why i quit grand cross
Summary
TLDRIn this candid video, the creator explains why they decided to quit making Grand Cross content after years of declining interest in the game. They touch on factors such as the game's waning popularity, lack of new players, and disappointing updates that failed to keep the audience engaged. Despite the game's continued financial success, the creator felt the drop in player interest and views on their channel were unsustainable. They also discuss the challenges of maintaining a YouTube career and their transition to other projects, including new anime gacha games, to secure a more stable future in content creation.
Takeaways
- ๐ The YouTuber has decided to quit making content for *Grand Cross* after realizing the gameโs decline in player interest and viewership.
- ๐ The decision to quit wasn't based on the game's mechanics, such as the meta or specific units, but due to the overall lack of engagement and the gameโs diminishing appeal.
- ๐ The YouTuberโs core audience of free-to-play and low-spending players has been shrinking as fewer new players are joining *Grand Cross* due to its steep learning curve and outdated systems.
- ๐ Despite *Grand Cross* still generating significant revenue, the YouTuber's views and player interest had been declining for a while, making the decision to move on necessary for their career.
- ๐ The YouTuber had been observing a downward trend in views, particularly with new unit showcases and original characters (OCs), which were failing to engage the audience.
- ๐ The game's updates have been increasingly disappointing, with a focus on minor changes (like adding words to passives) instead of meaningful innovation, contributing to the loss of interest.
- ๐ The rise of *Seven Deadly Sins: Origin* is considered a major factor in *Grand Cross*'s decline, as resources were shifted to that project, impacting the quality of updates for *Grand Cross*.
- ๐ The YouTuber explored alternative avenues, including games on Roblox, which led to the creation of a new channel that has seen greater success in terms of viewership.
- ๐ The YouTuber acknowledges that YouTube success is not just about luck, but about understanding how to engage with an audience and create content that resonates with them.
- ๐ In addition to YouTube content, the YouTuber is also involved in the development and ownership of Roblox games, diversifying their income sources beyond just video creation.
Q & A
Why did the speaker decide to quit playing *Grand Cross*?
-The speaker decided to quit due to declining player interest, especially among free-to-play users. Despite the game's continued revenue, its ability to attract new players and maintain engagement from the audience was diminishing.
What were some of the main reasons behind the game's decline, according to the speaker?
-The main reasons include the game's stale meta, difficult entry for new players, and the lack of innovation in updates. The speaker also mentions that the gameโs focus on OC characters and repetitive content led to less excitement among players.
How did the speaker's audience react to *Grand Cross* content?
-The speaker's core audience, mostly free-to-play players, was gradually leaving the game, with many viewers commenting that they no longer played but still watched the videos. However, engagement was dropping as the gameโs appeal waned.
What role did the game's meta play in the speaker's decision?
-The game's meta, which had become unbalanced with certain teams dominating PvP, contributed to the decline in player interest. While the speaker acknowledges improvements over time, the repetitive nature of the meta made the game less enjoyable.
How did the speaker compare *Grand Cross*'s situation to their own financial stability?
-The speaker compared their situation to a friend who worked for a company going bankrupt, emphasizing the need to act preemptively when they saw their income from *Grand Cross* declining. They decided to diversify their content to ensure financial stability.
What is the significance of the speaker's shift to Roblox-based anime games?
-The speaker shifted to creating content on Roblox-based anime games, where they found greater success and engagement. Despite initial skepticism about Roblox, the speaker embraced it as a platform that provided fresh opportunities for growth and monetization.
What was the financial situation of the speaker before transitioning to new content?
-Before transitioning, the speaker was making enough money to survive but noticed a downward trend in earnings. As living costs increased, the financial stability of relying on *Grand Cross* content became uncertain, prompting the decision to explore other options.
How did the speaker view the role of luck in YouTube success?
-The speaker dismissed the idea that YouTube success is purely about luck. They emphasized that consistent success requires strategy, engaging content, and understanding the audience, as shown by the success of their new Roblox-based anime game content.
What did the speaker say about the quality of updates in *Grand Cross*?
-The speaker felt that the quality of updates in *Grand Cross* had been worsening over the years, with the focus being primarily on new PvP units and OC characters. They believed that the game lacked innovation and that updates were no longer exciting or engaging.
How does the speaker feel about *Grand Cross* as a game?
-The speaker expressed that they still like *Grand Cross* and believe it is one of the best gacha games, despite the issues. They are stopping their content because of the game's decline in player interest and the diminishing returns from creating videos about it.
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