talento 'Departed State' le permite desaparecer en combate, lo que le impide ser objetivo de aliados o enemigos, y también sale del orden de acción.
- 🔄 Al entrar en 'Departed State', Moze puede afectar la acumulación de buffs y la atención del equipo, lo que puede ser beneficioso para ciertos estrategias.
- ⚔️ Cuando un aliado ataca a un objetivo con Presa, Moze realiza un daño adicional que se escala con sus estadísticas por cada ataque.
- 💥 Su habilidad máxima inflige una cantidad decente de daño y luego lanza un ataque secundario de su talento, que puede ser útil para consumir puntos de carga.
- 🛡️ Moze obtiene bonificaciones significativas de daño crítico, ataque y vida a través de sus trazas, lo que completa su kit y lo hace destacar.
- 🤝 Moze es ideal para equipos que incluyen a Feixiao, Ratio y otros líderes que se benefician de ataques adicionales, ya que su estilo de juego se complementa con el de estos personajes.
Q & A
¿Cuál es la nueva unidad de 4 estrellas que se menciona en el guion?
-La nueva unidad de 4 estrellas mencionada es Moze, un asesino con un mecanismo llamado Estado Partido.
¿Qué elemento y camino sigue Moze?
-Moeze es una unidad de Elemento Relámpago que sigue el Camino de la Caza.
¿Cuál es la velocidad base de SPD de Moze y cómo afecta su defensa?
-Moeze tiene una velocidad base de SPD de 111, pero sus estadísticas defensivas son extremadamente bajas.
¿Qué sucede cuando Moze utiliza su habilidad y se designa a un enemigo como su Presa?
-Cuando Moze designa a un enemigo como su Presa, este cuenta como un debuff y Moze gana 9 puntos de carga, pero no puede usar esta habilidad si es la única unidad en el campo.
¿Qué ocurre cuando Moze entra al Estado Partido?
-Cuando Moze entra al Estado Partido, no puede ser objetivo de aliados o enemigos, lo que significa que no recibirá buffs o ataques, y sale del orden de acción.
¿Cómo afecta el Estado Partido de Moze a los buffs y los ataques de los aliados?
-Los buffs que pueden disminuir en el tiempo disminuirán una vez cuando Moze entre al Estado Partido, y los ataques adicionales de Moze no consumirán puntos de carga, lo que permite acumular poderosos buffs.
¿Qué sucede cuando un aliado ataca a un objetivo con Presa y cómo afecta esto a Moze?
-Cuando un aliado ataca a un objetivo con Presa, Moze realiza un daño adicional por cada ataque, y cada tres ataques de los aliados permiten a Moze realizar un ataque adicional.
¿Cómo afecta el uso del ultimátum de Moze su capacidad de ataque y los puntos de carga?
-El ultimátum de Moze hace una cantidad decente de daño y luego lanza un ataque adicional de su talento, pero mientras el ataque adicional no consume un punto de carga, el ultimátum sí lo hace.
¿Qué habilidad tiene Moze que le permite pasar desapercibido y cuál es su efecto?
-Moeze tiene una habilidad que le permite pasar desapercibido durante 20 segundos, y si entra en combate durante ese tiempo, gana un buff de daño del 30% durante 2 turnos.
¿Qué ventajas ofrece el trazado A4 de Moze y cómo afecta su velocidad de acción?
-El trazado A4 de Moze le da un avance del 30% al comienzo de cada ola, lo que le permite aplicar su Presa de inmediato y un avance del 20% cuando sale del Estado Partido, lo que aumenta su velocidad de acción.
¿Cuál es el conjunto de armaduras recomendado para Moze y por qué?
-El conjunto de armaduras recomendado para Moze es el del Pionero, ya que se enfoca en aplicar debuffs fácilmente, y también es bueno el del Duque debido a sus múltiples golpes de seguimiento.
¿Cómo deberían ser las estadísticas principales de Moze para un rendimiento óptimo en combate?
-Para Moze, se busca un alto porcentaje de CRIT Rate en el pecho, ATK% en los botas y la cuerda, y un órbita con un buen porcentaje de DMG%, ya que ya acumula mucho ATK y CRIT DMG.
¿Con quiénes se complementa bien Moze en un equipo y por qué?
-Moeze se complementa bien con Feixiao, Ratio, y otros personajes que realizan muchos ataques, ya que él se enfoca en ataques adicionales y amplificación de daño.
Outlines
🔥 Introducción a Moze, el nuevo asesino de HSR
Mozeba presenta Moze, una unidad de 4 estrellas con un mecanismo único llamado 'Departed State' que lo convierte en un asesino destacado en el juego. Moze es una unidad de elemento Lightning que sigue la trayectoria Hunt, con una velocidad de ataque (SPD) base alta de 111, pero defensas bajas. Su habilidad principal designa a un enemigo como su 'Presa', lo que le permite entrar en un estado donde no puede ser objetivo y realizar ataques adicionales. Se recomienda priorizar el nivel de su Talento, seguido de su habilidad y ultimátum, ya que no se utilizarán habilidades básicas. Además, se exploran sus Eidolons y se calculan las mejores construcciones para este personaje.
🌩️ Análisis detallado de las habilidades y trazas de Moze
Se detalla el funcionamiento del Talento de Moze, que le permite entrar en un estado donde no puede ser objetivo y se divide el enfoque del equipo en combate. Esto tiene múltiples ventajas, como la reducción de la probabilidad de ser golpeado y la capacidad de acumular buffs sin ser afectado por ataques. Además, se explica cómo su habilidad de seguimiento y su ultimátum funcionan en conjunto para consumir puntos de carga y realizar ataques adicionales. Se discuten sus trazas, que incluyen mejoras significativas como el avance de turnos y la regeneración de puntos de acción (SP), y se proporcionan detalles sobre las bonificaciones que recibe en combate.
🎯 Construcciones y opciones de equipo para Moze
Se sugieren diferentes conjuntos de equipo y piezas de equipo para Moze, enfocándose en la aplicación de debuff y el aumento de daño crítico. Se recomiendan piezas como Pioneer para maximizar su efecto de debuff y Duran para mejorar su estilo de juego basado en ataques adicionales. Se discuten las opciones de estadísticas principales y se establecen objetivos para la velocidad de ataque, el porcentaje de ataque y la tasa de daño crítico. Además, se exploran diferentes opciones de Eidolons que pueden mejorar su rendimiento en combate. Finalmente, se presentan varias opciones de equipo para Moze, destacando su sinergia con unidades como Feixiao, Ratio y Clara, y se sugiere esperar equipos óptimos para un Moze de alta carga hasta que se descubran más estrategias de juego.
Mindmap
Keywords
💡Departed State
💡Prey
💡Charge
💡Eidolons
💡Traces
💡Sub DPS
💡Feixiao
💡Aura Buffs
💡Aggro
💡Light Cone
Highlights
Mozze是一个新的4星单位,具有刺客特性,引入了新的机制'Departed State'。
Mozze是闪电属性的单位,遵循Hunt Path,基础SPD高达111,但防御属性极低。
Mozze的技能可以使他进入'Departed State',期间无法被敌人或队友选中。
在'Departed State'状态下,Mozze可以改变队伍的仇恨分布,对反击DPS和Aventurine有正面影响。
Mozze的天赋允许他在盟友攻击带有'Prey'标记的敌人时进行额外的攻击。
Mozze的终极技能在造成伤害后,会触发天赋的后续攻击。
Mozze的技巧可以让他隐身20秒,并在隐身期间进入战斗时获得伤害加成。
Mozze的A2技能使他的终极技能算作一次后续攻击,并给带有'Prey'标记的目标增加易伤效果。
A4技能让Mozze在每波战斗开始时获得30%的先攻,以及在退出'Departed State'时获得20%的先攻。
A6技能让Mozze的天赋后续攻击每次回复1点SP,使他大多数情况下SP中性和略微正向。
E1技能让Mozze进入战斗时获得20点能量,每次天赋额外攻击时获得2点能量。
E2技能为攻击'Prey'目标的盟友提供40%的暴击伤害加成。
E4技能在使用终极技能后为Mozze提供2回合的30%自我伤害加成。
E6技能增加了Mozze天赋后续攻击的伤害倍率25%。
Mozze的最佳装备是Pioneer 4件套,以最大化他的debuff效果。
对于计划装备,Duran是Mozze的最佳选择,因为它适合他的后续攻击玩法。
Mozze的主要属性目标是基础速度,攻击力和暴击率,以最大化他的输出潜力。
Mozze可以与Feixiao、Ratio等单位形成强大的团队组合,发挥他的次要DPS作用。
Mozze的独特机制允许他改变队伍的仇恨分布,这是游戏中独一无二的。
Transcripts
Hey Mozeba here. Another banger 4 star unit is about to drop, and this time they are an edgy
assassin. Moze brings a brand new mechanic to HSR with his Departed State, and has a
powerful and satisfying Sub DPS kit. Today I’ll be explaining his funky abilities, and then looking
at his eidolons which hopefully you’ll pick up a ton of during your 2.5 pulls. Then it’s onto
the best builds that I calculated, as well as some team options. Remember this is all on the
Creator Experience server. Anyways like and sub and share if this video helped, and let’s begin.
So Moze is a Lightning Element unit that follows the Hunt Path, and is our very first unit of this
combo. He has quite a high base SPD at 111, but his defensive stats are extremely low.
Luckily the dude literally disappears mid combat or else he’d be getting one shot most of the time.
For trace priority I recommend leveling his Talent first,
then skill and ultimate, and basics can be ignored since they will not be used.
Now for that kit. Moze’s skill will designate an enemy as his Prey which counts as a debuff.
He will also deal damage and gain 9 Points of Charge. He can’t use this when he’s the
only unit left, and all of this will make sense when we look at his talent.
So now his talent. Mozzarella will enter the Departed State
when an enemy with Prey exists on the field. This is from his Skill. This means he literally cannot
be targeted by allies or enemies, so buffs or enemy attacks, and he even exits the action order.
This can work for 3 major things or concepts.
First this will warp your team aggro, as you will now divide by 3 units rather than 4 to
calculate hit chance. This is a nice bonus for counter DPS and Aventurine.
Secondly when using his Skill and entering the Departed State,
buffs that can tick down will tick down once. So a 1 turn Bronya skill buff will be gone, but a 2
turn Bronya ultimate buff will drop to 1 turn. This means all of his follow up attacks will
keep these buffs up since he won’t be taking a turn, allowing for powerful buff stacking.
But since he cannot be targeted, any ally buffs that aren’t specifically aura based
buffs or Zones will not be applied to him. So a Robin skill and Ult can buff him when
he’s gone since it targets herself, ticks down on her turns, and applies to all allies at all
times. But Bronya’s ult will not apply since it targets allies specifically. So make sure if
you are using these kinds of buffers to buff him before he goes into his Departed State.
And finally it will mean Yukong’s buff that is based on when allies
finish their turns will have one less ally to go through. It is a really
interesting mechanic and I’m excited to see similar designs like this.
Now continuing his talent. When an ally attacks a target with Prey, he will do a small instance
of additional DMG scaling with his stats per attack. These are additional damage
instances and don’t count for any attack based charging like for Feixiao’s ultimate. Think of
them like a Robin damage tick or Tingyun damage tick. Totalled up though with all 9 Charges,
that will be 270% of his attack on top of the skill’s damage which is not bad.
When allies attack they will also consume those Charge points from his Skill from earlier,
1 every attack. And when 3 are consumed Moze will launch a follow up attack. This follow up
attack cannot consume Charge points. Basically what this all means is that he Skills an enemy,
applies Prey, then on that enemy only, every 3 ally attacks will let him follow up attack.
Now when the enemy is defeated or your charges reach 0, he will dispel the Prey state and
reset Charges. This means weaker enemies can be killed before he even does anything
and can make him waste Skill Points. It also does mean that he won’t be able to
change his target. The target has to die or you have to consume his 9 Charges.
His ultimate finally does a decent amount of damage and then launches his Talent’s
follow up attack. And whilst the follow up as indicated before will not consume a Charge,
the ultimate will. So you can use this to consume a Charge, perhaps proc another ally’s
follow up attack, which can consume yet another Charge for him. It is also the only way he can
attack another target when in the Departed State which can be helpful in niche cases.
Finally his technique stealths Moze for 20 seconds and he gains a 30% DMG buff for 2
turns if he enters combat during it. He has to attack the enemy during Stealth to
do so. So you won’t be using this over a high priority attacking technique like Feixiao’s.
Onto his traces, which complete his kit and make him stand out.
A2 makes his ult count as a follow up attack, and it feels like every Xianzhou character these
days is getting that. Then it makes the target with Prey receive a 25% Follow up vulnerability
modifier. Half the power of Topaz’s and not as easily changeable or consistent,
but it’s still powerful. It also counts as its separate debuff, so Moze now applies two debuffs.
A4 will give him a 30% advance at the start of every wave,
even better than the usual advance limited to the first wave. A mini Vonwacq every wave is
very potent and allows him to immediately apply his Prey and let the main DPS and team start
consuming Charges. A 30% advance is roughly around a 1.43x multiplicative buff to SPD,
and it means at just a bit above his base SPD, he can outspeed 160 SPD units with this trace alone.
A4 also gives a 20% advance when he exits the Departed state. So when he’s finally
out he will take action very quickly, this time 1.25x as quickly as his normal SPD.
A6 finally regenerates 1 SP per talent follow up once per turn. This makes him SP neutral in
most cases, and technically a tiny tiny bit SP positive if you ult just before his first
turn. So he’s not SP positive like a March Hunt, or Topaz when she’s using more basics
than normal. This can be important in some higher SP consumption teams.
For trace bonuses he gets a very high CRIT DMG buff at 37.3% as well as 18% ATK and 10% HP.
Now onto Eidolons. If you want any of those desired reruns or Feixiao herself,
you might get a few on your way there. And they are pretty good.
E1 gives him 20 Energy when entering battle as well as 2 Energy every time
he does Additional DMG with his talent, so every Charge point consumption basically.
Considering his talent generates 10 Energy each Follow up Attack, with E1 he can now ult after
only one follow up attack, whereas before he had to wait till all 3 follow up attacks were used.
This lets him help with Charge consumption and leads to more ultimates in the long run too.
E2 gives a 40% CRIT DMG buff to attacks against the Prey target,
so now allies get a follow up vulnerability and a universal CRIT DMG boost when attacking the Prey.
E4 gives Moze a 30% self DMG buff after using ult for 2 turns. We know the deal
with how high uptime buffs on him can be, so this can be permanent.
E6 finally increases his talent follow up multiplier by 25%,
totalling a 201% ATK multiplier when at level 12 talent.
Now for his build. Since he is applying debuffs
very easily and locks in onto one target, the Pioneer 4 Piece will be his go-to set. Just make
sure there is another debuff for the maximum effect. The Duke 4 Piece is also not too far
behind due to his multi split hit follow ups. And if you have tons leftover from Break DPS farming,
4 Valorous is also okay. 2 Piece offensive combos as always are good too as filler sets.
For planars, just like with Feixiao, Duran will be his absolute best as it is designed for his
follow up attack spamming playstyle, and will apply to both his follow ups and his ultimates.
And Izumo and Inert Salsotto are also fine secondary options,
both offering high CRIT Rate buffs to help counterbalance his immense CRIT DMG stats.
For main stats you will absolutely want a CRIT Rate chest due to high CRIT DMG
saturation. SPD will not do much for Moze due to him mostly being in the Departed state,
and so you’ll instead want ATK% boots. For his rope you’ll want ATK% too, and that means
for his orb definitely aim for a good DMG% orb as he is already stacking a ton of ATK.
So for a stat goal you’ll want base speed really, but 112 to 113 SPD if
you want to outspeed a 160 SPD unit at the start of waves for whatever reason.
For ATK you’ll aim for 2.5 to 3k out of combat. And for a CRIT ratio, because he gets so much
CRIT DMG, you’ll want to skew more to CRIT Rate for a lopsided ratio. So I’d aim for
85 to 100% CRIT rate and 120 to 140% CRIT DMG. And things like Stellar Sea and Izumo have
combat based CR buffs so they can be used with lower CRIT rates.
For light cones he can really use whatever since he is a sub DPS, just like March
doesn’t scale that hard on Light Cones. Anyways if you want the best Light Cone,
Ratio’s signature will be the best for his personal damage as it is made for pure follow
up damage. Though this cone should really be on the main Follow Up carry in his teams.
Topaz’s signature will be a bit weaker in solo damage, but it will be the best for the team’s
overall damage when he is run as a sub DPS. This is because it boosts his own DMG a fair amount
on top of providing CRIT DMG for the whole team. Things like Stellar Sea, Silence Remains in low
target scenarios, and Swordplay all work fine too if you have them free. And Final Victor sounds
cool due to him not taking turns, but he has too much CRIT DMG and ATK% already, so it’s very weak.
And so we can finish with teams. He is designed to be a sub DPS, so let’s check that out first.
He was made for Feixiao who is releasing alongside him and is thus a fantastic
Sub DPS for her. She requires attacks to generate ults whilst also attacking a ton,
and he requires attacks to generate follow up attacks, which means he attacks a ton. They
complement each other very well because of this and he is like a mini Topaz here.
Alongside Robin and Aventurine you have a very powerful team.
But before Feixiao came Ratio, and Ratio is kinda like Feixiao where he instead
focuses on talent follow ups for most of his damage rather than ultimates. He
also desires debuffs. Moze therefore is also a great and free to play friendly
variant of Topaz for Ratio teams. Instead of requiring E1 or S1 Topaz for a 2nd debuff,
Moze at E0 can provide 2 by himself. Though he cannot debuff other units as easily as Topaz can
with her automatic Proof of Debt application. Them two alongside Jiaoqiu and Aventurine or
Gallagher creates a viable all male powerhouse team.
I think March Moze is also a cool team. Both units will synergize off of each other’s Charge
generation power as well as damage amping buffs. Though in my opinion you’ll want
to run this team with Robin and Quid Pro Quo Gallagher. You’ll also have to make sure to
time your attacks well in order to maximize March advance timings alongside Robin’s ult advance.
And since Moze can disappear and again is designed for being a secondary DPS to a follow up unit,
I also like the idea of Moze + Clara or Yunli. Him disappearing warps aggro to divide by only
3 units now. He is the only unit in the game that can change aggro this way. Other
units can increase the numerator, some can decrease their own aggro or taunt enemies,
but he is the first unit that just removes a variable. It’s pretty cool.
If you want to run Hypercarry Moze I didn’t really find any extraordinary combos. You’ll
probably want Robin due to her massive aura buffs, but then it’s like who do you go for next? Most
Harmony units won’t attack but also can’t buff him. So I think Silver Wolf may be the go to
option here. I even tried the Mosquito team but that didn’t work out well either due to Bronya not
buffing him and the team lacking as many attacks as usual. And replacing Bronya for March as shown
in my team earlier felt much better. Moze shines when allies perform lots of attacks, but he also
doesn’t provide enough attacks outside of his follow up attacks, unlike a unit like Feixiao.
So if you wanna run Hypercarry, I would wait for a dedicated Moze main to find his best setup there.
Anyways I hope this video helped any Moze enjoyers, and if it did make sure to like
and sub and share. Let me know who you’re pulling for in 2.5 too. Thanks for watching,
thanks to my amazing youtube members, and have a guoba day.
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