Lossless Scaling Adaptive Frame Generation! (In-Depth Review, Tests, and Showcases)
Summary
TLDRIn this video, the host reviews a major update to Lossless Scaling, highlighting the new adaptive frame generation feature. This addition allows users to target any frame rate, even with fluctuating base FPS, and works well under high GPU load conditions. The update addresses common user issues, such as the need for frame rate capping and GPU headroom. The video also compares adaptive frame generation with fixed frame generation, noting its ease of use and improved stability, making it more accessible to a wider audience. The host also showcases the software’s performance in real gaming scenarios.
Takeaways
- 😀 Lossless Scaling's latest update introduces adaptive frame generation, allowing users to target a specific FPS even when their base frame rate fluctuates.
- 😀 The new adaptive mode ensures smoother frame generation, especially under high GPU load and unstable FPS conditions.
- 😀 With adaptive frame generation, users no longer need to cap their FPS manually to benefit from frame generation.
- 😀 The update includes a new UI option, Q Target, with three values (0, 1, and 2), each catering to different performance needs: lowest latency, balanced performance, and high GPU load scenarios.
- 😀 Fractional frame generation (e.g., 1.5x or 1.8x) is now possible, offering more flexibility, but it may not be less demanding than traditional integer-based multipliers.
- 😀 Adaptive frame generation helps reduce common issues such as inconsistent performance and stuttering in games with fluctuating FPS.
- 😀 The update improves ease of use, as users no longer need to manually adjust settings like frame rate capping and GPU headroom for optimal performance.
- 😀 Fixed frame generation (e.g., x2, x3) still offers better performance and quality compared to adaptive mode in some cases, especially when targeting FPS higher than the base rate.
- 😀 This new feature is designed to make Lossless Scaling more accessible to a broader audience, with less complexity involved in the setup process.
- 😀 The adaptive frame generation update aims to deliver a smoother experience in scenarios where FPS is not capped and GPU load is high, especially when compared to previous versions of the software.
Q & A
What new feature has been added to Lossless Scaling in this update?
-The new feature added to Lossless Scaling is Adaptive Frame Generation (AFG), which allows for more flexible frame rate targeting and better performance under high GPU load and unstable frame rates.
How does Adaptive Frame Generation differ from the previous Fixed Frame Generation?
-Unlike Fixed Frame Generation, which relies on integer multipliers like 2x or 3x, Adaptive Frame Generation allows for fractional multipliers, making it possible to target any FPS, even with fluctuating or uncapped base frame rates.
What is the purpose of the 'Q Target' setting in the new update?
-The 'Q Target' setting allows users to adjust the balance between latency and frame generation performance. It offers three options: 0 for lowest latency, 1 for balanced performance, and 2 for handling high GPU load or unstable frame rates.
Can users now target fractional frame rates with Lossless Scaling?
-Yes, the update allows users to target fractional frame rates, such as 1.5x or 1.8x, making it easier to target specific refresh rates without needing to cap the base frame rate.
What are some of the limitations of Adaptive Frame Generation?
-One limitation of Adaptive Frame Generation is that it doesn't lower performance costs. The performance impact of fractional multipliers is similar to that of integer multipliers like 2x or 3x. Also, targeting very low frame rates with fractional frame generation may result in less optimal performance.
Why might users prefer the Fixed Frame Generation mode over Adaptive Frame Generation in certain situations?
-Fixed Frame Generation might be preferred when targeting a consistent frame rate, especially when the base frame rate is capped. This mode shows more real frames and provides better performance and quality compared to Adaptive Frame Generation in such scenarios.
What does the update improve in terms of usability?
-The update makes Lossless Scaling much easier to use, removing the need for manual frame rate capping or constant tweaking. Users can now simply set a target FPS, and the software will automatically adjust frame generation to maintain that FPS, even in high GPU load scenarios.
How does Adaptive Frame Generation handle unstable or uncapped base frame rates?
-Adaptive Frame Generation works well in unstable or uncapped base frame rate scenarios by dynamically adjusting the frame generation multiplier to stabilize the target FPS, reducing fluctuations and stutters.
What changes have been made to the 'Resolution Scale' setting in the new version?
-The 'Resolution Scale' setting has been renamed to 'Flow Scale' in this update, and its tooltips have been improved to provide clearer explanations for users, addressing common questions and confusion.
How does Lossless Scaling's new update compare to previous versions in terms of GPU load handling?
-The new update significantly improves GPU load handling. Adaptive Frame Generation helps stabilize performance even under high GPU load, making the frame generation more consistent and reliable compared to previous versions.
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