AFTER 70 HOURS, MY FULL HONEST REVIEW (CHRONO ODYSSEY)

Kanon
12 Jun 202525:13

Summary

TLDRThe video discusses the upcoming MMO *Chrono Odyssey*, focusing on the game's combat, monetization, and potential. The creator praises the combat mechanics, class variety, and thematic elements, while raising concerns about the endgame loop and the presence of small bugs. The developer's commitment to avoiding pay-to-win mechanics is highlighted, though the possibility of selling convenience items sparks some backlash. Overall, *Chrono Odyssey* shows great promise but needs further polish and content to ensure a strong endgame experience, with the creator remaining cautiously optimistic about its future.

Takeaways

  • 😀 The combat in *Chrono Odyssey* is highly praised, especially the chain blades and twin axes, which offer a satisfying gameplay experience.
  • 😀 The classes in the game feel solid, with the reviewer appreciating the overall design and thematic elements.
  • 😀 *Chrono Odyssey* is committed to being a non-pay-to-win game, with monetization focused on cosmetics and a battle pass.
  • 😀 There is some concern over potential monetization of convenience items like character slots, which could be inconsistent with the team's anti-pay-to-win stance.
  • 😀 The endgame loop is a major concern, as the game will not feature an intense grind or crazy chase items. There is uncertainty about how engaging the endgame content will be.
  • 😀 Without vertical progression (such as grind-based rewards), the day-to-day activities need to be fun and meaningful to keep players engaged.
  • 😀 Endgame raids need to be of peak quality to ensure they are worth players' time and effort.
  • 😀 The game currently suffers from numerous small bugs, which, while not game-breaking, diminish the overall polish and experience.
  • 😀 Issues like disappearing character hair, problems with interaction, and bugs in party/raid systems are among the common nuisances affecting gameplay.
  • 😀 The reviewer describes *Chrono Odyssey* as a promising game with AAA potential, but it still feels underdeveloped and lacking the polish of a fully finished product.
  • 😀 The team at Krono Studios seems receptive to feedback, and the reviewer believes there is genuine potential for the game, despite its current rough state.

Q & A

  • What is the main selling point of Chrono Odyssey's combat system?

    -The combat system in Chrono Odyssey is praised for its dynamic and engaging mechanics, with notable mentions of the chain blades and twin axes classes, which offer a variety of playstyles and combat options.

  • What has Krono Studios committed to in terms of monetization for Chrono Odyssey?

    -Krono Studios has committed to a non-pay-to-win model, focusing on monetizing cosmetics and the battle pass. However, there is some uncertainty around the possible inclusion of convenience items like character slots, which could affect the overall monetization strategy.

  • Why is the monetization model causing concerns among some players?

    -The concern stems from inconsistent statements made by the developers regarding potential quality-of-life purchases. Some players worry that items offering convenience or progression boosts might be sold, even though the developers have reassured that they are against pay-to-win elements.

  • What is the creator's stance on the potential monetization of convenience items?

    -The creator is generally unconcerned about the monetization of convenience items, such as character slots, as long as they don't affect core gameplay. They liken it to the model seen in games like Path of Exile, where such items are acceptable as long as they don't give a competitive edge.

  • What is the creator's main concern about Chrono Odyssey's endgame content?

    -The creator is concerned about the game's endgame loop, specifically whether there will be enough build variety and meaningful progression to keep players engaged. With no heavy grind or insane chase items, the creator worries that vertical progression might be lacking.

  • How does the creator feel about the early state of the game?

    -The creator feels that Chrono Odyssey is in a somewhat unfinished state, comparing it to a wannabe AAA game developed by an indie studio. While the game shows potential, there are significant concerns about its polish and performance as it nears release.

  • What are the performance and bug-related issues in the game that the creator has encountered?

    -The creator encountered several bugs, including character hair disappearing, issues with harvesting and interacting with objects, party/raid systems malfunctioning, and other smaller glitches. While these aren't game-breaking, they detract from the overall experience.

  • How does the creator describe the future potential of Chrono Odyssey?

    -The creator is optimistic about the game's potential, noting that there are positive changes already underway and a lot of room for growth. They believe that, with time and feedback, Chrono Odyssey could become a great game, even though it still has room for improvement.

  • What does the creator think about the feedback and communication between the Chrono Odyssey team and the community?

    -The creator is positive about the team’s receptiveness to feedback, highlighting that the developers are open to suggestions and have already made changes based on community input. This gives the creator hope that the game can improve significantly before its official launch.

  • What concerns does the creator have regarding the potential launch of Chrono Odyssey?

    -The creator expresses concern that if Chrono Odyssey launches in its current state, it may face serious problems due to its lack of polish, bugs, and unfinished content. They suggest that the game still feels like an early alpha or beta and will need more development to be fully ready for release.

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Related Tags
Chrono OdysseyMMOGaming ReviewCombat MechanicsEndgameMonetizationKorean MMOBugsGame PolishDeveloper FeedbackRaids