The 4 Fundamentals of a Good Mix (with Dan Worrall)

Audio University
6 Jul 202326:02

Summary

TLDRIn this insightful video, audio expert Dan Worrell distills the art of mixing into four fundamental elements: balance, EQ, dynamics, and ambience. He emphasizes that mastering these basics is crucial for a good mix, rather than relying on complex techniques. Worrell debunks common misconceptions about mixing, such as the importance of fader levels and the role of EQ in frequency balance. He also delves into the psychological aspects of how our brains process sound, advocating for a swift approach to mixing basics to lay a solid foundation for further enhancements.

Takeaways

  • πŸŽ›οΈ The key to a good mix lies in mastering the four essential elements: balance, EQ, dynamics, and ambience.
  • πŸ” Balance is crucial for a good mix, and it's not about matching peak levels but ensuring each element has the right prominence in the mix.
  • πŸ“Š Peak meters are important for tracking to avoid clipping but are less relevant for overall mix balance, which should focus on perceived loudness.
  • 🎚️ Faders are vital for controlling the front-to-back depth of a mix, determining which elements are more prominent or receded.
  • πŸ‘‚ Ear training is essential for recognizing different frequencies and the impact of EQ on the balance of the mix.
  • πŸ”Š EQ is not just for fixing mistakes or creative tone shaping; it's also a fundamental tool for controlling frequency balance in a mix.
  • 🌐 Frequency masking can affect the clarity of a mix, so mix engineers must ensure that important frequencies are not obscured by others.
  • πŸ“‰ Macrodynamics, controlled through volume automation, can correct performance dynamics and creatively adjust the balance for different song sections.
  • πŸ”¨ Microdynamics, often managed with compression, are integral to modern music, making drums and other elements sound more explosive and present.
  • 🌌 Ambience, including reverb and delay effects, is vital for creating a sense of space and depth in a mix, tricking the listener's brain into perceiving a natural environment.
  • πŸ”§ Tweaky techniques and YouTuber tricks can enhance a good mix but should not be relied upon to achieve a good mix; mastering the fundamentals is the prerequisite.

Q & A

  • What are the four essential elements that every great mix has in common according to Dan Worrell?

    -The four essential elements are balance, EQ, dynamics, and ambience. These elements are the fundamentals that, when addressed properly, can lead to a good mix.

  • Why do some people believe using too many buses can degrade the sound of their mixes?

    -Some people might think that using too many buses can degrade the sound because they are worried about overcomplicating their mixes with too many YouTuber tricks and techniques, which can distract from the basic elements of a good mix.

  • What is the historical significance of Tom Dowd's invention of the linear fader in mixing consoles?

    -Tom Dowd invented the linear fader, which revolutionized the way volume is controlled in mixing consoles. His initial implementation was inverted compared to today's standards, but it laid the groundwork for the modern fader design.

  • How does the concept of 'front to back depth' in a mix relate to the use of faders?

    -The 'front to back depth' in a mix refers to the perceived spatial arrangement of the audio elements. Faders are used to control the balance of these elements, effectively determining their position in the mix from front to back.

  • Why is it a mistake to match peak levels for every channel in a mix?

    -Matching peak levels for every channel can result in an unnatural mix where certain elements, like drums, may be inaudible and others, like distorted guitars, may overpower the mix. It's more important to consider the overall balance and perceived loudness rather than just peak levels.

  • What is the purpose of EQ in the context of mixing, and how does it relate to balance?

    -EQ is used in mixing to control the balance of different frequency bands independently. It helps to ensure that each instrument's important frequencies are clear and not masked by other elements, contributing to the overall clarity and separation of the mix.

  • Can you explain the concept of macrodynamics and microdynamics in mixing?

    -Macrodynamics refers to the overall loudness and softness in a mix, often manipulated through volume automation. Microdynamics refers to the subtle changes in volume within a sound, such as the prominence of transients, and is primarily controlled through compression.

  • How does compression impact the perception of dynamics in modern pop and rock music?

    -Compression helps to control the microdynamics of a mix, making the transients more prominent and creating a sense of power and presence. It has become a key element in the sound of modern pop and rock music, enhancing the listening experience without being overtly noticeable.

  • What is the role of ambience in a mix, and why is it important?

    -Ambience, including reverb and delay effects, provides a sense of space and depth to a mix. It helps to create the illusion of a performance space and enhances the listener's experience by making the mix sound more natural and immersive.

  • Why does our brain filter out the roominess of a live performance, and what does this imply for recording and mixing?

    -Our brain picks up on the acoustic characteristics of a room and filters them out to allow us to hear the sound as it 'really is'. This implies that in recording and mixing, the goal is to recreate this natural perception, using techniques like reverb and EQ to simulate the acoustic environment and enhance the listener's experience.

  • What is the significance of early reflections in a mix, and how do they contribute to the perception of a lead vocal?

    -Early reflections are the first set of sound reflections that reach the listener after the direct sound. They provide spatial cues that help the brain perceive the sound as being in a real space. In a mix, a lead vocal with just enough early reflections will sound connected to the rest of the mix, even though it's presented dry and upfront.

Outlines

00:00

πŸŽ›οΈ The Fundamentals of Mixing

Dan Worrell discusses the four essential elements of a great mix, emphasizing that advanced techniques are secondary to mastering the basics. He mentions his experience with audio and invites viewers to check out his channel for more in-depth content. The importance of balance, EQ, dynamics, and ambience in creating a good mix is highlighted, with a caution against overcomplicating the mixing process with too many buses or tricks.

05:01

πŸ”Š Achieving Balance in a Mix

This section delves into the concept of balance in mixing, explaining that it's not about matching peak levels but rather about ensuring each element of the mix has the appropriate presence. Dan refutes the reliance on peak meters and instead suggests using RMS or loudness meters for better balance. He advises against setting static balances and encourages adjusting them for different song sections to guide the listener's focus.

10:02

🎚️ The Role of EQ in Mixing

EQ is explored as a tool for controlling the balance of frequency bands within a mix. Dan explains that EQ helps prevent frequency masking, allowing each instrument to be heard clearly without interference from others. He discusses the importance of ensuring that the most important frequencies of each instrument are not masked by less important frequencies from other parts of the mix, which contributes to overall mix clarity.

15:03

πŸ“‰ Dynamics in Music Mixing

Dan Worrell breaks down the concepts of macrodynamics and microdynamics, explaining how they affect the perceived loudness and clarity of a mix. He discusses the use of volume automation for macrodynamics to adjust the balance for different song sections and the use of compression for microdynamics to control the peak to average ratio, which is crucial for the impact of modern pop and rock music.

20:03

🌐 The Importance of Ambience in a Mix

Ambience, including reverb and delay effects, is highlighted as a key element in creating a realistic and engaging mix. Dan explains how our brains naturally filter out room ambience, and the role of recording engineers is to recreate this effect to trick the listener's brain into perceiving the sound as if they were in the room. He touches on the challenges of recording in non-ideal rooms and the use of artificial reverb to simulate ambience.

25:06

πŸ”¨ Addressing the Basics for a Solid Mix

The final paragraph focuses on the importance of quickly addressing the basics of mixing to achieve a good foundation before applying more advanced techniques. Dan suggests that saturation and distortion could be considered as additional fundamentals but emphasizes that a clean mix is not necessarily a bad one. He advises mixers to focus on getting a good mix first, then using subtle tweaks to elevate it to greatness.

🏁 Final Thoughts on Mixing

In conclusion, Dan Worrell thanks the viewers and the host, Kyle, for the opportunity to share his insights on mixing. He reiterates the importance of focusing on the fundamentals early in the mixing process to ensure a solid mix that can be built upon with additional techniques. The summary encourages viewers to practice and develop their ears for the subtleties of mixing.

Mindmap

Keywords

πŸ’‘Mix

A mix in audio production refers to the process of combining multiple individual tracks into a single or stereo track. It is central to the video's theme as it discusses the elements that contribute to a good mix. The script mentions that a good mix is not about using too many buses or tricks but rather about getting the basics right, such as balance, EQ, dynamics, and ambience.

πŸ’‘Balance

Balance in the context of a mix refers to the relative volume levels of different elements within the track. It is one of the four essential elements discussed in the video for achieving a good mix. The script explains that a good balance is not about matching peak levels but about ensuring that no single element overpowers the others, allowing each part to be heard clearly.

πŸ’‘EQ (Equalization)

EQ is the process of adjusting the balance of frequencies in an audio signal to alter the sound's tone and clarity. The script emphasizes EQ as a fundamental tool for controlling the balance of different frequency bands in a mix, preventing frequency masking, and ensuring that each instrument's important frequencies are heard clearly.

πŸ’‘Macrodynamics

Macrodynamics deals with the overall loudness and softness in a piece of music, including the contrast between the loudest and softest parts. The video discusses how macrodynamics can be manipulated through volume automation to correct performance dynamics or for creative reasons, enhancing the mix by drawing attention to different parts at different times.

πŸ’‘Microdynamics

Microdynamics refers to the subtle variations in volume within a sound, such as the attack and decay of a drum hit. The script explains that microdynamics are controlled using compression, which is crucial for creating a polished sound in modern music. It helps in making the transients more prominent without the listener consciously noticing the effect.

πŸ’‘Compression

Compression in audio engineering is the reduction of the dynamic range of an audio signal. The video highlights the importance of compression in achieving a modern sound, making drums sound more explosive, and ensuring that all elements of the mix are well represented without overwhelming each other.

πŸ’‘Ambience

Ambience in mixing refers to the use of reverb and delay effects to create a sense of space and depth. The script discusses how ambience is essential for simulating the natural acoustic environment of a performance, tricking the listener's brain into perceiving the sound as if they were physically present in the room.

πŸ’‘Frequency Masking

Frequency masking occurs when a loud sound at a specific frequency makes it difficult to hear quieter elements at or near that frequency. The video explains that understanding and managing frequency masking through EQ is crucial for maintaining clarity and separation in a mix.

πŸ’‘Volume Automation

Volume automation is the process of automatically adjusting the volume of an audio track over time. The script mentions it as a technique for manipulating macrodynamics, allowing for dynamic changes in the mix to emphasize certain parts or create a more engaging listening experience.

πŸ’‘Loudness Metering

Loudness metering is a method of measuring the perceived loudness of an audio signal, often using units such as LUFS or RMS levels. The video discusses how loudness metering can be more representative of how we perceive volume than peak metering, helping to achieve a balanced mix.

πŸ’‘Ear Training

Ear training is the practice of developing the ability to recognize and differentiate between various sounds, frequencies, and audio effects. The script emphasizes the importance of ear training for understanding and effectively using EQ, compression, and reverb in the mixing process.

πŸ’‘Saturation and Distortion

Saturation and distortion refer to the non-linear effects that occur when an audio signal is pushed beyond its normal operating level, creating harmonics and altering the sound's character. The video mentions these as additional considerations for a mix, contributing to its overall warmth and character, but not as the primary focus for achieving a good mix.

Highlights

The secret to a good mix is simpler than commonly thought, focusing on four essential elements.

Dan Worrell emphasizes that advanced mixing techniques are less important than getting the basics right.

Mixing issues often stem from basic errors rather than the number of buses used.

Fundamentals of a good mix include balance, EQ, dynamics, and ambience.

Faders are crucial for determining the front-to-back depth of a mix.

Tom Dowd invented the linear fader, though his initial design was inverted.

A good balance does not mean matching peak levels but achieving a natural mix where no element is overpowering.

EQ is vital for controlling the balance of each frequency band in a mix.

Frequency masking occurs when louder elements at specific frequencies make quieter elements inaudible.

Macrodynamics and microdynamics are key concepts in mixing, manipulated through volume automation and compression.

Compression is essential in modern music for controlling microdynamics and enhancing the impact of elements like drums.

Ambience, including reverb and delay, is crucial for creating a natural mix that mimics the listener's spatial perception.

The human brain filters out room acoustics, which is why recordings need careful handling of reverb to match natural listening.

Recording in a good-sounding room or using artificial reverb are two approaches to dealing with room acoustics in a mix.

A completely dry vocal can sound disconnected; subtle reverb is needed to integrate it into the mix.

Tweaky YouTuber tricks can enhance a good mix but should not be the primary focus.

A good mix is an achievement in itself and serves as a solid foundation for further refinement.

Prioritizing the basics and making quick judgments leads to a better and more enjoyable mixing process.

Transcripts

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the secret to a good mix is probably

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much simpler than you think in this

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video Dan Worrell will go through the

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four essential elements that every great

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mix has in common if you like audio

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universities videos you'll definitely

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want to check out Dan's Channel I'll

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leave a link in the description below

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[Music]

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hi and first of all big thanks to Kyle

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for inviting me to guest on his channel

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my name is Dan and you might recognize

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my voice from official products demos

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and tutorials that I've made for various

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different plugin developers over the

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years

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I also have my own channel where I

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review plugins and talk about whatever

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interests me which tends to be Advanced

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Tweaky techniques like parallel

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filtering or mid-side processing tricks

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and I'm here to tell you now that most

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of them won't help you get a good mix

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my guess I should explain that

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I'm going to use a question I got from a

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viewer as a way into the topic

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the question was about how buses differ

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on Hardware consoles compared to a Daw

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I answered accordingly then got a

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follow-up question yes but how many

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buses do you get

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turns out they were worried that their

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mixes sound bad because they're using

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too many they have a template full of

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YouTuber tricks and techniques and were

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afraid that this was degrading the sound

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I haven't heard any of their mixes but I

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can guarantee the issue is not too many

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buses in reality if a mix sounds bad

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it's always because the basics are not

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right those Tweaky YouTuber tricks and

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techniques won't help you get a good mix

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together and I'm including my own

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they might when used appropriately help

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to elevate a good mix to a great mix but

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the good mix is a prerequisite and you

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get to that by fixing the fundamentals

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balance EQ Dynamics ambience

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better

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get the basics right for a better mix

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easy let's have a little chat about each

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of those

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now back in my live sound days there was

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a perennial question asked of Me by

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punters when I was running front of

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house

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especially back when we were using huge

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analog consoles with real pots instead

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of touch screens

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do you actually know what all those

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knobs and buttons do

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the question came up so often it was

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kind of a joke among front of house

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engineers and my answer would vary

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depending on how stressed and harassed I

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was feeling

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after a difficult sound check they might

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get a Curt yes that's my job

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if I was feeling more relaxed it might

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be having a clue mate but got away with

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it so far

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joking aside however there was one set

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of controls that I think most people

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understood

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the faders are the volume controls right

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push up the fader with a guitar

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scribbled underneath and the guitar will

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get louder

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this seems so obvious and intuitive that

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for most people it doesn't need

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explaining it wasn't always so the first

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consoles used rotary pots or switches to

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control volume someone had to actually

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invent the linear fader as we know it

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today and that the one was Tom Dowd

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but his implementation wasn't quite as

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we know it it was inverted

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pushing the fader up as we would call it

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today would make the signal quieter not

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louder

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that might seem weird and

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counter-intuitive to us but it's not as

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mad as it initially seems consider the

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precedent first organs traditionally use

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drawbars to control the levels of

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different partials and you pull these

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out towards you to make them louder or

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push them back in to make them quieter

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the configuration has a particular

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advantage in a broadcast context as

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you're guaranteed never to accidentally

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open up a channel by leaning your elbow

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on the console

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but the main reason Tom doubt configured

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it this way around and the reason I'm

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mentioning it now is because he felt

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that was the more intuitive arrangement

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pulling the fader towards you makes the

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part louder which pulls that part

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towards you in the mix

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and conversely pushing the fader away

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from you pushes that part further into

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the background

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of course it wasn't that much further

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back in time when recordings would be

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made using a single microphone or single

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horn and the balance between Parts would

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be determined by physically moving the

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musicians forward or backwards to change

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their relative distance from the

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transducer

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so perhaps it felt more natural to mimic

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this relationship with the fader travel

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back in those days

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and perhaps we need to be reminded of

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this relationship the faders determine

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the front to back depth of your mix and

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are the single most important factor

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if you don't have a good balance you

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don't have a good mix

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so what do I mean by a good balance

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first of all I definitely don't mean

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getting all the meters to read the same

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level

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your Daw meters probably show Peak

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levels those are important when you're

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tracking to show you how close you are

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to clipping but pretty much irrelevant

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otherwise they tell you almost nothing

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about how loud Your Parts sound if you

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match Peak levels for every channel your

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drums will be inaudible and the

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distorted guitar will totally obliterate

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everything else

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[Music]

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okay then you might respond I saw a

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video about gain staging using Vu meters

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so I'll just use those instead right

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wrong first of all there's nothing magic

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about Vu meters yes they average out

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signal levels to some degree and they

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represent loudness a bit better than

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Peak meters but they still kind of suck

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and won't help you with your balance

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so RMS metering then is that the answer

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well it's an improvement in the sense

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that RMS levels do track perceived

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loudness quite well if you set every

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channel to have the same RMS levels they

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should be reasonably well matched in

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terms of loudness and sound roughly the

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same volume

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likewise if you use the modern loudness

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meter and measured lufs instead of RMS

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but this is not what I mean by a good

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balance at least not necessarily perhaps

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sometimes you'll need every element of a

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mix to be equally present and

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significant but usually you don't let's

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remember that most people are not

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musicians and certainly not audio

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Engineers even if you're early and

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you're producing an engineering Journey

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your ears will likely be much better

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trained and refined than the average

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fan who I believe perceives music as

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singing with some exciting stuff behind

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it

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perhaps in your case the focal point is

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not a vocal but some other part instead

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that's fine but that part should

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probably be mixed firmly up front and

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prominent just as they would probably be

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up front and center stage for the live

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show

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if your listeners clear signposts as to

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what they should be focusing on by

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controlling the front to back depths of

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your mix with the faders it's important

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to note that as simple as it seems

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setting a good balance is a skill that

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needs to be learned and will improve

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with practice

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typical beginner mistakes include vocal

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too quiet

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remember that it's easier to reduce the

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front to back depth of a mix with

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compression than to do the opposite so

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probably better to ER on the side of too

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much lead vocal than the other way

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around

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drums too quiet I wonder if people are

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misled by the peak meters into thinking

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the drums are too loud and turn them

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down despite what they're hearing

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get those beats nice and loud and make

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your listeners want to shake their

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booties and finally bass part too loud

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yes I know you want to hear a really

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solid deep bass

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but you don't achieve that by cranking

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the bass part up loud rather by making

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sure that nothing is competing with it

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in those solid deep bass frequency

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ranges

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and that brings me to the second basic

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building block of a good mix EQ

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yes EQ can be used to mitigate or

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correct mistakes made when recording

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that's perfectly valid

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EQ can also be used creatively to shape

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the tone of a part to your liking

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without regard to what is correct

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also perfectly valid

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but there's a much more fundamental and

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vital application when it comes to

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mixing which we can think of as simply

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an extension of the First Fundamental

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EQ lets us control the balance of each

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different frequency band of the mix

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independently

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we can ensure that around 50 or 60 hertz

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the balance is dominated by the kick

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drum with the low fundamental of the

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bass guitar sitting behind it

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but we can reverse that up at 100 Hertz

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and sit the base in front of the kick

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for that frequency range and in doing so

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we can stop those parts interfering with

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one another and keep them both clearly

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audible at the same time

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there are two important points to grasp

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to understand why we need to do this

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first of all all the different elements

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we're mixing together end up as one

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stereo waveform all the separation

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between Parts is an illusion created

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inside the listener's head and second if

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there's something loud happening at a

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specific frequency you won't be able to

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hear quieter elements at or near that

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frequency this is known as frequency

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masking so as mix Engineers we need to

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make it easy for The Listener to decode

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as the waveform and separate it into its

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component parts if the most important

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frequencies of each instrument are mixed

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in front of the other elements while the

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less important frequencies are tapped

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behind the mix will have Clarity and

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separate which will be easy to

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distinguish each different part it'll be

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a pleasure to listen to

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but if the important frequencies of sum

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or all the parts are masked by the less

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important frequencies of other parts

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your mix will be cluttered and Confused

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your listener will strain to try to

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separate the parts and make sense of

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what they're hearing and might not

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succeed at all I like to think of it as

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weaving Parts together

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for a part to be clearly audible it

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needs to poke through the mix in at

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least one place if your bass guitar part

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for example is the loudest element at

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say 100 Hertz

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you'll be able to hear it clearly and it

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will provide a solid low fundamental for

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the mix

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if that's the only place it pokes

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through the mix however it'll seem very

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warm and soft because all the aggressive

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frequencies are higher than that

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and if you want a part to seem big it

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will probably need to poke through the

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mix in more than one place

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for an aggressive flea style slap bass

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part you'll probably need to make sure

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that the bass weaves back to the front

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of the mix around for 2K or 2K5 region

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for the kick drum you might want this to

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dominate down at 50 hertz

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but then thread it behind the other

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elements for most of the mid-range

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and bring it back to the front for the

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clicky region around 405k

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if our brain hears the Deep 50 hertz

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thump clearly and the aggressive 5K

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click clearly it will link those two and

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perceive it as a huge powerful kick

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occupying all the region in between

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important to note that while I'm saying

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those two frequencies are the important

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ones for the kick that doesn't mean you

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should totally remove everything else

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doing that is likely to break the

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illusion and just sound weird

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rather use the EQ to gently push those

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less important frequencies behind the

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other elements but allow The Listener to

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still get little glimpses of that thread

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in the background so they understand

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that it's all one big kick drum

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and a quick disclaimer the numbers I

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quote here are just examples while they

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are fairly typical the important

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frequencies might be different for your

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mix I'm definitely not saying that 50

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hertz and 5 kilohertz will always be the

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most important kick frequencies

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final point about EQ again it takes

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practice

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more specifically you need to train your

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ears to recognize different frequencies

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I've talked about that recently on my

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own channel however so I won't repeat

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myself

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instead let's move on to Dynamics I want

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to split them into two separate Concepts

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macrodynamics and microdynamics

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acrodynamics are what classical

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musicians mean when they use the term

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Dynamics the difference between loud and

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quiet

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a very Dynamic piece would be something

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that has very quiet pianissimo sections

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and also very loud fortissimo sections

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in a mixed context the main way we

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manipulate macrodynamics is through

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volume automation

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and there are two main reasons to do

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this

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first of all you might just need to

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correct excessive Dynamics in the

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performance especially something like a

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vocal part

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but second we can change the balance for

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different parts of the mix for Creative

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reasons

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we can think of this as simply an

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extension of the first principle once

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again rather than setting one static

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balance for the whole song we can

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optimize the balance for each section

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rather than just sign posting what's

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important you can give your listeners a

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guided tour

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perhaps a part needs to be a little

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louder the first time it comes in to

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grab the listener's attention and

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establish itself clearly what can then

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sit back a little later on in the song

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When some other part needs to be the

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focus

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thank you

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foreign

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of course a good arrangement will

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address most of those issues in other

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ways for example the first time that

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part comes in you can simply ensure

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there's nothing else going on that

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competes

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put some sympathetic volume automation

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can greatly enhance a good arrangement

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and can make a song much more engaging

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and easy to listen to especially for the

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first time

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alright so what about microdynamics

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this is what mix or mastering Engineers

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might be referring to when discussing

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Dynamics depending on the context

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if a mastering engineer refers to a mix

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as very dynamic they might mean it has a

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high peak to average ratio that the

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transients are very prominent

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acoustic drums naturally have a very

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high peak to average ratio

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so our natural and minimally processed

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recording of a drum kit will tend to be

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very dynamic in microdynamic terms

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but if the drummer pounds away with the

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same energy for the whole song that

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recording could simultaneously have very

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little in the way of macrodynamics

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anyway the main tool we use to control

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microdynamics is compression and this is

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hugely important to modern pop and rock

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music

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obviously Distortion and distorted

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guitar amps in particular had a huge

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impact on modern music my now musical

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landscape would be radically different

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without it

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I would say that compression and

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compressed drums in particular have had

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an equally large impact

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but unlike Distortion which is pretty

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easy to hear compression is subliminal

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most people don't notice it consciously

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and this is probably part of the reason

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it's so effective your listener doesn't

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know why they just know those drummed

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sound like they're exploding from the

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speakers and they like it

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[Applause]

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[Music]

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[Applause]

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[Music]

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thank you

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[Music]

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so learning to use compression is

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another huge part of learning to mix

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modern music styles

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and learning to hear a compression

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consciously is a big part of that

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but there's a recent video on my own

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channel in which I talk about ear

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training strategies both for EQ and

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compression

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and there's a load of resources on this

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channel in my own covering specific

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compression techniques

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I'm trying to keep this video more

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conceptual and philosophical so I'll

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leave compression there and move on to

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my final fundamental

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ambience

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by which I mean all types of Reverb And

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Delay effects but especially the

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subliminal ones that you don't notice

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unless they're missing

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this is the first of my basic principles

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that isn't just really some extension of

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balance

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and it's also going to require the

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biggest insight into the workings of our

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own brains

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imagine this scenario

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you make a video recording of a musical

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performance

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it turns out well except the sound from

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the camera mic is much too roomy and

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ambient

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of course it is right for professional

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results you're going to need a separate

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multi-track recording and mix down which

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could then replace the camera audio in

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post

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but why is that

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the camera mic was right near your head

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while you were recording

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it didn't sound too roomy to you at the

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time it sounded great

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why is the microphone picking up so much

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of the room when your ears didn't

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the answer is kind of shocking and

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surprising

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your ears do pick up all that excess

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roominess just like the microphone did

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but your brain filters it out before you

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get to actually hear it

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as soon as you enter a room your brain

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starts to pick up subtle acoustic Clues

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and figures out what that room's Reverb

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characteristics are

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and it then subtracts those Reverb

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characteristics from whatever your ears

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pick up so you can as far as possible

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hear the sound as it really is

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the process is kind of similar to the

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way we see color

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we don't just perceive the raw data from

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our eyes our brain first makes a

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judgment about the ambient light then

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corrects for it and only then decides

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what color it's going to show you

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that's why under the right circumstances

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some people can see address as blue and

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black when it's actually golden White

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or was it the other way around

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anyway this Cuts right to the heart of

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why we need recording engineers and

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Studios at all we're not trying to

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accurately capture the sound in the room

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your camera mic probably did that quite

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well in fact

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we're trying to trick The Listener into

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hearing the sound as they would have if

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they were in the room

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there are basically two different ways

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to deal with the issue

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first of all we can record in glorious

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sounding rooms

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and that doesn't necessarily mean long

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and Lush sounding Reverb Tales

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because in fact the smaller the room the

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less the effect of the Acoustics is

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Reverb as we would normally think of it

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and the more it becomes a type of EQ

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I'm planning at some point a video for

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my own channel called what's the

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difference between Reverb and EQ and the

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answer to that question isn't as simple

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as you might expect

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meanwhile though consider the Acoustics

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of an old-school telephone booth

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you're probably imagining boxy

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resonances rather than any obvious

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Reverb Tale

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now consider the body of an acoustic

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guitar

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it's a trapped volume of air just like a

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room only smaller

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but its effect on the sound of the

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guitar is much more like that of an EQ

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than that of a Reverb so a great

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sounding room could mean one that

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doesn't skew the frequency response too

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much but keeps the sound relatively flat

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or shapes it in gently flattering ways

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this approach is problematic in a couple

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of different ways

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few of us have easy access to Glorious

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sounding rooms for a start

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I'm guessing the majority of you are

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working in some kind of home or project

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Studio

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and even fewer of us have access to a

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range of different glorious sounding

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rooms

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because the Acoustics that are

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flattering for a grand piano might not

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be so ideal for rock drums

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the other problem with this approach is

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recording the right amount of room

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the most obvious way to control the

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ratio between direct and reflected sound

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is to move the microphone closer to or

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further from the source

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but it can be very difficult to gauge

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this correctly on the day especially if

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you're tracking up parts one by one and

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you don't have the full context yet

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so the obvious solution there is to use

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multiple microphones

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Place one close to the source to pick up

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predominantly direct sound then Place

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ambient microphones to pick up

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predominantly reflected sound and blend

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them to taste later

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those of us that lack access to Glorious

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rooms are forced to take a different

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approach we use a close mic again to

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pick up mostly direct signal and then we

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use some kind of artificial Reverb

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instead of the ambient mics

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this is a very powerful and flexible

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approach

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but in what is becoming a theme in this

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video it also requires some ear training

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you need to become more consciously

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aware of Reverb especially the very

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short small room kind so that you can

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recognize when you need to add more of

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it to your mix

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it's a strange contradiction that while

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having Reverb burnt into a recording

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kind of breaks the brain's ability to

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remove that Reverb as it would if you

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were in the room having no Reflections

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at all in a recording usually doesn't

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sound good either

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with none of the usual spatial cues the

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sound seems to float in a void it seems

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small and lost

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foreign

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[Music]

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thank you

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[Music]

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foreign

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pop music the lead vocal is often

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presented very dry and upfront with no

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obvious Reverb but it's never actually

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dry a completely dry vocal will sound

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like it's stuck on top and disconnected

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from the rest of the mix

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in fact there will be just enough early

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Reflections to satisfy your brain that

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yes indeed that vocal is right up in

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your face unlike everything else it

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takes practice and ear training before

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you can nail that every time

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now of course there are other

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considerations when mixing as well as

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those four fundamentals I listed if I

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were to add a fifth it would probably be

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saturation and distortion

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but while it is certainly possible for a

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mix to be too clean if that's the only

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problem with the mix it's probably

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already a good mix just maybe not great

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yet

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but that's okay a good mix is already a

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great achievement and a great foundation

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on which to build a great mix this is

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the stage at which the Tweaky YouTuber

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tricks might start to make a positive

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difference

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and my final tip get to that stage as

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fast as you can

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take care of the basics first thing in

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your mix work quickly and don't

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overthink your moves they're all

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provisional anyway at that stage because

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you don't have the context of a good mix

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in which to judge them once you have a

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good mix and the basics are in place you

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can then make good judgments about the

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subtle tweaks and embellishments that

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might take it up another level

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getting to that stage quickly is not

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only more fun but will also invariably

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result in a better mix

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okay that's all thanks for watching and

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thanks again to Kyle for having me

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[Music]

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Mixing TechniquesAudio EngineeringBalance ControlEQ FundamentalsDynamics ManipulationAmbience EffectsMusic ProductionMixing BasicsSound ClarityMixing StrategiesAudio Tutorial