Star Wars Outlaws is the WORST game I've played in 2024 (FULL REVIEW)

Big Dan Gaming
26 Aug 202414:42

Summary

TLDRIn this review, 'Star Wars Outlaws' is criticized as one of the worst games of 2024, with a heavy focus on flawed stealth mechanics and lackluster mission design. The open-world content is deemed generic and the story forgettable. Despite some enjoyable action combat elements, the game suffers from performance issues and a short playtime, making it not worth its high price tag. The reviewer rates it 4.5 out of 10, suggesting it's a game to skip unless heavily discounted.

Takeaways

  • 😑 Star Wars Outlaws is considered the worst game the reviewer played in 2024 and possibly the worst stealth game they've ever played.
  • πŸ” The stealth mechanics and mission design are criticized for being inconsistent and frustrating, with enemy detection being particularly problematic.
  • πŸ“¦ The game offers limited weapon variety, with the player mostly restricted to one weapon type throughout the playthrough.
  • πŸ’» Performance issues such as flickering, popping, and crashes to desktop are mentioned, affecting the gaming experience.
  • πŸ•’ The game's length is shorter than expected, with the main story and side quests completed in approximately 22 hours.
  • πŸ’° At a full price of $70, the game is deemed not worth the cost, especially considering its content and performance.
  • 🐾 The game features a unique stealth mechanic involving a pet companion named Nicks, which can perform various tasks to assist the player.
  • πŸš€ The open-world content is described as generic and lackluster, with repetitive missions and a lot of empty space.
  • πŸ‘₯ The story and characters are forgettable, with the protagonist, K VES, being bland and lacking depth.
  • 🀝 The game's progression system is underwhelming, with abilities that feel more like gear upgrades rather than significant advancements.
  • πŸ›οΈ The game includes faction reputation systems and side quests that offer some variety but are mostly procedurally generated and forgettable.

Q & A

  • What is the overall opinion of the reviewer about 'Star Wars Outlaws'?

    -The reviewer considers 'Star Wars Outlaws' to be the worst game they've played in 2024 and possibly the worst stealth game they have ever played, giving it a score of 4.5 out of 10.

  • What are the main issues the reviewer found with the stealth mechanics in 'Star Wars Outlaws'?

    -The stealth mechanics are criticized for having inconsistent enemy detection, where enemies can spot the player from a distance or not at all, and for alerting all enemies and triggering alarms upon detection.

  • How does the reviewer describe the mission design in 'Star Wars Outlaws'?

    -The mission design is described as terrible, with many missions requiring the player to remain undetected, leading to a trial and error play style that the reviewer found boring and frustrating.

  • What is the reviewer's opinion on the weapon variety in the game?

    -The reviewer found the weapon variety to be lacking, with the player being mostly limited to one weapon, the Blaster pistol, and not being able to create actual loadouts.

  • How long did it take the reviewer to complete the main story and substantial side quests of 'Star Wars Outlaws'?

    -The reviewer completed the main story and most of the substantial narrative-driven side quests in 22 hours.

  • What is the reviewer's stance on the price of 'Star Wars Outlaws'?

    -The reviewer believes that 'Star Wars Outlaws' is not worth the $70 price tag or the $130 for the ultimate edition.

  • What is unique about the stealth mechanic involving the Pet Companion Nicks in 'Star Wars Outlaws'?

    -Nicks, the Pet Companion, offers a unique stealth mechanic where the player can send him to fetch items, detect enemies, disable alarms, detonate barrels, set traps, distract enemies, or even attack them to set up a takedown for the player.

  • What are the reviewer's thoughts on the open-world content of 'Star Wars Outlaws'?

    -The reviewer found the open-world content to be lackluster, with generic collectibles, boring missions, and a lot of empty space, and did not find it as engaging as other open-world games.

  • How does the reviewer describe the main story of 'Star Wars Outlaws'?

    -The main story revolves around assembling a team of experts to pull off a major heist and is described as forgettable, lacking charm or good writing, and being similar to a discount version of Mass Effect 2.

  • What is the reviewer's opinion on the character development in the game?

    -The reviewer found the characters, including the protagonist K VES, to be bland and forgettable, lacking humor, emotional depth, or strong motivations.

  • What is the reviewer's final recommendation regarding 'Star Wars Outlaws'?

    -The reviewer does not recommend 'Star Wars Outlaws' even on a discount, suggesting that it might be worth considering for a big Star Wars fan at a significantly reduced price in the future.

Outlines

00:00

πŸš€ Disappointing Launch: Star Wars Outlaws Review

The reviewer expresses strong dissatisfaction with 'Star Wars Outlaws,' labeling it as the worst game of 2024. They criticize the game's stealth mechanics, mission design, and lackluster open-world content. The character development is described as bland and unlikable, and the gameplay is marred by performance issues and a short playtime. The high price tag is deemed unjustifiable for the experience offered. The video promises a spoiler-free critique with some exceptions in the story section.

05:00

πŸ” Stealth Over Action: A Missed Mark on Gameplay Balance

The reviewer is surprised by the game's heavy focus on stealth, which contrasts with their initial expectations of a balanced action-stealth experience. They find the enemy detection to be inconsistent and frustrating, with the game's mechanics leading to a trial-and-error playstyle. The inability to disable alarms or cameras with weapons is highlighted as a design flaw, and the takedown animations are criticized for being unrealistic. The unique aspect of the Pet Companion, Nicks, is acknowledged but not enough to save the overall stealth experience.

10:01

🌌 Open World, Closed Experience: The Lackluster Star Wars Setting

The reviewer laments the underwhelming open-world design of 'Star Wars Outlaws,' which fails to captivate despite being the first of its kind in the franchise. They describe the world as filled with generic collectibles, repetitive missions, and vast empty spaces. The four main locations are briefly described, with the jungle planet AKA receiving praise for its beauty. The space exploration aspect is criticized for its lack of depth, and the main quest's short duration is a point of contention. The side content is largely dismissed as forgettable and procedurally generated, with the exception of a few substantial side quests.

Mindmap

Keywords

πŸ’‘Stealth game

A stealth game is a genre of video game that emphasizes avoiding detection by enemies rather than engaging in direct combat. In the context of the video, the reviewer expresses disappointment with 'Star Wars Outlaws' as it heavily focuses on stealth mechanics, which they find to be inconsistent and frustrating, making up about 90% of the gameplay experience.

πŸ’‘Enemy detection

Enemy detection refers to the way artificial intelligence in a game identifies the player's presence. The reviewer criticizes the 'Star Wars Outlaws' for having inconsistent enemy detection, where sometimes enemies spot the player from a distance and at other times they fail to notice the player even when close, which affects the gameplay experience negatively.

πŸ’‘Mission design

Mission design pertains to the structure and objectives of tasks or levels within a game. The script describes the mission design in 'Star Wars Outlaws' as being flawed, with many missions requiring the player to remain undetected, leading to a trial-and-error style of play that the reviewer finds boring and frustrating.

πŸ’‘Open world

An open world in gaming refers to a virtual environment where players can roam freely without being constrained to a specific path or level. The reviewer finds the open world content in 'Star Wars Outlaws' to be lackluster, filled with generic collectibles, repetitive missions, and a lot of empty space.

πŸ’‘Performance issues

Performance issues in video games relate to technical problems such as flickering, crashes, or slowdowns that affect gameplay. The script mentions that 'Star Wars Outlaws' has some performance issues, including hard crashes to the desktop, which detract from the overall gaming experience.

πŸ’‘Weapon variety

Weapon variety refers to the range of different weapons available to a player in a game. The reviewer notes a lack of weapon variety in 'Star Wars Outlaws', with the protagonist primarily using a single blaster pistol throughout the game, which limits the combat options and makes the gameplay less engaging.

πŸ’‘Progression system

A progression system in a game is the mechanism by which a player's character grows stronger or gains new abilities. The script criticizes the progression system in 'Star Wars Outlaws' for being underwhelming, with abilities that feel more like gear upgrades rather than meaningful advancements.

πŸ’‘Syndicate reputation

Syndicate reputation in the context of 'Star Wars Outlaws' refers to the player's standing with different criminal factions within the game world. The reviewer mentions that completing contracts and quests can boost the player's reputation with these factions, unlocking new locations, merchants, and rewards.

πŸ’‘Side quests

Side quests are optional missions or tasks in a game that are separate from the main storyline. The script describes most of the side quests in 'Star Wars Outlaws' as forgettable and procedurally generated fetch quests that are primarily used to farm reputation points with the game's factions.

πŸ’‘Main story

The main story refers to the primary narrative or plotline of a game. The reviewer summarizes the main story of 'Star Wars Outlaws' as being about assembling a team for a heist, comparing it unfavorably to 'Mass Effect 2' in terms of charm and writing, and finding the protagonist and other characters to be forgettable.

πŸ’‘Gameplay loop

A gameplay loop refers to the cycle of actions or activities that a player repeats in a game. The script criticizes the stealth gameplay loop in 'Star Wars Outlaws' as being horrendous, indicating that the core mechanics of sneaking and avoiding detection are not enjoyable and contribute to a negative gaming experience.

Highlights

Star Wars Outlaws is considered the worst game the reviewer has played in 2024.

The stealth mechanics and mission design are criticized as being terrible.

Open world content and story are described as extremely lackluster.

Character development is seen as bland and unlikable.

Limited weapon variety with a focus on one weapon throughout the game.

The percussion system is underwhelming.

Performance issues include flickering and hard crashes to desktop.

Game length is shorter than expected, with the main story around 15 hours.

Outlaws is not worth the $70 price tag, or $130 for the ultimate edition.

The game is 90% stealth and 10% action, which was a surprise to the reviewer.

Enemy detection is inconsistent, leading to frustrating gameplay.

Mission design requires not getting detected, leading to trial and error gameplay.

The game lacks the ability to shoot out alarms or cameras, which is a common feature in stealth games.

Unique stealth mechanic with the Pet Companion Nicks, but overall the stealth game isn't fun.

Action combat starts to get enjoyable but is overshadowed by the majority of the game being stealth.

The progression system is underwhelming with no character leveling up.

Open world exploration is disappointing with generic collectibles and puzzles.

Space exploration is lackluster with limited activities.

The main story is unmemorable and the protagonist is bland.

The final mission is over 2 hours long and a slog from a gameplay standpoint.

The game receives a 4.5 out of 10 rating from the reviewer.

Transcripts

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so I finally got to play the full

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version of Star Wars Outlaws over the

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weekend and my God where do I even begin

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well you've seen the title so let's just

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dive into it Star Wars Outlaws is the

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worst game I've played so far in 2024

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and maybe the worst stealth game I have

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ever played the stealth mechanics and

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Mission design are terrible the open

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world content and story are extremely

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lackluster the characters range from

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Bland at best to completely unlikable at

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work first you're basically locked to

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one weapon for your whole playthrough

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and the procussion system is totally

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underwhelming the game runs mostly fine

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but there are some performance issues

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such as Poppin flickering and a few hard

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crashes to desktop on top of this the

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game is much shorter than I expected

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with the main story clocking in around

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15 hours I played through the entire

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main story and most of the substantial

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narrative driven side quest and I

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finished all that in 22 hours Outlaws is

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definitely not worth the $70 price tag

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or $130 if you're going for the ultimate

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cuck Edition in this video I'm going to

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break down everything that's wrong with

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Star Wars outlawed most of this review

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will be spoiler-free but there are some

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spoilers in the story section if you

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care about that so without further Ado

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let's buckle up grab some ice coffee and

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dive into my review of Star Wars Outlaws

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one of the things that surprised me most

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about Star Wars Outlaws is that it's

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about 90% a stealth game and 10% %

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action before I got my Hands-On preview

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last month I was expecting something

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more akin to the Far Cry series with a

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roughly 5050 split between action and

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stealth and the freedom to choose your

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own play style now I won't claim to be

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the most well-versed stealth gamer but I

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have played all the Assassin's Creed

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games most of the Far Cry games the Adam

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Jensen DSX games and most of the Hitman

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franchise and out of all those games I

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just mentioned Outlaws is easily at the

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bottom of the list so let's dive into

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the problems with this game's stealth

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mechanics the first and by far most

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frustrating issue with Outlaws is the

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inconsistent enemy detection sometimes

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enemies will just spot you from halfway

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across the map when you're doing a

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silent takedown and sometimes they'll

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detect you with eyes in the back of

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their heads but other times you can just

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Sprint right near them and they won't

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detect you at all also the moment that

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one enemy detects you every single enemy

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in the entire level is instantly alerted

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and knows exactly where you are in most

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cases they will also instantly trigger

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an alarm which brings reinforcements and

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sometimes downright causes you to fail

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the mission but you know what will cause

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you to succeed in your mission hitting

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the like button on this video and

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subscribing to Big Dan gaming on YouTube

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I make RPG and action game content so

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subscribe if you want to see more

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appreciate you dude but anyhow here's

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another big problem with the mission

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design about half of the missions in the

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main story require that you never get

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detected by an enemy or trigger an alarm

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this basically ends up funneling you

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into a trial and error play style where

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you keep redoing sections of the mission

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until you find the optimal route to not

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get spotted it's an incredibly boring

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and frustrating way to play the game you

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do have some options to go for a more

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action-oriented play style but because

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of this Mission design you won't get to

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do this very often take this example

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from one of the early game missions

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where K has to steal a ship from an

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imperial station you cannot trigger

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alarms during the quest but there are

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these explosive barrels scattered

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throughout the level you can use your

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Pet Companion Nicks to detonate the

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barrels from stealth but if you do this

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the guards will just automatically

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trigger an alarm and cause you to

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instantly fail the mission even if you

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were undetected in the process on one

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hand this makes sense if I were guarding

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a military base and a barrel randomly

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exploded and killed two soldiers I would

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definitely found the alarm too but this

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begs the question if using the tools

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available to the player causes them to

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fail the mission then why are these

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barrels in the level at all it makes no

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sense from a game design perspective

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also for some of these missions the time

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between being spotted and failing the

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quest is like one frame in this Quest I

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tried to lure a guard to my location but

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he stopped just out of reach for my

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melee takedown so I tried to pop out of

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of cover and take him down but I just

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immediately failed before I could even

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attempt the attack and in this Mission I

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failed the quest as I was taking down

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the guard explain to me how did he

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manage to kick me out of the district

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after I knocked his ass

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out

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[Applause]

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you another thing that annoyed me is

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that you cannot shoot out the alarms or

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cameras I'm used to the hit Man games

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where you can knock out cameras with a

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silenced pistol but in this game

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shooting a camera will often cause you

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to immediately fail the mission so you

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have to find a security terminal or an

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off switch getting spotted by a camera

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will also immediately alert every enemy

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to your location and often triggers

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reinforcements or a mission failure K's

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takedown animations are completely

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ridiculous too she just koos enemies

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with her bare hands even if they are in

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complete armor how does she not break

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every bone in her hands man even Agent

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47 had to hit people with a hammer or

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put them in a sleeper hold the one

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stealth mechanic that I found somewhat

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unique Was Your Pet Companion Nicks you

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can send him out to fetch items get into

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places you cannot reach detect enemies

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disable alarms detonate barrels set

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traps distract enemies or even attack

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them to set up a takedown for K but

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overall I got to say Outlaws just isn't

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a very fun stealth game in the few areas

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where Star Wars Outlaws doesn't force

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you into a stealth play style I actually

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started to enjoy the action combat but

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there are some issues the biggest one

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for me is a lack of weapon variety K

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really only has one weapon the Blaster

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pistol there are three different Blaster

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modes plasma for straight DPS ion for

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Shields and droids and charge for

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explosive shots you also get a one hit

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stun shot which has like a 45 second

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cool down you can also pick up weapons

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dropped from enemies but you only get

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one clip per gun and frustratingly if

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you interact with the environment and

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basically any way Kay will just drop the

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gun pick a lock K drops the gun climb a

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ledge she drops the gun check your phone

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to see ubisoft's stock price she drops

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the gun it's like we're going into

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a heavily guarded gang stronghold right

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now why you dropping that AK we're going

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to need that that being said there are

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some cool heavy weapons Blaster rifle

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and snipers but I just wish that we

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could create actual loadouts for our

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character but instead we're relegated to

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the Blaster pistol for most of the game

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I did start to enjoy the combat a bit

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more as the game went on but

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unfortunately the vast majority of the

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game is stealth and not very good

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stealth mind you if you are caught

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inside an Imperial base you will gain

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wanted levels Ona GTA and at the highest

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level you'll be hunted down by Death

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Squad Troopers this was actually pretty

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fun in order to clear your Bounty you'll

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either need to pay off a corrupt

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Imperial officer or locate a nearby

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death squad camp and hack the computer

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to delete your Bounty from their system

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the progression system in Outlaws was

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pretty underwhelming too there is no

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leveling up your character instead you

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have to unlock experts and complete

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challenges to unlock new abilities but

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calling most of these abilities is kind

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of a stretch because a lot of them are

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just slight gear upgrades like better

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smoke grenades more HP and defense for K

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stuff like that it's also worth pointing

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out that K's outfits don't have any

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armor rating though some of them do have

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passive stats like increased grenade

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capacity more adrenaline on takedowns

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Etc in order to recruit experts you'll

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first have to complete a personal quest

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for them there are two to three experts

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per Planet some of whom you'll unlock

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through the main story then to unlock

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new abilities you'll need to complete

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challenges like scoring 15 head shot

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with a marksman rifle you also often

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need crafting materials and rare

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components that you'll have to scatter

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inide quests in the open world and now

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it's time to get into one of the big

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selling points for this game the open

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world as Ubisoft said in their marketing

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experiened the first ever open World

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Star Wars game now I am a big fan of

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open world games I'm kind of an open

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world game junkie I even enjoy a lot of

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the mediocre and bad open world games

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but Star Wars Outlaws didn't really

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scratch the itch for me it's got

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everything we've come to expect from

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Ubisoft games generic Collectibles and

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puzzles boring copy pasted missions and

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a whole lot of empty space there are

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four main locations you'll visit

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throughout the game Tashara is a green

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moon with a lot of space to explore

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outside the main Hub tne is the famous

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desert planet where Jaba the Hut lives

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most of this planet is just empty desert

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with a few assorted locations kajimi is

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a snow Planet but you can really only

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explore the main town here and finally

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AKA is a jungle planet and definitely

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the most beautiful location to explore

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space exploration was pretty lackluster

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as well pretty much all you'll find is

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pirate ships to fight and floating cargo

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to loot I forgot to mention the space

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combat earlier too it's marginally

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better than Starfield in that the

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controls are more fluid but that's a

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pretty low bar to be honest as I

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mentioned earlier the main quest is only

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about 15 hours so if you want to play

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longer you'll be doing a whole lot of

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side content there are a few substantial

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side quests with more indepth storylines

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but the vast majority of the content are

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simple procedurally generated fetch

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quests that you'll complete to farm

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Syndicate reputation points I'm not 100%

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sure if these contracts are infinite but

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they certainly seem a lot like the

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radiant faction quests and Fallout 4

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there are four main criminal syndicates

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or factions in Star Wars Outlaws the

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Pikes the Huts Crimson Dawn and the

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ashika clan taking on contracts from the

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Star Wars equivalent of fixers is the

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fastest way to farm reputation points

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boosting your Syndicate reputation

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allows you to access gang controlled

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locations Merchants unlocks new outfits

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Blaster skins and other rewards in many

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faction contracts and quests you'll have

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an opportunity to betray one gang in

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favor of another which will impact your

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reputation score but I didn't find it

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too difficult to reach at least a good

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reputation with each gang in the game

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and I probably could have maxed all of

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them out if I spent another 10 hours

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doing repeatable contracts you can also

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pick up side quests by talking to NPCs

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or eavesdropping on conversations to

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pick up new Intel most of this content

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was completely forgettable though kind

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of like the main story the main story of

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Star Wars Outlaws revolves around

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assembling a team of crack experts to

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pull off a major Heist at a Crim Lord's

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estate it's kind of like a discount

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version of Mass Effect 2 without any of

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the charm or good writing the

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protagonist K VES is complet completely

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forgettable and Bland it feels like her

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personality was crowdsourced in a

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corporate boardroom she lacks humor

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emotional depth or strong motivations

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she's basically in survival mode the

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whole game and lacks a sense of

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direction her two biggest attachments in

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the story are her pet Nicks and your

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newfound Droid companion nd5 translated

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into our world Kay would be a crazy cat

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lady with an AI chatbot as her best

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friend Kay's mother is a complete

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scumbag who abandoned Kay when she was a

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teenager to pursue a life of crime she

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thought it would work out best for Kay

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but Kay ended up becoming a criminal too

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just like her mom the rest of the

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characters you recruit for the heist

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were completely forgettable I just

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finished the main story less than 12

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hours ago at the time of writing this

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and I literally can't remember most of

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their names to be fair they don't really

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get a whole lot of screen time and there

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are no loyalty missions for your

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companions like we had in Mass Effect 2

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by the of the game I was actually

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rooting for the villain SLO the dude was

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just trying to chill and run his

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criminal Empire we were the ones who

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stole from him he didn't do anything to

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us except in retaliation plus the big

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plot twist spoiler alert by the way is

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that the guy who hired us for the heist

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was actually sl's estranged brother so

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this job was personal and at the end of

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the day the dude ends up betraying us

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and we don't get any of the money anyway

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so I guess the real Heist was the

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friends we made along Ong the way

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speaking of which the final mission had

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this awful part where we had to sneak

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around and hack a bunch of panels while

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nd5 tried to kill us I ended up having

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to redo this whole part because nd5

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despawned during the chase sequence and

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bugged out a scripted event that was

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supposed to trigger the final mission is

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also well over 2 hours long and a lot of

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it is a complete slog from a gameplay

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standpoint by the end of it I was just

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begging for this game to be over you can

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continue to mop on up side content after

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the ending if you choose to but at this

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point I think I'm done with Star Wars

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Outlaws so at the end of the day I'd

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give Star Wars Outlaws a 4.5 out of 10

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the Stealth gameplay Loop and Mission

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design are horrendous the story and

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characters are forgettable 90% of the

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open world content isn't worth doing and

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the fun parts of the game are shoved

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Under the Staircase like Harry freaking

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Potter I really didn't have high

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expectations coming into this game I was

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expecting like a six or seven out of 10

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experience with decently fun gameplay

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but Ubisoft failed to deliver even on

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that so unfortunately I cannot recommend

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Star Wars Outlaws even on a discount

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really maybe if you're a big Star Wars

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fan and you buy the game like two or

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three years from now when it comes on to

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steam for like $10 on a sale then maybe

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it's worth it but I think this one is an

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easy skip for a lot of you so there you

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have it my final review of Star Wars

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Outlaws if you like this video be sure

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to subscribe to Big Dan gaming for more

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RPG and action game videos big shout out

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to all the channel members for

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supporting my content until next time

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this has been big Dan I should go

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Related Tags
Star WarsGame ReviewStealth MechanicsAction GameUbisoftOutlaws CritiqueOpen WorldNarrative IssuesGaming AnalysisCharacter Review