Limbus Company Review
Summary
TLDRThe video script offers an in-depth review of 'Limbus Company', a free-to-play gacha RPG with a unique literary twist. The game, developed by the Korean indie studio ProjectMoon, features a story-rich, oppressive world with characters inspired by global literature. Despite its engaging narrative and innovative approach, the game's gacha mechanics and slow-paced progression may not appeal to all players. The reviewer suggests trying the game for its low entry cost but advises waiting for further reviews to gauge long-term engagement.
Takeaways
- ๐ฎ 'Limbus Company' is a free-to-play gacha RPG with a strong emphasis on story and lore.
- ๐ The game's hub is a bus that metaphorically consumes people, setting a dark and oppressive tone.
- ๐ญ It features characters inspired by global literature, using these references to anchor its fantastical setting.
- ๐ The game is developed by ProjectMoon, known for 'Lobotomy Corporation' and 'Library of Ruina', inheriting a fanbase from these previous titles.
- ๐ค 'Limbus Company' may not be approachable for everyone due to its complex mechanics and steep learning curve.
- ๐ฎ The game's world is filled with sentient pests and insects, creating an urban hellscape divided among corporations.
- ๐ฅ Combat in 'Limbus Company' is turn-based with a focus on chaining attacks for bonuses, but it lacks strategic depth during fights.
- ๐ Progression is gated by timed currency, which may slow down the pace of the game, especially after the initial hours.
- ๐ฒ The game's tutorial is confusing, and players are advised to consult community guides for better understanding.
- ๐ The story unfolds in small increments, requiring a long-term commitment that may not suit all players.
- ๐ For those interested in the game's literary references and postmodern themes, it offers a unique and academic experience.
Q & A
What is the game 'Limbus Company' and what is its unique feature?
-Limbus Company is a free-to-play gacha RPG with a strong emphasis on story and lore. Its unique feature is its hub, a bus that metaphorically consumes people to fuel its tours through a hellish setting.
What is the controversy surrounding 'Limbus Company'?
-The controversy lies in its free-to-play gacha structure, which may not align well with the game's story focus, potentially making it difficult to recommend to all types of players.
Who is the target audience for 'Limbus Company'?
-The game is developed for a specific kind of person who embraces a progression system that unfolds over weeks or months rather than days.
What is the connection between 'Limbus Company' and the studio ProjectMoon?
-Limbus Company is developed by ProjectMoon, a Korean indie studio known for creating well-received games like Lobotomy Corporation and Library of Ruina.
How does 'Limbus Company' utilize literature to enhance its gameplay?
-The game borrows globally identifiable characters from epic poetry and novels, using these references to ground its otherworldly premise and define characters' personalities, designs, and special attacks.
What is the player's initial experience when starting 'Limbus Company'?
-The game is not approachable for new players; it drops them into a complex world filled with sentient pests and insects without a gentle introduction to its mechanics.
How does the game 'Limbus Company' handle its combat system?
-The combat system in Limbus Company is turn-based with a focus on chaining together attacks of shared affinities for damage bonuses and ultimate abilities, but with automated target selection and random elements that reduce player control.
What is the significance of the character Faust in 'Limbus Company'?
-Faust is a character who saves the protagonist, Dante, from certain death, playing a significant role in the narrative and possibly foreshadowing future events.
How does 'Limbus Company' compare to traditional gacha games in terms of story delivery?
-Unlike many gacha games, Limbus Company places a heavy emphasis on story and lore, offering a narrative experience that unfolds over time, similar to a live service game.
What are the gameplay mechanics that make 'Limbus Company' feel like an autobattler?
-The game's combat system, with its automated target selection and reliance on pre-fight decisions, coupled with an auto-resolve combat button, gives it an autobattler feel despite requiring player input.
What is the reviewer's final stance on recommending 'Limbus Company'?
-The reviewer suggests trying the game due to its low entry cost but advises potential players to wait for further reviews to understand if it's a long-term commitment they are willing to make.
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