Lossless Scaling On The Steam Deck OLED Is A Game Changer But There’s A Catch…

ETA PRIME
22 Aug 202410:01

Summary

TLDRIn this video, ETA Prime explores lossless scaling and frame generation on the Steam Deck OLED, currently only functional on Windows. He demonstrates a significant performance boost in games like Red Dead Redemption 2, nearly doubling the frame rate with the aid of the Lossless Scaling application from Steam. Despite the requirement to install Windows and some games experiencing graphical glitches, the overall performance is impressive, showcasing the potential of frame generation on this portable device.

Takeaways

  • 😀 ETA Prime demonstrates lossless scaling and frame generation on the Steam Deck OLED, which is currently only functional in Windows.
  • 🔄 Lossless Scaling is an application available on Steam that enables frame generation and upscaling for games running on Windows.
  • 📈 The script showcases a performance boost, with the Steam Deck's FPS nearly doubling in certain games using lossless scaling.
  • 💻 The video explains the process of setting up lossless scaling on the Steam Deck, including the need for dedicated VRAM allocation and specific software installation.
  • 🎮 The script provides a walkthrough of enabling lossless scaling in games like Cyberpunk 2077 and Elden Ring, highlighting the performance improvements.
  • 👎 There are some issues with certain games, such as Hogwarts Legacy, where fast movements can cause graphical glitches with lossless scaling enabled.
  • 🚀 Forza Horizon 5 and Red Dead Redemption 2 show particularly impressive frame rate increases when using lossless scaling on the Steam Deck.
  • 🛑 The script notes that lossless scaling does not currently work with Linux on the Steam Deck, which is a limitation for those preferring Steam OS.
  • 🔗 ETA Prime provides links to the lossless scaling application on Steam and to Valve's website for the necessary Windows 11 drivers in the video description.
  • 📝 The script emphasizes the flexibility of the x86 platform, allowing users to install multiple operating systems on the Steam Deck.
  • 👍 The overall message is positive about the capabilities of lossless scaling on the Steam Deck, despite the current limitations and the need for Windows.

Q & A

  • What is the main topic of the video?

    -The main topic of the video is discussing lossless scaling and frame generation on the Steam Deck OLED, specifically in the context of Windows 11.

  • Is the lossless scaling feature available on both Steam Deck OLED and LCD models?

    -Yes, the lossless scaling feature works on both the OLED and LCD Steam Deck models, but it's currently only functional in Windows.

  • What is lossless scaling and what does it do?

    -Lossless scaling is an application available on Steam that allows users to utilize frame generation and upscaling on any game or system running Windows, improving performance without quality loss.

  • How does the performance of the Steam Deck compare with and without lossless scaling enabled?

    -Without lossless scaling, the Steam Deck averages around 47 FPS, but with lossless scaling enabled, the frame rate can be doubled, reaching the '90s in certain games like Red Dead 2.

  • What is the significance of the custom APU and AMD GPU for the Steam Deck OLED in the context of lossless scaling?

    -The custom APU and AMD GPU allow for the utilization of lossless scaling, which in turn provides a significant performance boost when running games on the Steam Deck OLED under Windows.

  • What is the cost of the lossless scaling application on Steam?

    -The lossless scaling application is priced at seven dollars on Steam.

  • Why is the performance mode set to 'moving' in the lossless scaling settings?

    -The 'moving' performance mode is chosen to prioritize performance over input latency, which is suitable for single-player games where a slight increase in latency is not as critical.

  • What is the impact of enabling frame generation on input latency?

    -Enabling frame generation introduces additional latency to the input, which can be noticeable when using a mouse and keyboard but is less perceptible with a controller.

  • How does the video demonstrate the effectiveness of lossless scaling on different games?

    -The video shows the FPS counters for games like Cyberpunk 2077, Hogwarts Legacy, Elden Ring, Forza Horizon 5, and Red Dead Redemption 2, comparing the performance with and without lossless scaling and frame generation.

  • What are some limitations or downsides mentioned in the video regarding the use of lossless scaling on the Steam Deck?

    -One major limitation is that lossless scaling currently does not work in Linux and requires the installation of Windows on the Steam Deck, which is not the preferred OS for some users.

  • What is the viewer's recommendation for trying out lossless scaling on the Steam Deck?

    -The viewer encourages those interested to try lossless scaling and provides links in the description to the application on Steam and to Valve's website for the necessary Windows 11 drivers.

Outlines

00:00

📱 Lossless Scaling and Frame Generation on Steam Deck OLED

In this paragraph, ETA Prime discusses the capabilities of lossless scaling and frame generation on the Steam Deck OLED, which is currently only functional in Windows. He highlights the recent release of new drivers by Steam for Windows 11 on the Steam Deck OLED and demonstrates the performance boost in games like Red Dead Redemption 2, effectively doubling the frame rate. The video also covers the installation of lossless scaling, a paid application on Steam, and its impact on performance, showcasing an average FPS increase from 47 to the '90s. The presenter also mentions the limitations, such as the lack of support for Linux, and provides a walkthrough on setting up lossless scaling for games like Cyberpunk 2077.

05:00

🎮 Testing Lossless Scaling with Various Games on Steam Deck

This paragraph delves into the testing of lossless scaling with several games on the Steam Deck. ETA Prime provides insights into the performance of games like Hogwarts Legacy, Elden Ring, Forza Horizon 5, and Red Dead Redemption 2 with lossless scaling enabled. He notes some graphical glitches in Hogwarts Legacy and the impressive frame rate improvements in other games. The summary also touches on the user experience, mentioning the slight input latency introduced by frame generation, which is more noticeable with a mouse and keyboard but less so with a controller. The paragraph concludes with the presenter's thoughts on the current state of lossless scaling on the Steam Deck, the desire for native support in Steam OS, and the potential for system-wide frame generation as a future enhancement.

Mindmap

Keywords

💡Lossless Scaling

Lossless Scaling is an application available on Steam that enables frame generation and upscaling for games, enhancing performance without quality loss. In the video, it's highlighted as a method to improve the frame rate on the Steam Deck OLED, particularly in games like Red Dead Redemption 2, effectively doubling the frame rate.

💡Steam Deck

The Steam Deck is a handheld gaming device developed by Valve Corporation. It's central to the video's discussion as the platform where Lossless Scaling is being tested. The script mentions both the OLED and LCD versions, noting that the scaling technique works on both, but with a focus on the OLED model.

💡Frame Generation

Frame generation is a technique that creates additional frames between existing ones to increase the frame rate of a video or game. The script discusses how Lossless Scaling uses frame generation to boost the performance of games on the Steam Deck, improving the gaming experience by providing smoother visuals.

💡Windows 11

Windows 11 is the latest operating system from Microsoft, and the video mentions that the new drivers released by Steam for the Steam Deck OLED are specifically for Windows 11. This is significant as it enables the use of Lossless Scaling on the device, but with the caveat that it currently does not work on Linux.

💡OLED

OLED stands for Organic Light Emitting Diodes, a display technology that offers high contrast ratios and faster response times compared to traditional LCDs. The script discusses the Steam Deck OLED, emphasizing its custom APU and AMD GPU, which are utilized for the Lossless Scaling demonstration.

💡FPS Counter

FPS stands for Frames Per Second, a measurement of how many frames are displayed per second in a video or game. The script mentions an FPS counter that displays both the original FPS and the generated FPS after applying Lossless Scaling, illustrating the performance improvement.

💡Cyberpunk 2077

Cyberpunk 2077 is a popular video game used in the script as an example to demonstrate the effectiveness of Lossless Scaling. The video shows how the frame rate increases when using Lossless Scaling in conjunction with the game's low settings.

💡FSR

FSR stands for FidelityFX Super Resolution, a technology that enhances the visual quality of games by rendering them at a lower resolution and then upscaling them. The script discusses using FSR in performance mode with Lossless Scaling to improve the frame rate of games on the Steam Deck OLED.

💡VRAM

VRAM, or Video Random Access Memory, is the memory used by a graphics processing unit to store image data. The script mentions dedicating 4 gigs of VRAM from the BIOS for the Steam Deck OLED, which is crucial for handling the graphical demands of games when using Lossless Scaling.

💡Elden Ring

Elden Ring is another video game mentioned in the script to illustrate the impact of Lossless Scaling. The video shows an increase in average FPS when the scaling is enabled, highlighting its effectiveness in improving performance across different games.

💡Forza Horizon 5

Forza Horizon 5 is a racing game used in the script to demonstrate the potential of frame generation with fast-paced games. The video shows an impressive increase in FPS when using Lossless Scaling, despite the narrator's general recommendation against using frame generation in such games.

Highlights

ETA Prime discusses lossless scaling and frame generation on the Steam Deck OLED, noting it currently only works on Windows.

Steam has released new drivers for Windows 11 on the Steam Deck OLED, enabling lossless scaling.

Lossless scaling is an application available on Steam that allows frame generation and upscaling in games running on Windows.

The Steam Deck's performance with lossless scaling can nearly double the frame rate in games like Red Dead 2.

Lossless scaling is demonstrated on Cyberpunk 2077, showing significant FPS improvements with frame generation.

The process of enabling lossless scaling on the Steam Deck is detailed, including setting up resolution and scaling modes.

Different scalers like FSR and LS1 are compared for their performance and visual quality.

Frame generation settings, such as LSFG 2.3, are explored for their impact on performance and latency.

The limitations of lossless scaling, including its incompatibility with Linux, are highlighted.

Hogwarts Legacy demonstrates issues with lossless scaling, such as graphical glitches during fast movements.

Elden Ring shows a significant FPS increase with lossless scaling, improving performance in tight quarters.

Forza Horizon 5 tests frame generation with lossless scaling, resulting in a surprising performance boost.

Red Dead Redemption 2 achieves near 60 FPS performance with lossless scaling on the Steam Deck running Windows.

The downsides of requiring Windows installation for lossless scaling are discussed, contrasting with the preference for Steam OS.

The potential for system-wide frame generation on the Steam Deck is suggested as a desirable feature.

Links to the lossless scaling app and Valve's Windows 11 drivers for the Steam Deck OLED are promised in the video description.

The freedom to install multiple operating systems on the x86 Steam Deck hardware is emphasized.

Transcripts

play00:01

what's going on everybody it's ETA Prime

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back here again today we're going to be

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taking a look at some lossless scaling

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and frame generation on the steam deck

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OLED keep in mind this will also work on

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the LCD steam deck but there's one major

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caveat here this is only working in

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Windows right now and recently steam put

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out some new drivers for Windows 11 on

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the steam deck OLED I recently created a

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video showing off Windows 11 performance

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on this device and since then I've had a

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lot of people asking about lossless

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scaling and if you're not familiar with

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lossless scaling basically it's an

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application that you can buy from Steam

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and it allow you to use frame generation

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and upscaling on basically any backend

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any game any system as long as it's

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running windows with these lowerin igpu

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devices I found with most of them we're

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seeing a pretty nice jump in performance

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and if you take a look at our FPS

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counter up top you'll notice we've

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actually got two listed the first one is

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our original FPS that's what the steam

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deck can do on its own the second one is

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with the generated frames so on average

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we're seeing around 47 on the steam deck

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all by itself but with lossless scaling

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enabled and some frame generation we're

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up in the '90s with it we've basically

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doubled the frame rate of Red Dead 2 and

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you can see we're still only running at

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15 watts here on the steam deck in this

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video I'm going to show you how it works

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and then we're going to test out a few

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more games I'm going to go ahead and

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plug my steam deck into my game capture

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so we can get a better look at

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everything but then we'll move back over

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to the built-in screen in just a

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bit many of you you might have already

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heard the news but Val has recently

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given us updated Windows drivers for the

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steam daac OLED and this is exactly how

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we're going to get lossless scaling

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working unfortunately it's just not

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working in Linux but as you can see here

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we've got that custom Apu for the steam

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deck OLED and of course the custom AMD

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GPU I've dedicated 4 gigs of vram from

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the BIOS here and we've got lossless

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scaling installed this is seven bucks

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over on Steam but if you can utilize it

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it's well worth the money and I've been

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doing a lot of testing with the Rog Ally

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Alli X couple iono devices with AMD gpus

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this can really help out I'm going to

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jump right in here to cyberpunk 2077 I'm

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going to show you how to use lossless

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scaling on the steam

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dag since I'm plugged into a monitor

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with the steam deck I've got the overall

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resolution actually set to 900p we've

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got cyberpunk 2077 all low settings FSR

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is at performance and when I say all low

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I mean everything is turned down as low

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as it can go 720p borderless this the

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only way we can get that scaling working

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with lossless

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scaling I've got After Burner running in

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the top leftand corner there and right

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at the end you can see I've got it named

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old FPS and that's because once we

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enable frame generation with lossless

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scaling After Burner is just not going

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to be able to pick up those extra frames

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that are generated but lossless scaling

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does have a built-in FPS counter so we

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will enable that overall with no frame

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generation no scaling this this is

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actually working much better than I

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thought it would I'd say we're seeing an

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average of around 51 FPS with cyberpunk

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2077 at 720p but we're about to get a

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lot more out of it I need to break away

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from the game we've got lossless scaling

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right here installed so again this is

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seven bucks from Steam and when I'm

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using this on the built-in screen I

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usually don't use any kind of scaling

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unless I really need to take that

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resolution down with the game under 800p

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because obviously that's the resolution

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of the steam deck oled's display but

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since we're on a bigger monitor 900p I

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will enable this and for scaling mode I

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usually just leave this at Auto full

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screen and scaling type we can actually

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choose between a few different scalers

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here but the main two that I use are FSR

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and LS1 this is lossless scalings

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built-in scaler and I do think it looks

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a lot better next thing we want to do

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here is enable frame

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generation lsfg 2.3 we've also got lsfg

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1.1 you can you can experiment with

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these but I've been using the latest

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version from mode we've got a 2X 3x and

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a 4X on higher-end systems you can get

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4X the FPS but I'm going to leave this

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at two because we are working with a

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lowend

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igpu I leave performance mode on moving

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down

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rendering and if you hover over any of

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this it's going to give you a breakdown

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on what's going on but I'm using vsync

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Max frame latency now this will

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introduce some more latency to your

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input but if I'm looking to get better

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performance in a single player game I do

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not mind whatsoever I'm not going to

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take it up super high I've left this at

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three for cyberpunk 277 and of course we

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want to draw that FPS so we can see the

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old FPS and the new generated

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FPS so I've got everything set up here

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I'm going to

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scale choose my

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window give it a

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second it just scaled it up from 720 to

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900p and I'm going to have to reload

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because I didn't know what was going on

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in the background

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there I just had to reload my game real

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quick but up in the top leftand Corner

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you'll notice we have two frame counters

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going we've got the old FPS that's also

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going to be listed with After Burner

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there and we've got the generated FPS so

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it's looking like right now about 45 FPS

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without frame generation up to around 91

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FPS with frame generation and it's

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storing three frames ahead right now so

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again you will encounter a bit of

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latency if you're using a mouse and

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keyboard it's definitely noticeable but

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if you're using a controller like an

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external controller or even the built-in

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controller you really can't notice it

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that much going up to three frames at

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least in my opinion in single player

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games so yeah even on the steam Deck

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with lossless scaling installed it's

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working much better than I thought it

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would there are some games that have

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given me some weird issues and I'd say

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the main issue here would be that it

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doesn't work in Linux yet it would be

play05:56

really nice if this could be ported over

play05:58

to Steam OS that way we don't have to

play06:00

install Windows but until then I did

play06:02

want to show off a few more games here

play06:03

with lossless scaling enabled and the

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first one here is Hogwarts Legacy this

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is one that gave me an issue if you keep

play06:10

an eye on the hat my character has on

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right now during quick movements it

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really does glitch out especially when

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doing 360s so it kind of disappears for

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a second and I guess it's just not being

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generated properly using lossless

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scaling what it looks like to me is the

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generated frames are kind of missing

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that hat I'm not exactly sure how the

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hat is rendered in this game and and

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just knowing that it's happening with

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this item here I'm sure there's more

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throughout the game you'll run into

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issues with on average with the way I

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have the game setup right now we're

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seeing around 34 FPS natively but around

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62 with lossless scaling and frame

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generation

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enabled I thought this one was pretty

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impressive with Elden ring 720p low

play06:56

settings on average we're seeing around

play06:58

33 FPS but with lossless scaling enabled

play07:01

we're up to around 68 on average and in

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tight quarters this jumps up to around

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85

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FPS I personally don't recommend using

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frame generation with fast-paced games

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but I did test it with Forza Horizon 5

play07:16

and the results were pretty awesome I

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was actually really surprised here we at

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720p medium settings no FSR were just

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using lossless on the steam deck OLED

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with these settings inside of Windows

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average of 43f FPS of course we could

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actually take this up much higher with

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some FSR enabled but we're already

play07:34

working with such a low resolution I

play07:36

didn't want to use any scaling here and

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just with frame generation enabled using

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lossless scaling we're seeing around 76

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FPS but I got to say the most impressive

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game that I've tested so far with

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lossless on the steam de OLED is Red

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Dead Redemption 2 I hate the way that

play07:53

Red Dead 2 uses the slider bar for your

play07:56

settings so I'm five clicks up from the

play07:58

lowest of theow and at the lowest of the

play08:00

low with FSR set to Performance the

play08:03

steam Deck with Windows can come real

play08:05

close to locking this down at 60 but

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getting a little extra out of it and

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we're still in favor performance Zone we

play08:12

can now get averages of around 86 FPS

play08:15

with lossless scaling enabled on this

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game and it does feel really good in

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this wide open area here I personally

play08:21

wouldn't mind putting some time in with

play08:22

this game using these same settings that

play08:24

I have here

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so overall L the scale and is actually

play08:33

working pretty well on the steam deck

play08:34

olad but there are a lot of downsides

play08:36

like the fact you have to install

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Windows and if that's your main go to be

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my guest I mean it's totally fine to

play08:42

install any operating system you want

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for me I'd much rather have Steam OS

play08:46

installed on here because I can just

play08:47

pick that thing up and go everything's

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right there ready to go easy access to

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all of my games I personally love what

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Val is done with the steam dag but it

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would be really nice to see something

play08:57

like this like frame generation come

play09:00

over to the steam deck natively one of

play09:02

the big claim to fames was systemwide

play09:04

FSR so something like systemwide frame

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generation would be a real treat on the

play09:09

deck but that's going to wrap it up for

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this one if this is something you want

play09:12

to try I'm going to leave links in the

play09:14

description to the lossless scaling app

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remember you pick it up on Steam I'll

play09:18

also leave links to valve's official

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website with the newer Windows 11

play09:21

drivers for the steam deck OLED in the

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end it's up to you and one of the best

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things about an x86 platform like this

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is the fact that we can install op

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operating systems on it we're not locked

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down to Just One OS on this unit we're

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not renting it we own this Hardware so

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we should be able to go ahead and

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install whatever we'd like if you do end

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up trying this out let me know in the

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comments how it goes for you and like

play09:43

always thanks for watching

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相关标签
Steam DeckLossless ScalingFrame GenerationGaming PerformanceWindows 11Cyberpunk 2077Hogwarts LegacyElden RingForza Horizon 5Red Dead Redemption 2Tech Review
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