The War Within Is Bringing Casual Players Back To WoW

Bellular Clips
3 Jul 202414:52

Summary

TLDRThe video script discusses the evolving landscape of 'World of Warcraft' content, noting a resurgence in general interest possibly due to new expansion marketing and updates. It highlights the contrast between niche topics like Mythic plus changes and broader content that attracts more views, such as UI updates and story developments. The script also reflects on player engagement with features like delves, which have shown promise in re-engaging a wider audience, and touches on the challenges and potential of the game's endgame content.

Takeaways

  • ๐Ÿ•น๏ธ There's a noticeable increase in World of Warcraft generalist content views, indicating a growing interest in the game among both long-time players and those who have been less engaged.
  • ๐Ÿ” The YouTube algorithm's impact on content visibility is likened to a 'Tinder for videos,' where user engagement with videos directly affects what content is shown to them in the future.
  • ๐Ÿ“ˆ The broader audience seems to be more interested in general World of Warcraft content rather than niche topics like Mythic plus changes, which are more appealing to dedicated players.
  • ๐Ÿ“Š The speaker hypothesizes that the general interest in World of Warcraft is growing stronger, possibly due to people returning to the game and engaging with new content like delves.
  • ๐ŸŽฎ The new expansion and marketing efforts, including cinematic trailers, are believed to have re-engaged a broader audience of World of Warcraft players.
  • ๐Ÿ“ The speaker mentions that while they have been closely following the game's developments, they find the trends and audience reactions fascinating and are trying to understand the shifts in content performance.
  • ๐Ÿ• Using a pizza analogy, the speaker discusses how World of Warcraft is trying to cater to a wider audience by not just focusing on optimizing existing content but also introducing new features to attract different types of players.
  • ๐Ÿ”‘ The return of 'pasta' to the game's metaphorical menu, referring to the reintroduction of features that cater to the midcore and casual players, is seen as a positive move by the game developers.
  • ๐ŸŒ The speaker notes a contrast between the initial reception of features like Island Expeditions and the current excitement around delves, suggesting that players are eager for engaging solo content.
  • ๐ŸŽ‰ The positive reception of delves is seen as a sign of the game's health and the developers' ability to create content that resonates with a wide range of players.
  • ๐Ÿค” There are still concerns about the endgame gearing system and how it will work with the new delves feature, but overall, the speaker is optimistic about the direction World of Warcraft is taking.

Q & A

  • What is the current state of World of Warcraft in terms of player engagement?

    -World of Warcraft is experiencing a resurgence in interest with both long-time players who have been playing through various expansions and new or returning players who may not be as engaged with the endgame content. There's a noticeable increase in views for generalist content, suggesting a broader audience interest.

  • How does the YouTube algorithm affect the visibility of content creators' videos?

    -The YouTube algorithm is likened to a 'weird Tinder for videos', where videos that are not clicked on are less likely to be shown to viewers in the future. This means that even if a video is not initially appealing, it can affect the visibility of similar content.

  • What is the significance of Mythic plus changes in the World of Warcraft community?

    -Mythic plus changes are significant to dedicated players, but they do not seem to be as interesting to the broader audience. The script suggests that more general topics like UI changes and big story developments are getting more traction.

  • What does the script suggest about the impact of new expansions on World of Warcraft's audience?

    -New expansions, with their marketing budgets and flashy trailers, are re-engaging a broader cohort of World of Warcraft players, including those who may have been disconnected from the game.

  • How do the creators perceive the general interest in World of Warcraft's new content?

    -The creators observe that there is a growing interest in World of Warcraft, with more generalized content performing well. However, niche content like Mythic plus changes is not seeing the same level of engagement, suggesting a broader but less specialized audience.

  • What is the role of 'delves' in the new World of Warcraft content?

    -Delves are a new type of content aimed at solo players, offering a different experience from traditional endgame activities. The script indicates that videos about delves have performed well, indicating a positive reception from the audience.

  • How does the script describe the past reception to new features like Island Expeditions and Warfronts?

    -Island Expeditions and Warfronts were initially met with less enthusiasm, as they did not offer the depth or engagement that players were hoping for. The script contrasts this with the current reception of delves, which seem to be more positively received.

  • What is the significance of the 'past enjoyers' mentioned in the script?

    -The 'past enjoyers' refer to players who were not deeply engaged in the daily grind of Mythic plus and were looking for more casual or midcore content. The script suggests that the new content, like delves, is appealing to this demographic.

  • What does the script imply about the importance of positive feedback for new features like delves?

    -Positive feedback for new features is crucial as it indicates that the game developers are addressing the needs and desires of a broader audience. The script mentions that such feedback 'gets cut through' to the audience, influencing their perception of the game.

  • How does the script discuss the potential issues with the new gearing system involving delves?

    -The script raises concerns about the gearing system, such as the potential for a delve without a resplendent key to feel less rewarding, and the strategy players might need to employ regarding when and where to use their keys for maximum benefit.

  • What is the script's perspective on the overall direction of World of Warcraft content development?

    -The script suggests that World of Warcraft is moving towards a more inclusive model, catering to a wider range of player interests, from casual to hardcore, and focusing on re-engaging players with features like delves that offer a different type of gameplay experience.

Outlines

00:00

๐Ÿ•น๏ธ World of Warcraft Content Trends and Audience Interest

The speaker discusses the current state of World of Warcraft (WoW) content and player engagement. They observe a divide between long-term players who have been continuously engaged through various expansions and those who have been less involved or disinterested in endgame content. The speaker analyzes YouTube comments and content performance to gauge audience interest, noting a rise in views for general WoW content. They hypothesize that broader marketing and cinematic trailers may be re-engaging a wider audience, beyond just dedicated players. The speaker also notes a shift in what content is gaining traction, with more niche topics like Mythic plus changes not resonating as much as broader UI changes or story developments. The overall trend suggests a growing interest in WoW, possibly due to returning players or newcomers intrigued by the game's recent marketing push.

05:02

๐Ÿ• Adjusting to Audience Preferences in WoW Content Creation

The speaker uses the analogy of a restaurant optimizing its menu to discuss the challenges of creating WoW content that appeals to both core and casual players. They reflect on past content like Island Expeditions and Warfronts, which initially generated interest but ultimately did not hold the audience's attention due to lack of depth or engagement. The speaker contrasts this with the current reception of 'delves,' a new feature that has been well-received, suggesting that Blizzard is learning from past mistakes and catering to a broader audience. They also touch on the importance of maintaining a variety of content to satisfy different player preferences, akin to offering both pizza and pasta in an Italian restaurant. The speaker expresses excitement about the positive reception of delves and the potential resurgence of WoW's popularity.

10:03

๐ŸŒ Solo Play and World Engagement in WoW's Dragonflight Expansion

The speaker delves into the solo play aspects of WoW's Dragonflight expansion, discussing the shift in focus from group content to individual experiences. They compare the current endgame content to previous expansions, noting the absence of engaging solo activities in the past. The speaker finds the generalized content in Dragonflight more enjoyable due to its accessibility and lack of complexity, allowing for a more relaxed gaming experience. They also mention the introduction of delves, which serve as a significant solo feature, and the potential concerns regarding key-based progression systems. The speaker concludes that the expansion's approach to world content and solo play is a positive step, offering players a more inclusive and varied gaming experience.

Mindmap

Keywords

๐Ÿ’กWorld of Warcraft

World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) developed by Blizzard Entertainment. It is the central theme of the video script, as the speaker discusses various aspects of the game, including its player base, content updates, and community reactions. The game has been a significant part of the gaming community for years, and the script explores how different expansions and updates have impacted player engagement.

๐Ÿ’กBFA

BFA stands for 'Battle for Azeroth,' which is the eighth expansion for World of Warcraft. It was released in 2018 and introduced new continents, factions, and gameplay mechanics. The script mentions BFA in the context of player engagement and how it has influenced the game's community over time.

๐Ÿ’กShadowlands

Shadowlands is the ninth expansion for World of Warcraft, released in 2020. It introduced a new realm of the afterlife and new gameplay features. The script discusses how players' experiences with Shadowlands might have influenced their interest in the game and its subsequent content.

๐Ÿ’กMythic plus

Mythic plus is a type of endgame PvE (Player versus Environment) content in World of Warcraft, where players tackle increasingly difficult dungeons with a time limit. The script mentions that discussions about Mythic plus changes are not as popular among the broader audience as more general content, indicating a shift in player interest.

๐Ÿ’กYouTube algorithm

The YouTube algorithm is the system that determines which videos are recommended to users on the platform. The script discusses how this algorithm can influence the visibility of content, especially in the context of World of Warcraft. It suggests that videos that receive more views are more likely to be recommended, which can impact the type of content that becomes popular.

๐Ÿ’กGeneralist content

Generalist content refers to videos or discussions that cover a broad range of topics within a subject, rather than focusing on a specific niche. The script notes an increase in views for generalist World of Warcraft content, suggesting a growing interest in the game from a wider audience.

๐Ÿ’กDelves

Delves are a new type of solo content introduced in the Dragonflight expansion of World of Warcraft. The script discusses the positive reception of delves among players, indicating a desire for more solo-friendly content that can be enjoyed independently of group play.

๐Ÿ’กPlunderstorm

Plunderstorm is a reference to a marketing campaign or promotional event related to World of Warcraft. The script suggests that such events, along with other marketing efforts like remixed trailers, have helped re-engage players and generate interest in the game.

๐Ÿ’กDragonflight

Dragonflight is the tenth expansion for World of Warcraft, currently in development. The script discusses how the introduction of Dragonflight and its features, like delves, have generated excitement and renewed interest in the game among both existing and returning players.

๐Ÿ’กSoul Cinder and Ash

Soul Cinder and Ash are items in World of Warcraft that were used for leveling and gearing characters in the Shadowlands expansion. The script mentions that the problems associated with these items seem to be resolved in the new content, indicating improvements in the game's endgame progression system.

๐Ÿ’กEndgame gearing

Endgame gearing refers to the process of acquiring the best equipment for a character in a game, typically in the later stages or at the highest levels. The script discusses concerns about how the gearing system might work in the new content, highlighting the importance of this aspect of gameplay for many players.

Highlights

World of Warcraft is experiencing a resurgence in interest, with a noticeable increase in generalist content views.

YouTube algorithm is likened to a 'weird Tinder' for videos, influencing what content is shown to viewers based on engagement.

There's a divide between long-time players and those who have recently returned or are less engaged with the game's endgame content.

Broader topics like UI changes and big story developments are gaining more traction than niche topics like Mythic plus changes.

The new expansion and marketing efforts, including cinematic trailers, are re-engaging a wider audience of World of Warcraft players.

Delves as a feature for solo players are receiving positive feedback and performing well in terms of audience interest.

The game is trying to cater more to midcore and casual players, moving away from solely focusing on endgame content.

The analogy of an Italian restaurant suggests that World of Warcraft needs to serve more than just 'pizza' to cater to a broader audience.

Dragonflight content is being well-received, especially by casual players looking for a more relaxed gaming experience.

The removal of the Soul Cinder and Ash system is seen as a positive change, reducing the complexity for casual players.

The game now offers more opportunities for solo play without touching any group content, enhancing the experience for casual players.

There are concerns about the gearing system and the potential for a delve without a resplendent key to feel underwhelming.

The game's world is now more accessible to casual players, allowing them to progress without the need for keys in certain situations.

The community's response to the new delves feature indicates a genuine excitement and a positive shift in the game's direction.

The contrast between the reception of previous features like Island Expeditions and the current interest in delves is striking.

The game's developers are learning from past mistakes and focusing on delivering content that appeals to a wider range of players.

The discussion highlights the importance of understanding and catering to the diverse needs and interests of the World of Warcraft player base.

Transcripts

play00:00

we're in an interesting place for World

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of Warcraft generally there's a cord of

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people who have been playing the

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game' playing the game almost non-stop

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through BFA through shadowlands right

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the people who even if we grumbled we

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vaguely stayed around and uh you know we

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we tasted the experience and then

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there's the people who have not done any

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of that or maybe just didn't care or

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didn't really play the endgame stuff and

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I kind of in I've I've noticed an in in

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phenomenon so I've been reading loads of

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YouTube comments and also trying to

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analyze the performance of not only art

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content but other creators in different

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sub niches of World of Warcraft and

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seeing what actually kind of like goes

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big and gets the views now the reason

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why I do that is because those views

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represent inherent audient inherent

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audience interest right so think of the

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YouTube algorithm is being a bit like

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weird Tinder but for videos the YouTube

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Jesus Christ I'm yeah brutal right but

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you know what it's like every um I mean

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we have AB technically ABC testing now

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in our thumbnails but um on the YouTube

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platform whether you know a video that

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you don't think about and you just

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happen to not click it it'll be less

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likely show to show you that so what we

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have seen is an increase in World of

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Warcraft generalist content views right

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that's

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increased um what is interesting in is

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diving into topics that for people who

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are very close you know to the to the

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game like us are interesting like the

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Mythic plus changes those barely achieve

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cut through now talking about something

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far more broad UI changes uh some big

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story things that gets cut through and

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it does show a general uptick in

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Warcraft

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interest I don't know if it's people

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coming back

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to the game and uh they they don't

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really have enough of a Toe Hold to find

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something like Mythic plus changes to be

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interesting so it's one of those things

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we have some numbers we've seen some

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Trends you can't really make a a firm

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determination as to why it is still

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educated like reading tea leaves I

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suppose my current hypothesis

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is very broad general interest

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Warcraft going stronger and stronger and

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stronger

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uh I'm seeing that some of that more

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Niche stuff um it's not that it's

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declining or anything it's more that

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it's like staying a bit more flat and in

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a way that makes sense new expansion

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lots of marketing budget you know like

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multiple flashy new trailers I mean the

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flipping beta got a cinematic that's not

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normal so that is definitely

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re-engaged a broader cohort of World of

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Warcraft people I think that

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extends Beyond those of us who have

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actually quite solidly been there for

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the last while and therefore we see

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these mythic plus changes we're about to

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talk about and uh you know whenever this

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happened you know we're all messaging

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each other in Discord like holy [ย __ย ]

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game

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saved or you know oh my God it's so over

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you know whatever it is um the two

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possible states of being there's only

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two states of course yes we're so back

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and it's so over nothing else matters

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there's no in between um so I just

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thought that that's been interesting in

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terms of Trends to us this is

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fascinating and I love talking about

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this it has struggled to

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capture as much of the audience that I

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would have expected given the uptick in

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performance of very generalized

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content and I mean there's certainly a

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few hypothesis uh as to why I think it

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just

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shows there are people who are

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disconnected from this type of story who

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are actually

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considering Warcraft content again now

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that's a really good sign yeah I mean

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that's off the back of obviously plunder

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storm and Rob remix and also the fact

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that they're including delves as an

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example for solo players and our delves

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video did really well yeah exactly of

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course yeah so I think like there's uh

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there's they uh I said they're like

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reaping the fruits of what Holly has

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been sewing at least when she talks

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about the midcore and the casual and the

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kind of thing where they're actually

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trying to make a game a little bit more

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for them than they are for you know for

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when they're stuck in the like like I

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guess I guess I'd say stuck in the M

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plus Minds stuck in the iterating on the

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existing pillars of content they have to

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make them better it's kind of thing of

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well okay well it turns out you can you

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know if you're making let's go food

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analogy time if you're making pizza you

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can make pizza is maybe a bad example

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because a lot of people love it but you

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know you say you're making pizza

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remember uh you got to follow Gemini's

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advice always keep your glue close to

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hand when you're making pizza so that

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your toppings don't SL light off yes so

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instead of deciding that maybe we'll put

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food in our pizza instead of glue um no

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they're doing that and you can you can

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only do that so much you can only

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optimize pizza so much before you go

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well maybe not everyone on the planet

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wants pizza and some people are wrong

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and they kind of figured out that what

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they they to make the analogy somehow

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make less sense you know if World of

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Warcraft was an Italian restaurant they

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stopped serving pasta a long time ago or

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at least they they let their pasta get

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steal and shitty and then they're going

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oh oh we've hyper optimized for pizza

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enjoyers [ย __ย ] so are we all just like

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the pasta's back boys pasta's back in

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the menu more or less the one oh yeah

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they've made the pasta good this time so

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past enjoyers show up past enjoyers in

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this case are the bid cor and the Casual

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who don't M plus every day and don't

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like my the grade turn around and go oh

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this restaurant's good again which is to

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say if you've been following our content

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steadily since BFA or Legion right

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you're probably going to see these

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mythic plus changes and be really

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interested in them as we are but if you

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were re-engaged generally because you

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heard Metson was back you saw a pretty

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cool big trailer that had the sword that

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maybe you're like oh the sword they're

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finally doing something of course what's

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the like the last memories that people

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had with the sword were pretty positive

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because it was the end of Legion that

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was a real high point so they're rooted

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in that World of Warcraft generally just

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gets way more Buzz do plunder storm do

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remix

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um if that's what engaged you you're not

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going to be as interested in this sort

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of M plus topic because that's just been

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a thing that you know us sort of always

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was in and around the game people have

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been talking about for ages but that you

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know won't mean as much to uh to more

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disconnected people who are now

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returning to the game which is yeah

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extremely positive and seeing delves do

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well um it reminded me it was a bit of a

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contrast whenever BFA came out you know

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if you were I remember like you know

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we're going to maybe say we do a video

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on explaining Island expeditions to

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people and it would get like no views

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same for like warfront stuff at times

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and it's because there was boring

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features there wasn't that much to them

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people weren't interested um but now

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we're actually having the inverse

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where the the sort of traditional

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expected content even if it's getting a

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significant and I think potentially

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extremely positive overhaul um yeah

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people are happy about that they're

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interested not as much as people seem to

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have an appetite for experient well

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basically for delves to see how they

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actually are I think that just shows

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like what yeah what you were saying the

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Del's audience a lot of what H's been

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talking about yeah those people have

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been like starved for a long time

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they've been hungry for a long time and

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now they go well would you like to would

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you like some sustenance and they're

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like yes funny enough actually yes we

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would like the thing we've wanted for

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years yeah thank you it's just very

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difficult to say exactly what you want

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like a spark of genuine excitement that

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I got so I was

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in like I wasn't really in top of my

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[ย __ย ] so I ended up just feeling like I

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was spitting plates um lot of news

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Channel videos lots of thumbnails and

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stuff so my head's kind of spinning um

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my finger is not really as much in the

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pulse uh you report back on how good

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delves are and that was one of those

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moments that was like at least to me

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anyway really refreshingly exciting as

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in that's when I thought [ย __ย ] hell we

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might actually be back because um you

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know praise for a feature like that from

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you actually does matter uh you know it

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does get cut through right it you know

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the way

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there's I mean it's what whenever people

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say it's so over we're so back all the

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time it's like you know there's it's Dad

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alive dad alive Dead Alive um I feel

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like I mean it's right it's not to tell

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everybody that you just you know message

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me like do are the best thing ever and

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you should be amazingly excited and

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they're perfect cuz we did get some

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comments in that video that were like oh

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my God I can't believe you've got to

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slip in some critic isms I'm like man

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that was a really positive video like

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holy [ย __ย ] dude um yeah to me it just

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yeah it meant something it meant

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something and that like got me excited

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and evidently whenever other people are

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hearing that these beta experiences of

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delves are like refreshing that's

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getting cut through to a broader

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audience yeah and that's exactly I think

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it where uh Dell's getting and this is

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kind of interesting because I think the

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same thing sort of happened a little bit

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in the past with it sort of happened a

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wee bit with Island Expeditions but that

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was off the back of Legion where people

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didn't realize that we weren't going to

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get lots of content Fe all the time cuz

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you do you do you do Legion and you go

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okay well you know we're finished Legion

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I just got done playing every class

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because of class halls I just got done

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with Argus being a fantastic patch Zone

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I got done with the magear existing and

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being really good especially towards the

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end where you know the more casual

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player could hop in really overgeared

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and kind of you know find all of like

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written guides and be able to kind of uh

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especially for some of like the the

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healing ones that were very much you can

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use this ability at this time when

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you're sorted there's a lot more of

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actual engagement with that all

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Expeditions were sort of vaguely sort of

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almost maybe sort of promising and then

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uh they turned out to be pull everything

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in in in the island and blast it and do

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it every uh couple times a week for your

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artifact power or your aite power sorry

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and then the same with you know you've

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got your uh I almost forgot was called

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togas in Legion in Legion togas and

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Shadowland sorry togas and Shadowland

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where every was like ah togas great

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feature for you to play by yourself and

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have fun and then that turned out to be

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absolutely not true in any capacity

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despite their best efforts unfortunately

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so I think like now that we've had the

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time away from with them away from that

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in the dragon flight where they go what

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do you do by yourself [ย __ย ] fly around

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D something D just do scar Vault you

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know stuff but not like a huge feature

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right box feature it was awesome in a in

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a much like how at one point uh our

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government said oh no no it's okay we're

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only breaking international law in a

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limited and specific way I mean hey if

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you're going to break international law

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that's the way to do it um I found that

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the generalized dragonflight

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content really worked for me in a

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limited and specific fashion which is if

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I sat down to play that in the way that

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I would want to really just slurp up a

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video game experience recent ones

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include like still wakes the D playing

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alien isolation uh resi 4 on

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professional difficulty on a horror

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binge on a horror binge but like so in

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the resi 4 thing I did that in

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professional difficulty because I want

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to get the is it the bunny ears the so

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the bunny ears unlock is basically doing

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that game on the hardest difficulty with

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only 15 saves for the entire game so

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like big challenge big gamer challenge

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if I was in the mood to play that and I

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hopped into the Dragon flight end game

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would not give a [ย __ย ] but there are

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times when it's like brain empty you

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know you've came home from work you've

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had a puff away you go just vibing that

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actually worked for me but it wasn't a

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complete

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experience because it didn't have you

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know any any flipping

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teeth that's what it's always been

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missing yeah and I think that actually

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did better for people in a lot of ways I

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think that that being like toothless but

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being generalized not being here's your

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box climbing your box and being your box

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casual player it was the whole world is

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yours casual player I think that ended

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up being a little bit more enjoyable to

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people so them having that and not

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getting rid of that because one of the

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things people don't talk about very much

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is all of the like endgame and World

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content in the world within and for good

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reason because first you have to you

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know the world isn't available on the on

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the fresh Ed server yeah so if you want

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to test end game you have to level which

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is you know that's not the most effort

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but it is a good like 10 12 hours if you

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don't know exactly what you're doing and

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you're aren speedr running uh so it does

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take a while level and then stuff

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doesn't always work or isn't always

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guaranteed to work and there's no like

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there's like no feedback yet on like why

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it doesn't work so you'll go to like the

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um you'll go to the say the theater trip

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which seems to be very reminiscent of

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the shadowlands theater thing in what's

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it called I forget all of the proper

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nouns of shadowlands I've intentionally

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destroyed ELD that little place so

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there's that people aren't talking about

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that as much but there are people

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talking like people are more interested

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in the delves because that's like the

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big thing so having both the delves and

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that will also kind of go to show that

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the players who don't care about M plus

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are more likely going to be the players

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who will like they'll have more than

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they're even aware of going in yeah

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realistically because it'll be

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dragonflight Dragon flight on game

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content it it on plus delves as well on

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top of that so like if you want to have

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a full you know session of game playay

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without touching any group content you

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more or less can do that more more than

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you could before the core thing I think

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is the soul s Soul Cinder and Ash

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problem is kind of gone so yeah that as

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you said yeah that the whole world is

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yours gameplay that will generate the

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keys that open the resplendent chests

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within the delves so by doing what a lot

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of that player profile was doing anyway

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um you know they they get to progress um

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there are still some concerns there

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about uh you know doing a delve without

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a resplendant key may feel terrible and

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maybe if you only get so many keys a

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week you have a decision to make about

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uh when do you spend them how does the

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gearing system work what happens if you

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uh spend a key on like a level or four

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delve but then you get to a level eight

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delve and you don't have a key you might

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so there there's a few little you know

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quibbles and endgame gearing things but

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big picture big picture good

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