You are WRONG About Apple Vision Pro...

GregsGadgets
24 Jan 202420:57

Summary

TLDRThe video argues that people criticizing the new Apple Vision Pro headset are making unfair comparisons to past VR devices. It contends Vision Pro offers a revolutionary AR/VR experience and new ways of interacting due to advanced specs like 4K displays per eye, powerful M2 chip, and innovative hand tracking that doesn't require controllers. While concessions are made about first-gen shortcomings like price and battery life, the core argument is that Vision Pro shouldn't be judged simply as another VR headset, but as Apple's next big computing platform that will keep improving over generations like the iPhone.

Takeaways

  • πŸ˜€ Apple Vision Pro offers a completely new computing experience compared to past VR/AR devices
  • πŸ‘“ The headset has high resolution 4K displays, advanced cameras and sensors, and a powerful M2 chip
  • 🀳 It uses innovative hand gestures for control instead of traditional controllers
  • πŸŽ₯ Media consumption and gaming are possible, but productivity and creativity are the main focus
  • πŸ–₯️ The experience involves managing multiple virtual windows, like having multiple monitors
  • πŸ€“ Real professional work like video editing and 3D modeling is shown in demos
  • πŸ€” It's pitched as a general purpose computing device, not just an entertainment gadget
  • πŸ’° The $3500 price is very high, it will take years to reach mass adoption
  • ⏳ As a 1st gen device, it will have flaws that get improved over time
  • πŸŽ‰ But Apple usually iterates their products well until they feel 'perfect'

Q & A

  • What are some of the common criticisms people have about the Apple Vision Pro headset?

    -Some common criticisms are that it's too expensive, has poor battery life, the design looks weird, and it's too heavy.

  • How does the experience of the Apple Vision Pro compare to previous VR/AR headsets?

    -The Apple Vision Pro offers a completely new computing experience compared to previous VR/AR headsets. It focuses more on productivity and creativity rather than just entertainment.

  • What makes the Apple Vision Pro unique compared to other VR headsets?

    -It uses innovative hand gestures for control instead of controllers, has a high resolution display, powerful Apple silicon, and is positioned as a complete computing platform rather than just a gaming/video device.

  • What are some of the key specs and features of the Apple Vision Pro?

    -Key specs and features include: 4K per eye resolution, mic OLED displays, cameras and sensors for tracking, M2 chip, up to 1TB SSD storage, 16GB RAM, 2-2.5 hours battery life.

  • What are some of the disadvantages or issues with the first generation Apple Vision Pro?

    -Disadvantages include high price, short battery life, large size/weight, and lack of refinement as an early generation product.

  • What does Apple need to do to make the Vision Pro successful long-term?

    -Apple needs to iterate and improve it over time, bring the price down, make it smaller/lighter, improve battery life, get developer support for apps, and convince consumers to adopt this new product category.

  • When can people buy the Apple Vision Pro headset?

    -The Apple Vision Pro goes on sale February 2nd, 2024.

  • Who is the target customer for the first generation Apple Vision Pro?

    -Mainly tech enthusiasts willing to pay a premium for early access to a completely new computing platform, not mass market consumers yet.

  • How does Apple plan to get the Vision Pro in front of potential customers for demos/trials?

    -In-store demos and word-of-mouth exposure from early adopters using it out in public places.

  • What use cases is Apple showcasing for the Vision Pro?

    -Use cases include media consumption, gaming, productivity apps, content creation tools, 3D visualization, and more - positioning it as an all-purpose computing platform.

Outlines

00:00

πŸ˜€ Everyone's Wrong About Apple Vision Pro

Paragraph 1 discusses how most critics are wrong in simply comparing Apple Vision Pro to existing VR headsets. It argues that Vision Pro offers a completely different and revolutionary experience, similar to how the first iPhone greatly exceeded existing smartphones. The input method using hand gestures instead of controllers is given as a key example of this innovative experience.

05:00

πŸ‘‰Vision Pro's Intuitive Gesture Controls

Paragraph 2 expands on Vision Pro's innovative method of gesture control as an example of how it provides a new computing experience. It draws comparisons to early skepticism around touchscreen smartphones to argue that Apple has devised intuitive and natural gesture controls that avoid fatigue.

10:01

πŸ€“ Vision Pro is a New Computing Platform

Paragraph 3 argues that most critics wrongly view Vision Pro as just an entertainment device. It contends Vision Pro is pitched as an entirely new computing platform for productivity, creativity and more - not just passive media consumption. The power of the M2 chip is cited as enabling much more advanced applications.

15:02

πŸ˜• Yes, Vision Pro Has Its Issues

Paragraph 4 acknowledges valid concerns around Vision Pro as a first-gen product, including its bulkiness, short battery life, and high price. But it expresses confidence Apple will iterate and improve it over time, as they have done with previous products like the iPhone, iPad and Apple Watch.

20:03

βš–οΈ The Big Unknown: Will It Succeed?

Paragraph 5 concludes by stating Vision Pro's success is still an unknown. It will take years to reach mass adoption. A key challenge is getting people to try an unfamiliar form factor and generating buzz around its capabilities. But Apple rarely gives up quickly, so there is hope its potential can be fulfilled over generations of this new computing platform.

Mindmap

Keywords

πŸ’‘virtual reality

Virtual reality (VR) refers to computer-generated simulations of 3D environments that users can interact with in a seemingly real way using headsets and other equipment. It is mentioned many times as Apple Vision Pro is a VR/AR headset that provides immersive virtual experiences. However, the video argues that it is more than just a VR headset.

πŸ’‘augmented reality

Augmented reality (AR) refers to technology that overlays computer-generated information and graphics onto the real world, for example through a headset display. Apple Vision Pro uses AR features like passthrough cameras to see the real world.

πŸ’‘spatial computing

Spatial computing is Apple's term for the new type of computing experience enabled by the Vision Pro headset. It refers to interacting with digital content and information embedded within a 3D space around the user. Apple positions it as more than typical VR/AR.

πŸ’‘experience

A key focus of the Vision Pro is delivering revolutionary user experiences that transform how people interact with computers. This goes beyond entertainment to productivity, creativity, and more. The video argues most critics overlook this.

πŸ’‘productivity

The video highlights how Vision Pro is pitched not just as an entertainment device but also as a productivity platform for real work. Apple demos professional use cases like coding, designing, etc.

πŸ’‘creativity

Another key use case for Vision Pro is supporting creative workflows like 3D modeling, photography, video editing, etc. The immense power of the headset can enable complex creative applications.

πŸ’‘applications

The M2 chip allows Vision Pro to run full desktop-class applications for productivity, creativity & more. This is far beyond typical VR/AR headsets focused on entertainment apps.

πŸ’‘ecosystem

The video notes it will take Apple years to build the developer ecosystem to create the apps and experiences that fulfill Vision Pro's potential. Critical for its long term success.

πŸ’‘adoption

While exciting, Apple will struggle getting consumer adoption of such an unfamiliar and expensive new device category. Estimates 5+ years to gain traction. Prior Apple products also took time.

πŸ’‘iteration

Apple historically iterates and refines 1st gen products over time before perfecting them. This will likely happen with Vision Pro via better battery life, weight, apps etc.

Highlights

The Apple Vision Pro isn't just another VR headset.

The experience will be far different and better than previous VR headsets.

The Apple Vision Pro is pitched as an entirely new computing experience, not just entertainment.

The Apple Vision Pro has solved natural hand gestures without fatiguing the user.

The Apple Vision Pro doesn't require controllers, using hands instead.

The M2 chip gives Apple Vision Pro a huge power advantage over competitors.

The Apple Vision Pro is a full Mac-level computer strapped to your head.

The Apple Vision Pro has very high resolution screens and advanced cameras.

The Apple Vision Pro is still too expensive for mass adoption.

It will take 5+ years before Apple Vision Pro sales take off.

The first generation has short battery life and heavy weight as flaws.

Seeing people use it publicly will drive adoption through word of mouth.

Apple rarely gives up on product categories like competitors do.

Success depends on Apple iterating and refining over generations.

It's an unknown if the Apple Vision Pro will succeed or fail.

Transcripts

play00:00

everyone is wrong about Apple Vision Pro

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listen Apple Vision Pro it's available

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to order now and like every Apple

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product launch in history it has

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garnered criticism from almost every

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angle the headset's too pricey the

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battery life is too low the design looks

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weird and the headset's too heavy right

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granted a lot of these are valid

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concerns for a first generation product

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but the core of this argument also

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assumes another and that is a comparison

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to products that have launched before

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the Apple Vision Pro for example one of

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the most common arguments

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I see against buying the Apple Vision

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Pro is why would anyone spend

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$3,500 on the Vision Pro when you can

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buy The Meta Quest 3 for $500 and it

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does all the same things as the Apple

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Vision Pro and I think that is the wrong

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argument because while you can certainly

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argue points like specs price and weight

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what most people are arguing against

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right now is the experience being the

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same on Vision Pro compared to other

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previous VR or ar headsets that came

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before it and to me that is like

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comparing the first iPhone with a

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Blackberry sure both are smartphones and

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both share a similar form factor they're

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designed to do the same things but the

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iPhone experience was Far different than

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the Blackberry far better than any other

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smartphone experience at the time it was

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released it was a revolutionary new

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product and introduced new ways to

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interact with the device category that

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has been around for a really long time

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don't forget cell phones up until that

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point were yeah you could get a cell

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phone in like the 70s and and apple came

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in and they rethought how the cell phone

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worked or I guess more Apple if you want

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to be more precise how the smartphone

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worked the iPhone wasn't just another

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smartphone and the Apple Vision Pro

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isn't just another VR

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headset that's the number one thing I

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think people get wrong with The Vision

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Pro is just this they assume the

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experience will be like the plethora of

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VR and AR headsets that have come before

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it and to be fair to those people

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thinking that

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basically all of these VR and AR

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headsets have been failures they and

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what I mean by that is they have not

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caught on with mass market adoption like

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even as successful as The Meta Quest 3

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might be most people don't own one you

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you know you step into someone's house

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chances are they don't own a VR headset

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now I don't think the Apple Vision Pro

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is going to do this number one it's

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$3,500 there's no way that is going to

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reach a mass Market with this gen one

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product uh and even if it could there

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aren't enough units available apparently

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Apple's only making around like 500,000

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of them for the launcher maybe a million

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at most so this is going to take a while

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to catch on but the the thing that I

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think people are really kind of getting

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confused about is what the Apple Vision

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Pro is because if you aren't paying

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close enough attention to the marketing

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materials or how apple is demoing this

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device uh you might think that it's

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doing the same exact thing as every

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other virtual reality headset that has

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come before it just at a much more

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expensive price point and granted there

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are some experiences that are going to

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be pretty similar to what current VR

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headsets offer I would say the thing

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that's probably going to be the most

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similar right now is the consumption of

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media so one thing that VR headsets do

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right now uh that the Apple Vision Pro

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might probably do better based on it

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specs but one thing that you can do

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right now is you can put on the VR

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headset and you can pretend you're in

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like a virtual movie theater with a

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giant movie blown up on the screen um

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you know experiences like that are

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probably going to be similar uh gaming

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is another point where um you know know

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current VR headsets are heavily pitched

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as gaming devices first and foremost

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right like I think if you're going to

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buy a meta Quest 3 or a Vive index or

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Playstation VR right you are buying that

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to play games on and that might be

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almost the opposite approach to Apple

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Vision Pro sure there are games

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launching on it uh but it doesn't seem

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to be the primary focus I mean this

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thing isn't even launching with

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controllers and I I think that's a big

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point of this whole uh product category

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of what Apple's trying to do here

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because almost every other VR headset

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that that you go and buy nowadays even

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if they have gesture controls their main

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input method is usually just two

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controllers and apple is saying no to

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that they have basically invented a

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whole new way to interact uh with the

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headset that doesn't require controllers

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it's very reminiscent to me of when

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smartphones were out and people were

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wondering how are you going to control

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this Smartphone how are you going to do

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it right it's going to be a touchscreen

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device it's not going to have a keyboard

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uh we're going to use a stylist Steve

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Jobs said right he was kind of joking

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we're going use a stylus so what are we

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going to do oh a stylus right we're

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going to use a

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stylus no who wants a

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stylus you have to get them and put them

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away and you lose them yuck nobody wants

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a stylus and there was a moment where

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you almost thought oh oh that's what

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they're going to use stylus and then

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immediately he goes no we're not using a

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stylus we're going to use what

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everyone's born with we're going to use

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our fingers right you got 10 of them you

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can use them on the smartphone you can

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scroll you can pinch to zoom he showing

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off all these gestures that you can just

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do with your fingers and that's kind of

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like the same analogy here for Apple

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Vision Pro you know Tim Cook could have

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got on stage when he introduced this and

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and went what are we going to use to

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control Apple Vision Pro and he could

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have quickly said controllers and then

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he could have done it classic Steve Job

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style where he goes nah no nah we're not

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using controllers we're using what

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everyone has their hands there's no

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other additional input method that that

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you have to grab that you have to charge

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you know if you just want to use this

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device with the default settings even

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though there are you know accessories

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like a keyboard or mouse that you can

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get for Vision Pro you can just use your

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hands and I think that was kind of the

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genius of this device when I was

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watching the unveiling of Apple Vision

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Pro is they kind of you know when you

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think about these hand gestures for

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something that you can't touch like a

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smartphone it sounds like an impossible

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task I mean listen smartphones they're

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tactile devices you pick them up you

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hold them you can feel the screen when

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you press it so when you're thinking of

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like air gestures for like the Apple

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Vision Pro

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this and this and moving moving your

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hands around like this you can imagine

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the fatigue right you're holding your

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hand up you're selecting things you do

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this for five minutes it's kind of like

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Steve Jobs argument against touchscreen

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Max right it feels like your hand's

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going to fall off but I think the main

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input method that Apple really nailed

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with Vision Pro is the way the system

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works to detect hand gestures and how

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you select inside of Apple Vision Pro so

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you're not using controllers you're not

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even pointing at things which is the

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default thing you would assume right it

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is eye tracking so let's say you want to

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select an app you look at that app and

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then you pinch your fingers and you

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select it kind of similar to like a m

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like a virtual Mouse click with your

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hand and the the best thing about Vision

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Pro is you would assume again you hold

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out your hand you pinch the headset sees

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it no no no you you just hold you can

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hold it down like this and and pinch

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that's it you don't have to hold your

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hand out like that you can just hold it

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right down there there's cameras

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pointing down that can detect these

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input methods and you know I haven't

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used Apple Vision Pro right this is a

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new device but based on Hands-On

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experiences these gestures work really

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well and then you know you have other

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gestures to flick and scroll you know

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Apple thought of these gestures and it

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seems like based on First

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Impressions they nailed it they have

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solved a way to use this device that

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feels natural much like the first

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smartphone they have devised a way to

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use this device that doesn't feel

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fatiguing and most importantly they have

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devised a way to use this device even

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though you can connect a keyboard and

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Mouse if you want to go in and have more

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precise control they have devised a way

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to control this completely without the

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use of controllers right and that's

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important that's really important to the

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success of this

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product so the other thing that I think

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people really get wrong with this

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product and again we kind of touched on

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this before is they focus the Apple

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Vision Pro or use cases for it on being

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an entertainment device right um

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everyone's saying well you know I even

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see people who are buying the Apple

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divion Pro and who are excited about it

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and they're

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saying I plan to use this to watch

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movies on and to play games with and

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that's it right they're like I'm going

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to watch movies and play games on it

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just like you can with every other VR

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headset but the thing that I think

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really stands out with apple Vision Pro

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is even though you can do those things

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and it's part of the experience that's

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not the only experience it is pitched as

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an entirely new Computing experience

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it's why apple is using the term spatial

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Computing right rather than any of these

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AR or VR experiences because they want

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to get it into your head that this is a

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new Computing experience just like the

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Mac was a new Computing experience you

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know the first graphical user interface

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was a new experience going on your

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smartphone was a new Computing

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experience it was a new way to control

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uh and use a computer so with apple

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Vision Pro that is kind of the primary

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method of this uh it is a computer first

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and foremost it is pitched as being uh a

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device for Proto productivity and for

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creativity and I think that's really

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important uh when you look at previous

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you know devices uh before things like

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the Mac um they were really pitched as

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just kind of productivity devices for

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work and all this stuff and it's when

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the Mac came along and it was like you

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know what there's another Market segment

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here sure it is for productivity it's

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for word processing it's for all these

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other things right but it's also a

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device for creativity it's a device for

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photographers it's a device for video

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editors um you know we don't want to be

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working all day at our computer you know

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it's it a device needs to fill all these

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roles it needs to be for work it needs

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to be for fun it needs to be for

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entertainment it needs to be a device

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that can do it all and that's where I

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kind of see apple Vision Pro um you know

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the interface for that is kind of like

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you have a bunch of virtual floating

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windows around that you can control and

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manipulate almost like you've H have

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like these like multiple monitors like

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floating around you and you'll notice in

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all these demos that Apple's showing off

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is they're showing real work being done

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they're showing people doing something

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as simple as browsing Safari but then

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they're showing word processing

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applications uh they're showing you

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being able to Video Edit and then

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they're also showing the creative uh

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side of Photography or uh other like

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really like technical like engineering

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stuff where like you know like you need

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a 3D model and you want to view like

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this uh product sample and then you can

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make like a 3D file and you can actually

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view it and expand it you know and zoom

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it all out all that stuff right so Apple

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again most people look at a VR headset

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and they go well this is a device for

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entertainment but Apple again is

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pitching this as a Computing platform

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entertainment's part of it and it's

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something yeah of course you watch

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videos on your phone right uh but it's

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not all you do on your phone you message

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people you you research stuff on the

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internet you know you browse Safari um

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you're playing games on it you are

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sending emails right you can do a lot of

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things on your phone that aren't just

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entertainment even though

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entertainment's a big part of it and I

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feel like that's where people are really

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missing the point of Apple Vision Pro

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they're just viewing it as an

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entertainment device when really

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this is a whole new Computing

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platform the technology in this headset

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is pretty crazy uh it's 4K per IE which

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apparently is a high enough resolution

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where there's like no screen door effect

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like it it's pretty close to I guess

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what retina would be as you're viewing

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Apple Vision Pro people say the device

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looks really sharp and clear um it's

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using mic OLED displays so these are

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really high quality displays right out

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of the gate right OLED uh you know it's

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going to have like really good black

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levels uh dynamic range all that stuff

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uh cameras and sensors everywhere I you

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know I don't I forgot how many cameras

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or sensors are in the device but they

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basically got cameras that can record

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the front of you so you can see a pass

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through you know like an augmented

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reality you can actually see things in

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the real world not just in a virtual

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world then you can you know if you want

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to go into a virtual world you could do

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that too right uh and I think most

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importantly is the processor right has

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an M2 Chip and you know it's funny cuz

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now we're on the M3 chip so even people

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are looking at this going that's an old

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chip right but listen M2 is very capable

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like a lot of these other headsets are

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kind of using like mobile Snapdragon

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chips which are kind of designed for

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phones and you know phone processors are

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really capable nowadays but I think the

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thing that people are forgetting with

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apple Vision Pro is you basically got

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you know the the specs for this thing

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are out now right you can get up to 1

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tbte and every Apple Vision Pro comes

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with 16 GB of memory so when you think

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about it this basically is a Mac

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strapped to your head it has all the

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power of a Mac on your

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head I I don't know how you can't be

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impressed by that right like basically

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if the Mac can run an application the

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Apple Vision Pro should be able to

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especially with 16 gbes of memory so

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this thing should be able to edit in

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Final Cut Pro right you should be able

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to edit a video on Apple Vision Pro it

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should be able to have like a bunch of

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apps open at once with all that memory

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um this is a very powerful device and I

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think it's one of the unique advantages

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that apple has here is that other chip

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makers haven't really caught up to the

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efficiency and power of what Apple can

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do with their M series chips and this is

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going to be a huge lead for Apple Vision

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Pro um I think games are probably going

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to look pretty good on this like for

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like a VR headset if people develop for

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them and just the the the smoothness of

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this user interface I think is going to

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be really good uh compared to a lot of

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the other VR headsets you know I've used

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meta 2 and I I haven't used like the

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latest Quest 3 yet I should probably do

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that before Vision Pro comes out but it

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always felt clunky and not that smooth

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like you launch apps they never felt

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super responsive to me and you know when

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I think about first generation Apple

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products things they usually nail with

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maybe the exceptional like the first

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Apple watch is a smooth user interface

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and with the power of the M2 Chip I have

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to imagine that Vision Pro is just going

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to be a smooth experience so yeah they

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have insane screens cameras and sensors

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everywhere but I really think the secret

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and power of Apple vision Pro is going

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to be that M2 Chip this is going to be a

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very capable device and it's something

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you wear on your face which is insane to

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me uh but yeah listen as we talk about

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how amazing this device is and all the

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specs for it and even though I'm really

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excited for this device I think the one

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people are getting right is that this is

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probably still a product most people

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shouldn't buy unless you're crazy into

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Tech like me uh un unless you're aware

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that this is a first generation product

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that's going to probably have it fair

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share of issues um you know you should

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wait for revisions of this you should

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wait for this thing to get cheaper down

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the line uh because this is just the

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start hopefully it's just the start um

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because I I just look back at every

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first generation Apple product uh the

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first gen iPhone didn't have 3G uh you

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couldn't even copy and paste on a first

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gen iPhone uh the first gen iPad was you

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know it was good but like it was lacking

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a lot of things and when the iPad 2 came

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out it it was so much better than that

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first generation iPad like they dropped

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support for the first gen iPad so quick

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right uh the first Apple watch that

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thing was so so slow and even with just

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like the second and third iteration of

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that device Apple really found the

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purpose of that product they made it

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number one a lot faster they let apps

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load on it right like the first gen

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Apple watch the apps were streaming from

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the iPhone like it wasn't even running

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on device and then eventually they found

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out that yeah it's it's a fitness device

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for and for really quick interactions

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and for health and that was kind of like

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the focus going forward so it took them

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some time to find what the true purpose

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of the Apple watch was even going beyond

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the fact that the hardware for that

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first gen was really slow so yeah the

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Apple Vision Pro when you look at it now

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as a first gen product you know the

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problems that are pretty self-apparent

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right it's a big device it could be it

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could be smaller like I think if for

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Tech like this to succeed uh hopefully

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it becomes a lot Slimmer and a lot less

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heavy

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too uh battery life right 2 hours of

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battery life 2.5 hours battery life max

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if you're watching 2D video isn't isn't

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the greatest um you know first gen

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iPhone battery life wasn't the greatest

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either so hopefully uh as Battery

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Technology improves as the specs of

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Vision Pro improve as they can make this

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thinner and lighter maybe require less

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energy to run we can increase the

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battery life on this product and then

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just the price right they got to get

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this price point down

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3,500 you know I think it's fair for the

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amount of Technology that's in this

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device but uh that's not a mass market

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price Apple's got to bring this thing

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down to around $1,000 price point if

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they want it to be as successful as the

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iPhone was and then even if they just

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want to reach Mac levels of success uh

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which which wouldn't be iPhone levels of

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success but still a pretty successful

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product overall uh they would have to

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get this a lot closer to you know $1,500

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to $2,000 to even reach Mac levels of

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success I think so yeah apple has a lot

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of work here and a lot of refinement to

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do over the years but the one thing I

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can say about Apple is that it's pretty

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rare for them to give up other companies

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might come out with a product I think of

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something like the Samsung Gear VR I

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feel like Samsung did VR very very early

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on uh way way earlier than Apple right

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but they kind of gave up they're like

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they they released all these headsets

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that you put your phone in and then and

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then it's like okay now what do you do

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with it and they gave up right they gave

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up pretty quickly um Google notorious

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for giving up on a ton of products and

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services uh you know one year they're

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developing a tablet and then the next

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year they say they're done with tablets

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and then they come back and make another

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tablet and the same thing with these

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Chromebooks they they come out with a

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really high-end Chromebook and then the

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next year they don't do one right so

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they're pretty quick to give up to

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sometimes but what I can say about Apple

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is if you look at their product history

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they usually stick through with things

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you know the first gen iPhone wasn't

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perfect the first gen iPad wasn't

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perfect the first gen app Apple watch

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wasn't perfect but over the years they

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have iterated and iterated improved

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improved and eventually you get products

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that all of a sudden start to feel

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perfect like I look at my iPhone 15 Pro

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Max and I go what a great device what a

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refined experience I look at my Apple

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watch Ultra 2 right now what a refined

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and a really great experience so far and

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above uh where it came from so I think

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that's what's going to happen with the

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Apple Vision Pro I think this is just

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the start I don't think this is going to

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be a mass Market produ and I think it's

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going to take at least 5 years before

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this product gets off the ground right

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like before we start seeing a real

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pickup in volume uh for the Apple

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headset but Apple's got to start

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somewhere they got to start getting app

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developers on board they got to get

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people making apps for it they got to

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get people used to this idea of a

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headset that you wear and I think that's

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their biggest challenge because this is

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something that most people don't do most

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people do not put on a headset every

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single day and I think the biggest

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hurdle for Apple at this point is if you

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see someone out in the wild wearing an

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Apple Watch like when I first got my

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first gen Apple watch people would see

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me wearing it and they would go how do

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you like the Apple watch how are you

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enjoying that and I would go I love it

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it's great there's these problems maybe

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you should wait right but I would you

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know I would give a favorable impression

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of it same you know first iPhone right

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people walk out they see the iPhone they

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go can I pick that up can I use it and

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you show it to them they're scrolling

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they're pinching the zoom and they're

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like wow this is so cool uh the biggest

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challenge for apple is how do they demo

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this headset like you can do in store

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demos and all that but you're gonna have

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to see people using this out in the wild

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which maybe people won't be doing with

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apple Vision Pro I'm not sure yet we'll

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see if people are using this in

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Starbucks uh and yeah you have you have

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to see people using this and you have to

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kind of get that word of mouth of this

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is such an amazing experience and then

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you have to get people to kind of be

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able to try that experience so I think

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that's kind of the biggest hurdle for

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apple and probably you know the thing

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that could really derail this as a

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product it's such an unknown right will

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this thing actually be a success or will

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it be a flop and we're in a big unknown

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right now but at least just looking at

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it from a first gen product I think

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there's something special here but I

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guess we're going to have to wait and

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see uh this product's coming out in

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February 2nd I got mine pre-ordered I

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got the one tab version so I'm excited

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to try it out but let me know what you

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think do you think people are kind of

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missing the point here with apple Vision

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Pro or do you agree with that do you

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think that this is just another VR

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headset and I'm crazy here and I don't

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know what I'm talking about and when I

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get this I'm going to be sorely

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disappointed and if I am disappointed

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I'm coming after you why did you have to

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ruin my expectations for this device but

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but seriously if you like this video if

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you like my argument give me a like if

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you want to see more if you want to see

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my thoughts on Apple Vision Pro maybe

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I'm wrong and I'll have to admit it you

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can see me be wrong and be like Greg was

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wrong look at that uh subscribe to the

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channel and as always thank you so much

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for watching exciting times ahead I'll

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catch you in the next one