I Played Battlefield 6 EARLY... Is It Good?

Westie
3 Aug 202514:53

Summary

TLDRIn this video, the creator shares their early impressions of Battlefield 6 after attending its multiplayer reveal event in Los Angeles. They discuss the game's new maps, movement mechanics, and the faster-paced gameplay, highlighting the improvements in gunplay, class mechanics, and the immersive audio design. They also mention the game's focus on infantry combat, with large vehicle maps expected at launch. Despite some concerns about the class visual identity and the need for further polish, the creator expresses optimism, praising the game's overall quality and direction. The open beta starts soon, and the creator invites viewers to share their thoughts on the game.

Takeaways

  • ๐Ÿ˜€ Battlefield 6 offers significant improvements in map design and atmosphere compared to its predecessors, with detailed and distinct maps like Liberation Peak and Empire State.
  • ๐ŸŽฎ The game features a stronger emphasis on infantry-focused gameplay, though larger vehicle-centric maps like Operation Firestorm and Mira Valley will also be included at launch.
  • ๐Ÿƒโ€โ™‚๏ธ Battlefield 6 introduces faster movement, including a full sprint mechanic and a melee weapon sprint speed boost, removing tactical sprinting in favor of more fluid movement.
  • ๐Ÿ› ๏ธ The gunplay feels visceral and weighty, with distinct weapon categories, such as SMGs being ideal for close-range combat and LMGs excelling with specific attachments.
  • ๐Ÿ”ซ The new attachment system uses a 'pick 100' points system, offering a higher degree of customization for weapons with up to 100 points worth of attachments.
  • โš”๏ธ Time to kill (TTK) is fast, with most weapons delivering a 4-5 shot kill at close range, promoting fast-paced combat and rewarding controlled fire at longer distances.
  • ๐Ÿ’ฅ Visual recoil, particularly with reticles, is noted as a potential issue, with the center of the scope sometimes detaching during movement, making it harder to aim accurately.
  • ๐Ÿ”ง The class system is reworked with signature weapons and traits for each class, offering benefits like faster weapon switching for Assault or tighter hitfire for Engineers.
  • ๐ŸŽฏ Players can switch weapons across classes, but they'll miss out on signature class benefits, offering versatility at the cost of class identity.
  • ๐Ÿ”Š Audio in Battlefield 6 is outstanding, with immersive sounds of jets, gunfire, and environmental effects, resembling the high standard set by Battlefield 1.
  • โš ๏ธ There are concerns about class visual identity, with the game's soldier silhouettes being less distinct compared to previous titles, making it harder to identify threats in battle.

Q & A

  • What improvements were made to the maps in *Battlefield 6* compared to previous titles?

    -The maps in *Battlefield 6* show significant improvement in terms of detail and atmosphere. Each map has its own distinct look and feel, with detailed assets specific to each location. Maps like *Empire State* offer unique verticality and destructible elements, while *Liberation Peak* incorporates atmospheric war sounds, reminiscent of *Battlefield 1*.

  • How does the movement system in *Battlefield 6* compare to previous games?

    -The movement system in *Battlefield 6* is faster than previous titles. Key changes include the removal of tactical sprinting, but full sprinting remains. New features include sliding into cover, crouch sprinting, mantling, and a combat roll to prevent fall damage. These changes make movement more fluid, although there are still some issues with vaulting and getting stuck on small objects.

  • What is the combat roll mechanic in *Battlefield 6*, and how does it work?

    -The combat roll mechanic in *Battlefield 6* allows players to negate fall damage or any movement penalty when falling from a significant height. By activating the combat roll during a fall, players can continue moving without experiencing the usual slowdown or damage.

  • How does the weapon customization work in *Battlefield 6*?

    -In *Battlefield 6*, weapon customization is more flexible than in previous games, featuring a pick 100-point system for attachments. Players can equip up to 100 points of attachments on a weapon, allowing a high degree of customization. This system encourages players to adapt their weapons to different combat situations.

  • What are the key differences in gunplay compared to previous *Battlefield* titles?

    -The gunplay in *Battlefield 6* feels more visceral and weighty, with distinct differences across weapon categories. The game emphasizes controlled fire at longer ranges, and the time-to-kill (TTK) is faster, especially in close combat. The system also rewards players who can manage recoil, but there are some visual recoil issues that need addressing.

  • What are the strengths and weaknesses of the class system in *Battlefield 6*?

    -The class system in *Battlefield 6* keeps players using the intended weapon categories for each class, offering benefits like faster weapon draw times for Assault and tighter hipfire for Engineers. However, there are some issues with the visual design of the classes, as itโ€™s harder to distinguish between them during combat, which could lead to confusion.

  • How does the game handle vehicle gameplay in *Battlefield 6*?

    -Vehicle gameplay in *Battlefield 6* isn't overwhelmingly powerful, making it more balanced against infantry. However, the reviewer mentioned that they do not focus much on vehicle gameplay, so those looking for in-depth vehicle opinions might need to turn to other content creators.

  • What issues were identified with the shotgun and its performance during the event?

    -During the event, the shotgun in *Battlefield 6* was found to be far more accurate than intended in hipfire mode. This bug could lead to an overpowered shotgun that needs to be patched before the beta to ensure fair balance in the game.

  • What were the standout features of the audio design in *Battlefield 6*?

    -The audio design in *Battlefield 6* was praised for its immersive quality, with sounds of jet engines, gunfire, footsteps, and explosions creating a rich battlefield experience. The gameโ€™s audio is comparable to the gold standard set by *Battlefield 1*, though footstep sounds might be hard to hear during intense combat.

  • What concerns does the reviewer have regarding the visual identity of the classes in *Battlefield 6*?

    -The reviewer expressed concerns that the classes in *Battlefield 6* don't have a distinct enough visual identity compared to previous titles. The design makes it difficult to immediately recognize the class of a soldier in battle, especially since the weapon categories are now open to all classes. This issue may be addressed with further customization options or design changes before launch.

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Related Tags
Battlefield 6Game PreviewMultiplayerFPSEABetaInfantry CombatGame ImpressionsGameplay MechanicsMapsWeapons