The Hidden Mechanics That Make Anby the Perfect F2P Combo God [ZZZ]

HC Casual
27 Jul 202428:19

Summary

TLDREl guion del video ofrece un análisis profundo del personaje Anby en Zenless Zone Zero, destacando su versatilidad y potencial como una de las mejores unidades gratuitas del juego. Se discuten estrategias de equipo, habilidades y combos avanzados que hacen de Anby una opción ideal para mejorar en el juego. El video también proporciona consejos sobre inversión de recursos y cómo aprovechar al máximo las habilidades de Anby para maximizar el daño y el control en grupo.

Takeaways

  • 😀 Anby es considerada como una de las unidades más versátiles y accesibles en el juego, especialmente para jugadores que juegan gratis.
  • 🏆 Anby y Nicole comparten el título de mejores unidades gratuitas en el juego, según el script.
  • 🎯 Anby es una opción recomendada para aquellos que buscan mejorar sus habilidades en el juego, debido a su capacidad para adaptarse a diferentes estrategias de juego.
  • 🔋 Anby es una unidad de rango A dedicada que es capaz de estornudar a los enemigos, lo que es valioso en combates más avanzados del juego.
  • 🤺 Su habilidad de estornudar es especialmente útil en encuentros con jefes y enemigos resistentes, ya que permite infligir daño adicional y controlar la batalla.
  • 🔄 Anby es una opción perfecta para equipos tradicionales y también se adapta bien a estrategias más innovadoras, como equipos con múltiples DPS o builds de anomalías.
  • 🌩️ Sus combos básicas son relativamente sencillas pero ofrecen rutas alternativas para adaptarse a diferentes situaciones, lo que aumenta su versatilidad en combate.
  • 🚀 Su habilidad especial EX es una herramienta clave para crear inmunidad y estornudar a los enemigos, lo que es esencial para mantener el control en los combates.
  • 🔌 Anby es una unidad que se beneficia enormemente de la sincronización con otros personajes, especialmente en la construcción de combos y la gestión de la energía especial.
  • 🌐 El script enfatiza la importancia de elegir bien a quién invertir recursos en el juego, ya que las decisiones tempranas pueden tener un impacto significativo en la experiencia de juego a largo plazo.

Q & A

  • ¿Qué características hace que el hablante considere a Anby como 'ZZZ's Ryu'?

    -Anby es sencilla pero consistente, con profundidades ocultas que la hacen inusitadamente versátil al dominar su estilo de juego.

  • ¿Por qué el hablante desea tener dos Anbys para sus equipos?

    -Anby es muy buena y es uno de los habilidades más accesibles y flexibles para habilitar la tecnología de combo en el juego.

  • ¿Qué hace que Anby sea una de las unidades gratuitas más destacadas según el hablante?

    -Anby es brillante y puede ser una de las mejores unidades gratuitas en el juego, compartiendo un lugar de honor con Nicole.

  • ¿Por qué el hablante sugiere que Anby es un personaje recomendable para mejorar en 'Zenless'?

    -Anby es una de las mejores opciones para aprender a jugar si se quiere sentir cómodo con los matices del juego y sus sistemas variados.

  • ¿Cuál es la habilidad especial de Anby que la hace única en el juego actualmente?

    -Anby es la única unidad de rango A dedicada a la estupefacción (stunning) en el juego, lo que es más importante de lo que algunos podrían darse cuenta.

  • ¿Qué estrategia de equipo es común en 'Zenless Zone Zero' según el hablante?

    -Una compuerta de equipo tradicional probablemente contenga un DPS principal, una unidad de estupefacción y un soporte, donde Anby encaja perfectamente.

  • ¿Cómo describe el hablante la utilidad de los combos básicos de Anby?

    -Los combos básicos de Anby son relativamente sencillos pero tienen ramificaciones que permiten mezclar las cosas para adaptarse a la situación en curso.

  • ¿Qué habilidad de Anby es especialmente buena para construir daze y por qué?

    -La habilidad Thunderbolt de Anby es especialmente buena para construir daze debido a su capacidad de ejecutar un slam de tierra que resulta en una cantidad significativa de daze.

  • ¿Qué ventajas ofrece el uso del especial EX de Anby en el juego?

    -El especial EX de Anby ofrece muchos fotogramas de invulnerabilidad (i-frames), estagger a los enemigos de manera consistente y casi siempre conduce a una estupefacción cuando se usa de manera efectiva.

  • ¿Cómo el hablante sugiere que los jugadores deben pensar en la construcción de combos en 'Zenless'?

    -El hablante sugiere que la construcción de combos en 'Zenless' se trata de entender cómo levantar al enemigo, qué ataques mantienen al enemigo en el aire y qué ataques permanecen en pantalla lo suficiente como para intercambiar personajes y cubrir otros ataques que no lo hacen.

  • ¿Qué agradecimiento especial hace el hablante al final del script?

    -El hablante agradece el apoyo y el crecimiento del canal, mencionando que están superando el número de 1000 suscriptores y que seguirá mejorando sus videos.

Outlines

00:00

🤺 Análisis de Anby: La Versatilidad en el Juego

El primer párrafo presenta a Anby como un personaje sencillo pero versátil en el juego 'Zenless Zone Zero', destacando su capacidad para adaptarse a diferentes estilos de juego y su valor como habilizador de combos. Se argumenta que Anby es una de las unidades gratuitas más destacadas, comparándola con Nicole y sugiriendo que es ideal para jugadores que buscan mejorar en el juego. Además, se menciona que Anby es accesible y flexible, y se alude a técnicas avanzadas que se mostrarán más adelante en el video.

05:01

🏹 Importancia de la Elección de Personajes en Gacha Juegos

Este párrafo discute la importancia de elegir bien a quién invertir en un juego gacha, como es 'Zenless Zone Zero', debido a los recursos limitados y el tiempo que se necesita para desarrollar a los personajes. Se sugiere que Anby es una excelente opción para aquellos que no han jugado muchos juegos gacha y destaca su rol como la única unidad de estrello A accesible que tiene la habilidad de aturdir enemigos, lo que puede ser crucial en combates contra jefes y enemigos más difíciles.

10:01

🔋 Estrategias de Juego con Anby y su Sintergia con Otros Personajes

Se explora la habilidad de Anby para adaptarse a diferentes equipos y estrategias de juego, destacando su rol como unité de choque y soporte. Se menciona su habilidad especial EX, que es una opción de ataque versátil y cómo puede ser utilizada para crear espacio y tiempo para otros personajes en el equipo. Además, se habla de su sinergia con personajes como Grace y cómo puede ser utilizada en estrategias de construcción de equipos basadas en el tipo de personaje.

15:03

🎯 Técnicas Avanzadas y Combos con Anby

Este párrafo se enfoca en las técnicas avanzadas de juego con Anby, incluyendo su habilidad de aturdir enemigos y cómo se puede usar en combos. Se describen las decisiones tácticas que un jugador debe tomar durante un combate, como elegir entre usar un ataque especial o una habilidad de choque, y cómo se puede usar la habilidad de esquiva de Anby para construir energía y aplicar presión en el combate.

20:03

🤼‍♀️ Combos Avanzados y Teoría de Combos en ZZZ

Se presenta una descripción detallada de un combo avanzado que involucra a Anby junto con otros personajes del juego. Se discuten las estrategias para mantener a los enemigos en el aire y cómo aprovechar las habilidades de cada personaje para maximizar el daño y control. Se ofrecen consejos sobre cómo ejecutar el combo de manera efectiva y se enfatiza la importancia de la práctica y la adaptabilidad en diferentes situaciones de combate.

25:04

🎉 Agradecimientos y Perspectivas Futuras para el Juego

En el último párrafo, el narrador agradece a la comunidad por el apoyo recibido y comparte sus expectativas para futuras actualizaciones y contenido del juego. Se menciona el potencial de personajes como Zhu Yuan y cómo la sinergia con Anby y Nicole puede ser aún más efectiva. El narrador anima a los jugadores a experimentar y disfrutar del juego, destacando la importancia de la diversión personal más allá de la optimización de estadísticas.

Mindmap

Keywords

💡Anby

Anby es un personaje del juego Zenless Zone Zero, descrito como versátil y accesible, destacando por su capacidad para crear combos y ser una unidad de clase libre. En el video, se enfatiza su valor como una de las unidades gratuitas más destacadas del juego, con una gran potencial para el juego de combos y como facilitadora de habilidades de equipo.

💡Zenless Zone Zero

Zenless Zone Zero es el juego de la que se habla en el video, un juego de gachas que ha atraído a muchos jugadores. El video se centra en el análisis de personajes y estrategias de juego dentro de este contexto, destacando la importancia de la selección de personajes y la construcción de equipos.

💡Combo

Combo se refiere a una secuencia de ataques que un personaje puede realizar en el juego para maximizar el daño o efectos especiales. En el video, se discute cómo Anby es especialmente buena para crear combos y cómo se pueden utilizar sus habilidades para mejorar la experiencia de juego.

💡Stunning

Stunning es un término utilizado para describir la habilidad de un personaje para dejar estáticos a los enemigos, lo que permite a los jugadores aprovecharse de la vulnerabilidad temporal de los enemigos. Anby es destacada como una unidad de clase A especializada en dejar estáticos a los enemigos, lo que es crucial para ciertos estrategias de juego.

💡EX Special

EX Special se refiere a una habilidad especial de un personaje que puede ser utilizada para infligir daño significativo o aplicar efectos especiales. En el video, se menciona que el EX Special de Anby es una de sus habilidades clave, destacando por su capacidad para estresar a los enemigos y crear oportunidades para otros personajes.

💡Zhuggle

Zhuggle es un término del juego que se refiere a la habilidad de levantar a los enemigos y mantenerlos en el aire para continuar con combos. El video destaca cómo Anby es capaz de Zhuggle a los enemigos sin ayuda, lo que es una habilidad valiosa para la construcción de combos y el control del combate.

💡Dodge Counter

Dodge Counter es una habilidad que permite a los personajes contraatacar después de esquivar un ataque. En el video, se menciona que Anby tiene una buena sinergia con sus esquivas, lo que le permite construir energía para su EX Special y mejorar su capacidad de combate.

💡Thunderbolt

Thunderbolt es una habilidad específica de Anby que se menciona en el video como una de sus mejores opciones para construir daze y aplicar electro-anomalías. Es una técnica de ataque que se puede utilizar para mejorar la eficacia de sus combos y estrategias de combate.

💡Nicole

Nicole es otro personaje del juego mencionado en el video como una excelente opción para trabajar en equipo con Anby. Se destaca su habilidad para mantener en el aire a los enemigos y su capacidad para aplicar electro-anomalías, lo que complementa bien las habilidades de Anby.

💡Ballet Twins

Ballet Twins es un tipo de enemigo mencionado en el video como un desafío más avanzado en el juego. Se sugiere que para enfrentar a enemigos como ellos, las habilidades de Anby para estresar y controlar el combate son especialmente valiosas.

💡Shiyu Defense

Shiyu Defense es mencionado en el video como una parte del juego donde los jugadores pueden enfrentar desafíos más duros. La habilidad de Anby para estresar a los enemigos se destaca como crucial en estas circunstancias, lo que subraya su valor estratégico en el juego.

Highlights

Anby is compared to Ryu from Street Fighter, simple yet versatile with hidden depths.

Anby is considered one of the best free-to-play units in the game, on par with Nicole.

Anby is recommended for players wanting to improve their overall skills in Zenless Zone Zero.

Anby's basic combos are straightforward with branching paths for situational adaptability.

She can launch and Zhuggle enemies unassisted, a rare ability for characters.

Anby's value increases with tech shown later in the video, useful for all characters but especially beneficial for her.

The importance of choosing the right characters to invest in due to limited leveling resources in Zenless Zone Zero.

Anby's potential as a core component of a team, especially valuable for free-to-play players.

Anby is the only dedicated A-rank stunning unit in the game, making her unique and valuable.

The ability to stun enemies can be a significant source of damage, especially against bosses.

Anby fits well in various team compositions, including traditional and anomaly builds.

Anby's kit includes a synergy ability that boosts energy and her EX special, which is excellent for staggering enemies.

Anby's normal attacks can be modified for additional daze and direct combo into her special.

The strategy for using Anby involves managing her special meter and dodging effectively for energy and stun potential.

Anby's parry assists and dodge counter timing are crucial for maximizing her stun potential.

Anby's combos and tech are discussed in detail, including her target combo and Zhuggling techniques.

The video includes a complex combo showcase using Anby, Nicole, and Billy to demonstrate high-level gameplay.

Anby's minescape ability can boost energy regeneration, making her EX special more accessible.

The combo theory in Zenless Zone Zero is explained, focusing on getting enemies in the air and maintaining combos.

The importance of practice and adapting combos to different situations for effective gameplay.

The video concludes with thanks to the viewers and a tease for upcoming content featuring Zhu Yuan.

Transcripts

play00:01

and in a weird way, I kind

play00:02

of think of her like ZZZ's Ryu.

play00:05

She's simple, but consistent with hidden

play00:07

depths that make her insanely versatile

play00:09

when she master her playstyle.

play00:11

In fact, Anby is so good, I wish there

play00:14

were two of her for both of my teams

play00:22

she's also one of the most accessible, most

play00:24

flexible enablers of

play00:26

combo tech in the entire game.

play01:22

Hi, hello, welcome, call me casual, and

play01:24

I'm really excited to

play01:25

present you with an in-depth

play01:26

look at my favorite lovable idiot, Anby.

play01:29

Anby is brilliant, in fact I have no

play01:31

idea if this is a hot

play01:32

take or not, but I think

play01:34

she may be one of, if not the best

play01:35

free-to-play units in the entire game.

play01:37

She and Nicole share a crown in my mind,

play01:40

and on top of that, if

play01:41

you asked me to point to

play01:42

any individual character, I'd recommend

play01:44

learning to play if

play01:45

you wanted to get better

play01:46

at zenless as a whole, if you wanted to

play01:47

get really comfortable

play01:48

with the nuances of the

play01:49

game and its various systems.

play01:51

She would be at the top of my list, and

play01:53

with that in mind, I've

play01:54

got some tech I want to

play01:55

show you towards the end that works for

play01:56

just about every

play01:56

character, but Anby in particular

play01:58

gets a lot of value out of.

play01:59

You see, she's quietly a lot of fun.

play02:02

Her basic combos are relatively

play02:04

straightforward, but feature

play02:05

branching paths, allowing you

play02:07

to mix things up to

play02:08

match the situation at hand.

play02:09

She can be used across a huge variety of

play02:12

teams to bolster their

play02:13

output, and she's one of

play02:14

the few characters who can launch as well

play02:16

as comfortably Zhuggle

play02:16

enemies completely unassisted.

play02:19

But before we get into the meat and

play02:20

potatoes of today's video

play02:21

and start discussing her

play02:22

core mechanics as well as combos and

play02:24

tech, let's talk about

play02:25

when you would want Anby

play02:26

on your team, and why I think she's one

play02:28

of the best characters

play02:29

in the game, potentially

play02:30

one of the best units you could invest in

play02:32

right now if you're

play02:33

on the fence about who

play02:34

to build next, because that is more

play02:36

important now than ever for a lot of us.

play02:39

You see, we're now a couple of weeks into

play02:41

the launch of Zenless Zone Zero, and even

play02:43

if you've been taking your time, a lot of

play02:45

players are probably reaching the part of

play02:46

the game where you're starting to look

play02:47

for a second team to

play02:48

invest in if you haven't

play02:49

been already.

play02:51

For those who aren't familiar, especially

play02:52

because ZZZ has

play02:53

attracted a lot of players

play02:54

who haven't played a ton of gacha games,

play02:56

if any at all,

play02:58

eventually as you reach the

play02:58

mid game and certainly once you reach the

play03:00

end of the game, the

play03:01

average player is going

play03:02

to want at least two full teams with

play03:04

three characters each,

play03:05

but considering leveling

play03:06

resources are limited by the timegating

play03:08

and monetization, who

play03:09

you choose to invest in

play03:10

can be beyond important unless you're

play03:12

ready to light your

play03:13

wallet on fire essentially.

play03:15

I mean gacha games are kinda weird in the

play03:16

sense that unlike

play03:17

most other games, you can

play03:18

actually semi-brick your account if you

play03:20

aren't careful and try to invest

play03:22

resources in leveling

play03:23

too many characters all at once.

play03:25

You can actually wind up bottlenecking

play03:26

yourself very easily, so

play03:28

whoever you decide to invest

play03:29

in early can be key.

play03:31

Not to mention because

play03:32

of the... you know...

play03:36

There are a lot of players out there who

play03:38

won't have anywhere

play03:39

close to a full roster yet,

play03:41

especially because of the gameplay.

play03:45

And so part of the point of this video is

play03:52

to pitch you on Anby, a

play03:53

character that everyone

play03:54

receives for free at the start of the

play03:55

game, who is so versatile

play03:57

out of the box, no cinemas

play03:58

needed, that I think a lot of people,

play04:00

especially free to play

play04:01

players, are going to want to

play04:02

consider building her as a core component

play04:04

of one of their teams.

play04:05

That being said, a quick disclaimer.

play04:07

Now that I've spent quite a bit of time

play04:08

with the game, I think

play04:09

ZZZ's launch roster is pretty

play04:11

respectably balanced

play04:12

all things considered.

play04:14

Obviously there are clear standouts like

play04:16

Ellen or Zhu, but my

play04:17

point is I think there isn't

play04:18

a single character on the

play04:20

roster who's a genuine dud here.

play04:22

Like there's not an

play04:23

Amber or an Arlen, right?

play04:25

So I'm always going to advocate for

play04:27

finding your own

play04:28

personal fun over playing to the

play04:30

meta so really and truly know that you

play04:31

can play whoever you like.

play04:33

And as long as you're leaning into your

play04:34

favorite character's

play04:35

strengths, you're going to be

play04:36

more than fine.

play04:36

And of course, my personal love for Anby

play04:38

is obviously a bit

play04:40

biased by my love for her

play04:41

combo potential, but even setting that

play04:43

aside, even if I didn't

play04:44

really care about combos,

play04:45

I would still be building Anby.

play04:47

Allow me to explain.

play04:49

This will steadily become less of a

play04:50

concern as the game

play04:51

matures and more characters are

play04:52

added to the roster, but for now, Anby

play04:55

is our only dedicated

play04:56

A-rank stunning unit.

play04:57

Ben certainly has potential in that area

play04:59

with the right partners

play04:59

on his team, but he's a

play05:00

little bit of a different circumstantial,

play05:02

but talking about him

play05:03

and the unique elements

play05:03

of his kit very soon.

play05:05

But anyway, for now, she's our only real

play05:07

accessible stunner,

play05:08

which is a bigger deal

play05:09

than some might realize.

play05:10

You don't entirely need to depend on

play05:12

stunning enemies in ZZZ.

play05:15

For example, a solid anomaly team doesn't

play05:17

even really need a dedicated stunner, but

play05:19

especially as you get further into the

play05:20

game and start fighting

play05:21

enemies like the Ballet

play05:22

Twins and pushing further into Shiyu

play05:24

Defense, I think you'll

play05:25

start to find that stunning

play05:27

enemies, bosses in particular might be

play05:29

one of your biggest sources of damage.

play05:31

After all, a lot of characters get most

play05:33

of their damage from

play05:34

the end of their attack

play05:35

strings, like Ellen's round trip, which

play05:37

we discussed last week,

play05:38

and having to constantly

play05:39

dodge or parry in the middle of a combo

play05:41

can actually really

play05:42

hurt your damage output, so

play05:43

the ability to quickly immobilize an

play05:45

enemy and get a ton of

play05:46

free bonus damage on top

play05:47

is huge.

play05:48

It's why I wish I had two of her.

play05:50

I mean, just look at how fast this boss's

play05:52

health bar just

play05:53

vanishes as soon as I manage

play05:55

to stun it and go to work, and I haven't

play05:57

even fully built my

play05:57

ZU, nor do I even really

play05:59

know how to play her yet.

play06:00

With team focused games like this, a lot

play06:02

of people tend to

play06:02

build their teams around

play06:03

certain archetypes, and Anby is kind of

play06:05

like a perfect fit in almost all of them.

play06:08

A traditional team comp at the moment

play06:09

likely contains a main

play06:11

DPS, a stunning unit, and

play06:13

a support, which Anby is obviously a

play06:15

perfect fit for, but of

play06:17

course you could also go off

play06:18

the beaten path and run dual DPS plus a

play06:21

stunner, and Anby will

play06:22

still fuel right at home.

play06:23

Heck, if you like anomaly builds and

play06:25

happen to have grace, Anby

play06:26

is one of her best teammates.

play06:28

You put a pair of them together, toss in

play06:29

an Anton maybe, and you'll be stacking so

play06:31

much shock anomaly,

play06:32

enemies will just disintegrate.

play06:34

Obviously, Lycan and Koleida can stun

play06:36

enemies much quicker

play06:37

than Anby, and I expect the

play06:39

same is gonna be true of Ching Yi, but of

play06:41

course those are all

play06:42

S ranks, and who knows

play06:43

how long it's gonna be until we see

play06:44

another A rank stunning character.

play06:46

So if you're on the fence debating who to

play06:48

invest into, Anby is

play06:50

just a top tier option

play06:51

in my mind, and that'll likely become

play06:53

even clearer soon

play06:54

because it's time to talk about

play06:55

what she brings to

play06:55

the table with her kit.

play06:58

Anby is a really interesting character

play07:01

for a number of reasons. I

play07:03

mentioned how flexible she is,

play07:04

that's partially because she loves

play07:06

dodging. As I've mentioned before, one of

play07:08

the cool things about

play07:09

ZZZ and each character is they all seem

play07:11

to have their own

play07:12

specialties among the game's core

play07:13

mechanics, and because Anby in

play07:15

particular gets so much value out of her

play07:17

dodges, you kind of don't

play07:18

have to be nearly as worried about

play07:19

finishing her combos like you do with

play07:21

certain other characters

play07:22

like Ellen when a good series of dodge

play07:24

counters will be totally

play07:25

fine. Obviously those dodge

play07:27

counters aren't quote unquote "optimal,"

play07:29

but we'll talk about what is

play07:30

in a moment, but they do build

play07:32

respectable shock, and if you're landing

play07:34

them consistently, they

play07:35

are a great way to keep your

play07:36

day's application up even while enemies

play07:38

are trying their hardest to

play07:40

stop you. Her synergy ability

play07:41

also actually gives her an energy bump

play07:43

every time you land one of

play07:45

those, which you'll want to aim

play07:46

for often to battery her EX special, one

play07:49

of my favorite specials in

play07:50

the game actually, for how

play07:51

loaded up with i-frames it is, how

play07:53

consistently it'll stagger enemies, and

play07:55

how it almost always

play07:56

leads to a stun when used effectively,

play07:58

because if you take a

play07:59

look at her core passive,

play08:06

But you may also notice, aside from

play08:08

boosting her special, there's also a move

play08:10

called Thunderbolt that gets a sizable

play08:12

daze boost as well,

play08:13

which is actually the basis for one of

play08:14

the really cool, unique things about

play08:16

Anby's normals and attack strings.

play08:18

You see, if you briefly pause for a

play08:20

second after her first three attacks,

play08:22

before pressing the attack button again,

play08:24

she'll execute a ground slam called

play08:26

Thunderbolt instead of the rest of her

play08:27

normal attack string,

play08:28

which alongside her EX special is one of

play08:31

her best attacks for building daze.

play08:33

Normally, if you're just spamming attack,

play08:35

you'll get this

play08:36

series of electric slashes,

play08:37

but Anby's Thunderbolt is so good that

play08:40

you'll want to aim for that instead, more

play08:42

often than not, for the extra daze.

play08:44

And you'll want to get very comfortable

play08:46

with that brief pause, with waiting for

play08:47

that flash after her third attack,

play08:50

because this also enables her to directly

play08:51

combo into her special,

play08:53

whereas otherwise it'll come out slower,

play08:55

leaving space for the enemy to counter.

play08:57

It's what you've seen me doing throughout

play08:58

all of the combo clips, the first three

play09:00

attacks immediately followed by a special

play09:02

to launch the enemy.

play09:03

Notably, you can also factor her dodge

play09:05

into this, which is key, because

play09:07

especially if you're

play09:08

looking to Zhuggle enemies,

play09:09

you'll likely find yourself constantly

play09:10

canceling out of her attacks with dodges.

play09:13

Like I showed in that combo in the

play09:14

beginning, a couple of dash cancels can

play09:15

be a great way to build a

play09:16

bit of extra energy for Anby

play09:18

before triggering her EX special.

play09:21

You see, the first attack in her basic

play09:22

string is this side slash, right?

play09:24

But if you dodge first, you'll get this

play09:26

circular spinning move instead,

play09:28

which also substitutes as the first

play09:30

attack in her combo string.

play09:31

So you can directly follow it up with two

play09:33

more attacks like usual, and then go into

play09:35

either her thunderbolt or her special.

play09:37

And that'll be one of the decisions

play09:38

you're gonna be making

play09:39

constantly in any fight.

play09:41

Are you going for a

play09:42

thunderbolt or a special attack?

play09:44

Again, the EX special makes her

play09:45

invulnerable, so if you see an attack

play09:47

coming and know you won't

play09:47

have time for a thunderbolt,

play09:49

you can perform an EX special instead,

play09:51

and then go for a thunderbolt afterwards

play09:53

by simply pressing

play09:54

the attack button again,

play09:55

because that special attack also

play09:57

functions as a delay, as long as you did

play09:59

the first three attacks first.

play10:01

Or, if you're fighting a smaller enemy

play10:02

and want to end on a launcher,

play10:04

you can lead with thunderbolt and then go

play10:06

for a special attack immediately

play10:07

afterwards to start Zhuggling.

play10:09

Her standard special is incredible for

play10:10

setting up combos, so don't sleep on it

play10:12

just because it's just not as...

play10:13

it's obviously not as

play10:14

good as her EX, right?

play10:15

just keep in mind though, her standard

play10:17

special is absolutely more

play10:18

about utility than anything.

play10:20

It doesn't do nearly as much damage, or

play10:22

build as much days, or stack as much

play10:24

shock as her thunderbolt or EX,

play10:25

so if you're faced with a choice, I'd say

play10:27

go with thunderbolt over the

play10:28

standard special every time.

play10:31

That standard special does apply decent

play10:32

electro-anomaly though, just be careful

play10:34

you don't cancel out of it too early with

play10:36

a dash or something,

play10:37

or it won't be fully applied.

play10:38

And when it comes to the EX special, keep

play10:40

in mind, even if you're

play10:41

not interested in Zhuggling,

play10:43

it's a great move to use anytime you need

play10:45

to give yourself a

play10:46

little bit of breathing room,

play10:47

enough time where most enemies will

play10:49

either be airborne or briefly staggered

play10:51

if they aren't outright stunned,

play10:53

giving you plenty of space to sneak in

play10:54

one of Nicole's black holes, for example,

play10:57

or any other skill with

play10:58

a bit of a wind-up to it.

play10:59

And even though Anby can't combo out of

play11:01

her EX special by herself,

play11:03

keep in mind, swapping in another

play11:04

character is a great way to keep an

play11:06

airborne enemy immobilized.

play11:08

Even after triggering a chain attack, you

play11:10

can still land a combo as long as the

play11:11

character you're using has a chain attack

play11:13

like Neko's, for example,

play11:14

that will hold an enemy in place long

play11:15

enough for Anby to swap

play11:16

back in and finish her plate.

play11:18

So TLDR, here's Anby's general game plan.

play11:21

As a stunning unit, you'll want to run

play11:23

field fairly frequently and higher-end

play11:25

content to proc stun faster.

play11:27

Thankfully, Anby doesn't have any

play11:28

resources of her own to manage

play11:30

outside of her special meter,

play11:31

so she works really well in teams that

play11:33

are rapidly swapping between characters.

play11:35

I often find myself opening fights by

play11:37

battering my DPS a little bit,

play11:38

then swapping into Anby at the first sign

play11:40

of a Zhuicy parry to start

play11:41

stacking that stun meter.

play11:43

Aim to land as many Thunderbolts and EX

play11:45

specials as possible to build days,

play11:47

while always keeping an eye out for

play11:48

opportunities to dodge counter and

play11:50

battery her energy reserves.

play11:51

Her parry assists are great, but not

play11:53

really what you're

play11:54

aiming for at all times,

play11:55

and she's a character that really

play11:56

benefits actually from learning the

play11:58

timing for triggering a dodge counter

play11:59

while simultaneously swapping to another

play12:01

character to also land the parry.

play12:03

Or, triggering her EX special for the

play12:05

invulnerability frames,

play12:06

then immediately swapping into another

play12:08

character to parry while her attack

play12:09

finishes in the background.

play12:11

You might be surprised by how often this

play12:12

combination can take a days meter from

play12:14

half empty to a full stun in a second.

play12:17

I'm thinking long-term abusing i-frames

play12:19

in this way is gonna be a key part of

play12:21

high-level gameplay.

play12:23

Generally speaking, you might find

play12:24

yourself Zhuggling smaller enemies to keep

play12:26

them immobilized while

play12:27

you finish your combos,

play12:28

and focusing on using her generous

play12:30

i-frames to dodge attacks from elites and

play12:31

bosses without having to stop your combo.

play12:34

This in particular is going to be key for

play12:36

keeping her days application up because,

play12:38

yeah, the dodge

play12:38

counter is fine, of course,

play12:40

but it does not build nearly

play12:42

as much days as an EX special.

play12:44

So when playing as Anby, just be careful

play12:46

you don't get tunnel vision and focus too

play12:48

much on finishing her combo strings.

play12:50

Quite often, especially if you've already

play12:52

stacked some days

play12:53

with well-timed counters,

play12:54

you can go straight into a raw EX special

play12:56

to trigger this stun without having to

play12:57

worry too much about

play12:58

the rest of your sequence.

play13:02

be's kit works at its core, let's get

play13:04

into her basic bread and butter combos.

play13:07

Anby's target combo, what I'm pretty

play13:09

sure is her best

play13:10

option for building up days

play13:12

as well as dealing some damage, is 3

play13:13

basic attacks, pausing for

play13:15

thunderbolt, then finishing

play13:16

with an EX special, or inverting that,

play13:19

and going for the EX

play13:20

special first followed by

play13:21

the thunderbolt.

play13:22

I'm reasonably confident the end result

play13:23

is the same regardless

play13:24

of which route you choose,

play13:26

but like I said earlier, you kinda wanna

play13:27

decide when to use your EX

play13:29

special based on whatever

play13:30

the enemy is doing, and look to take

play13:32

advantage of Anby's invulnerability.

play13:35

From the moment the EX skill starts to

play13:36

shortly after her feet

play13:37

touch the ground again, she's

play13:39

fully invincible, which is plenty of time

play13:41

to completely sidestep

play13:42

a lot of enemy's attack

play13:43

strings with the appropriate timing.

play13:45

Since her dash attack also counts as the

play13:47

first part of her

play13:48

string, you can of course lead

play13:49

with that, and then finish the rest of

play13:50

the combo normally,

play13:51

which can be a great way to

play13:52

give yourself a buffer if you're unsure

play13:54

if an attack is about

play13:55

to hit you or not without

play13:56

having to interrupt your flow too much.

play13:58

Now especially with smaller enemies, you

play14:00

also want to consider

play14:01

what condition you want

play14:02

them to be in by the time

play14:03

you're done with your combo.

play14:04

End on a special if you want them

play14:06

airborne or to start Zhuggling them, and

play14:08

go with a thunderbolt

play14:09

if you want to knock them down briefly.

play14:11

Either finisher can give you a bit of

play14:13

time to set up your

play14:13

next attack, whether that's

play14:14

another Anby combo or

play14:16

swapping to your next character.

play14:17

Now for those of you into Zhuggling, which

play14:19

I can't recommend enough because not only

play14:21

is it a ton of fun, but the free crowd

play14:22

control is kinda nice and

play14:23

will likely only get more

play14:24

valuable as the game matures, especially

play14:26

since chain attacks

play14:27

will soon be manual instead

play14:29

of automatic with patch 1.1, which thank

play14:31

god, what a W for the

play14:33

dev team and the community.

play14:35

Anyway you have a couple of options when

play14:36

it comes to Zhuggling.

play14:37

What's likely the more optimal approach

play14:39

for building stun and

play14:40

dealing damage is 3 basic

play14:41

attacks into thunderbolt followed by a

play14:43

standard special attack immediately

play14:45

afterwards to launch

play14:46

the enemy.

play14:47

Then I'd like to do a neutral dodge into

play14:48

3 more basic attacks

play14:49

ending on another thunderbolt.

play14:51

This will stun most weaker enemies

play14:53

basically without fail.

play14:55

If the first thunderbolt doesn't do it,

play14:56

the second one almost

play14:57

certainly will, and if for

play14:58

whatever reason that doesn't, another

play15:00

special absolutely will.

play15:02

However if you don't want to stun the

play15:04

enemy yet for whatever

play15:05

reason, I like to go for

play15:06

3 basics directly into the launcher, then

play15:08

loop dash attacks until I either have the

play15:10

energy I wanted so I can trigger her EX

play15:12

special, or until I'm

play15:14

ready to swap into another

play15:14

character like Nicole

play15:15

to keep the combo going.

play15:17

Now you might have noticed a little

play15:18

stutter there, that's

play15:19

what happens every time you

play15:20

max out the stun bar

play15:21

without triggering a stun.

play15:23

It can throw your combo timing off if you

play15:24

aren't careful, so if

play15:25

I notice I'm getting

play15:26

close to stun, I try to make sure it

play15:28

happens in the middle of

play15:29

looping basic attacks since

play15:30

the timing isn't very tight on that.

play15:32

just be careful not to mash too much and

play15:34

you'll have no problem

play15:34

maintaining the Zhuggle even

play15:36

through the stutter.

play15:37

Now I do also want to mention a very

play15:38

small piece of tech,

play15:39

it won't hurt to learn.

play15:40

It'll likely be slightly less relevant

play15:42

after chain attacks or

play15:43

manual, but if you're about

play15:44

to hit an enemy with an attack that

play15:46

triggers stun, a combo

play15:47

ender like Anby's EX special

play15:49

for example, but you don't want stun to

play15:51

start right away, you

play15:52

can swap right before the

play15:54

attack fully connects and the stun won't

play15:56

trigger, you can just

play15:57

happily continue your

play15:58

combo.

play15:58

Here for example, I wanted some more

play16:00

flash freeze stacks for

play16:01

my Ellen, so even though

play16:02

Anby's EX special was enough to trigger

play16:04

stun on its own, I was

play16:05

able to do one of the loops

play16:06

I showed you in the last video, and

play16:07

battery Ellen that way.

play16:09

Then I went straight into Sohaku

play16:10

afterwards, and just like that, my

play16:11

Ellen's flash freeze

play16:12

is full without missing a single beat.

play16:15

And just like I said in the Ellen video,

play16:16

don't get too attached

play16:17

to any of this as ironclad

play16:18

combo rotations, you want to look at

play16:20

these more as flexible routes instead.

play16:23

Anby is pretty simple, but the sheer

play16:24

variety of options she has

play16:26

on deck is what will keep

play16:27

you constantly moving, looking to

play16:28

capitalize on whatever

play16:29

openings you can find.

play16:31

Now the last one of her most basic bread

play16:32

and butter combos I

play16:33

wanted to mention is the one

play16:34

I almost forgot about, a shoutout to Nier

play16:37

in Alter, they emailed

play16:38

me as a document they've

play16:39

been doing some excellent work on,

play16:41

compiling a bunch of info

play16:42

on the Cunning Hares in their

play16:43

combos, I checked it as a reference after

play16:45

I was done with the script to make sure I

play16:46

wasn't missing anything, and I'm glad I

play16:48

did, cause it turns out

play16:49

I was, cause apparently

play16:50

my free to play brain rot is so bad I

play16:53

kinda just forget

play16:53

minescapes even exist half the

play16:55

time.

play16:56

But if you happen to have Anby's first

play16:58

minescape, which will be

play16:59

very attainable for a lot of

play17:01

players, especially as time goes on, but

play17:02

anyway, if and when you

play17:04

acquire that, you'll also

play17:05

want to weave in her normal attract

play17:06

string occasionally.

play17:08

That's just the four normal basic attacks

play17:09

without pausing for

play17:10

thunderbolt, because that

play17:12

string will now boost her energy

play17:13

regeneration once you have her M1

play17:15

allowing her to use her

play17:16

EX special more often.

play17:18

You can always just go with the standard

play17:19

four basic attacks to

play17:21

trigger the buff as quickly

play17:21

as possible, or you can do the

play17:24

thunderbolt launcher string and instead

play17:25

of ending on another

play17:26

thunderbolt you can end on the four basic

play17:28

attacks instead, which

play17:28

will send smaller enemies

play17:30

flying across the room giving you some

play17:31

nice distance plus some knockdown.

play17:33

Don't sleep on this as an option in

play17:35

combos as well, because

play17:36

even though two electro slashes

play17:37

come out, they only require a single

play17:39

input, so as soon as the

play17:40

animation starts you can

play17:42

safely swap off of Anby until finish the

play17:44

slashes in the

play17:44

background while holding the enemy

play17:46

in place so you have time to get your

play17:47

next character on the

play17:48

field to pick up the combo.

play17:50

And speaking of combos, now that all the

play17:52

basics are out of the way,

play17:53

let's put all this together

play17:54

and get fancy with it.

play17:56

Now, before I start walking you through

play17:57

the showcase combo from

play17:58

the beginning teaching

play17:59

you how to do it yourself, a couple of

play18:01

quick notes about combo theory in ZZZ.

play18:04

You see, in my mind, putting together

play18:06

combos like the one I'm

play18:06

about to show you largely

play18:08

comes down to figuring out three things.

play18:10

How am I getting the enemy in the air,

play18:12

which attacks will keep

play18:13

an enemy in the air, and

play18:15

which attacks stay on screen long enough

play18:17

to swap characters and

play18:18

cover other attacks that

play18:19

don't?

play18:20

In this case I decided to run a

play18:21

traditional cutting hairs

play18:22

team, not only because I'm a

play18:23

big fan, I love all four of them, but

play18:25

everyone has access to these

play18:27

characters, meaning everyone

play18:28

can try out the combo if you feel like

play18:29

it, but this type of

play18:31

stuff is possible with a

play18:32

variety of combinations of characters.

play18:34

So as I walk you through this, take note

play18:36

of which attacks are

play18:37

doing which of those three

play18:38

things I mentioned, and if you want to

play18:40

craft your own combos

play18:41

like this, know that figuring

play18:43

out those three things for your team and

play18:45

their kit is a great place to start.

play18:47

So let's get started!

play18:48

just like last time, I'm gonna give you a

play18:50

really quick overview

play18:50

of the combo, then we'll

play18:52

dive deeper, and I'll give you a few tips

play18:53

to hopefully make

play18:54

executing it yourself easier.

play18:56

As is pretty standard with these kinds of

play18:58

combos, I started with

play18:59

the basic Anby string

play19:00

into a launcher.

play19:01

Then, as soon as the launcher is

play19:02

connected, I bring in

play19:03

Nicole to use two forward dash

play19:05

attacks to keep the enemy in the air.

play19:07

As soon as that second dash attack

play19:08

starts, you want to bring

play19:09

in Billy and trigger his

play19:10

dash attack immediately, which does not

play19:12

Zhuggle, notably, which is

play19:14

why Nicole's second dash

play19:15

attack is important to sustain the Zhuggle

play19:17

itself, followed by

play19:18

one of Billy's neutral

play19:19

attacks to pick up the enemy after her

play19:21

attack's finish, which

play19:22

does Zhuggle keeping the enemy

play19:23

afloat long enough for

play19:24

me to bring Anby back in.

play19:26

That's kind of the core of the loop.

play19:28

So that gets repeated until I noticed I

play19:29

had almost enough special

play19:30

energy on Anby to trigger

play19:32

her EX.

play19:33

So now, she stays on field, and I

play19:35

continue Zhuggling the enemy

play19:36

using dash cancels to keep

play19:37

the combo going until after her meter is

play19:39

full, which leads to

play19:40

one more cycle just to get

play19:42

to that third basic attack, I see the

play19:43

flash, and then

play19:44

immediately go into EX special.

play19:46

To time this properly, before Anby's feet

play19:49

leave the ground, you

play19:49

should be calling Nicole

play19:50

in and immediately pressing her EX skill,

play19:53

followed by a 360

play19:54

motion for the alternate

play19:55

version.

play19:56

As timing is on point, the black hole

play19:58

will hit the enemy on

play19:59

the way up, helping sustain

play20:00

the Zhuggle long enough

play20:01

to bring Billy in safely.

play20:03

I use two neutral dodge attacks with

play20:04

Billy to push the enemy

play20:05

towards the black hole,

play20:07

followed by his ult, which notably only

play20:09

Zhuggles like this if the

play20:10

enemy is high enough above

play20:11

Billy when he starts, making the timing

play20:13

kind of tight, making

play20:14

those neutral basic attacks

play20:15

very important.

play20:17

As soon as the ult ends, you need to

play20:18

attack with Billy at

play20:19

least once, so your Anby has

play20:20

enough time to safely slip in, pick the

play20:23

enemy up, and end the

play20:24

combo however you please.

play20:26

[BLANK_AUDIO]

play20:27

further.

play20:28

I think the Anby launcher individually

play20:31

is fairly self

play20:32

explanatory at this point, but

play20:33

I often like to start combos with two

play20:35

launchers just to ensure

play20:36

I've got enough height, one

play20:38

to get the enemy in the air initially and

play20:40

then a second one when I'm ready to swap

play20:41

character.

play20:42

Now, quick note about Nicole once you're

play20:44

swapping her in, this

play20:45

attack, the spinning

play20:46

briefcase is cracked.

play20:47

It Zhuggles so well and this is just a

play20:50

great way to sneak in a

play20:51

couple of attacks on Nicole

play20:52

in the middle of a combo, proccing her

play20:53

passive that shreds enemy

play20:55

defenses assuming you have

play20:56

her enhanced bullets,

play20:57

which you almost always will.

play20:59

That being said, you'll want to be

play21:00

careful to avoid mashing

play21:01

while doing this for a couple

play21:02

of reasons.

play21:03

First of all, the two attacks are a

play21:05

single input, a forward

play21:07

dash basic attack, and you

play21:08

want to make sure both of the attacks

play21:10

come out before

play21:11

inputting another forward dash

play21:12

into basic attack.

play21:13

If you input the second dash too early

play21:15

before the attacks finish,

play21:17

you can wind up canceling

play21:18

out which will lead

play21:19

to dropping the combo.

play21:20

You also want to avoid pressing and

play21:22

holding dash with Nicole

play21:23

because if she starts running,

play21:25

she'll enter her auto reload state for

play21:27

her briefcase, and as

play21:28

soon as you trigger that,

play21:29

you're more or less locked into the

play21:30

animation until it's done.

play21:32

You can combo after that, but the timing

play21:34

is so insanely tight, I

play21:35

don't know if you want

play21:35

to try for that while learning.

play21:37

If you're styling

play21:37

though, it can be a lot of fun.

play21:39

And once you get comfortable with the

play21:40

standard Nicole loop, you can get even

play21:42

fancier by canceling

play21:43

into a neutral dash attack in between the

play21:45

two forward dash attacks.

play21:47

The timing is even tighter on that

play21:48

though, so I suggest

play21:48

learning the basic version first

play21:50

before trying to spice things up.

play21:52

Now back to the combo.

play21:53

It's worth noting that you can pick the

play21:55

enemy up with Nicole's

play21:56

attacks even sooner than

play21:57

this, but ideally you want to wait a sec

play21:59

until you see the enemy

play22:00

kind of above her head around

play22:02

here and that's when you

play22:03

want to start Zhuggling them.

play22:04

This is around the ideal height to allow

play22:07

plenty of space for the

play22:08

next part, which will be

play22:09

really tricky for a lot of people because

play22:10

you kind of do all

play22:12

this back to back in one

play22:13

smooth motion, otherwise the combo drops.

play22:15

If you notice you're having trouble with

play22:16

this, the first place I

play22:18

would check is the height

play22:19

of the enemy because if the enemy drops

play22:21

too low, it just makes

play22:22

everything way harder.

play22:23

Now as soon as Nicole finishes the first

play22:25

forward dash attack

play22:26

sequence and begins to start the

play22:28

animation for the second, Billy needs to

play22:30

be coming on field

play22:30

and dashing immediately.

play22:32

I mentioned his spinning gun attack

play22:34

doesn't Zhuggle, yeah it

play22:36

kind of just peppers the enemy

play22:37

with bullets so that it's

play22:38

just not good enough on its own.

play22:40

That's why you need to ensure Nicole's

play22:42

second dash attack is out

play22:43

to hold the enemy in place,

play22:45

giving Billy enough time to finish his

play22:46

dash attack and sneak in at

play22:48

least one basic immediately

play22:49

afterwards to pop the enemy back up.

play22:52

If you're really fast with it though, you

play22:53

can kind of just send

play22:54

Billy out like a Beyblade

play22:55

and you won't even need the basic attack

play22:57

because you'll have

play22:57

swapped in the Anby so quickly

play22:58

afterwards she's the one

play23:00

picking up the Nicole Zhuggle.

play23:01

But from there, back to the combo, it's

play23:03

just another Anby string

play23:04

to launch her and repeat.

play23:06

Now getting the Anby's dash cancels, it

play23:08

kind of doesn't

play23:09

necessarily matter where in the

play23:10

string you cancel as long as you're doing

play23:12

it quickly and

play23:13

attacking immediately after

play23:14

the dash.

play23:15

You can do a forward dash, but I kind of

play23:16

just prefer neutral

play23:17

dashes for the sake of

play23:18

keeping my inputs clean and more often

play23:20

than not, I tend to

play23:21

cancel my dashes after the

play23:22

second attack in the string, just to

play23:24

avoid accidentally

play23:25

triggering a thunderbolt.

play23:26

Now the Anby EX into Nicole EX special is

play23:29

a bit tricky as well.

play23:31

Again, before Anby's feet leave the

play23:33

ground, Nicole needs to

play23:34

be coming in, pressing her

play23:36

EX skill immediately and then basically

play23:38

as soon as you see her

play23:39

animation start for firing

play23:40

the black hole standing, you want to roll

play23:42

your left stick in a

play23:43

360 degree full circle

play23:45

to trigger the

play23:46

alternate version of her attack.

play23:47

It's worth noting this is a great

play23:49

sequence, the Anby EX

play23:50

special into Nicole EX special,

play23:52

even if you're not focused on combos or

play23:54

Zhuggling, simply because

play23:55

it can sometimes be hard to

play23:57

know where to smoothly sneak in a Nicole

play23:58

black hole outside of

play23:59

her chain attack, right?

play24:01

But this sequence is

play24:03

almost entirely safe.

play24:05

In between the two specials, there's only

play24:06

a few moments here

play24:07

where you won't have full

play24:08

goal and vulnerability, and even though

play24:10

it won't Zhuggle on its

play24:11

own, any enemy caught

play24:12

by this will be dragged into the black

play24:14

hole, so making it a great

play24:15

way to group some enemies

play24:16

before bringing your next character in.

play24:18

Which in this circumstance you want to

play24:19

start doing as soon as you

play24:20

confirm Nicole is starting

play24:22

to sit down, which is another moment

play24:23

where you'll want to be

play24:24

really careful with your

play24:25

inputs.

play24:26

If you fat finger a dash attack or

play24:28

something with Billy, really

play24:29

any movement that separates

play24:30

him from Nicole, you'll likely wind up

play24:33

out of position and any

play24:35

attack will push the enemy

play24:36

away from the black

play24:37

hole instead of into it.

play24:39

So as soon as Billy comes in, before you

play24:41

start attacking, you

play24:41

want to ensure your position

play24:43

kinda behind, or at least

play24:44

directly next to Nicole.

play24:46

This is the ideal angle to Zhuggle the

play24:48

enemy towards the black

play24:49

hole, and the most consistent

play24:50

way I've been able to manage this is by

play24:52

going into a neutral

play24:53

dash as soon as Billy runs

play24:54

in, cause by default he kinda starts

play24:56

running away from the

play24:57

character, placing his back

play24:58

to them, meaning a neutral dash places

play25:00

him again right next to them.

play25:02

From there, it's one basic attack

play25:04

cancelling out of that neutral dash,

play25:05

immediately cancelled

play25:06

into another neutral dash

play25:07

and one more basic attack.

play25:09

As soon as the second gunshot connects,

play25:11

immediately pop his ult.

play25:12

Which again, only Zhuggles as effectively

play25:14

if the enemy is far

play25:15

above Billy when you trigger

play25:16

it, which is part of making sure the

play25:18

black hole hits the

play25:19

enemy on the way up just to

play25:20

help maintain that height.

play25:22

Now as soon as the ult ends, you just

play25:23

need to be ready to hit

play25:24

the enemy with at least

play25:25

one Billy basic attack, which will give

play25:27

Anby enough time to run

play25:28

in and wrap up however

play25:29

you like.

play25:30

This is a brilliant combo to practice

play25:32

because as you get

play25:33

comfortable executing all of this,

play25:34

you'll steadily be able to use small

play25:36

parts of it throughout

play25:36

the game whenever you notice

play25:38

an opportunity.

play25:39

And like I said, these are combo routes,

play25:40

not ironclad

play25:41

rotations, you're gonna want to

play25:42

adjust them to fit the situation at hand.

play25:45

Like sure, it's more optimal if I try to

play25:47

finish every Anby string, but in practical

play25:50

scenarios I often find shortening it to

play25:52

be very helpful,

play25:53

whether that's because I want

play25:54

to trigger stun with another character or

play25:56

I want to start their

play25:57

attack string earlier

play25:58

like in that Zhu clip I

play25:59

showed you in the beginning.

play26:00

Get to know your characters and their

play26:02

kits and you'll find

play26:03

little opportunities for

play26:04

combos everywhere.

play26:05

Obviously they don't apply to every enemy

play26:07

in every scenario, but once you learn how

play26:09

to do all this, you might be surprised

play26:11

how often you're putting

play26:12

aspects of it into action.

play26:14

And I'm not gonna lie, ZZZ is just so

play26:15

much more fun as a tag

play26:16

fighter once you start smoothly

play26:18

rotating through your entire team,

play26:19

constantly leveraging

play26:20

each character's strengths.

play26:22

Obviously ZZZ is not as complex as Tekken

play26:24

or DMC, but once you

play26:26

start poking around under

play26:27

the hood, there's absolutely a ton to

play26:30

fall in love with here,

play26:31

and considering this is

play26:32

only 1.0 still, which is always the most

play26:35

simplistic version of any

play26:36

gacha game like this, considering

play26:38

all of this is already possible now, with

play26:41

free units no less,

play26:42

imagine what'll be possible

play26:44

a year from now.

play26:45

So hey, thanks for tuning in, I hope you

play26:47

enjoyed this in-depth look

play26:49

at Anby, the queen of combos,

play26:50

and I cannot recommend enough that you

play26:52

give that showcase combo a try yourself.

play26:55

It might take a bit of practice, but if I

play26:56

can do it, I know you can too.

play26:59

More combo videos are

play27:00

coming your way very soon.

play27:02

Since I lucked in the pulling Zhu Yuan,

play27:03

you're almost certainly

play27:04

getting a video about her

play27:05

next cause she is insane.

play27:07

Like Billy is dope, right?

play27:09

100%.

play27:09

But Billy and Zhu Yuan are like Rock Lee

play27:12

with and without the leg weights.

play27:13

It's like night and day.

play27:15

And on topic, I'm kinda thinking the Anby

play27:17

Nicole team is probably one

play27:19

of her best at the moment,

play27:21

and Nicole enables both Anby and Zhu to

play27:23

trigger their passives,

play27:25

and the Nicole chain attack

play27:26

into Zhu for a damage cycle is just a

play27:28

ridiculous combination.

play27:30

Plus Zhu benefits massively from stunning

play27:32

enemies, which Anby is obviously great at,

play27:34

and the two of them together have a

play27:35

ridiculous amount of combo potential.

play27:38

So before we wrap up,

play27:39

just wanna say thanks again.

play27:40

I was blown away last week talking about

play27:43

how the channel was creeping

play27:43

up on like 700 subscribers,

play27:45

and now we're at well over

play27:47

1000 and growing every day.

play27:48

So yeah, just thank you all so much for

play27:51

all the love and support

play27:52

and all the kind words.

play27:53

I'm absolutely gonna keep trying to step

play27:55

my game up a little

play27:56

bit every single video,

play27:57

so if you like what you

play27:58

see, consider joining the crew.

play28:00

Forget about the min-maxing and the

play28:02

spreadsheets and

play28:03

embrace being a filthy casual.

play28:05

At least in my opinion it's not the only

play28:07

way, but it is one of

play28:07

the best ones to find

play28:09

the personal fun in games like Zenless.

Rate This

5.0 / 5 (0 votes)

Related Tags
Zenless Zone ZeroAnbyCombinacionesGuía de juegoUnidades gratisEstrategiasCombos avanzadosGacha gameJugabilidadZhuggle
Do you need a summary in English?