Helldivers 2 – Everything You Need To Know About The New Enemies (Mechanics & Weaknesses)

takibo
8 Aug 202411:08

Summary

TLDRIn this informative guide, the host explores the new enemies added in Helldivers 2's 'Escalation of Freedom' update. Five units are dissected, revealing their strengths, weaknesses, and effective strategies for defeat. From the resilient Reinforced Scout Strider to the formidable Impaler, players are offered insights on utilizing weapons like the Railgun and Commando rocket launcher to overcome these challenging foes.

Takeaways

  • 🚀 Hell Divers 2 has introduced five new enemies with the 'Escalation of Freedom' update, altering gameplay dynamics.
  • 🤖 The Automaton and Town factions have added two new units, including the Reinforced Scout Strider, which has a full plate on top and shoots rockets.
  • 💥 The Reinforced Scout Strider is resilient against AOE weapons like the Scorcher, requiring players to target its leg area for effective damage.
  • 🎯 A strategic tip for defeating the Reinforced Scout Strider is to shoot the rockets on its side, causing an explosion that instantly kills the unit.
  • 🛡 The Rocket Tanks are the most formidable new units, with rockets that can one-hit players regardless of armor and no discernible heat sink weak spot.
  • 🔫 The AMR and Rail Gun are particularly effective against the Reinforced Strider, with the Rail Gun capable of one-shot kills without extra charge.
  • 🐜 The Alpha Commander is an upgraded version of the Brood Commander, spawning faster Alpha Warriors and having increased health and durability.
  • 🌫️ The Sport Charger introduces a fog effect, making visibility restricted, but its underside is vulnerable to most weapons if targeted correctly.
  • 💣 The Impaler has a variety of health pools and can be defeated by targeting its back legs with Commando rockets or using a Rail Cannon from a distance.
  • 🔍 The Impaler's tentacles are not effective targets; instead, players should focus on its head or utilize strategic weapons for quick kills.
  • 🛑 The front legs of the Impaler have an unusually large health pool, making them a poor target choice compared to the head or back legs.

Q & A

  • What is the main topic of the video script?

    -The main topic of the video script is discussing the new enemies added in the 'Escalation of Freedom' update for the game 'Hell Divers 2' and providing strategies on how to effectively deal with them.

  • How many new enemies were added in the update?

    -Five new enemies were added in the update.

  • What are the two new units added to the Automaton and Town factions?

    -The two new units added to the Automaton and Town factions are the Reinforced Scout Strider and the Rocket Tanks.

  • Why are the Reinforced Scout Striders resilient against weapons like the Scorcher and Autocannon?

    -The Reinforced Scout Striders are resilient against weapons like the Scorcher and Autocannon because they have a full plate on their top part that protects the pilot, and the AOE damage does not affect them as effectively as it does regular Scout Striders.

  • What is a unique way to destroy the Reinforced Scout Striders?

    -A unique way to destroy the Reinforced Scout Striders is by shooting the rockets on its side, causing an explosion that kills the Strider instantly.

  • How do the Rocket Tanks differ from regular tanks in terms of weak spots?

    -The Rocket Tanks differ from regular tanks in that their weak spots are located behind them in their engine block, and these spots require a lower armor penetrating weapon to damage.

  • What is the difficulty level where Alpha Commanders replace the regular Brood Commanders?

    -In difficulty level 10, Alpha Commanders replace the regular Brood Commanders.

  • How do Alpha Warriors differ from regular Warriors?

    -Alpha Warriors differ from regular Warriors in that they are significantly faster, although their health and resistance to damage seem to be similar.

  • What is the most effective way to deal with Sport Chargers according to the script?

    -The most effective way to deal with Sport Chargers is by shooting their face off with a Commando or an EAT, as their underside is unarmored or has low armor.

  • What is the Impaler's main attack method?

    -The Impaler's main attack method is by diving its head into the ground and causing large tentacles to emerge and slam down on the player.

  • What are two effective strategies to kill the Impaler mentioned in the script?

    -Two effective strategies to kill the Impaler are using a Rail Cannon strike or Commando rocket launcher to target its back legs.

Outlines

00:00

🎮 Dealing with New Enemies in Helldivers 2

This paragraph introduces the topic of the video, which is about the new enemies added in the 'Escalation of Freedom' update for Helldivers 2. The speaker aims to provide insights on how to effectively deal with these new units, focusing on their unique characteristics, strengths, weaknesses, and the most efficient strategies for defeating them. Special attention is given to the Automaton and Town factions' new units, the Reinforced Scout Strider and the Rocket Tanks, highlighting their resilience to certain weapons and suggesting alternative tactics, such as targeting their leg area or exploiting their limited rocket supply.

05:01

🤖 Strategies Against Reinforced Striders and Alpha Commanders

The speaker discusses the Reinforced Scout Strider's resistance to AOE damage and the ineffectiveness of the Autocannon against it. They recommend targeting the leg area and exploiting the unit's rocket storage for a quick kill. The paragraph also covers the new Rocket Tanks, which are described as relentless and having a deadly one-hit rocket attack. The tanks' weak spot is identified as their engine block, and it's suggested that hugging the tanks can sometimes prevent being hit. The most effective way to destroy them is suggested to be using rockets or strategems. Moving on to the Terminate side, the Alpha Commander is introduced as a tougher and faster version of the Brood Commander, with increased health and resistance to low durable damage weapons. The Alpha Commander's spawn mechanics and retreat behavior are also discussed.

10:02

🔥 Combat Tactics for Chargers and Impalers in Helldivers 2

The Sport Chargers are introduced as a new type of Charger with a fogging ability, making them easier to target due to their unarmored underside but challenging to defeat due to their health pool. The speaker suggests using laser cannons, autocannons, or focusing fire on their face with Commando or EAT rockets. The Impaler is another new enemy with a unique attack pattern involving burrowing and tentacle strikes. The speaker clarifies that tentacles cannot be shot down and that targeting the front plate is ineffective. Instead, they recommend using a Rail Cannon strike or Commando rockets aimed at the back legs for quick kills. They also advise against wasting Commando shots on the front legs due to their high durability, suggesting that the front legs and head might share the same health pool.

Mindmap

Keywords

💡Hell Divers 2

Hell Divers 2 is presumably a sequel to a game, indicating a continuation of gameplay and narrative. It is the central focus of the video, as the script discusses an update to this game. The update introduces new enemies, which is a significant aspect of the video's content, as the speaker aims to educate viewers on how to deal with these new challenges.

💡Escalation of Freedom

The 'Escalation of Freedom' appears to be the name of a major update to the game Hell Divers 2. It signifies a significant enhancement to the game, adding new content and features, specifically new enemies, which is the main topic of the video script. The term is used to introduce the context of the discussion about the new units added to the game.

💡Reinforced Scout Strider

The 'Reinforced Scout Strider' is one of the new enemy units introduced in the game update. It is described as a variant of the normal Scout Strider with added defenses and the ability to shoot rockets. The term is central to the video's theme as the speaker provides strategies for defeating this unit, highlighting its unique characteristics and weaknesses.

💡Scorchers

Scorchers are mentioned as a type of weapon used in the game. The script explains that these weapons are not as effective against the new 'Reinforced Scout Striders' as they were against regular Scout Striders. This term is important as it relates to the video's theme of discussing how to combat new enemy units effectively.

💡Autocannon

The 'Autocannon' is another weapon type in the game, which the speaker mentions is less effective against the new enemies compared to its performance against previous versions. Understanding the limitations of the autocannon in the context of the new game update is important for players looking to adapt their strategies.

💡AMR

AMR, which stands for Anti-Material Rifle, is a weapon mentioned in the script that can kill the new enemy units with a similar number of shots as other weapons. The term is relevant as it provides an example of a weapon that remains effective against the updated enemy units, contributing to the video's theme of strategy and adaptation.

💡Railgun

The 'Railgun' is a weapon that is highlighted in the script as being particularly effective against the new enemy units, capable of one-shotting the 'Reinforced Striders'. This term is significant as it introduces a powerful countermeasure to the new threats in the game, aligning with the video's focus on effective combat strategies.

💡Rocket Tanks

Rocket Tanks are described as some of the deadliest new units added to the game. They are noted for their relentless nature and the difficulty in isolating them for combat. The term is integral to the video's content as the speaker discusses their strengths and potential weaknesses, offering advice on how to deal with them.

💡Alpha Commander

The 'Alpha Commander' is an upgraded version of a previous enemy unit, the Brood Commander, and is introduced in the difficulty level 10 of the game. The term is key to the video as it signifies a more challenging adversary with increased health and resistance, which the speaker discusses in the context of the game's updated difficulty.

💡Alpha Warriors

Alpha Warriors are a faster variant of regular Warriors, spawned by the Alpha Commander. The term is used to describe a new type of enemy that players must contend with, emphasizing the increased speed and deadliness of these units, which is a central point in the video's discussion on new game challenges.

💡Sport Chargers

Sport Chargers are a new type of enemy in the game that emit a fog, reducing visibility for players. The term is important as it introduces a new mechanic that players must adapt to, with the speaker providing insights into how to effectively combat these units despite the restricted visibility.

💡Impeller

The 'Impeller' is a new enemy unit that attacks by diving its head into the ground and releasing tentacles. The term is central to the video's content as the speaker discusses various strategies for dealing with this unit, including targeting its weak points and avoiding ineffective tactics.

💡Strategems

Strategems are special abilities or actions in the game that can be used to deal with difficult enemies. The term is relevant as the speaker mentions using strategems such as railgun strikes or 500 kilo bombs to effectively kill the Impeller, showcasing the importance of these powerful tools in the game.

💡Commando Rocket Launcher

The 'Commando Rocket Launcher' is a weapon highlighted in the script as being particularly effective against the Impeller. The term is significant as it provides a specific example of a weapon that can quickly defeat a new enemy unit, contributing to the video's theme of strategy and effectiveness in combat.

Highlights

Hell Divers 2 has introduced five new enemies with the 'Escalation of Freedom' update.

The update includes two new units for the Automaton and Town factions: the Reinforced Scout Strider and the Rocket Tank.

Reinforced Scout Striders are resilient to weapons like the Scorcher and Autocannon, requiring different tactics.

Shooting the rockets on the side of the Reinforced Scout Strider can result in an instant kill.

Rocket Tanks are the deadliest new units, with rockets that can one-hit players regardless of armor.

The Alpha Commander is an upgraded version of the Brood Commander, spawning faster Alpha Warriors.

Alpha Commanders have 25% more health and are more resistant to low durable damage weapons.

The Sport Charger introduces a fog effect, making it easier to target with certain weapons.

The Impaler has multiple health pools and can be effectively killed using the Commando rocket launcher.

Rail guns can one-shot Reinforced Striders without needing an extra charge.

The Impaler's tentacles do not contribute to its health and should not be targeted.

Aiming for the Impaler's back legs with the Commando rocket launcher is the fastest kill method.

The front legs of the Impaler have an unusually large health pool, making them inefficient targets.

Stratagem weapons like rail guns and 500 kilo bombs are highly effective against the Impaler.

The video provides several hours of experimentation to demonstrate effective strategies against new enemies.

Hugging the Rocket Tanks can sometimes prevent them from shooting, though it's not a reliable strategy.

The video concludes with practical tips for Hell Divers players on how to deal with the new enemy units.

Transcripts

play00:00

what's up Legends as you may already

play00:02

know hell divers 2 just added five new

play00:04

enemies with the new major update known

play00:06

as the escalation of freedom and some of

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those units work rather differently than

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most other units in the game so it

play00:12

leaves us a bit unsure on how to deal

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with these units effectively and that's

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exactly what I'm here to do today so

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we're going to be looking at these five

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units we're going to talk about how

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these units work their weaknesses their

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strengths and of course the most

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effective way to kill them so without

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any further Ado let's start off with the

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automaton faction and the Town faction

play00:30

they've added two new units and we'll be

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starting out with the smaller one the

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reinforced Scout Strider so the best way

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you can understand exactly how these

play00:39

units work is Imagine these units are

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exactly just like a normal Scout Strider

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with no pilot weak spot a full plate on

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their top part and it shoots Rockets

play00:51

occasionally these Rockets are very

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visible and are fairly slow so as long

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as you're paying attention you should be

play00:57

able to dive away just fine now okay we

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get all that how can we kill these units

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effectively personally I was primarily a

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scorcher user against the Bots but these

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units are very resilient against a

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scorcher against regular Scout Striders

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you shoot at the front plate and the AOE

play01:13

damage will harm the pilot in the back

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and cause it to die after about three to

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four shots however this AOE damage does

play01:20

not work very well here against these

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rocket Striders what this also means is

play01:24

that it will impact the autoc Cannon as

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well the autoc cannon is no longer very

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effective at just shooting at at its

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front plate it was taking me about five

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shots or so to get rid of the reinforced

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Strider this way in other words if

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you're using weapons such as the

play01:38

scorcher or the autoc cannon or jar

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Dominator it is a better idea to finish

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off these Striders by shooting at their

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leg area one very interesting thing I

play01:48

found about these reinforced Striders is

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that you can actually shoot its rockets

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on its side and by blowing up one of

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these Rockets you will actually kill the

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Strider in one explosion as you see here

play02:00

in the game play so I found that to be a

play02:02

neat way to deal with these units and if

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you're using weapons that don't have

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armor penetration this is a great way to

play02:09

deal with them but where all their

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Rockets will disappear when they

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actually fire which also leads me to

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believe the amount of rockets they shoot

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at us are indeed limited a couple of

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other interesting notes is that it dies

play02:22

to about the same amount of shots from

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the AMR and guess what the rail gun

play02:27

actually oneshots these units with

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without even having to extra charge it

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you can just safe mode it and you will

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one-hot the reinforced Striders so

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that's a pretty strong way to deal with

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them now moving on to the rocket tanks

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firstly I have to say these units are

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extremely hard to isolate to be able to

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make this video first of all they are

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absolutely Relentless and will

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constantly blow the crap out of you and

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they are always accompanied with dozens

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of units this took me several hours to

play02:58

get a couple of good experiments in and

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I still wish they turned out a bit

play03:02

better but anyways these tanks are the

play03:04

deadliest out of the bunch no doubt

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about it they have rockets that

play03:08

seemingly one hit you regardless of your

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armor for whatever reason and they do

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not have a heat sink weak spot in their

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back as far as weak spots go the only

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weak spots I spotted in these tanks are

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indeed behind them however it's now in

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their engine block this applies to all

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tanks matter of fact these weak spots do

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require a lower armor penetrating weapon

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for for example this jar Dominator was

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enough to damage it and upon destroying

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this lower part the tank will enter a

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bleedout state which will be fatal in a

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few seconds from my understanding one

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thing that's interesting about these

play03:42

tanks is hugging them does prevent them

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sometimes from shooting you emphasis on

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sometimes but it may be worth a try

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during desperate times however take

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these tips with a grain of salt

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realistically the only effective way to

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destroy these tanks is either by hitting

play03:58

them with rockets such as Commandos

play04:00

quazer cannons or eats and of course

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stratagems they aren't the most

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resilient tank out of the bunch so a

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couple of Rockets or a single strategy

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should get rid of them just fine now

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moving on to determinate side we've got

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three new enemies or should I say four

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first off there's the alpha Commander

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Alpha Commander is the upgraded version

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of The Brood commander and in difficulty

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10 you'll only see the alpha variant

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never the regular brute commanders now I

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said for four enemies on the terminate

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side because these Alpha commanders

play04:33

actually spawn Warriors just like the

play04:35

brute commanders do however they spawn

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Alpha Warriors not regular Warriors the

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big difference between regular Warriors

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and these Alpha Warriors seem to be

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their speed these are a lot faster I

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mean if I had to estimate it I'd give

play04:50

them about 50% or so faster than regular

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Warriors and that's just a guess though

play04:55

their health doesn't quite seem to be

play04:57

affected I mean they die to the same

play04:59

amount of shots as regular Warriors do

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and if they do actually have an

play05:02

increased Health then it's really not

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noticeable in my eyes these are just

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faster and deadlier versions of the

play05:09

warrior however for the alpha Commander

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there is indeed a health difference

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between them and the Bro Commander more

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specifically the alpha commanders have

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25% more Health bringing them from 200

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Health to

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250 and on top of that they have an

play05:25

increase in durable resistance or in

play05:28

other words they are a big tougher

play05:30

against low durable damage weapons as

play05:33

well so if you're using let's say an

play05:34

autoc Cannon you'll still be one hitting

play05:37

these units just fine but for weapons

play05:39

such as the breaker you'll notice a

play05:41

large difference in their defense these

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units unlike the brute commanders will

play05:46

not charge at you nearly as much matter

play05:49

of fact these units often times just

play05:52

prioritize their spawn mechanics and it

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actually often retreats to the back of

play05:57

the pack to do so I mean it will take

play05:59

take charge if it is nearing you but if

play06:01

you pay attention you'll often times see

play06:04

it Retreat to spawn more bugs overall

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these units are here to beefing up the

play06:09

bulk of the bug Army now let's move on

play06:11

to the sport charger the sport charger

play06:14

is the most exotic out of all of the

play06:16

Chargers now these Chargers share the

play06:18

same Health pool as the regular Chargers

play06:21

a total of 1,500 Health whereas the

play06:24

behemoths have 1,800 these sport

play06:27

Chargers most notably bring a fog around

play06:29

them and you'll be able to distinguish

play06:31

its fog from the nursing spew due to its

play06:34

greenish color these Chargers overall

play06:36

are actually a lot easier to deal with

play06:38

than most of the other chargers when not

play06:40

taking the restricted visibility into

play06:43

consideration these Chargers under side

play06:46

is actually unarmored or at least low

play06:48

enough armor that pretty much all

play06:50

weapons are able to damage it by just

play06:52

shooting at its chest area like this

play06:54

however I would not recommend you take

play06:56

that approach as you'll be going up

play06:58

against its full health pool by taking

play07:01

this route it will take you absolutely

play07:04

ages to take these big guys down this

play07:06

way I suspect due to this open area

play07:09

laser cannons and autoc cannons might be

play07:12

a bit more useful against these units

play07:14

but all in all the easiest ways to deal

play07:16

with these charges is the same as any

play07:18

other charger just shooting its face off

play07:21

with a Commando or eat and two rockets

play07:24

will get rid of these big guys rail

play07:26

cannons rail guns and shooting its body

play07:29

is is rather ineffective in comparison

play07:32

just be careful though as you blow these

play07:34

guys up they will release an acid AOE

play07:37

that will damage and slow you down a

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little bit and last but not least the T

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of the town the impar the impar has a

play07:43

few ways to take down as it contains a

play07:46

variety of different Health pools some

play07:48

more effective than others but first we

play07:50

need to understand the impellar the

play07:52

impeller will attack you by diving its

play07:54

head into the ground and by doing so the

play07:56

large tentacles will come down of the

play07:58

ground to to slam you down which by the

play08:01

way when playing solo this is absolute

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hell as you consistently get stun locked

play08:06

by these tentacles either way we've got

play08:08

a few ways to deal with these so let's

play08:10

check them out first of all you cannot

play08:12

kill impellers by shooting their

play08:13

tentacles I tried and I sat there for

play08:16

like 10 minutes shooting their tentacles

play08:17

and absolutely nothing happened so I

play08:19

feel like that's worth pointing out and

play08:21

also you can just try to hammer its

play08:24

front plate which is probably what most

play08:27

people do the first time they see the

play08:28

Impaler which is a pretty ineffective

play08:31

way to clear out the amp I couldn't get

play08:33

a good kill on its front plate as it

play08:36

would constantly burrow down as I

play08:38

started engaging at it but do avoid just

play08:41

trying to Rocket down its front plate

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best case scenario you can dump say a

play08:45

Commando flurry of rockets at it and try

play08:48

to finish it off with a primary weapon

play08:50

before it spawns its tentacles however

play08:53

I'm going to teach you two of the best

play08:55

ways I found to kill these impellar at

play08:57

different ranges first off assum

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assuming you're far away from the

play09:00

Impaler and you can't quite get close to

play09:03

it I found the best strategy to deal

play09:05

with impers to be just a Flatout rail

play09:08

Cannon strike this will one hit the

play09:10

Impaler no matter what and of course it

play09:13

will do the aiming for you but sadly we

play09:15

of course have to waste a strategem slot

play09:17

here mostly to handle impers but in my

play09:20

opinion it's the easiest way to kill

play09:22

them of course a well-placed 500 kilo

play09:25

bomb will also do the trick so will a

play09:27

nice Exo Suit it will work them out

play09:30

quite fine however the rail Cannon just

play09:32

happens to be the easiest and most

play09:35

effective way of dealing with them now

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orbital and eag strategems aside what's

play09:40

the most effective way to kill it with a

play09:42

support weapon I found the most

play09:44

effective weapon to be the Commando

play09:46

rocket launcher what you want to do is

play09:48

run at the Impaler and lay down three

play09:51

rockets at one of its back legs and you

play09:54

will kill the Impaler nearly instantly

play09:57

this is by far the fastest way to kill

play09:59

an impeller the downside of this though

play10:02

is of course you have to be able to

play10:03

manage to get really up close to it or

play10:06

at least get a clear angle at its back

play10:08

legs so it may not always be ideal as

play10:10

sometimes you don't even see where the

play10:12

impeller is attacking you from but

play10:14

assuming you do have a Commando and

play10:16

you're not near the impeller try to

play10:18

snipe out the back legs but if you can't

play10:21

just shoot at its head and finish it off

play10:23

with your primary weapon even though

play10:25

that's not really ideal I tried a

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variety of different support support

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weapons and this is the only method I

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found to kill it faster than it could

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even react all of the other support

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weapons you can just lay down fire on

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its head but it will take far longer

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however do not waste your commando shots

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on its front legs because for whatever

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reason the front legs have an insanely

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large Health pool which will take just

play10:51

as long as shooting the head to kill

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matter of fact I suspect the front legs

play10:55

and the head share the same Health pool

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for whatever reason but I can't confirm

play11:00

it either way I hope you guys learned

play11:02

something today I'll be catching You

play11:03

Hell divers on the next one thank you

play11:05

guys very much for watching peace

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Hell Divers 2Gaming TipsEnemy TacticsWeapon StrategiesGame UpdateEscalation of FreedomUnit WeaknessesCombat TechniquesGaming GuidesStrider Tactics