Week-5 Tech seminar Gaming Technology
Summary
TLDRThe speaker discusses the evolution of gaming technology from early arcade games to modern high-resolution experiences requiring powerful PCs. They highlight the advancements in graphics and the integration of real actors into games, like in 'Game of Thrones.' The speaker also touches on the educational potential of gaming and its ability to generate income through streaming and blockchain technology. However, they caution about the addictive nature of gaming and suggest using Linux to curb addiction. Lastly, they mention the exciting prospects of AR and VR in gaming.
Takeaways
- 🕹️ The evolution of gaming technology started with arcade games in the 1970s and has advanced to high-end PC games requiring powerful hardware.
- 🏠 Early gaming was not accessible at home, requiring visits to arcade shops, contrasting with today's gaming which is often high-resolution and graphically intensive.
- 💻 The speaker's personal gaming journey began with games like 'Road Rash' and has seen a shift from pixelated graphics to realistic, high-resolution visuals.
- 🎮 Modern games often feature characters modeled after famous actors, blurring the lines between virtual and real-life personas in gaming.
- 📈 The size of games has significantly increased over the years, with some modern games requiring over 100 GB of storage.
- 🏎️ The speaker particularly appreciates 'GT5' for its enduring popularity despite being released a decade ago.
- 📚 Gaming technology can be utilized for educational purposes, integrating systems into schools and using tablets or iPads for teaching.
- 💰 The gaming industry offers monetization opportunities through streaming services and game reviews, as well as integrating blockchain technology for virtual currency.
- 🔄 The potential downside of gaming is its addictive nature; the speaker suggests switching to Linux to curb gaming addiction.
- 👨👩👧👦 Balancing gaming with family time and other activities is important to maintain a healthy lifestyle.
- 🤖 The integration of AR and VR technologies in gaming is a significant advancement, offering immersive experiences as seen in VR theme parks.
Q & A
What was the speaker's initial interest in gaming technology?
-The speaker was initially interested in gaming technology because they were a game addict and are passionate about the evolution and advancements in the gaming industry.
How did the speaker transition from being a game addict to joining the tech seminar?
-The speaker transitioned by recognizing the need to join BR for a better job in the gaming sector and using their passion for gaming to contribute to the tech seminar on gaming technology.
What was the first gaming experience mentioned in the script?
-The first gaming experience mentioned was playing arcade games in the 1970s, where people would go to specific shops to play video games.
Why did the speaker mention the need for high-end PCs for modern games?
-The speaker mentioned the need for high-end PCs because modern games have high graphics requirements, necessitating powerful systems with strong GPUs and ample RAM.
What is the speaker's current gaming setup?
-The speaker's current gaming setup is an Asus ROG gaming laptop, which is designed for high-performance gaming.
How has the speaker noticed the change in gaming technology over time?
-The speaker noticed the change in gaming technology by comparing early pixelated games like Road Rash to modern games with high-resolution graphics and realistic character models.
Which game did the speaker mention as an example of early gaming?
-The speaker mentioned 'Road Rash' as an example of an early game where bikers race while being chased by police.
How are famous actors integrated into modern games?
-Famous actors are integrated into modern games by using their likeness and motion capture to create realistic characters, enhancing the gaming experience.
What is the speaker's perspective on the size of modern games compared to early games?
-The speaker noted that the size of modern games has significantly increased, from a few GBs to over 100 GBs, reflecting the advancement in graphics and content.
What is the speaker's favorite game and why?
-The speaker's favorite game is GT5, which they find popular and impressive even though it was released about a decade ago.
How does the speaker view the potential of gaming technology beyond entertainment?
-The speaker views gaming technology as a tool for multiple purposes, including education, stress relief, and as a source of income through streaming and reviewing games.
What is the speaker's opinion on the integration of blockchain technology in gaming?
-The speaker sees the integration of blockchain technology in gaming as a positive development, allowing for the earning and exchanging of virtual coins, potentially leading to real-world financial gains.
What action did the speaker take to combat game addiction?
-The speaker took the action of changing their Windows system to Linux to help combat game addiction and focus on their studies.
How does the speaker view the role of AR and VR technology in gaming?
-The speaker views AR and VR technology as an exciting advancement in gaming, providing immersive experiences that can be used for entertainment and possibly education.
What is the speaker's final advice regarding gaming?
-The speaker advises that while gaming can be beneficial for stress relief and income generation, it's important to manage time wisely, spend time with family, and not become overly addicted.
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