A COMPLETE Guide to Feixiao ! | Best Relics, Best Build, Teams

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4 Sept 202417:32

Summary

TLDRFeixiao, la nueva unidad de 5 estrellas de Wind Hunt en Star Rail, destaca por su alto daño en objetivos únicos y su capacidad para generar y utilizar habilidades ultimates rápidamente. Con un kit que se centra en acumular 'Flying Aureus' y un talento que permite ataques adicionales, Feixiao puede infligir daño masivo con su habilidad ultimate, que puede ser mejorada con su técnica y mejoras de Eidolons. La guía detalla su equipamiento ideal, incluyendo la elección de conjuntos de habilidades y la combinación con otros personajes para maximizar su rendimiento en combates.

Takeaways

  • 🌪️ Feixiao es una unidad de 5 estrellas de Wind Hunt en Star Rail, destacando por su alto ataque y velocidad.
  • ⚔️ Su habilidad principal en combate es su Ultimo, que no utiliza Energía sino que la genera a través de su mecanismo de kit.
  • 🔋 Al acumular puntos de Flying Aureus, Feixiao puede lanzar su Ultimo, proporcionándole una gran reserva de energía para mantener.
  • 🎯 Su talento permite generar puntos de Flying Aureus cada dos ataques de aliados, y también realiza un ataque secundario que aumenta su daño.
  • 💥 Su habilidad activa lanza un ataque fuerte y desencadena su talento, contribuyendo a la generación de Flying Aureus.
  • 🌀 Su técnica es similar a Yukong, pero con beneficios adicionales como ganar puntos de Flying Aureus y atacar a todos los enemigos atraídos.
  • 🌟 Sus trazas (A2, A4, A6) mejoran significativamente su rendimiento en combate, proporcionándole puntos de Flying Aureus adicionales y buff de daño.
  • 🗡️ Sus Eidolons (E1, E2, E4, E6) son extremadamente poderosos, aumentando su daño de Ultimo y la frecuencia con la que puede usarlo.
  • 🛡️ Para equipar a Feixiao, se recomiendan conjuntos como Wind Soaring Valorous o Duke, y piezas de equipo que mejoren su velocidad, ataque y daño de elemento Wind.
  • 🤝 Feixiao se complementa bien con sub-DPS y buffer de DPS en equipo, y tiene una sinergia notable con Robin y Aventurine en equipos compuestos.

Q & A

  • ¿Qué tipo de unidad es Feixiao en Star Rail?

    -Feixiao es una unidad de 5 estrellas de Wind Hunt, siendo la segunda en Star Rail y la segunda General.

  • ¿Cuál es la importancia de la velocidad de Feixiao en el juego?

    -Feixiao tiene una velocidad base de 112, que es una de las más altas en el juego, lo que le permite atacar con frecuencia.

  • ¿Cómo se genera el poder de la habilidad máxima (ult) de Feixiao?

    -Feixiao no utiliza energía para su habilidad máxima, sino que la genera a través de su mecanismo de kit, acumulando puntos de Flying Aureus que se activan con ataques aliados.

  • ¿Qué ocurre cuando Feixiao acumula 6 puntos de Flying Aureus?

    -Cuando Feixiao acumula 6 puntos de Flying Aureus, puede lanzar su habilidad máxima, lo que le proporciona una gran reserva de energía que puede mantener.

  • ¿Cuál es el efecto de la habilidad de seguimiento de Feixiao tras cada turno de ella?

    -La habilidad de seguimiento de Feixiao permite realizar un ataque adicional después de que un aliado ataque a un enemigo, lo que también le proporciona un buff de daño del 60% durante 2 turnos.

  • ¿Cómo afecta la habilidad de Feixiao a su rendimiento en combate?

    -La habilidad de Feixiao permite lanzar un ataque fuerte y, posteriormente, realizar un seguimiento de su habilidad de talento, contribuyendo a la generación de puntos de Flying Aureus.

  • ¿Qué opciones de ataque tiene Feixiao durante su habilidad máxima y cómo se decide cuál usar?

    -Feixiao tiene la opción de dos ataques durante su habilidad máxima, eligiendo entre Waraxe y Boltsunder, dependiendo si el enemigo tiene o no debilidad rota.

  • ¿Cómo se benefician los ataques de habilidad máxima de Feixiao de los puntos de Flying Aureus acumulados?

    -Feixiao puede retener su habilidad máxima si no está completamente buffeada por sus unidades de armonía, lo que permite maximizar el daño al estar optimizada con todos los boosts.

  • ¿Qué ventajas proporciona el estado de técnica de Feixiao en combate?

    -El estado de técnica de Feixiao le permite ganar un punto adicional de Flying Aureus al entrar en combate, atraer enemigos, atacar a todos los enemigos atraídos, infligir daño de viento a todos los enemigos al inicio de cada ronda, y generar 0.5 puntos de Flying Aureus por ronda.

  • ¿Cómo afectan las mejoras de trazas de Feixiao su rendimiento en combate?

    -Las mejoras de trazas de Feixiao le proporcionan beneficios como puntos iniciales de Flying Aureus, aumento de la generación de puntos de Flying Aureus, y mejoras en daño crítico y ataque.

  • ¿Qué conjuntos de equipamiento son ideales para Feixiao y por qué?

    -Feixiao se beneficia del conjunto Wind Soaring Valorous debido a su kit de seguimiento y uso frecuente de la habilidad máxima, aunque Duke es una alternativa fantástica debido a que su daño de la habilidad máxima es la mayor parte de su perfil de daño.

  • ¿Qué objetivos de estadísticas se deben tener en cuenta al equipar a Feixiao?

    -Se debe buscar un equilibrio de tasa de golpe crítico, daño crítico y ataque para Feixiao, con un enfoque en una tasa de golpe crítico alta para maximizar su rendimiento en equipos óptimos.

  • ¿Cuáles son algunas de las mejores opciones para equipos que incluyen a Feixiao?

    -Feixiao se beneficia de equipos que incluyan a sub DPS como Topaz, Moze o March, y buffers de DPS múltiples como Robin, para maximizar su generación de daño y uso de la habilidad máxima.

Outlines

00:00

🌪️ Introducción a Feixiao: Unidad Explosiva de DPS

El guía comienza presentando a Feixiao, una unidad de 5 estrellas de Wind Hunt en Star Rail, destacando su capacidad para destruir enemigos de un solo objetivo de manera similar a Boothill. Feixiao se caracteriza por su alto ataque base y velocidad, siendo una de las más rápidas del juego. Se explica que su habilidad principal no requiere inversión, y su habilidad de ultimátum es central para su daño, generada a través de su mecanismo de kit en lugar de energía. Se enfatiza la importancia de ataques frecuentes de aliados para generar puntos de Flying Aureus, necesarios para lanzar su ultimátum. Además, se menciona su habilidad de seguimiento que permite ataques adicionales y auto-buffs de daño, y su habilidad de técnica que la hace igual de rápida que Yukong, con beneficios adicionales en batalla.

05:04

🔥 Análisis Detallado de las Habilidades de Feixiao

Se profundiza en el análisis de las habilidades de Feixiao, destacando su ultimátum que le permite elegir entre dos ataques 6 veces, ignorando la eficiencia de debilidad y tipos de debilidad cuando el enemigo no está debilitado. Se discute la importancia de acumular puntos de Flying Aureus para maximizar el daño y se sugiere mantener a Feixiao con todos los buffs posibles antes de usar su ultimátum. Además, se exploran las mejoras que sus trazas (A2, A4, A6) ofrecen, como la generación inicial de Flying Aureus, el aumento de daño crítico y el buff de ataque permanente.

10:07

🌟 Eidolons y Construcción de Feixiao

El video describe los eidolons de Feixiao, que aumentan su daño de ultimátum de manera significativa, como el Eidolon E1 que mejora el daño de ultimátum con cada golpe y el E2 que aumenta la generación de Flying Aureus. Se abordan también los Eidolons E4 y E6, que ofrecen mejoras en penenetración de resistencia y multiplicadores de daño. En cuanto a la construcción, se sugiere el conjunto Wind Soaring Valorous y se analizan las opciones de piezas y planares, como Duran, Izumo con March Topaz y Inert Salsotto, para maximizar su rendimiento en combate.

15:11

🤔 Equipos y Estrategias para Feixiao

Se presentan diversas opciones de equipos y estrategias para Feixiao, incluyendo la combinación con sub-DPS como Topaz, Moze E6 o March Hunt E6, y bufferes de DPS en equipo como Robin y Aventurine. Se discute la sinergia de Feixiao con estos compañeros y cómo cada uno puede contribuir a generar puntos de Flying Aureus y mejorar el daño general. Además, se exploran opciones de sostenimiento y equipos alternativos, como equipos con Bronya o Sparkle, y se menciona su potencial en diferentes modos de juego, como Memory of Chaos y Apocalyptic Shadow.

Mindmap

Keywords

💡DPS

DPS es un término comúnmente utilizado en juegos de rol y estrategia para referirse a 'Daño por Segundo'. En el contexto del video, se refiere al potencial de Feixiao para infligir daño en combate, siendo una de las características clave de su papel como unidad de combate en el juego. El guía destaca que Feixiao es un 'explosive DPS', lo que implica que puede causar grandes cantidades de daño en un corto período de tiempo.

💡Feixiao

Feixiao es el nombre de la unidad de cinco estrellas de Wind Hunt que se discute en el video. Se describe como un personaje que, al igual que Boothill, destroza enemigos de un solo objetivo. El video ofrece una guía detallada sobre su habilidad, su equipo y su rendimiento en el juego, destacando su papel como una de las unidades de ataque principal (DPS) más poderosas.

💡Eidolons

Los Eidolons son habilidades especiales o pasivas que los personajes pueden tener en el juego. En el video, se mencionan los Eidolons de Feixiao como 'insanos', sugiriendo que son muy poderosos y pueden ser clave para maximizar su rendimiento en combate. Los Eidolons de Feixiao se describen con detalles específicos que afectan su capacidad para generar y utilizar su habilidad máxima.

💡Ultimate

El término 'Ultimate' se refiere a la habilidad máxima o habilidad especial de un personaje, que generalmente es muy poderosa y puede cambiar el curso de un combate. En el video, se explica que el 'Ultimate' de Feixiao es central para su daño y cómo se genera a través de su mecanismo de kit, lo que la hace única en comparación con otros personajes.

💡Flying Aureus

Flying Aureus es un mecanismo de juego específico de Feixiao que se refiere a un tipo de punto o recurso que se acumula durante el combate. Se menciona en el video que Feixiao acumula puntos de Flying Aureus, que le permiten lanzar su habilidad máxima cuando alcanza un umbral de 6, demostrando ser un elemento crucial para su estrategia de combate.

💡Trace Priority

La 'Trace Priority' se refiere a la estrategia de mejora de habilidades o 'traces' de un personaje en el juego. El video sugiere una secuencia específica de mejoras para Feixiao, comenzando por su habilidad máxima, seguido de su talento, habilidad y, por último, su ataque básico, lo que indica la importancia de estas habilidades en su desempeño en combate.

💡Harmony Units

Las 'Harmony Units' son unidades de apoyo que pueden potenciar a otros personajes en el juego. El video menciona que es importante mantener a Feixiao 'topped up' con todos los boosts posibles de las unidades de armonía antes de usar su habilidad máxima, lo que demuestra la interdependencia entre los personajes y cómo las unidades de apoyo pueden maximizar el daño de un DPS.

💡Wind Soaring Valorous

El 'Wind Soaring Valorous' es un conjunto de equipo o 'set' en el juego que se menciona como una opción de construcción para Feixiao. Se destaca que es una buena elección debido a su sinergia con su kit de seguimiento y la frecuencia con la que utiliza su habilidad máxima, lo que puede resultar en un aumento significativo de su daño total.

💡Light Cones

Los 'Light Cones' son un tipo de artefacto en el juego que puede proporcionar beneficios significativos a los personajes. El video discute las opciones de 'Light Cones' para Feixiao, con una especial mención a su 'signature light cone' que ofrece un aumento de daño crítico y忽视防御, lo que puede ser crucial para su rendimiento en combate.

💡FART Team

El término 'FART Team' es un acrónimo creado en el video que representa a un equipo compuesto por Feixiao, Aventurine, Robin y Topaz. Se describe como una de las composiciones más poderosas en el juego, destacando cómo cada miembro del equipo complementa las habilidades del otro para maximizar el daño y la eficiencia en combate.

Highlights

Feixiao is a 5-star Wind Hunt unit with a high speed stat and strong single-target damage potential.

Feixiao generates her ultimate ability through a unique kit mechanic called Flying Aureus, which does not rely on Energy.

Ally attacks contribute to the generation of Flying Aureus, with each attack generating 0.5 points.

Feixiao's talent allows her to perform a follow-up attack after an ally's attack, self-buffing with 60% DMG for 2 turns.

Her skill and talent combine for a strong attack that also triggers her follow-up ability, contributing to Flying Aureus generation.

Feixiao's ultimate ability offers a choice of two attacks six times, with a final strike that maximizes damage output.

Feixiao's technique grants her additional benefits, including pulling in enemies and attacking all pulled enemies during her technique state.

Her A2 trace provides an initial 3 Flying Aureus at the start of battle, enhancing her early game ultimate generation.

Feixiao's A4 trace allows her ultimate to count as a follow-up attack, synergizing with follow-up buffing sources.

A6 trace offers a permanent 48% ATK buff for Feixiao, further increasing her damage potential.

Eidolon E1 increases Ultimate DMG with each strike, up to 5 times, providing a unique multiplicative increase.

Eidolon E2 enhances ally follow-up attacks to grant 1 Flying Aureus per attack, up to 6 times per Feixiao turn.

Eidolon E6 provides a significant boost to talent damage, considering it as ultimate DMG, and increases DMG Multiplier to talents.

Feixiao's optimal build includes Wind Soaring Valorous or Duke sets, depending on the playstyle and team composition.

For main stats, Feixiao benefits from a CRIT Rate chest, SPD or ATK% boots, Wind DMG% or ATK% orb, and an ATK% Rope.

Feixiao's signature light cone offers a stacking DEF ignore buff to ultimates, significantly increasing her damage output.

Team compositions featuring Feixiao often include a sub DPS and a multi DPS buffer for maximum effectiveness.

Feixiao's potential in Memory of Chaos and Apocalyptic Shadow makes her a top-tier DPS, with high clear speeds and team synergy.

Transcripts

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Oh my god. Hey Feiba here with a guide on  

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our latest explosive DPS. Just like Boothill she  destroys single target enemies, though thanks to  

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her kit and ult generation she can attack hard and  frequently. Today I’ll explain her wall of text of  

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a kit, review her insane eidolons, then show her  best builds and light cones all calculated for  

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you today. Then we’ll check out teams including  the brand new Moze. Remember this is all on the  

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Creator Experience server. So like and subscribe  and share if this helps, and let’s begin.

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Feixiao is a Wind Hunt 5 Star unit, and our  second Wind Hunt in Star Rail, and our second  

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General. Among base stats Feixiao has a decent  base attack of 601 and a very high speed of 112,  

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one of the highest in the game. For trace  priority you’ll wanna focus on her ultimate,  

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then talent, then skill, and her basic  attack does not need any investment.

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So onto the kit. Feixiao’s Ultimate is  

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core to her damage, and much like Acheron she  does not use Energy, rather she generates her  

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ultimate through her kit mechanic. Instead of  wanting fast debuff application like Acheron,  

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Feixiao will instead want high  frequency attacks from allies.

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So from Feixiao’s talent we can  generate her ultimate ability. 

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Feixiao accumulates Flying Aureus  when fighting, up to 12 points,  

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and she can launch her ultimate when it  reaches 6, giving her a large reservoir  

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of energy that she can hold onto just like  Yunli. For every 2 attacks dealt by allies,  

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she generates 1 point. Or in other words, every  ally attack generates 0.5 points of Flying Aureus.

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Her talent will also, once per Feixiao turn,  

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launch a follow up attack after an ally  attacks an enemy. This follow up attack  

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does OK dmg but it will also self buff Feixiao  for 60% DMG for 2 turns. This will therefore  

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become a strong and permanent buff due to  her being able to follow up every turn.

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Her skill launches a strong attack, and  then subsequently launches her talent’s  

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follow up on top of that.  Since this is two attacks,  

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that means every skill Feixiao uses  will contribute 1 Flying Aureus.

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So all those Flying Aureus,  but what about her ultimate? 

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Feixiao goes super saiyan and gets a choice  of two attacks 6 times. It’s not difficult,  

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just choose the one it suggests. Waraxe will be  stronger when the enemy is not weakness broken,  

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and Boltsunder when they are, so use the correct  one. Also when the enemy isn’t weakness broken  

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you get a 100% multiplier to weakness break  efficiency and she also ignores Weakness Types,  

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meaning any toughness bar is nothing to her  in her ultimate form. She is not a break DPS  

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but she breaks enemies fast. This is  to make her OP in Apocalyptic Shadow. 

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At the end of these 6 attacks she  launches a final strike to the target.

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Remember you have 12 possible Flying Aureus  points, so you can hold onto your ult. And  

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if you aren’t buffed yet by your harmony  units, you should absolutely hold onto it.  

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Even if you have to waste some Flying Aureus  stacks from overcapping, making sure Feixiao  

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is topped up with every boost is essential,  as her ultimate is 75% of her damage profile.

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And finally her technique will make her fast  just like Yukong, but unlike poor Yukong,  

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Feixiao gains some insane benefits.  First she gains another point of Flying  

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Aureus when entering battle. Secondly she  pulls in enemies within a certain range,  

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they literally just fly with her. Third when  attacking during her technique state she attacks  

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all enemies pulled in. Fourth she does wind  DMG to all enemies at the start of each wave,  

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guaranteed to CRIT, and this DMG can scale  further. And fifth, since it attacks enemies,  

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it also contributes 0.5 Flying Aureus every  wave. It’s like a dimension attack without the  

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dimension, and is very powerful in normal play  but also farming, and it’s a whole load of fun.

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Now onto her traces which  make her even more insane. 

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Her A2 gives her an initial 3 Flying  Aureus at the start of the battle,  

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and if she starts a turn without a follow up  from her talent happening in the previous turn,  

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she gains 0.5 Flying Aureus. This basically is  made for either Sparkle or Bronya and alleviates a  

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bit of a problem with hypercarry Feixiao. They can  advance her which means she misses out on a talent  

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follow up and thus a Flying Aureus point, but  with A2 it helps deal with that problem somewhat.

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This means Feixiao will start with  4.5 Flying Aureus if she used her  

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technique. Including Feixiao’s turn, or just  a good Sub DPS and sustain attacking alone,  

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Feixiao can therefore ultimate on her very  first turn which is incredible for fast clears.

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As for her A4, it now makes her ult count as  a follow up attack. This means it is now being  

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boosted by follow up buffing sources which is  fantastic. She also gains a 36% CRIT DMG buff  

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to all follow ups all the time, which of  course will now include her ultimate too.

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And A6 is a permanent 48%  ATK buff for our Feixiao,  

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only needing to use her Skill to activate it. 

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So in total we have 60% DMG, 36% CRIT  DMG, and 48% ATK in self buffs. Lovely.

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Feixiao will finally gain another  28% ATK from her trace bonuses,  

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as well as some CRIT Rate. Finally some  DEF which is actually kinda good outside  

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of shielder teams since Hunt units  have some very low defensive stats.

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Onto her disgusting Eidolons. E1 grants an Ultimate DMG increase  

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every time she uses her Ultimate strikes, up to  5 times. It is an original DMG multiplier and  

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is thus a unique multiplicative increase  just like Acheron’s Nihility trace. What  

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this means is it is not DMG%, it is much  stronger. It does stack though per hit,  

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but it means her final hits  get some very powerful bonuses.

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E2 makes ally follow up attacks now  grant 1 Flying Aureus instead of 0.5,  

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limited to 6 times per Feixiao  turn. It does not mean you get  

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1.5 per follow up, it doesn’t stack it instead  just overwrites the talent’s effect. Anyways,  

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this greatly increases her ult frequency  and is a classic big E2 powerhouse eidolon.

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E4 is uh… E4. And E6 is another stupid upgrade. 

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RES PEN on ultimates cause why not. Then  talent is now considered ultimate DMG,  

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synergizing with this E6, Valorous, and her  Signature. And then a 140% DMG Multiplier increase  

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to talents on top. If you made it here congrats,  she will do too much damage for her own good.

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Her E1, E2 and E6 are all bangers, so she has  a decent upgrade for every type of pull plan.

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But now let’s check out her build. Feixiao will want the Wind Soaring Valorous as  

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it synergizes with her follow up and ult spamming  kit. However Duke is a fantastic alternative as  

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her ult is most of her damage and is considered  as a follow up attack. It will stack up during  

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the ultimates’ hits for an explosive finale. The  2 piece also greatly benefits her in general.

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2 Piece combos of DMG% or ATK% are  ok to run, ideally DMG% if anything. 

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And for the Wind Set, it’s a bit weird.  At best in my sim it’s worse than Duke,  

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generally it's worse than 2 piece combos, and then  in the worst scenario it can be worse than having  

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no set. Just like with Black Swan or a -1 SPD  Bronya, the Wind Set’s advance can be detrimental  

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to turn order and ruin buff timings or debuff  timings. In this instance, it messes up Numby  

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timings. For 0 Cycling I’m sure people will use  it, but I would not recommend it for most players.

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As for planars, Duran is built for her  too and is her best by a decent margin.  

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Izumo with March Topaz or Moze also works  and so does ol’ reliable Inert Salsotto.  

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Just like with Yunli though, Inert does  not double its buffs despite Feixiao’s  

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ult also being considered a follow  up attack. It is just a 15% DMG buff.

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For main stats you will want a  CRIT Rate chest, SPD or ATK% boots,  

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Wind DMG% or ATK% orb, and an ATK% Rope. In rare cases you can go for a CRIT DMG chest, for  

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example you’re balling on CR subs with a CR light  cone. Generally though, CRIT rate chest please. 

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For boots, SPD or ATK% just depends on what you  prefer, lots of turns or impactful turns. Just  

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like with Acheron, most of your stack building  will be done by ally turns rather than yours.  

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Calculating this is pretty irrelevant though  versus practice due to how varying sims can  

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be especially with units like Topaz and Robin. For orb, Wind DMG orb is generally best due to  

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high ATK% saturation and wind DMG should  definitely be used if running ATK% boots.

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And so for a stat goal you’ll want to hit a  nice ratio of 90-100 CRIT Rate and 120 CRIT DMG,  

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possibly going higher with a CRIT light cone.  Moze, March Hunt, Topaz E1S1, Robin, Aventurine  

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Eidolons, Feixiao’s best Planar Set, all of these  things give CRIT DMG. You’ll have so much in her  

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best teams that you want to skew your CRIT Rate to  be very high in order to finish with a very strong  

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CRIT ratio when all buffs are considered. For ATK you can reach 3 to 3.5k depending  

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on boots and for SPD you can either go low  SPD and hope for the best or you can aim  

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for a speed breakpoint like 134 to hit in  between cycles. If using her with Robin,  

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then Robin messes everything up anyways depending  on when you ult, but 134 is still helpful.

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Now for light cones. Her signature light cone first has a high  

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base attack. Then a 15% CRIT rate buff, not as  high as most. But the 2nd effect compensates for  

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it with a stacking DEF ignore buff to ultimates.  It stacks to 2 times, once per follow up attack  

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and loses a stack after the wearer’s turn  ends. But when up, which is easy for Feixiao,  

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you can have a 54% DEF ignore buff to your ult.  Just a casual 40.6% DPS increase to ults yea?

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Luckily though for Ratio enjoyers you  can strip him. Of his light cone that  

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is. It synergizes perfectly with Feixiao  conveniently despite their kits having some  

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big differences in damage distribution. Any other cone falls off in comparison  

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to these two. Even something like Topaz’s  signature does. This is because Ratio and  

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Feixiao’s light cones offer DEF% ignore,  a new stat that Feixiao doesn’t heavily  

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saturate on like ATK% or DMG%. Do note  this is her personal damage though,  

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and in a team like the IPC team you have a  lot of dmg from Topaz, Robin, Aventurine,  

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which make her light cone not as big of a boost  overall when looking at the whole team’s DMG.

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Let’s finish with teams. Feixiao generally wants  

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to run with a sub DPS, and then  a multi DPS buffer. Non dual DPS  

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teams outside of some specific cases  perform quite poorly in comparison.

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For sub DPS we have three main options in general  content. Topaz, Moze E6, or March Hunt E6.

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Topaz is limited but has a higher ceiling  than Moze or March due to the fact that she  

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is similar or more powerful at E0S1 versus their  E6. So when considering an E1 or E2 on her part,  

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she can scale higher whereas the 4 star units  are locked to their E6’s limit. She has high  

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potential with strategic play thanks to Numby  advances. Feixiao’s skill and talent result in an  

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immediate Numby action, and her ult counting as a  follow up also means you can plan around that too.

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But if you don’t wanna pull Topaz do  not worry, as the 4 stars are fantastic. 

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Moze brings high frequency follow up attacks  and is like a Topaz but 4*. I think he is  

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very powerful and I think he beats out  Topaz E0S1 versus Lightning Wind weak,  

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and still fares well otherwise. He brings  buffs just like Topaz, vulnerability too,  

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on top of some hefty personal DMG. Not to  mention he has some nice quality of life.  

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He also doesn’t share the same problem  Numby does where an overflow of attacks  

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will be wasted for his follow up frequency.  Though he does have his own new problems.

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As for March, she brings amazing SP  positivity and some small buffs too.  

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She is also completely free to play including  her E6. Her instant advance forward and high  

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amount of turns generates a whole ton of  Flying Aureus stacks just like the other  

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two sub DPS. And although she won’t deal as  much damage if not versus Imaginary Weak,  

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she does get to at least ignore wind weak  toughness to help break down bars for the team.

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Here is a chart of how many attacks these  gamers can get with their main action combo in  

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2 turns. It’s a nice way to gauge just how many  Flying Aureus stacks each meta sub DPS partner  

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can provide, but won’t necessarily always be  what’s happening. The most consistent one is  

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of course Topaz and she has the highest  ceiling as stated earlier. Moze requires  

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his Prey state and it can be canceled early,  and March just has fewer attacks in general.

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For Dual DPS buffers Robin is by  far the best. She’s top for CRIT  

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DPS and further synergizes with  high frequency attackers and or  

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Follow Up DPS. Feixiao and Robin reminds me  a bit of Firefly with Ruan Mei in strength,  

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and Hoyo rerunning her alongside Feixiao  is extremely reminiscent of patch 2.3. But  

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since Feixiao can use other supports and other  compositions, it’s not as bad as Firefly’s case.

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But when comparing Dual DPS Buffer to Dual DPS  Buffer, Robin will outshine Ruan Mei and Asta  

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and Pela by a serious amount. Feixiao thrives on  ally actions, which Robin gives a ton of. And not  

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only do these tons of actions enable Feixiao,  they also enable Robin’s damage and energy.

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And finally for sustain it has to be Aventurine.  He is most of the time the best sustain but it  

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goes especially hard in the follow up team. He  attacks so much which greatly helps with Flying  

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Aureus generation. And if you are running the  meta follow up team he further synergizes with  

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enabling Numby as well as enabling Robin. So with Topaz, Robin, Aventurine,  

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we finally have the FART Team, one of  the strongest compositions in the game.

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And for other sustains I  will also mention Gallagher,  

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I’m addicted. Gallagher is a fantastic  alternative due to also attacking very  

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fast and he even offers slightly better SP  generation if you need that. Furthermore he  

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can run Quid Pro Quo to help battery Robin  very easily. Gallagher will also be needed  

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if running some alternative compositions later  due to either Quid Pro Quo or his SP generation.

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Finally Lingsha should be a good  choice even if she looks to be made  

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for Break teams. She offers a lot of  quality of life with debuff removal,  

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and her bunny follow up attacks should provide  a great alternative to Aventurines’ own ones.  

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The only problem will be her SP consumption, but  Feixiao’s sub DPS can generally sort that out.

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Other sustains are still usable,  they just won’t be as impactful as  

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Aventurine. At the end of the day,  the Support is the most important.

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And then what happens when you don’t have Robin,  or you want to run a different composition? 

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Well in that case Bronya comes to save you.  The problem with her though is the silly SP  

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consumption. E1S1 Bronya is ideal, and  then Gallagher or Aventurine or Luocha  

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as a sustain. For sub DPS either  of the usual three should be good. 

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The idea of this team is to provide Feixiao with  a boatload of Flying Aureus from her own turns  

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on top of some hypercarry buffs from Bronya. It  won’t be as strong or comfy as the FART team,  

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but it’s a fine and much cheaper alternative. Sparkle also works and is much easier on the SP,  

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but she won’t provide as  many turns as Bronya could. 

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Also E4 Bronya gamers, it might just be your time  to shine, as you get the most random synergy with  

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a free extra follow up every Bronya turn, you  just gotta run Feixiao versus wind weak, how easy.

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You can also run two Sub DPS with  Feixiao, though this is a bit weird.  

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For example March Moze and Feixiao  spam out attacks and you play Honkai:  

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Animation Rail half the time. It’s quite  beautiful. The idea here is that March and  

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Moze or even Topaz both buff Feixiao’s damage a  bunch anyways, whilst also buffing their own on  

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top. So you have Feixiao with pseudo harmony  buffs, and two DPS with pseudo harmony buffs,  

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all doing decent damage bit by bit. The problem  is the enemies can have some high resistances to  

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your damage and you can’t match every weakness.  So you wouldn’t run this in Apocalyptic Shadow,  

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but in MOC I think it’s usable. It reminds me  of triple DoT but a bit better buffing wise.

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We then also have my favourite team ever that  I won’t stop testing with every new unit. 

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The mosquito team as some people now call  it also works fantastically with Feixiao.  

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She can void the Quid Pro Quo stacks just like  Acheron, but Robin gets enough with moderate RNG,  

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and Feixiao’s high amount of attacks enable  high energy generation for her anyway. You’ll  

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get a ton of Charges for Feixiao, thus tons of  ults, and they will all be boosted by Bronya  

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and Robin. It’s a hypercarry Feixiao  team basically, but very synergistic.

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And in Pure Fiction you can either hope  for an OP buff that lets you abuse follow  

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ups and make units like Topaz and  Feixiao S Tier in Pure Fiction,  

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or you can use Feixiao with Jade  E1 for a stupidly fun composition. 

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Because the buff was decent and because Robin and  Aventurine are just OP in Pure Fiction anyway,  

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the IPC team managed to 40k despite  being all single target gamers. We’ll  

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have to see how it fares when the buff is not  synergistic and / or teams without Aventurine.

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As for Jade you get a nice combo of Feixiao  Skill into Follow up for 6 Jade Charges, into  

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Jade follow up, into Feixiao follow up for another  3 Jade Charges, all whilst gaining 2 Flying Aureus  

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for Feixiao herself. She deletes the elites and  boss, Jade destroys the rest of the enemies.

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I think Feixiao is an incredible and top tier DPS  in both Memory of Chaos and Apocalyptic Shadow.  

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Her potential to generate ultimates so quickly  and in clutch situations means she should  

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have some very consistently high clear speeds. She does self buff a lot and doesn’t have stupidly  

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high multipliers, which can scare some people  though. However she attacks a ton to compensate,  

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and she has a lot of team potential. If you are  content with your 2 main DPS already though,  

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don’t FOMO over the brand new unit. She is  beautiful and her animations are too, but 3.0  

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is coming soon and the collab is next year. Anyways I hope this video helped,  

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thanks to my amazing youtube members,  thanks for watching, and have a guoba day.

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