Markov Decision Process (MDP) - 5 Minutes with Cyrill

Cyrill Stachniss
4 Jun 202303:36

Summary

TLDRThis script introduces Markov Decision Processes (MDPs), a mathematical framework for making optimal decisions under uncertainty. It explains how MDPs maximize expected future rewards by considering possible states, actions, transition probabilities, and rewards. The video uses a mobile robot example to illustrate the concept, discussing two solution techniques: value iteration and policy iteration. It also touches on the complexity of partially observable MDPs, providing a foundational understanding of decision-making under uncertainty.

Takeaways

  • 🧠 Markov Decision Processes (MDPs) are a mathematical framework for decision-making under uncertainty.
  • 🎯 MDPs aim to maximize expected future rewards, considering the randomness of outcomes from actions.
  • πŸ“‹ To define an MDP, one must specify the possible states, actions, transition probabilities, and rewards.
  • πŸ€– An example given is a mobile robot navigating to a charging station while avoiding falling down stairs.
  • πŸ›€οΈ The robot's optimal path is determined by a policy that minimizes the risk of falling, maximizing expected rewards.
  • πŸ”„ Value iteration is an algorithm for solving MDPs, based on the Bellman equation and iterative updates of state utilities.
  • πŸ”„ Policy iteration is another algorithm that directly operates on policies, iteratively updating until convergence.
  • πŸ”§ Both value iteration and policy iteration are techniques to compute the optimal policy for an MDP.
  • πŸ“‰ Partial observability introduces additional complexity, leading to the concept of Partially Observable Markov Decision Processes (POMDPs).
  • πŸ›‘ POMDPs are significantly more challenging to solve compared to fully observable MDPs.
  • πŸ™ The speaker concludes by hoping the introduction was useful for understanding the basics of decision-making under uncertainty.

Q & A

  • What is a Markov Decision Process (MDP)?

    -A Markov Decision Process (MDP) is a mathematical framework used for making decisions under uncertainty. It allows for the optimization of expected future rewards, taking into account the randomness of outcomes when actions are taken.

  • Why are MDPs useful in decision-making?

    -MDPs are useful because they enable the maximization of expected future rewards, considering the uncertainty and randomness associated with the outcomes of actions. This framework helps in making optimal decisions even when the exact results of actions are not known.

  • What are the components needed to define an MDP?

    -To define an MDP, you need to specify the possible states of the system, the possible actions that can be executed, a transition function that describes the probabilities of moving from one state to another after an action, and the rewards associated with each state.

  • What is the purpose of a transition function in an MDP?

    -The transition function in an MDP specifies the probability of transitioning from one state to another when a particular action is taken. It is crucial for understanding the dynamics of the system and the potential outcomes of actions.

  • What does the reward function represent in an MDP?

    -The reward function in an MDP represents the gain or value associated with being in a certain state. It helps in evaluating the desirability of states and guides the decision-making process towards maximizing the expected rewards.

  • Can you provide a simple example of an MDP?

    -A simple example is a mobile robot navigating a world with a charging station (providing a positive reward) and a staircase (where falling could be detrimental). The robot's objective is to reach the charging station while minimizing the risk of falling down the staircase.

  • What is a policy in the context of MDPs?

    -In MDPs, a policy is a strategy or recipe that dictates the action to be taken in each state to maximize the expected future reward. It essentially guides the behavior of the decision-making agent.

  • What are the two main algorithms for solving an MDP?

    -The two main algorithms for solving an MDP are value iteration and policy iteration. Value iteration uses the Bellman equation to iteratively update the utility of states, while policy iteration directly operates on and updates the policy until convergence.

  • How does value iteration work in solving an MDP?

    -Value iteration works by optimizing the Bellman equation, using the utility of a state to represent potential future rewards. It performs a gradient descent on the utility function, iteratively updating the utility for all states using a dynamic programming approach.

  • How does policy iteration differ from value iteration?

    -Policy iteration differs from value iteration in that it operates directly on the policy rather than the utility function. It iteratively updates the policy until it converges, providing a clear guide for action in each state to achieve optimal behavior.

  • What is the additional complexity introduced by partial observability in MDPs?

    -When partial observability is introduced, the decision-making agent does not know the exact state it is in, which complicates the decision-making process. This leads to the need for Partially Observable Markov Decision Processes (POMDPs), which are more challenging to solve than MDPs.

Outlines

00:00

πŸ€– Introduction to Markov Decision Processes (MDPs)

This paragraph introduces the concept of Markov Decision Processes (MDPs), which are mathematical frameworks designed to make decisions under uncertainty. MDPs consider the randomness of outcomes and aim to maximize expected future rewards. The paragraph explains the components needed to define an MDP, including states, actions, transition probabilities, and rewards. It uses the example of a mobile robot navigating to a charging station while avoiding a staircase to illustrate how MDPs can be applied to optimize decision-making in the face of uncertainty.

Mindmap

Keywords

πŸ’‘Markov Decision Processes (MDPs)

MDPs are a mathematical framework used for decision-making under uncertainty. They allow for the optimization of decisions when the outcomes of actions are not known with certainty, incorporating elements of randomness. In the video, MDPs are introduced as a method to maximize expected future rewards, taking into account the probabilities of different outcomes. The script uses the example of a mobile robot navigating towards a charging station while avoiding a staircase to illustrate how MDPs can be applied to real-world problems.

πŸ’‘Uncertainty

Uncertainty in the context of MDPs refers to the lack of perfect knowledge about the outcomes of actions. It is a fundamental aspect of MDPs, as they are designed to handle situations where the consequences of decisions are not deterministic. The script mentions that MDPs help in making optimal decisions when there is a random component to the outcomes, such as the robot's potential to fall down the staircase.

πŸ’‘States

In MDPs, states represent the different conditions or configurations that a system can be in. The script defines states as part of the MDP framework, where the robot's location in its environment is an example of a state. The possible states are crucial for defining the decision space and the outcomes of actions within an MDP.

πŸ’‘Actions

Actions are the decisions or moves that can be executed within an MDP. They are part of the framework that defines what can be done in each state. In the script, actions are exemplified by the robot's potential commands, which could lead it to the charging station or, in unfortunate cases, down the staircase.

πŸ’‘Transition Function

The transition function in MDPs specifies the probabilities of moving from one state to another after executing an action. It is a critical component of the MDP model, providing the probabilities associated with each possible outcome. The script uses the transition function to explain how the robot's actions could result in different states, including the undesirable state of falling down the staircase.

πŸ’‘Rewards

Rewards in MDPs represent the gains or outcomes associated with being in a particular state or the result of an action. They are used to evaluate the desirability of states and to guide decision-making towards maximizing expected future rewards. The script mentions positive rewards for the charging station state and negative rewards for the staircase state to illustrate the concept.

πŸ’‘Policy

A policy in the context of MDPs is a strategy or recipe that dictates the best action to take in each state to maximize expected future rewards. The script explains that the solution to an MDP is a policy that minimizes the probability of the robot falling down the staircase, thereby optimizing its behavior.

πŸ’‘Value Iteration

Value iteration is an algorithm used to solve MDPs, introduced by Bellman in 1957. It involves iteratively updating the utility or value of states based on the expected future rewards. The script describes value iteration as a method that uses the Bellman equation to compute the utility of states through a process akin to gradient descent.

πŸ’‘Policy Iteration

Policy iteration is another algorithm for solving MDPs, which operates directly on the policy rather than the utility function. It involves iteratively refining the policy until it converges to an optimal solution. The script contrasts policy iteration with value iteration, highlighting its direct approach to policy optimization.

πŸ’‘Partially Observable Markov Decision Processes (POMDPs)

POMDPs extend MDPs to account for situations where the system's state is not fully observable. This adds an additional layer of complexity to decision-making, as the agent must make decisions based on partial information about its state. The script briefly mentions POMDPs as a more complex scenario beyond the scope of basic MDPs, indicating a deeper level of uncertainty.

Highlights

Markov decision processes (MDPs) are a mathematical framework for decision-making under uncertainty.

MDPs account for random outcomes in decision-making by maximizing expected future rewards.

An MDP is defined by states, actions, transition probabilities, and rewards.

MDPs are used to make optimal decisions when the outcome of actions is not perfectly known.

A simple example of an MDP involves a mobile robot navigating to a charging station while avoiding a staircase.

The robot's objective is to maximize the expected reward, such as reaching the charging station.

MDPs can handle scenarios where actions may result in unintended consequences, like the robot falling down the stairs.

A policy in MDPs is a strategy that minimizes the probability of negative outcomes, like falling.

The solution to an MDP is a policy that dictates the best action to take in each state to maximize expected rewards.

Value iteration is an algorithm for solving MDPs, based on the Bellman equation and utility optimization.

Policy iteration is another technique that updates policies iteratively until convergence to find the optimal solution.

MDPs can become more complex when considering unobservability or partial observability of states.

Partially Observable Markov Decision Processes (POMDPs) are more challenging to solve than MDPs.

The introduction provides a basic understanding of decision-making under uncertainty using MDPs.

MDPs are applicable in various fields where decision-making involves uncertainty and potential rewards.

The talk explains the fundamental concepts of MDPs, including states, actions, transition functions, and rewards.

Understanding MDPs is crucial for developing algorithms that make optimal decisions in uncertain environments.

The speaker emphasizes the importance of considering both the immediate and future rewards in MDPs.

Transcripts

play00:00

foreign

play00:06

I want to talk today about Markov

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decision processes or mdps

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mdps are mathematical framework which

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allows you to make decisions on

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uncertainty so now they do not perfectly

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know what the outcome of your action

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will be so if there are some random

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component to it then the mdps allows you

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to make optimal decisions and what the

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mdp does it maximizes some expected

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future rewards so whatever you will gain

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in the future will be taken into account

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in your decision making process

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and the mdp can be defined with

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affordable so you need to Define what

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are the possible States your system can

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be in what are the possible actions that

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you need to execute then you need to

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specify a trans so-called transition

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function which tells you given them in a

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certain State and execute an action to

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reach another state what the probability

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of this going to happen and last it

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specifies the reward what do I gain if

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I'm in certain State what's a good State

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what's the bad state so you can make a

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very simple example for example we have

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a mobile robot that lives in a very

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simple world and there is one state

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where charging station is where the

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robot gets its energy so a positive

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reward while there's a staircase where

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the robot may fall down the staircase so

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a place we want a white the robot to go

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so the robot is somewhere and wants to

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reach the charging station what should

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it do if it would perfectly know what it

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does So Perfect action execution we

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would probably navigate along the

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shortest path to the charging station

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if we however take into account that

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some unexpected thing may happen the

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robot executes a random command in a

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certain probability or a certain set of

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cases then it can happen that the robot

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accidentally falls down the staircase

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and how should we be behave in order to

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avoid that and what the mdp does it

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tells you what to do in every state a

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computer so-called policy which

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minimizes the probability of the robot

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falling down the staircase

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so the solution to an mdp is a so-called

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policy it's basically a recipe which

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tells you if you're in a certain State

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execute that action and this will

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maximize your expected future reward and

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they're basically two techniques or two

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algorithms which allow you to compute a

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solution to an MVP the first thing is

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value iteration an approach going back

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to belman 1957 which optimizes the very

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famous Belmont equation and it uses a

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utility of a state and you can tease a

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utility in what's the potential future

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reward that I can get in that state and

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it tries to compute the utility for that

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state and then basically does a gradient

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descent in this utility function and it

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is an iterative approach which always

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updates the utility of every state with

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a dynamic programming solution in order

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to compute a solution to

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another approach is policy iteration

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here you try to avoid working with the

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utility function and you're directly

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operating on a policy and iteratively

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updating your policy until that policy

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converges and with this policy you

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basically have a handbook or a recipe

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which tells you what to do in which

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state in order to behave as good as

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possible I hope that was useful and

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introduce you to the very basics of

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decision making under uncertainty we so

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far have only taken into account

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uncertainty about the action execution

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if we take unobservability or partial

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observability into the game that means

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we do not know in which state we are in

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then Things become much more complicated

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and we enter the world of palm DPS or

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partially observable Markov decision

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processes but those are much much harder

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to solve with this thank you very much

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for your attention

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thank you

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Related Tags
MDPsDecision MakingUncertaintyOptimizationRewardsRoboticsValue IterationPolicy IterationMachine LearningAI Strategy