Zenless Zone Zero's Pre-Release Special Program

Zenless Zone Zero
28 Jun 202427:02

Summary

TLDREl guion del video presenta 'Zenless Zone Zero', un nuevo juego de acción urbano de ARPG. Los jugadores exploran un mundo post-apocalíptico, enfrentándose a desastres sobrenaturales conocidos como 'Hollows'. Los protagonistas, Wise y Belle, como 'Proxies', se adentran en misiones con aliados únicos. El juego ofrece una batalla satisfactoria, con un bajo umbral de aprendizaje y un alto techo de habilidad. Se destacan características como 'Chain Attacks' y el sistema de 'Perfect Assist', además de la introducción de nuevos Agentes y Bangboo, dispositivos de AI personal que participan en combates. La actualización incluye áreas expandidas y un mayor desarrollo de historias. El lanzamiento oficial se llevará a cabo el 4 de julio, con promociones y regalos para los jugadores.

Takeaways

  • 🎮 El juego 'Zenless Zone Zero' se centra en proporcionar una experiencia de juego satisfactoria y emocionante.
  • 📖 La trama del juego es fácil de entender y está llena de tensión, con una historia apocalíptica ambientada en un mundo donde los Hollows son desastres sobrenaturales peligrosos.
  • 🛡 Los protagonistas, Wise y Belle, son Proxies con habilidades únicas que se convierten en Phaethon y exploran los Hollows junto con sus compañeros.
  • 🤖 Los Hollows son esferas oscuras que contienen monstruos llamados Ethereals y una sustancia corruptora llamada Ether.
  • 🏙 Nueva Eridu es una ciudad que persiste en el fin del mundo, basada en la tecnología de Ether y con una industria en torno a su extracción.
  • 👥 El juego presenta una variedad de grupos y personajes con historias y habilidades únicas, como la Agencia de Otros Trabajos de los Conejos Astutos y Belobog Heavy Industries.
  • 🤺 El combate en 'Zenless Zone Zero' está diseñado para ser satisfactorio, con detalles refinados y un equilibrio en el rendimiento, más que en efectos especiales exagerados.
  • 🔄 Los jugadores pueden experimentar la satisfacción en el combate a través de ataques en cadena y el sistema de asistencia perfecta, lo que añade ritmo y profundidad a la lucha.
  • 🆓 El juego ofrece una baja barrera de entrada pero un alto techo de habilidad, permitiendo a jugadores novatos y experimentados disfrutar del combate.
  • 🎁 Durante el lanzamiento oficial, los jugadores recibirán 80 tiradas gratuitas y 80 Boopons, además de otros regalos y actualizaciones significativas en la ciudad de Nueva Eridu.
  • 📆 El juego estará disponible para pre-descarga a partir del 2 de julio y se lanzará oficialmente en varias plataformas el 4 de julio.

Q & A

  • ¿Qué es Zenless Zone Zero y qué tipo de juego es?

    -Zenless Zone Zero es un nuevo juego urbano de acción en tiempo real (ARPG) desarrollado por HoYoverse que combina una trama apasionante con un combate satisfactorio y mecánicas de exploración.

  • ¿Cómo se describe el combate en Zenless Zone Zero?

    -El combate en Zenless Zone Zero se describe como muy 'satisfactorio', enfocándose en la ejecución de acciones y la retroalimentación de golpes, con detalles refinados y un rendimiento equilibrado.

  • ¿Qué son las 'Hollows' en el juego?

    -Las 'Hollows' son esferas oscuras y peligrosas que son el desencadenante de la catástrofe apocalíptica en el juego. Su interior es un laberinto desordenado y caótico, habitado por criaturas hostiles llamadas 'Ethereals'.

  • ¿Qué son los 'Ethereals' y cómo son?

    -Los 'Ethereals' son criaturas monstruosas y muy peligrosas que aparecen dentro de las Hollows, hostiles hacia todas las formas de vida externas.

  • ¿Qué es el 'Ether' y qué efecto tiene?

    -El 'Ether' es una sustancia misteriosa producida dentro de las Hollows, altamente corruptiva y capaz de causar mutaciones, transformando gradualmente a las personas atrapadas en Ethereals.

  • ¿Qué es la 'New Eridu' y cómo se describe?

    -New Eridu es la ciudad en el juego que aún alberga la llama de la civilización a pesar del apocalipsis. Es un lugar seguro, siempre y cuando no se entre en una Hollow.

  • ¿Qué es la 'Hollow Investigative Association' y qué hacen?

    -La 'Hollow Investigative Association' es una organización profesional que, con el apoyo del gobierno de New Eridu, envía investigadores regularmente a las Hollows para investigación y extracción de recursos.

  • ¿Quiénes son los 'Proxies' y qué papel juegan en el juego?

    -Los 'Proxies' son expertos en la exploración de Hollows, dedicados a encontrar maneras de sacar a las personas de las Hollows de forma segura. Son los protagonistas de la historia y tienen habilidades únicas.

  • ¿Cuál es la relación entre los 'Agents' y los 'Proxies'?

    -Los 'Agents' son aliados en la primera línea de las Hollows que los 'Proxies' guían y con quienes trabajan juntos en misión, cada uno con talentos únicos.

  • ¿Qué son las 'Chain Attacks' y cómo funcionan?

    -Las 'Chain Attacks' son un mecanismo de ataque en el juego donde los Proxies usan a los Agents para atacar enemigos, acumulando la barra de 'Daze'. Cuando esta está llena, los enemigos quedan aturdidos y se pueden desencadenar ataques específicos.

  • ¿Cómo se describen las 'Perfect Assist' y su importancia en la defensa?

    -El sistema 'Perfect Assist' permite a los Proxies cambiar de Agente en un destello amarillo durante el ataque de un enemigo, desencadenando una asistencia perfecta que no solo interrumpe al enemigo sino que también permite un seguimiento inmediato.

Outlines

00:00

🌌 La Zona Sin Límites: Batalla y Supervivencia

El primer párrafo introduce al espectador en el mundo de Zenless Zone Zero, donde se cuestiona la resistencia del ser humano ante la desolación y la pérdida de los sueños. Se describe la lucha contra las criaturas atrapadas y caídas, la búsqueda de un camino hacia la luz y la superación de la realidad. La narrativa se centra en la ciudad de New Eridu, un lugar seguro donde aún arde la llama de la civilización, a excepción de las áreas afectadas por el desastre Hollow. Los Hollow son esferas oscuras y peligrosas que han causado la destrucción del mundo, con espacios internos caóticos y habitados por seres llamados Éteres, que son hostiles y peligrosos. Además, se menciona un elemento corruptor llamado Éter, capaz de causar mutaciones. El segmento concluye con una mención a los protagonistas, los hermanos Wise y Belle, conocidos como Phaethon, y su misión de explorar y salvar a las personas atrapadas en los Hollow.

05:01

🛠 La Industria de las Investigaciones Hollow

Este párrafo detalla la importancia de las investigaciones en los Hollow y la creación de la Asociación de Investigación de Hollow, con el apoyo del gobierno de New Eridu. Se destacan los Proxies, expertos en la exploración de Hollow, entre los que se incluyen los protagonistas. Además, se mencionan diferentes grupos y organizaciones, como la Agencia de Otros Trabajos de los Liebres Astutos, Belobog Heavy Industries y la Compañía de Servicios Domésticos Victoria, cada uno con sus propias historias y especialidades. El párrafo también aborda el diseño de la batalla en Zenless Zone Zero, enfocándose en la satisfacción del jugador a través de la ejecución de acciones y la retroalimentación de los golpes, y presenta el concepto de ataques en cadena (Chain Attacks) como una característica clave del juego.

10:04

🛡 El Sistema de Defensa y la Profundidad en la Batalla

El tercer párrafo profundiza en el sistema de batalla, introduciendo el sistema de Asistencia Perfecta (Perfect Assist) como una opción defensiva. Se discute cómo esta mecánica, junto con la posibilidad de contraatacar, enriquece el ritmo de combate y la sensación de satisfacción. Además, se enfatiza la accesibilidad del juego para jugadores novatos y la alta gama de habilidad para aquellos con experiencia. Se presentan nuevos personajes como Piper, Lucy, Ellen y Zhu Yuan, cada uno con habilidades únicas y un rol en la historia y en la lucha. También se menciona la integración de la historia y los eventos en Hollow Zero, un nuevo modo de juego que combina desafíos de roguelike con la exploración de la narrativa y los secretos de New Eridu.

15:27

🏙️ El Desarrollo de New Eridu y las Nuevas Interacciones

Este segmento del guion habla sobre las ampliaciones y mejoras en el mundo de New Eridu, incluyendo la adición de áreas nuevas y únicas como Lumina Square y Sixth Street. Se resalta la importancia de los detalles y la calidad en el diseño del juego, así como la introducción de nuevas interacciones y eventos que enriquecen la experiencia del jugador. Se menciona el Random Play, la base del protagonista, y cómo se ha mejorado con la adición de habitaciones para Belle y Wise. También se habla sobre la nueva función de invitar a los Agentes a salir y el sistema de exploración mejorado con Officer Mewmew, que ayuda a los jugadores a no perderse en el juego.

20:29

🎁 Los Regalos de Lanzamiento y las Expectativas del Equipo

El quinto párrafo se centra en los regalos y promociones para el lanzamiento oficial de Zenless Zone Zero. El equipo del juego ofrece 80 tiradas gratuitas y 80 Boopons, y se menciona la posibilidad de aumentar aún más estas ofertas si los jugadores lo desean. Además, se anuncia un código de canje exclusivo para los espectadores del stream y se invita a seguir las cuentas de redes sociales oficiales para conocer más sobre el contenido y las recompensas adicionales. El equipo detalla su gratitud hacia los jugadores y su deseo de recibir retroalimentación para mejorar continuamente el juego.

25:29

🚀 El Lanzamiento Inminente de Zenless Zone Zero

El último párrafo del guion es un llamado a la acción para el lanzamiento del juego, con una mención de las fechas clave para el pre-descarga y la disponibilidad del juego en varias plataformas. Se hace hincapié en la promesa de satisfacción y en la confianza del equipo en la calidad de su producto. Se cierra con un agradecimiento y un adiós, manteniendo la expectativa y el entusiasmo por lo que Zenless Zone Zero tiene para ofrecer a sus jugadores.

Mindmap

Keywords

💡Zenless Zone Zero

Zenless Zone Zero es el título del videojuego en el que se centra el guion. Es un juego de acción urbano ARPG que ofrece una experiencia de aventura en la ciudad de New Eridu. El juego presenta una trama apocalíptica y un sistema de combate satisfactorio, y es un elemento central en el mensaje del video.

💡Hollows

Hollows son esferas oscuras y misteriosas que representan una catástrofe sobrenatural altamente peligrosa y son las causantes del apocalipsis en el mundo del juego. En el guion, se menciona que los Hollows son la fuente de los monstruos llamados Ethereals y del material corruptor Ether.

💡Ethereals

Ethereals son criaturas monstruosas que aparecen dentro de los Hollows y son hostiles hacia todas las formas de vida externas. Son un obstáculo y amenaza para los personajes que entran en los Hollows, como se describe en el guion.

💡Ether

Ether es una sustancia misteriosa y altamente corruptora que se produce dentro de los Hollows. Puede causar mutaciones y transformar a las personas atrapadas en Ethereals. También es un recurso valioso para la tecnología Éterica, como se menciona en el guion.

💡New Eridu

New Eridu es la ciudad en la que se desarrolla el juego y que ha logrado perseverar al final del mundo gracias al uso de la tecnología Éterica. Es un lugar seguro, a excepción de los Hollows, y es donde se encuentran las organizaciones y personajes principales del juego.

💡Proxies

Proxies son expertos en la exploración de Hollows y se dedican a encontrar formas de sacar a las personas de los Hollows de manera segura. En el guion, Wise y Belle, hermanos y protagonistas, son Proxies con habilidades únicas y son conocidos como Phaethon en la industria.

💡Agents

Los Agents son personajes que luchan en las primeras líneas de los Hollows y son parte del sistema de combate del juego. En el guion, se menciona que los Proxies guían a estos Agents, quienes tienen habilidades únicas y son esenciales en la exploración de los Hollows.

💡Chain Attacks

Chain Attacks es un mecanismo de combate en el juego que permite a los Proxies utilizar a los Agents para atacar enemigos, acumulando un medidor de Daze que, una vez lleno, permite estrenar a los enemigos y realizar ataques especiales. Es una característica clave del sistema de combate satisfactorio del juego.

💡Perfect Assist

Perfect Assist es otro sistema de defensa en el juego que permite a los jugadores interrumpir ataques enemigos con un cambio de Agente y realizar un Follow-Up. Es parte de la mecánica de combate que busca brindar una experiencia satisfactoria.

💡Bangboo

Bangboo son dispositivos de AI personal utilizados en el mundo de New Eridu y forman parte de la vida cotidiana. En el juego, los Bangboo también participan en el combate, utilizando habilidades activas y contribuyendo a las Chain Attacks, como se describe en el guion.

💡Satisfacción

La satisfacción es un tema recurrente a lo largo del guion y se refiere a la sensación que el juego busca brindar al jugador, tanto en el combate como en la exploración y la historia. El equipo de desarrollo ha trabajado para diseñar mecanismos que permitan a los jugadores, independientemente de su experiencia, obtener esta sensación de satisfacción.

Highlights

Zenless Zone Zero is a game with a focus on satisfying combat mechanics and an immersive narrative.

The game features a thrilling and easy-to-understand story with the option to skip using the Skip button.

New Eridu is a city that has managed to survive the apocalypse by using Etheric technology.

Hollows are dangerous, labyrinth-like spheres that are the cause of the world's end and home to monsters called Ethereals.

Ethereal monsters are hostile to all outside life and can cause mutation with the Ether they produce.

The Hollow Investigative Association dispatches Investigators into Hollows for resource extraction.

Proxies, like the protagonists Wise and Belle, are experts in Hollow exploration and are key to the story of Zenless Zone Zero.

Various organizations and groups, each with unique skills, are part of the Hollow-related industry in New Eridu.

Combat in Zenless Zone Zero is designed with refined details and balanced performance for a satisfying player experience.

Chain Attacks and the Perfect Assist system are features that add depth to the combat mechanics.

The game aims for a low barrier of entry with a high skill ceiling, catering to both new and experienced action gamers.

New Agents with unique combat strategies are introduced, expanding the gameplay possibilities.

Bangboo are personal AI devices in the game world that also participate in combat and add to the player's satisfaction.

The game's developers have focused on polishing Bangboo movement and gameplay to enhance player enjoyment.

Boopons, used for Bangboo pulls, are primarily won through events and gameplay modes, with improvements made based on player feedback.

New Eridu will receive a significant update, expanding the game world and offering a more layered experience.

The protagonist's home base, Random Play, has been updated with second-floor bedrooms for character immersion.

Hollow Zero gameplay introduces a special overworld map and power-ups called Resonia for replayability and lore exploration.

Rally Commissions offer a continuous stage experience with expanded battlefield interactions and narrative elements.

The developers of Zenless Zone Zero are committed to continuous improvements to ensure player satisfaction.

The game offers 80 free pulls and 80 Boopons for the official release, with additional rewards for watching the stream.

Zenless Zone Zero is set to officially release on July 4, promising an urban adventure lifestyle experience.

Transcripts

play00:05

How long

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Can we stay awake?

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Watch it all fall

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Yeah we watch it all break

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How long?

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Till we all fade away?

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How deep

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Are we gonna sink?

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Before we know it

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We've been losing our dreams

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How deep

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Before we all fade away?

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So where do we go

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Not sure since when

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The TV on the wall (And where is your heart)

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Started reporting people lost and trapped in Hollows (Show me the light)

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Unbearable silence

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Life of Agents and commissions (Over and over)

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Fighting against the fallen and trapped beasts (Over and over)

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Finding the thread that will guide us out

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Facing the piercing wind, as it takes away my mania

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Throwing away my arrogance and obsessions to confront reality

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Ascend these steps, to find those rules, it's like magic

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Hold it high, light the torch, and dispel the fog

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All I wanna say

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We all have the same desire

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I come alive

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Burn in the night like wildfire

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Find me in the great unknown

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I'm following the stars

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Swear I will run until I run out of air in my lungs

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Fighting for the ones that are lost in the Hollow

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I know it's hard to see it end

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We're gonna make it out my friend

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You better run you better hide inside the eye of the storm

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Even if my body distorts and I lose control

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You better run you better hide inside the eye of the storm

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Even if my body distorts, and I lose control

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You better run you better hide inside the eye of the storm

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Run

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You better hide you better run

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RUN

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We come alive, come alive

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In the dead of the night

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Spread like wildfire

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Circle you out

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Call us the underdogs

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Fighting in the silence, beat the odds

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Welcome to the Zenless Zone Zero Pre-Release Special Program

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Hi, everyone. I'm your old friend, Dawei

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Hi, everyone. I'm the producer of Zenless Zone Zero, Zhenyu

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Hey, Zhenyu

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The combat in that clip just now was intense

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It feels so satisfying

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Yeah, while we were developing Zenless Zone Zero

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We worked hard on making a game that would just feel very satisfying to players

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With the plot, we wanted to bring everyone

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A thrilling story that's easy to understand and packed with tension

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Of course, everyone's favorite feature, the Skip button

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Is here too

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In Zenless Zone Zero

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We think the choice should be given to players

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No matter how polished the content

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Everyone can choose

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To watch or to skip

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That's what feels satisfying

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So what are some specifics of the plot?

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We'll get to see soon enough

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Let's watch this clip and check it out together

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A disaster that devours the world...

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...the Hollows!

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What should you do...

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...if you're trapped in a Hollow?

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Apocalyptic Neverland

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Immersive Narrative

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Action-Packed Novelty

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Welcome to New Eridu!

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Hi, everyone. I'm Joseph, and I'm the narrative designer for Zenless Zone Zero

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Welcome to the New Eridu, everyone

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Even if the apocalypse is raging on outside

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The flame of civilization still burns on in this city

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Here, you are still safe

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So long as you don't go into a Hollow

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Hollows are these pitch-black spheres

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They're a highly dangerous and mysterious supernatural disaster

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And the culprit that brought about the end of the world

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The internal space inside is disordered and chaotic, resembling a labyrinth

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Normal people would get lost if they went in

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Also, monsters called Ethereals appear inside Hollows

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They are powerful and very dangerous

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And hostile to all forms of life from the outside

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What's even scarier than getting lost or encountering monsters

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Is this mysterious substance produced inside Hollows: Ether

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It's highly corruptive and can cause things to mutate

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Gradually transforming trapped people into Ethereals

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Any intelligent life form

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Even machines equipped with basic AI

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None can escape

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But there are always two sides to every situation

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Though it may be a curse, Ether is also a rare resource

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New Eridu has relied on the excavation of Ether

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And the use of Etheric technology

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To become the Miracle City that perseveres at end of the world

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Expanding and growing

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The growing demand for Ether resources

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Gives rise to professional organizations such as the Hollow Investigative Association

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With the official administration of New Eridu backing them

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They regularly dispatch Investigators into Hollows

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For investigation and resource extraction

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They form an important part of New Eridu's Hollow-related industry

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Apart from professional organizations

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There are a diverse number of others

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Who challenge the Hollows

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Such as Proxies

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These Proxies

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Are experts at Hollow exploration

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Dedicated to finding ways to get people

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Out of the Hollows safely

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They're key players when it comes to Hollow exploration

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And the protagonists of our story

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Wise and Belle, a brother and sister, are Proxies

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With unique skills

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They're famed in the industry, going by the name Phaethon

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Whenever they get a commission

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They transform into Phaethon

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And brave the Hollows together with their various partners

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Each possessing their own unique talents

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That's where the story of Zenless Zone Zero begins

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These groups, each with their own specialties

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Are the partners Wise and Belle are responsible for guiding

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They're Agents, on the frontlines of Hollows

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So?

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See a lot of familiar faces?

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Such as the Cunning Hares odd-job agency

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As an old name

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Known on the streets of New Eridu

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They rely on cunning and wit

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To seize any chance and adapt to any sitution

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There's also the rising star in the construction industry

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Belobog Heavy Industries

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Who challenge the Hollows with bravery, technology, and teamwork

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Building up their own rep and prestige

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Of course, we can't forget about Victoria Housekeeping Co.

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Non-traditional domestic helpers offering traditional housekeeping services

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For their urban clientele

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An air of mystery always accompanies their elegance

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Their stories are waiting for you to discover

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Apart from these old friends

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There are several new companions, too

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Who are looking forward to meeting everyone

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Some of them come from

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Public Security, who keep peace in the city

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Reaching out a helping hand to citizens in need

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Whether they're in a Hollow or on the street

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Some come from special organizations that deal with Hollow disasters

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Elite operatives primed to face unknown dangers

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They form the tip of the spear against disasters in New Eridu

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Some are even based outside the city

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Joyriding about the wilderness of the Outer Ring on a motorbike or in a truck

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Enjoying their unique lifestyle

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Plus there's the meticulous Defense Force Sergeant and her squad

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And these idols who made a surprise appearance before

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Apart from the content already out there

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We'll have many more exciting stories to show

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And brand new factions waiting to meet everyone

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But let's put aside these thoughts of the future for now

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A commission has come in

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And the Agents are all ready

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Let's first admire everyone's skills

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Speaking of combat in Zenless Zone Zero

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People often describe it as feeling very "satisfying"

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So, how did the Zenless Zone Zero team go about

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Trying to achieve this satisfying feel?

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First of all, from a design perspective

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We think this feeling of satisfaction

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Must be built upon the execution of action and feedback of hits

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Our core goal when designing combat

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Was to prioritize refined details and a balanced performance

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Rather than focusing on exaggerated special effects

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Or randomly shaking the screen

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We prefer to work frame-by-frame

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Refining and perfecting every action and effect

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We believe that ensuring the screen stays clear and tidy

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Is vital to showcase the beauty of these actions

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That is to say, the exceptional feeling of impact

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Requires attention to detail

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Yes. To make it easier for Proxies to feel that satisfaction

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We designed Chain Attacks

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When it comes to offense

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Proxies use Agents to attack enemies

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To build up the Daze bar

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Which is that yellow status bar there

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When Daze is maxed out

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Enemies are stunned

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And after launching an appropriate attack

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Proxies can choose an Agent

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To activate their Chain Attack

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Of course, apart from that satisfying offensive design

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There are also options for defense, too

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The Perfect Assist system

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Basically

play10:13

When there's a yellow flash during the enemy's attack

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We switch Agents

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And their Perfect Assist is triggered

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Not only does a Perfect Assist interrupt the enemy

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But you can launch a Follow-Up as well

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We hope the offensive and defensive mechanics

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Give the combat rhythm and a feeling of satisfaction

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It sounds fresh and exciting

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I want to try it

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But isn't reacting to the enemy's attacks

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A little bit complicated?

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That's what I'd like to talk about next

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The final piece of the puzzle for ZZZ's feeling of satisfaction

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Is a low barrier of entry but high skill ceiling

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All of our designs

play10:43

Aim to allow players with no experience with action games

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To get that same feeling

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Meanwhile, we can also provide a high enough ceiling

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For players who are experienced action gamers

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We have confidence in this

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Then everyone can obtain

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That exciting, satisfying feel in combat

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Yup!

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Hi, everyone. I'm y, and I'm the gameplay designer for Zenless Zone Zero

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All of that alone is not enough to put together a combat system

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To unearth even richer combat

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We also designed many Agents

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Each having their own different combat strategies

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For the official release

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We are also releasing two all-new Agents

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I noticed that in the video clip just now

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Yeah, let's check it out

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Piper works as a driver for the faction called the Sons of Calydon

play11:31

As a Physical Attribute Agent with the Anomaly Specialty

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She can gradually build up Power

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Until finally eliminating the enemy in one fell swoop

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Lucy is a Fire Attribute Support Agent

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She leads her guard boars to attack the enemy

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And provides buffs to all Agents in the squad

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That character demo really left me wanting more

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Besides these two Agents

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Are there any other Agents that you can showcase for us right now?

play12:05

Of course. Let's check out these two, then

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Ellen is an Ice Attribute Agent with the Attack Specialty

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Powerful in combat

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She's the top fighter in Victoria Housekeeping Co.

play12:46

And Zhu Yuan is an Ether Attribute Attack Agent

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Her burst damage is exceptional

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And she is a seasoned professional

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Which has earned her a good rep at Public Security

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What's more, this official release also adds

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Main story Chapter 3 with Victoria Housekeeping Co.

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And Chapter 2 Interlude with Public Security

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Where Ellen and Zhu Yuan will make their appearances

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Oh yeah, Dawei, did you know that those Bangboo you saw on the field

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Actually support you in combat, too?

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Bangboo? You mean those little guys?

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Yeah, in this world

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Bangboo are widely used personal AI devices

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That are a part of everyday life in New Eridu

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We might also bump into Bangboo of different shapes and sizes

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That are used for different purposes

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So these Bangboo can take part in combat

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And further enhance that feeling of satisfaction?

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Of course

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In combat, not only will Bangboo use Active Skills

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And fight based on the current battlefield situation

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But they can also join in with triggering Chain Attacks

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Bangboo are cute, and strong, so I'm sure everyone will love them

play13:45

Yup. To ensure they were the best they could be

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We've been polishing Bangboo movement and gameplay over and over

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Putting in a lot of effort

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You put so much effort into it

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Yet decided to not monetize it

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Why not?

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There's no special reason. It just feels satisfying

play14:07

Mmm. I feel like Zenless Zone Zero really has its own style

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But even if Bangboo are free to pull in-game

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Where do you get Boopons, used for Bangboo pulls, from?

play14:14

Boopons are mostly won through events and different gameplay modes

play14:18

Based on feedback we were getting from Proxies earlier on

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We increased the Boopon rewards in events

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Also, something that players said wasn't very satisfying

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Was the possibility of getting bad pulls in the Bangboo Channel

play14:25

We've made some improvements to that

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You won't be losing S-Rank pulls to unwanted Bangboo anymore

play14:28

And you can select your favorite Bangboo to obtain in Signal Search

play14:34

It's really just about that feeling of satisfaction

play14:36

Hey, Dawei — wanna try it out?

play14:37

Sure

play15:27

How come you made an advert for the coffee shop in New Eridu?

play15:30

Yeah, it's cause we think it's a real vibe

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When Zenless Zone Zero is put out to compete with other products on the market

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We hope to leave an impression

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Something unique

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So we made sure to carefully design

play15:39

And add some fun to even small details

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That's why in every store and every environment

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We strove to create the most charming vibe

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We believe that only with enough attention to detail and constantly striving for excellence

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Can we give our Proxies that sense of satisfaction

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And as a creator

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When you hear about these details really resonating with players

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It gives us this sense of satisfaction, as well

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Everyone can feel that satisfaction

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It's a win-win situation for Proxies and for Zenless Zone Zero

play16:02

So then, what changes will we see in New Eridu this time around?

play16:06

This time New Eridu will usher in an enormous update beyond anything previously imaginable

play16:10

You can say that

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The area that was once available to Proxies

play16:12

Is only about half the size of the official release

play16:14

Just half?

play16:15

So the game is going to look vastly different from the last beta test then?

play16:19

Yep. As the area continues to expand

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It means not only do we get a broader stage for story development

play16:23

But we can also give Proxies

play16:25

A more layered experience

play16:27

The newly-released Lumina Square

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And all the new and unique areas

play16:30

As well as Sixth Street, where our heroes live

play16:32

Together, they construct a more tangible New Eridu

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Of course, even though the size of the game has vastly expanded

play16:38

Zenless Zone Zero still focuses on detail and quality

play16:40

We will still give an exquisite and moving experience of culture and human expression

play16:44

Let's start off by talking about the changes to

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The protagonist's home base, Random Play

play16:48

This time we've added second-floor bedrooms for Belle and Wise

play16:51

Oh? So Proxies finally get to sleep in an actual bed?

play16:55

The two bedrooms are decorated differently

play16:56

Based on their different personalities

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You're going to sleep now?

play17:05

Are you trying to hint that something happens when you sleep?

play17:08

Yup. Besides rest in and of itself

play17:10

We've further enhanced

play17:11

The Agent Trust event immersion

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It's not just limited to the second floor, either

play17:22

Those locations around New Eridu that we just saw

play17:24

Will all have new events popping up and waiting for Proxies to dig into

play17:27

Then perhaps, will we be able to one day

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Invite Agents to hang out?

play17:31

No need to wait

play17:32

We can send out DMs this time

play17:34

And invite Agents

play17:46

Next up

play17:47

Let's meet up with Zhu Yuan over at the new Lumina Square area

play18:04

It was nice to meet up just now

play18:06

Speaking of which

play18:07

Who are the Agents we can invite this time?

play18:10

In the official release, you can invite

play18:13

Any Agent who has officially debuted in the main story

play18:15

We also have an improved exploration system

play18:17

Oh? I'm a little worried Proxies might get lost and be unsure of where to go

play18:22

Don't worry

play18:23

Proxies can consult Officer Mewmew

play18:25

Which is this big guy over here

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Officer Mewmew will give us some hints on what we need to do

play18:36

You mentioned improved exploration just now

play18:39

Anything you can share with everyone?

play18:41

In every corner of New Eridu

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There are Bangboo waiting for help from Proxies

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And mini-cargo trucks to be found

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We've talked about a lot

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But we can get back to the gameplay now

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What major gameplay updates are there in this version of ZZZ?

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Let's start with Hollow Zero gameplay

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First, we designed a special overworld map

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For this permanent gameplay mode

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And that map would be right here, Scott Outpost

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That massive Hollow off in the distance there

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That's what Hollow Zero actually looks like in-game

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It's more impressive and terrifying than I had imagined

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But what were the production team thinking

play19:20

When they set up a new map just for this gameplay mode?

play19:24

We place great importance on long-term replayability

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Besides the method of

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Updating basic challenge content and high-level rewards

play19:31

We also hope that Hollow Zero

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Can become an important stage for how we present in-game content

play19:35

And story developments for key Agents will occur there as well

play19:38

At the same time

play19:39

Hollow Zero also touches on

play19:41

Our game's underlying lore

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While challenging difficult roguelike gameplay

play19:45

Proxies can use it to learn more about New Eridu

play19:48

And its hidden secrets

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Then let's check out some specific gameplay here

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Oh. What was that flash just then?

play20:02

Did I just get a power-up?

play20:04

Yeah

play20:05

In Hollow Zero you can get power-ups called Resonia

play20:07

Through combat or events

play20:10

When you have four Resonia of the same type

play20:12

You can also get a bonus enhanced Resonium

play20:14

That was the flash which you just saw

play20:21

This event looks kind of different?

play20:24

As you build Trust with Agents

play20:26

You can trigger

play20:27

Special and interesting events in Hollow Zero

play20:28

That not only offer exclusive upgrades

play20:31

But also help Proxies

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Understand these Agents better

play20:35

That Trust system we saw earlier

play20:37

Can impact Agents when inside the Hollows?

play20:39

That's really interesting

play20:41

Yeah, our vision for this was

play20:42

Whether it was the streets of New Eridu

play20:44

Or Hollow Zero events

play20:45

We wanted to make more interactions

play20:47

Between characters and their environments

play20:49

Thereby creating a more realistic world

play20:55

Is this also a Resonium?

play20:57

This looks like

play20:58

It's connected to the Bangboo you mentioned?

play21:01

Yeah

play21:01

Everyone can gain their help via Resonia

play21:03

While exploring Hollow Zero

play21:05

Does that mean

play21:06

We can try Bangboo for free inside Hollow Zero?

play21:10

That's indeed what the production team intended

play21:11

We hope that the content we create

play21:12

Can bring Proxies more experiences, not more burdens

play21:15

Ah, looks like this is a way

play21:17

Of adding to that feeling of satisfaction

play21:20

Next up, let's go into a Boss battle

play21:22

And end this exploration

play22:06

I'm thinking that the main experience in ZZZ is its combat

play22:10

Then does that mean

play22:11

We can expect more high-level stages?

play22:14

Right, of course

play22:15

In fact, we've kept trying out all sorts of things

play22:17

With our stages

play22:18

And ended up with Rally Commissions

play22:20

These provide a smoother continuous stage experience

play22:22

On top of the combat

play22:23

We also tried to expand some battlefield interactions

play22:25

And incorporated some narrative elements

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In the future when the time is right

play22:28

We'll also use this method to upgrade the original gameplay

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Do you mean

play22:32

The "board" gameplay

play22:33

Might one day be fleshed out into a proper stage map?

play22:36

That's what we're aiming for with stages

play22:38

ZZZ continues to evolve in all directions

play22:39

And we hope to give Proxies confidence in their player experience

play22:42

In short

play22:43

We want to use continuous improvements to reach that feeling of satisfaction

play22:45

We will keep putting energy into the gameplay

play22:47

To bring a better experience to all our Proxies

play22:49

Great! Thank you for sharing, y

play22:51

I trust that our ZZZ team

play22:52

Will keep bringing us more surprises

play22:54

So let's all keep looking forward to that

play23:03

Zhenyu talked quite a lot about the feeling of satisfaction

play23:05

But I feel like there's still something that's missing

play23:07

I get you, Dawei

play23:08

With all that said

play23:10

I've brought everyone some goodies for the official release

play23:17

We've prepared 80 free pulls for you all

play23:20

Also, you'll receive 80 Boopons

play23:23

At this rate, you'll be giving away all of our Agents and Bangboo

play23:25

Next, you'll be stripping my house clean

play23:27

It's so that everyone

play23:28

Can have more fun in the game

play23:31

So, what do you all think? Pretty cool, right?

play23:33

Dawei, actually there's something else for today

play23:34

That I wanted to discuss with you

play23:36

I don't think this is enough

play23:38

Why don't we give away another 20 pulls?

play23:39

What does everyone think?

play23:41

If the players like it

play23:42

We can make that happen

play23:43

Thank you, Dawei

play23:44

Please ask our operations team to give out another 20 pulls

play23:50

Is that all for today, then?

play23:52

Not yet, Dawei

play23:53

There's still another gift, don't forget

play23:54

Oh yes, apart from the official release bonuses above

play23:57

As a thank you for watching today's stream

play24:00

We've prepared an exclusive redemption code for the official release

play24:04

Which you can claim once the game goes live

play24:06

Everybody take a screenshot for now

play24:08

And remember to use it within a week of the game's release

play24:12

In addition, we've also got some other official release content and rewards

play24:15

So please like and subscribe

play24:16

To our official social media accounts to learn more

play24:20

The pre-launch web event for the official release is already live

play24:23

Don't miss out, Proxies

play24:26

From the moment we started planning this game

play24:28

After all these years

play24:28

Zenless Zone Zero is finally coming out

play24:30

As the producer of Zenless Zone Zero

play24:32

I wish to sincerely thank all of you

play24:33

For your continued support

play24:34

We welcome you to give us your feedback

play24:36

We'll keep working hard with everyone

play24:37

To make ZZZ better and better

play24:38

Thank you for all the patience and companionship

play24:40

It's the best support we could hope for. Thank you

play24:43

One step at a time

play24:44

I've witnessed the growth of our new team

play24:47

As it steadily creates and delivers something amazing

play24:50

And finally, the launch of Zenless Zone Zero is almost upon us

play24:53

Zenless Zone Zero will be available for pre-download from July 2

play24:55

And the game officially releases across platforms on July 4

play24:57

We warmly welcome all Proxies

play24:57

To come and experience the urban adventure lifestyle of New Eridu

play25:00

I promise you won't be disappointed

play25:02

Satisfaction, that's the only word needed

play25:04

HoYoverse's new urban ARPG launches on July 4

play25:07

Zenless Zone Zero

play25:08

Is sure to satisfy

play25:09

See you then

play25:11

Bye bye

play25:29

Yo, yo, yo!

play25:30

Zenless Zone Zero is going online! Tons of freebies are up for grabs!

play25:36

Idiot! You forgot to mention the Boopons!

play25:44

That's a lot of stuff!

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Related Tags
Zenless ZoneZona ZeroARPGAcciónMisterioJugabilidadCombateHollowsProxiesNew Eridu
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