Star Wars Outlaws - First Impressions

FightinCowboy
30 Jul 202420:24

Summary

TLDRIn this video script, the host 'Cowboy' shares his early impressions of the new 'Star Wars' game by Ubisoft, highlighting its open-world exploration and scripted missions. He compares the gameplay to a blend of 'Uncharted' and 'Watch Dogs', with a focus on story and puzzle-solving rather than intense combat. Cowboy also discusses the game's reputation system, character interactions, and customization options. Despite some simplicity in combat and ship battles, he finds the overall experience enjoyable and looks forward to streaming the game at launch.

Takeaways

  • ๐ŸŽฎ The game is set in the Star Wars universe and has been developed by Ubisoft.
  • ๐Ÿ‘ The reviewer had a positive experience with the game, finding it refreshing compared to Ubisoft's recent titles.
  • ๐Ÿ•น๏ธ The gameplay loop is described as a mix between Uncharted and Watch Dogs, with open-world exploration and focused missions.
  • ๐Ÿ” The game emphasizes story and exploration over intense combat, with puzzles and quests being a significant part of the experience.
  • ๐Ÿ”ซ Combat is present but feels basic, with a focus on using blasters and a bullet-time mechanic for targeting.
  • ๐Ÿ”„ The player can upgrade their blaster, offering some level of customization despite the combat being on the simpler side.
  • ๐Ÿค– A companion character, Nick, is used for utility in both exploration and combat, adding to the gameplay variety.
  • ๐Ÿš€ Ship battles are included but are described as simple, which may not appeal to players looking for depth in space combat.
  • ๐ŸŒŒ The game features seamless travel between planets, with the player's ship landing on planets without loading screens.
  • ๐Ÿ—จ๏ธ Dialogue and character interactions are highlighted as enjoyable, with the main character having a distinct personality.
  • ๐ŸŽฒ Mini-games, such as a sound-based lockpicking system, are introduced to add variety to traditional gameplay mechanics.

Q & A

  • What game is the speaker discussing in the video?

    -The speaker is discussing the game 'Star Wars' developed by Ubisoft.

  • What was the speaker's general impression of the game after playing it early?

    -The speaker's general impression was positive, feeling excited and surprised by the game's features.

  • How does the speaker describe the game's loop and flow in comparison to other games?

    -The game's loop and flow are described as a mashup between Uncharted and Watch Dogs, with open world exploration and focused movement or sneaking in missions.

  • What are the speaker's thoughts on Ubisoft's recent games before playing this Star Wars game?

    -The speaker feels that Ubisoft has been in a rut with their recent games, being different flavors of Far Cry or Assassin's Creed, and lacking freshness.

  • What is the combat experience like in the game according to the speaker?

    -The combat experience is described as bare bones, focusing more on story and exploration rather than intense combat like in the Jedi games.

  • How does the speaker describe the character V and her role in the game?

    -V is described as a new character to the Star Wars IP, with a personality similar to the unknown daughter of Han Solo, snippy and fun in dialogue.

  • What is the role of the character Nick in the game?

    -Nick is a Gremlin-like character that can be used for utility in both world exploration and combat, such as pushing buttons or distracting enemies.

  • What are the speaker's thoughts on the ship battles in the game?

    -The speaker finds the ship battles simple but not unenjoyable, noting that they are not as complex as those in Elite Dangerous.

  • How does the game handle transitions between space and planets?

    -The game allows the player to see themselves fly from space into the atmosphere and land on the planet, avoiding the use of loading screens for a more cohesive world.

  • What is the speaker's opinion on the dialogue and writing in the game?

    -The speaker enjoyed the dialogue and writing, finding the interactions entertaining and the character V's dialogue to be fun.

  • What new gameplay element does the game introduce for lockpicking?

    -The game introduces a sound-based lockpicking system called the Data Spike, which is different from the standard lockpicking seen in many other games.

Outlines

00:00

๐ŸŽฎ Early Impressions of a New Star Wars Game

The speaker, Cowboy, discusses his positive early impressions after playing a new Star Wars game by Ubisoft. He mentions attending a digital event where he experienced both open-world exploration and a scripted mission. Cowboy compares the game's loop to a mix of Uncharted and Watch Dogs, highlighting the game's focus on story and exploration over intense combat. He notes the combat as bare-bones but appreciates the customization options for blasters. The speaker also talks about the flexibility in navigation and the reputation system affecting interactions with different factions.

05:01

๐Ÿค– Companion Character and Ship Battles

Cowboy introduces a companion character, 'Nicks,' who aids in both exploration and combat. He appreciates the utility of this character and the ship battles, which, while simple, offer a basic level of enjoyment. The speaker also discusses the game's cohesive world, where players can see themselves flying from space to land on a planet, enhancing immersion. Cowboy expresses excitement about the game's potential and considers streaming it due to its rich content, including factions, dialogue, side quests, and main quests.

10:17

๐Ÿ•ต๏ธโ€โ™‚๏ธ In-Game Dialogue and Character Interactions

The speaker reflects on the character 'V,' a new addition to the Star Wars IP, and finds her to be a refreshing take, comparing her to the 'unknown daughter of Han Solo.' He enjoys her snippy dialogue and interactions with guards. Cowboy also mentions the game's mini-games, such as the data spike, which is a sound-based lockpicking system that differs from the standard seen in many games. He concludes by sharing his intention to play the game at launch and possibly streaming it, based on his positive first impressions.

15:50

๐Ÿน Action Sequence and In-Game Conversations

This paragraph features an action sequence where the player is chasing a character, with in-game prompts guiding the pursuit. There's a sense of urgency as the player is instructed to secure areas, take out enemies, and deal with alarms and reinforcements. The narrative also includes a conversation with the Ashika Clan, where the player's character denies affiliation with Crimson Dawn and is allowed to leave after proving their innocence. The speaker then plans to visit a cantina to gather information, highlighting the tense atmosphere and the presence of dangerous mercenaries.

Mindmap

Keywords

๐Ÿ’กStar Wars

Star Wars is a science fiction franchise that has become a cultural phenomenon, with its expansive universe encompassing movies, games, and various media. In the video, the speaker discusses their experience playing a new Star Wars game, highlighting its significance as a central theme of the video content.

๐Ÿ’กUbisoft

Ubisoft is a major video game company known for developing and publishing a variety of popular game franchises. The mention of Ubisoft in the script indicates that they are the developers of the Star Wars game being discussed, which is a key point for understanding the context of the video.

๐Ÿ’กOpen World Exploration

Open world exploration refers to a game design where players can freely roam and interact with a large, open environment. The script describes one section of the game where the player engages in open world exploration, emphasizing the freedom and non-linearity of gameplay.

๐Ÿ’กScripted Mission

A scripted mission in a game is a sequence of events that follow a predetermined storyline or set of objectives. The video script mentions a section of the game that is more scripted, suggesting a contrast to the open world exploration and indicating a different style of gameplay.

๐Ÿ’กCombat

Combat in video games typically involves battles between the player and enemies, using various weapons and tactics. The script discusses the combat system of the game, noting its simplicity and the focus on story and exploration over intense combat.

๐Ÿ’กUncharted

Uncharted is a popular action-adventure game series known for its cinematic storytelling and character-driven gameplay. The speaker compares the game's exploration and combat to Uncharted, indicating a similar vibe in terms of movement and engagement with the game world.

๐Ÿ’กWatch Dogs

Watch Dogs is another game series by Ubisoft that combines open-world exploration with hacking and stealth elements. The script mentions Watch Dogs when describing the game's loop and flow, suggesting a comparison in terms of gameplay mechanics and style.

๐Ÿ’กReputation System

A reputation system in games often involves the player's standing or relationship with various factions or groups within the game world. The script describes a reputation system in the Star Wars game that influences decision paths and interactions with different factions.

๐Ÿ’กDialogue

Dialogue in video games is the conversation between characters, which can affect the game's narrative and player choices. The script praises the dialogue of the game, particularly the main character V, for being engaging and adding depth to the game's story.

๐Ÿ’กShip Battles

Ship battles refer to space combat scenarios within a game, where players engage in battles using spacecraft. The video script briefly touches on ship battles in the game, noting their simplicity and the player's experience with them.

๐Ÿ’กMini-Games

Mini-games are smaller games or activities within a larger game that offer a different type of gameplay or challenge. The script mentions a mini-game called 'Data Spike,' which is a new lockpicking system that uses sound-based timing, adding variety to the game's mechanics.

Highlights

Cowboy's initial impressions of the Star Wars game are positive after playing it early at a digital event by Ubisoft.

Ubisoft's recent games have been in a rut, with the exception of the Prince of Persia game, which Cowboy enjoyed.

The game combines elements of Uncharted and Watch Dogs, offering both open-world exploration and scripted missions.

Combat in the game is more bare-bones, focusing on story and exploration rather than intense battles.

Players can customize their blaster with different functionalities like charge shots or burst shots.

Alternative weapons are limited and situational, often found and used on the fly.

The game features a reputation system influencing decision paths and interactions with different factions.

Cowboy enjoyed the dialogue and character interactions, finding them entertaining and engaging.

The character V is likened to the 'unknown daughter of Han Solo' with a snippy and fun dialogue style.

Nicks, the Gremlin-like companion, offers utility in both world exploration and combat.

Ship battles are simple but not unenjoyable, with a focus on lock-on mechanics and thrust control.

The game provides a cohesive world experience with seamless transitions from space flight to planetary landing.

Cowboy is excited about the game despite not being a big Star Wars fan, due to its fresh approach.

The game's mini-games, like the data spike, offer a unique sound-based lockpicking mechanic.

Cowboy plans to play the game at launch, potentially streaming it due to its engaging content.

The game's world is immersive, with tense interactions and a sense of being far from home.

Cowboy's playthrough showcases the game's mechanics, dialogue, and character interactions.

Transcripts

play00:00

what is happening y'all Cowboy here and

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today we're going to be talking about

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Star Wars

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out now Ubisoft was kind enough to

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invite me to a digital event where I was

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able to play the game early uh had a

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chance to go through two sections one

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which was more open world exploration

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and one which was a little bit of a more

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scripted Mission uh and overall my

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general thoughts coming away are

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actually pretty positive I think more

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recently Ubisoft has kind of been in a

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rut with the exception of the prin

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Persian game which I really liked uh but

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you know I feel like a lot of their

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their recent games that's like just

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different flavors of either Far Cry or

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Assassin's Creed the avatar game comes

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to mind and you know there was nothing

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fundamentally wrong with it but it was

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basically Far Cry but with blue people

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and you know it leaves something to be

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desired cuz at the end of the day you're

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like you know I kind of I want something

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new I want something fresh um so I'm

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actually pretty pretty excited looking

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forward to this now because after

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getting a chance to go hands- on with it

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I was actually a bit surprised that they

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you know something

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so to talk a little bit about

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the general C Loop and the flow of it if

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I had to describe it in other games I

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guess it would almost be like a mashup

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between Uncharted and and Watch Dogs

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maybe uh the general exploration is

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pretty open you're just you know going

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around the world talking to people

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engaging in little side quests doing all

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sorts of things but then when you go

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into missions there's a lot more Focus

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on movement or in some cases sneaking

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and when you get discovered you know

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obviously caution goes to the wind and

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you're going to shoot your way out of it

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and that's kind of where the the

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Uncharted Vibes came from I think you

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know it seems that obviously there is

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combat in the game but the core

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experience is supposed to be more like

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the story and going through it and it's

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it's not you know you're not going to be

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engaging in combat the same level that

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you

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would you know the the Jedi games the

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ones that were more like a Souls like

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you know the bigger Focus here is on the

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exploration of the

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fig out the puzzles and what so overall

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I did have fun with the combat I

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wouldn't say it's bad but it definitely

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felt fairly Bare Bones you know your

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biggest Focus was on just your blaster

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you do have this like little bullet time

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thing that can charge up with your

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blaster where you can mark up different

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targets and like and shoot real fast uh

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besides that you can pick up other

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weapons that enemies have and then use

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those or find other weapons in the field

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but those are considered very limited

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instances and to elaborate on that you

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know there was one of the missions I was

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going through and I like went through a

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v vent system and came into the room

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there were like three dudes took them

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out and then I found like a blaster

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sniper rifle and I was like cool I'm

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taking this I want to use it and then

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fast forward like 10 seconds and there

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was a ladder I had to climb up but to

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climb up the ladder I had to leave the

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sniper rifle behind so alternative

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weapons at least with what I got to play

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here are extremely limited it's more

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like you know you find it on the Fly

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you're going to use it but but they're

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not going to be something that you can

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really rely on with the Blaster at least

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it does look like there are a couple

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different upgrades so you can kind of

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change how it works uh from a a basic

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functionality standpoint make it more

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like charge shots or burst shots or just

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you know heavy single shots or stun

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shots or whatever the case is so that's

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kind of nice to see that even though the

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combat is on the barebone side of things

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at the very least there is going to be

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some customization there talking about

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the gam playay outside of the combat

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though uh you know there's a big

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emphasis on kind of exploring around and

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finding your own way in the early

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mission one of the things we had to do

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was find our way up to talk to like this

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Pit Boss and there was like a dude that

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we could bribe and he was going to give

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us access to get up there there was a uh

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the elevator panel was messing up and if

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you had a certain amount of rep you

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could talk to that person and you know

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help fix it in reality just like you

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know make it so that you could use it uh

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and eventually what I ended up happening

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was I found a way to go around the room

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crawl through some vents jump down into

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like an access duck and then get into

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the elevator and use it to get up top so

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there is a fair amount of flexibility in

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terms of kind of navigating the world

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and finding your way to the objective

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whatever way that may be uh there's also

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a fairly broad uh reputation system from

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what I've seen with multiple different

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factions in the world and obviously your

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various relationships with these

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factions will end up influencing

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decision paths and how you're going to

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interact with them from the one faction

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based Mission I did I went from like

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unknown to friendly so I don't know if

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that was just because it was a big story

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Mission and they were like yo this

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person really helped us out or if the

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reputation gains are just going to be

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kind of easy which I would prefer them

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be easy you know I don't want World of

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Warcraft reputation crimes in my single

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player game that's miserable but so

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different different factions different

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approaches you know finding your way

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through and then kind of carving your

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own path forward I would say one of the

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things that I actually ended up enjoying

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the most in my playthrough was the the

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dialogue yourself uh you know wasn't

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sure how I would like uh V going in you

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know okay is just kind of she's a brand

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new character to a very wellestablished

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IP and I think that always comes with a

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little bit of caution you know like I

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think putting a brand new character into

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an IP you you got to you got to you got

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to you got to tread ground carefully you

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could say and overall I think she did a

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really good job I think I would almost

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describe her as like the unknown

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Daughter of Han Solo she's a little bit

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snippy at times her dialogue was pretty

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fun there was some entertaining

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interactions with guards and you know

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her finding her way was uh something

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that I had a couple couple Chuckles for

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between the various dialogues that we

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got so uh initial Impressions at least

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are are positive of the writing the

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other thing is we have uh Nicks our our

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little I don't know what you would call

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it your little Gremlin looking dude uh

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but you can use him both in World

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exploration and combat send him to like

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push buttons for you you can send him to

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like jump on people's faces and distract

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them in combat so some good good utility

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usage with our little pet uh in in

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multiple ways which is something that I

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found kind of cool just a nice little

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just a little something that adds to the

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the character and you know her

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personality with that also had a chance

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to do some ship battles help out with

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like ship battles was was pretty Bare

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Bones I mean this is coming from someone

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that that put you know 500 hours into

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Elite dangerous so that's kind of my my

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Baseline for when it comes to [ย __ย ]

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battles uh but they weren't unenjoyable

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I mean they they're pretty simple with

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the lock on mechanism and you did have

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to you know get a handle of like your

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thrust as well as your rotation to be

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able to stay on top of ships and track

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them and Alternate between your missiles

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and your lasers to to take the M out uh

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but you know I didn't dislike the ship

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battles I just they felt kind of simple

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but you know I don't think uh space

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combat is really going to be a a heavy

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focus of the game maybe it will you know

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we are flying from planet to planet and

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unlike Starfield we actually see oursel

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fly into the atmosphere on land as

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opposed to you know being hit with a uh

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a good old loading screen which was the

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meme of that game is everything you do

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is a loading screen so it's it's nice to

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see they did not go that approach

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because you know I think it's it's very

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tiring um and I think people in general

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you know you want you want a more

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cohesive world I want to see myself fly

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down from space and land on the planet

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and get out of my ship it helps to

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maintain that immersion so all in all I

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think there's a lot here to actually

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look forward to like I'll be honest I'm

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I'm not the biggest Star Wars person

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when it comes to Star Wars I like

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getting a in uh lightsaber battles and

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stuff like Force Unleashed back in the

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day that was a Star Wars game that that

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I had a lot of fun with kind of you know

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just beating stuff up uh the Jedi

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Survivor games I enjoyed those but

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they're obviously a soulslike flare so I

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mean obviously I'm going to enjoy it but

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all in all this was was actually

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something that I was like oh wow this is

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this is kind of cool and I'm somebody

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that went into this with zero

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expectations you know um and in my my

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initial approach to this I was like here

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comes you know another B soft open world

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field full of stuff and I actually ended

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up kind of having fun uh just based on

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my initial play time and what I got to

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see of it I definitely don't think I

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would do a a series of this this is

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absolutely the kind of game that I would

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play on stream just because there's so

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much going on between different factions

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and dialogue and side quest and Main

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quests that uh I don't think I'd be able

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to I mean we'd be looking at at probably

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like an 80 to 100 episode series um

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which you know we got some soul SES

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coming up at the end of August which

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obviously are going to be getting

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priority but this does seem like

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something I could play on stream uh and

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enjoy and have a good time with

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um some other stuff that kind of stood

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out to me um a couple of the the mini

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games are pretty simple the the data

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Spike which is like the new lockpicking

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system that one is is kind of cool cuz

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it's like sound based so you got to go

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like doot doot and like time it right as

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opposed to the standard Skyrim

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lockpicking that we've seen in in pretty

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much every single game that's come out

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in like the last 10 years years so it's

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nice to see something getting mixed up

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there um but you know overall I mean I I

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don't I don't know I didn't really dive

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too in-depth into the game to be fair

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usually for preview events I wanted to I

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wanted to jump in I wanted to get a feel

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for the controls and approach it very

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much from a first impressions

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perspective and you know first

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impressions they were just positive so

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um I'm going to leave things for there

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I'll just kind of let the footage roll

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I'm allowed to share 20 minutes of

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footage so I'll uh show off a little bit

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of multiple areas of the game let get an

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idea of what it's like and let you make

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your own opinion but uh at least my

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takea away from this is I think I would

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enjoy this and so I'm going to I'll I'll

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probably end up playing it at launch for

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at least a couple streams maybe the

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whole thing depending on how much it

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grows on me so thanks for coming by

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enjoy the footage and I'll catch you

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later that looks like an underw

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Tres passard we must

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that keep this place

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down move the pl hold the area after her

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yes okay guess there's another one of

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these

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things push forward move

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it she isn't

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hiding I think we lost her

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[Music]

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[Music]

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get up

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[Music]

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close get in

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there move over

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here

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Escape go after

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her get her do it

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huh Grenade cover the exit got

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it she's getting away

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something's come on hold the

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area block the exit

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[Music]

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we did it who cares if they saw

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us she's getting

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away they not letting up

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[Music]

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get

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[Music]

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them hitting the alarm calling for

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backup take her out watch

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out she is uned stop

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dring take

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the iar you

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[Music]

play13:01

secure the

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area grab that Blaster Nick calling for

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[Music]

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backup oh

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keep

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[Applause]

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moving

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back

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no get her while she's vulnerable

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you best

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R I think we lost him

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[Music]

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okay files got to find a

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terminal we need to

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move back to it

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need

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oh no this system has an

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alarm the file's just a spotchka recipe

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did I get played

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fine I'll make this worth my

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while ooh encrypted file

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from the

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left hope you at least offer a challenge

play16:48

P taking fire from Crimson Dawn Fighters

play17:15

[Music]

play17:19

right side yeah I hear got it

play17:31

hey there I'm KES you uh must be the

play17:34

ashika cartel right we are a

play17:38

clan your ship is an EML 850 designation

play17:43

Trailblazer a smuggling vessel in our

play17:45

records oh you've heard of it well I'm

play17:49

just looking for someone her name's ank

play17:52

what is your business with angk well uh

play17:56

she owes me money like a lot I'm here to

play18:00

collect you are a liar you are working

play18:03

with Crimson Dawn what no no I mean if I

play18:07

was with the dawn you think I'd just

play18:10

show up on your Landing Pad ship scan

play18:13

complete nothing of Interest guess that

play18:15

means I'm free to go right I mean sounds

play18:19

like you've got Crimson Dawn spies to

play18:21

find you are clear to go but do not lie

play18:25

to us again oh yeah I won't

play18:38

honest hey nd5 we're clear for now just

play18:42

use that don't give them a reason and

play18:44

lock down the ship this is not my first

play18:47

time on kajimi yeah okay I think I'll

play18:50

check out the Cana see if anyone's heard

play18:52

anything about ink ank's a regular at

play18:55

the doag ref Factory it's in the thieves

play18:57

quarter right nearby

play19:00

by the way be careful in that Cantina

play19:04

it's crawling with mercenaries you don't

play19:06

want to get in a fight with someone who

play19:08

carries around a Blaster Cannon right or

play19:11

maybe they help me out with some heavy

play19:13

weapons so this is kajimi City long way

play19:17

from home isn't it come on Nix maybe

play19:20

they got some good snacks

play19:22

here quit whining no I swear I'm ready

play19:26

to pack up and hit the road this place

play19:28

has gone downhill since the queen let

play19:30

the empire in this used to be a freefor

play19:33

all the empire was about to

play19:36

come oh it's okay buddy people around

play19:39

here are just

play19:49

tense hey is ank around ank what she owe

play19:55

you credits too good luck why what

play19:59

happened well the asiga finally caught

play20:02

her got a couple million credits to pay

play20:05

off in the factory at her age with a

play20:08

debt like that she's in there for life

play20:11

huh that complicates

play20:14

things hey if she gets out tell her

play20:17

she's got a tab to Paya

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