What is a vector? - David Huynh

TED-Ed
13 Sept 201604:41

Summary

TLDRThe video script introduces vectors as fundamental in various fields, contrasting them with scalars by highlighting their directional aspect. It explains vectors' invariance to perspective and coordinate systems using the tent-moving analogy. The script further delves into coordinate basis, arrays, and the concept of tensors, illustrating how different representations can describe the same vector. It concludes by emphasizing the utility of scalars, vectors, and tensors in simplifying complex ideas across disciplines like gaming, simulations, and scientific research.

Takeaways

  • ๐Ÿ“š Vectors are quantities with both magnitude and direction, unlike scalars which only have magnitude.
  • ๐Ÿงญ Vectors are essential in fields such as physics, air traffic control, and video game creation due to their directional properties.
  • ๐Ÿ”— The concept of 'displacement' is a vector quantity, combining distance and direction to describe movement.
  • ๐ŸŒ Vectors are invariant to the coordinate system, meaning they remain the same regardless of perspective or the coordinate system used.
  • ๐Ÿ•๏ธ An example of vector invariance is moving a tent, where opposite movements result in the same vector displacement.
  • ๐Ÿ“ The Cartesian coordinate system uses x and y axes as a basis to describe vectors.
  • ๐Ÿ”‘ A vector is represented mathematically as an array, but it needs a basis to fully describe its context.
  • ๐Ÿ”„ Different coordinate bases can represent the same vector, highlighting the importance of context in understanding vectors.
  • ๐Ÿ“š Scalars, like vectors, are also invariant to the coordinate system and are part of the tensor group.
  • ๐Ÿ’ง Higher-order tensors, such as stress in physics, can convey more complex information than vectors alone.
  • ๐ŸŽฎ Tensors are used in applications like video games to model complex phenomena like water behavior.

Q & A

  • What is the primary difference between a scalar and a vector?

    -A scalar is a quantity with only magnitude, such as distance, volume, or temperature. A vector, on the other hand, has both magnitude and direction, allowing for the description of displacement and direction in space.

  • Why are vectors important in various fields like physics, air traffic control, and video game creation?

    -Vectors are important because they provide information about both the magnitude and direction of a quantity, which is essential for accurate navigation, physical calculations, and realistic motion representation in games.

  • What does it mean for a vector to be invariant to the coordinate system?

    -A vector being invariant to the coordinate system means that its representation does not change regardless of the perspective or the coordinate system used to describe it, maintaining its essence across different frames of reference.

  • Can you give an example of how vectors remain the same even when viewed from different perspectives?

    -The example of moving a tent with two people facing opposite directions illustrates this. Despite moving in opposite directions, they both end up moving the same distance in the same overall direction, following the same vector.

  • What is the Cartesian coordinate system, and how is it related to vectors?

    -The Cartesian coordinate system is a two-dimensional coordinate system with x and y axes. It is used to graphically represent vectors by drawing arrows from one point to another, with the direction and magnitude of the arrow representing the vector.

  • What is meant by 'coordinate basis' in the context of vectors?

    -The coordinate basis refers to the set of vectors along the axes of a coordinate system, such as the x and y axes in the Cartesian system. These basis vectors are used to describe the components of any vector in that system.

  • How can an array represent a vector?

    -An array can represent a vector by listing its components along the coordinate axes. For example, a movement can be written as 2x + 3y, where 2 and 3 are the components of the vector in the x and y directions, respectively.

  • What is the significance of the coordinate basis in understanding arrays as vectors?

    -The coordinate basis provides context to the array, allowing it to be understood as a vector. Without the basis, the array is just a list of numbers; with the basis, it represents the vector's direction and magnitude in space.

  • How do tensors relate to scalars and vectors?

    -Tensors are a generalization of scalars and vectors. Scalars and vectors are types of tensors with different amounts of information. Scalars have no directional information, vectors have one set of directional information, and higher-order tensors can contain more complex directional information.

  • What is an example of a physical quantity that is represented by a second-order tensor?

    -Stress is an example of a second-order tensor. It combines force, a vector, with another vector that provides orientation, allowing for the modeling of complex phenomena like waves or whirls in a material.

  • Why are tensors useful in fields like scientific simulations, car designs, and brain imaging?

    -Tensors are useful in these fields because they can convey complex information about the interactions and orientations of physical quantities. This is essential for accurate simulations, structural designs, and detailed imaging of complex systems.

Outlines

00:00

๐Ÿ“š Introduction to Scalars and Vectors

This paragraph introduces the concept of scalars and vectors, fundamental to various fields such as physics, air traffic control, and game development. Scalars are quantities with only magnitude, like distance or temperature, while vectors add direction to magnitude, essential for navigation and displacement. The paragraph explains the invariance of vectors to perspective and coordinate systems, using the example of moving a tent from different directions but achieving the same end result.

๐Ÿ“ Understanding Vectors in Coordinate Systems

The second paragraph delves into the representation of vectors in the Cartesian coordinate system, emphasizing the coordinate basis of x and y axes. It illustrates how a vector can be represented mathematically as an array and how different coordinate bases can describe the same vector. The paragraph also compares arrays to words in a language, needing a basis for context, and highlights that different representations can convey the same vector, akin to different words expressing the same idea.

๐Ÿ” The Essence of Vectors and Tensors

This paragraph explores the concept of vectors beyond their mathematical representation, likening them to the essence of communication that remains constant regardless of the language used. It introduces the idea of tensors as quantities that share the coordinate invariance property with scalars and vectors. The paragraph also touches on the concept of higher-order tensors, such as stress in a video game, which combines force with orientation to create complex physical phenomena.

๐ŸŒ Applications and Significance of Tensors

The final paragraph discusses the wide-ranging applications of tensors beyond video games, including scientific simulations, automotive design, and brain imaging. It emphasizes the importance of tensors in conveying more complex information than vectors alone can. The paragraph concludes by reflecting on the elegance, beauty, and fundamental usefulness of mathematics in making sense of complex ideas and interactions through the lens of scalars, vectors, and tensors.

Mindmap

Keywords

๐Ÿ’กVectors

Vectors are quantities that have both magnitude and direction. They are fundamental in physics, engineering, and many other fields, as they allow for the representation of displacement, velocity, and acceleration, among other things. In the video, vectors are used to illustrate the concept of movement, such as navigating to a bench or moving a tent, where both distance and direction are essential.

๐Ÿ’กScalars

Scalars are quantities with only magnitude and no direction. They are used to describe attributes like distance, volume, and temperature. The video script introduces scalars as a basis for understanding vectors, by contrasting them with the directional aspect of vectors.

๐Ÿ’กMagnitude

Magnitude refers to the size or extent of a quantity. In the context of the video, it is a component of both scalars and vectors, indicating how much or how large the quantity is, but without specifying direction in the case of scalars.

๐Ÿ’กDirection

Direction is a property of vectors that specifies the orientation of the quantity. It is what differentiates vectors from scalars, as illustrated in the video with the example of displacement towards a bench.

๐Ÿ’กDisplacement

Displacement is a vector quantity that refers to the change in position of an object. It is the directed distance from the initial to the final position. The video uses displacement to demonstrate the need for both magnitude and direction when describing movement.

๐Ÿ’กCoordinate System

A coordinate system is a framework that uses numbers to establish the position of points in space. The video mentions the Cartesian coordinate system, which uses x and y axes to define positions and is used to represent vectors graphically.

๐Ÿ’กBasis

In the context of vectors, a basis refers to a set of linearly independent vectors that can be used to represent any vector in the space. The video explains the concept of coordinate basis, which are the x and y directions in the Cartesian system.

๐Ÿ’กArray

An array in the script refers to the components of a vector when expressed in a particular coordinate basis, like (2, 3) for a movement of two steps to the right and three steps forward. It is a way to describe the vector's effect in that specific coordinate system.

๐Ÿ’กTensors

Tensors are mathematical objects that generalize scalars and vectors to higher dimensions. They are used to represent quantities that can be added and multiplied, and they capture more complex information than vectors alone, as mentioned in the video in relation to stress in video game design.

๐Ÿ’กStress

Stress, as a physical quantity, is an example of a second-order tensor. It represents the force applied on a surface area and is characterized by both magnitude and orientation, as explained in the video with the context of water behavior in a video game.

๐Ÿ’กCoordinate Invariance

Coordinate invariance means that the properties of a vector or tensor do not change with different coordinate systems. The video script uses the example of moving a tent to illustrate that the vector representing the movement remains the same regardless of the perspective or coordinate system used.

Highlights

Vectors are essential in various fields such as physics, air traffic control, and video game creation.

Scalars are quantities with only magnitude, like distance or temperature.

Vectors differ from scalars by also having a direction, such as displacement.

Vectors remain invariant to the coordinate system, making them perspective-independent.

An example illustrates how two people can move the same vector in opposite directions.

The Cartesian coordinate system uses x and y axes as a basis for describing vectors.

A vector can be represented mathematically as an array, like 2x + 3y.

Different coordinate bases can represent the same vector with different arrays.

An array alone does not describe a vector; it needs a basis for context.

Arrays can be thought of as letters that form words in the context of a language.

Scalars also exhibit coordinate invariance and are part of the tensor group.

Tensors can convey more information than vectors, such as in modeling water behavior in video games.

Stress, a physical quantity, is an example of a second-order tensor.

Tensors are used in various applications including simulations, car designs, and brain imaging.

Scalars, vectors, and tensors provide a simple way to understand complex ideas and interactions.

Mathematics is highlighted as elegant, beautiful, and fundamentally useful in understanding these concepts.

Transcripts

play00:07

Physicists,

play00:08

air traffic controllers,

play00:09

and video game creators

play00:11

all have at least one thing in common:

play00:14

vectors.

play00:15

What exactly are they, and why do they matter?

play00:19

To answer, we first need to understand scalars.

play00:23

A scalar is a quantity with magnitude.

play00:26

It tells us how much of something there is.

play00:29

The distance between you and a bench,

play00:31

and the volume and temperature of the beverage in your cup

play00:34

are all described by scalars.

play00:37

Vector quantities also have a magnitude plus an extra piece of information,

play00:42

direction.

play00:44

To navigate to your bench,

play00:45

you need to know how far away it is and in what direction,

play00:49

not just the distance, but the displacement.

play00:53

What makes vectors special and useful in all sorts of fields

play00:56

is that they don't change based on perspective

play00:59

but remain invariant to the coordinate system.

play01:03

What does that mean?

play01:04

Let's say you and a friend are moving your tent.

play01:07

You stand on opposite sides so you're facing in opposite directions.

play01:11

Your friend moves two steps to the right and three steps forward

play01:15

while you move two steps to the left and three steps back.

play01:19

But even though it seems like you're moving differently,

play01:22

you both end up moving the same distance in the same direction

play01:25

following the same vector.

play01:28

No matter which way you face,

play01:30

or what coordinate system you place over the camp ground,

play01:33

the vector doesn't change.

play01:35

Let's use the familiar Cartesian coordinate system

play01:38

with its x and y axes.

play01:40

We call these two directions our coordinate basis

play01:43

because they're used to describe everything we graph.

play01:46

Let's say the tent starts at the origin and ends up over here at point B.

play01:51

The straight arrow connecting the two points

play01:54

is the vector from the origin to B.

play01:56

When your friend thinks about where he has to move,

play01:59

it can be written mathematically as 2x + 3y,

play02:03

or, like this, which is called an array.

play02:07

Since you're facing the other way,

play02:08

your coordinate basis points in opposite directions,

play02:12

which we can call x prime and y prime,

play02:15

and your movement can be written like this,

play02:18

or with this array.

play02:21

If we look at the two arrays, they're clearly not the same,

play02:25

but an array alone doesn't completely describe a vector.

play02:29

Each needs a basis to give it context,

play02:32

and when we properly assign them,

play02:34

we see that they are in fact describing the same vector.

play02:38

You can think of elements in the array as individual letters.

play02:41

Just as a sequence of letters only becomes a word

play02:44

in the context of a particular language,

play02:47

an array acquires meaning as a vector when assigned a coordinate basis.

play02:52

And just as different words in two languages can convey the same idea,

play02:57

different representations from two bases can describe the same vector.

play03:01

The vector is the essence of what's being communicated,

play03:05

regardless of the language used to describe it.

play03:08

It turns out that scalars also share this coordinate invariance property.

play03:12

In fact, all quantities with this property are members of a group called tensors.

play03:18

Various types of tensors contain different amounts of information.

play03:22

Does that mean there's something that can convey more information than vectors?

play03:26

Absolutely.

play03:28

Say you're designing a video game,

play03:29

and you want to realistically model how water behaves.

play03:33

Even if you have forces acting in the same direction

play03:36

with the same magnitude,

play03:38

depending on how they're oriented, you might see waves or whirls.

play03:42

When force, a vector, is combined with another vector that provides orientation,

play03:47

we have the physical quantity called stress,

play03:50

which is an example of a second order tensor.

play03:54

These tensors are also used outside of video games for all sorts of purposes,

play03:59

including scientific simulations,

play04:01

car designs,

play04:02

and brain imaging.

play04:04

Scalars, vectors, and the tensor family present us with a relatively simple way

play04:09

of making sense of complex ideas and interactions,

play04:12

and as such, they're a prime example of the elegance, beauty,

play04:16

and fundamental usefulness of mathematics.

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Related Tags
VectorsTensorsMathematicsPhysicsAir TrafficVideo GamesCoordinate SystemsDirectionMagnitudeStressSimulations