Config 2024: How we redesigned Figma (KC Oh, Ryhan Hassan, & Joel Miller, Figma)
Summary
TLDRFigma's design team introduces UI3, a significant evolution focusing on a more focused canvas and streamlined interface. They emphasize clarity, minimizing UI to prioritize user ideas, and AI-powered actions to automate routine tasks. UI3 also enhances the properties panel for better usability and introduces a design mode in Figma Slides for a seamless transition between design and presentation. The team reflects on the balance between innovation and honoring user muscle memory, aiming to provide the best editing experience for designers.
Takeaways
- π Figma has maintained a consistent layout since its launch a decade ago, prioritizing user muscle memory by keeping new features in familiar places.
- π The UI3 update aims to simplify the interface and bring focus to the user's work, streamlining the experience for future functionalities.
- π An emphasis on clarity has been made in the new update, with improved affordances and labels in the properties panel for better usability.
- π The properties panel has been reorganized to prioritize components and their properties, addressing the complexity that comes with rich design systems.
- π οΈ Usability improvements have been integrated across the system, including enhancements to auto layout, templates, and other frequently used features.
- π‘ The future design tool by Figma will focus more on the user's ideas rather than the UI, with tools and controls that can be minimized for a full-screen experience.
- π€ AI-powered actions are introduced to automate mundane tasks, such as layer naming and prototype wiring, allowing users to concentrate on their creative ideas.
- π The introduction of Figma Slides as part of the 'family of apps' allows for a consistent layout and design mode toggle, enhancing the presentation capabilities.
- π A significant reorganization of the information architecture was necessary to ensure the canvas remains the primary focus, with tools and controls repositioned for better workflow.
- π The 'minimize UI' feature was explored extensively, aiming to condense properties and bring them contextually next to the cursor, but stability and predictability were prioritized for the final release.
- π The redesign process involved numerous iterations and prototypes, emphasizing the need for stability and the gradual adjustment to new workflows and muscle memory.
Q & A
What is the main focus of the UI3 update for Figma?
-The main focus of the UI3 update for Figma is to bring more focus to the user's work, organize the interface for the future, and ensure usability improvements that enhance the design workflow.
How has Figma maintained a consistent layout over the years?
-Figma has maintained a consistent layout by keeping things in the same place as much as possible, even as new features like components, Auto layout, Dev mode, and variables were added, to avoid breaking users' muscle memory.
What is the significance of the 'minimize UI' feature in the new Figma update?
-The 'minimize UI' feature in the new Figma update allows the interface to get out of the way, providing an immersive experience in the canvas and making it possible to further minimize the UI so users can focus on their ideas rather than the tool's interface.
What are the usability improvements made to the properties panel in UI3?
-Usability improvements to the properties panel in UI3 include more transparent affordances, softer corner radius, the ability to see labels above controls, and a more stable panel design with persistent panel headers for better navigation.
How does the new layout panel in UI3 aim to improve the design process?
-The new layout panel in UI3 merges dimensions with auto layout, provides a toggle button to switch between layout and auto layout modes, and groups position-related properties together to build stronger connections and make the design process more intuitive and responsive.
What is the 'design mode' in Figma Slides, and how does it work?
-The 'design mode' in Figma Slides is a special toggle that brings in the familiar layer list and properties from the design tool, allowing designers to fine-tune their slides with the same level of control and precision as in Figma's design tool.
Why did the Figma team decide to keep the sidebars visible by default in UI3?
-The Figma team decided to keep the sidebars visible by default in UI3 to prioritize stability and make the interface predictable for users, while still allowing the option to minimize the UI for a more immersive canvas experience.
What challenges did the Figma team face when redesigning the properties panel for UI3?
-The Figma team faced challenges such as condensing the height of the panel, maintaining a balance between new design elements and existing muscle memory, and ensuring that the redesign would be impactful while still being stable and intuitive for users.
How did the Figma team approach the iterative process of designing UI3?
-The Figma team approached the iterative process of designing UI3 by exploring hundreds of prototypes, testing them within the design team for real-world use, and adjusting the design based on feedback and the need for stability and predictability.
What is the importance of feedback in the development of UI3?
-Feedback is crucial in the development of UI3 as it helps the Figma team shape and influence the product, ensuring that the redesign meets the needs and expectations of the user community and that it provides an undeniably great editing experience for designers.
How can users get access to the UI3 beta and provide feedback?
-Users can sign up for the UI3 beta by logging into their Figma account and clicking the relevant button. The Figma team encourages users to reach out with feedback, both in person at the conference and online, to help refine the UI3 experience.
Outlines
π Figma UI3: Evolution and Focus on Design
The script introduces the Figma design team and sets the stage for a sneak peek into UI3, the next major evolution of Figma's user interface. The team reflects on Figma's consistent layout since its launch a decade ago and the challenges of maintaining simplicity as new features are added. The focus is on the importance of reevaluating and streamlining the interface to enhance user experience and workflow. The presentation promises insights into the design principles, iterations, and innovations in the properties panel and the introduction of AI-powered actions to automate routine tasks, highlighting the goal of creating a more immersive and organized workspace.
π οΈ Refining the Properties Panel and UI Minimization
This paragraph delves into the redesign of Figma's properties panel, aiming to enhance clarity and usability. The team discusses the evolution of design work, emphasizing the complexity of components and the need for a more prominent display of properties. They introduce usability improvements and a new feature called 'minimize UI,' which condenses the interface to allow for an expanded canvas. The challenges of positioning contextual actions and file controls are addressed, with solutions that include moving file and project names to the left sidebar and tools to the bottom, creating a more intuitive and less obstructive layout.
π Deep Dive into UI3's Layout and Component Panel Innovations
The speaker, Joel, elaborates on the extensive changes made to the properties panel in UI3, focusing on improving clarity, component panels, and layout properties. The team's efforts to simplify the interface, resize the panel for better visibility, and address truncation issues are highlighted. The removal of the collapse feature due to user feedback and the decision to keep top-level component properties visible by default are discussed. Additionally, the paragraph covers the reorganization of layout properties to strengthen the connection between dimensions, auto layout, and resizing, aiming to provide a more intuitive and responsive design experience.
π Balancing Structure and Creativity in UI3 Design
Casey, the product manager, reflects on the challenges of designing UI3, emphasizing the need to balance the structured aspects of design systems with the free-form creativity that Figma supports. The paragraph discusses the importance of maintaining a balance between honoring muscle memory from past design tools and embracing new technologies like AI. The team's approach to feedback, design explorations, and the iterative process of finding the right balance in the interface is highlighted, showcasing the complexity of building a product that meets the high expectations of its user base.
π€ Embracing Feedback and the Journey of UI3 Development
The final paragraph wraps up the presentation by emphasizing the importance of feedback in shaping UI3. The team's commitment to rolling out the new interface as a beta to gather user insights is announced, with an invitation for users to sign up for early access. The paragraph reflects on the iterative and sometimes messy process of redesigning Figma, the challenges faced, and the team's dedication to creating an undeniably great editing experience for designers. The call to action for users to engage with the team at the conference or online to share thoughts on the redesign concludes the script on a collaborative and forward-looking note.
Mindmap
Keywords
π‘UI3
π‘Figma
π‘Auto Layout
π‘Components
π‘Property Panel
π‘Usability Improvements
π‘AI-Powered Actions
π‘Minimize UI
π‘Design Mode
π‘Information Architecture
π‘Iterative Design Process
Highlights
Figma has maintained a consistent layout over the years to preserve user muscle memory.
The evolution of Figma's UI3 aims to focus on user work and organize the interface for the future.
Figma's UI3 introduces usability improvements and a more focused canvas.
AI-powered actions in Figma UI3 automate tasks like naming layers and wiring prototypes.
Figma Slides is introduced as part of a family of apps designed to work together.
Figma Slides includes a design mode for a more familiar and powerful experience.
UI3 organizes information architecture to defer to the canvas and improve workflow.
The properties panel in UI3 has been redesigned for clarity and usability.
Component panels in UI3 prioritize components and allow for resizing to avoid truncation.
Layout properties in UI3 have been reorganized for better understanding and connection.
Figma's redesign process involved exploring various prototypes and heuristics for stability.
The 'minimize UI' feature in UI3 aims to get the interface out of the way while remaining stable and predictable.
Figma's property panel changes represent a significant departure from the current design, prioritizing usability.
The redesign process required balancing the structured and freeform aspects of Figma's tool.
Feedback from beta testers has been crucial in shaping Figma's UI3.
Figma's team emphasizes the importance of trying the hard thing and embracing challenges in the redesign process.
The rollout of UI3 will be gradual, allowing users to adjust and providing an opportunity for further feedback.
Figma's team will be available for further discussion and feedback on the redesign at the conference.
Transcripts
[Music]
hi everyone thank you so much for coming
I'm Ryan from the figma design team I'm
Joel product designer on the design team
hi Casey product manager here figma and
today we're so excited to give you a
behindth scenes look at
ui3 before we get started though I want
to go a little bit back in
time figma launched almost a decade ago
now and we've kept a remarkably
consistent layout over the years doesn't
that look pretty familiar this isn't by
accident even as we've added lots of
functionality this was before components
Auto layout Dev mode variables and so
much more we've tried to keep things in
the same place as much as possible to
avoid breaking your muscle
memory but as we look to the future if
we only keep adding new features what
once felt really simple will gradually
start to feel more complex and
intimidating we think it's really
important to carve out time every so
often to take a step back and really
prioritize what's most important in the
interface that's why we can't wait for
you to try the next major step in figma
evolution really bringing Focus to your
work and organizing the interface for
the
future today would love to share some
some of the insights and principles that
shaped this work the iterations we went
through to create a more focused canvas
a much closer look at our properties
panel and finally some Reflections and
learnings from this
project so first some
principles when we look back at the last
10 years the way we design has actually
really evolved we're no longer just
drawing simple rectangles with colors
but working with powerful Concepts like
components that have Rich properties
built right in we want to highlight
these right at the top so that the
properties you and your team have spent
time creating get the prominence they
deserve we've baked in a wide range of
usability improvements like these across
the system from working with auto layout
to getting started with templates to
really improve workflows we all go
through hundreds of times a
day second we believe the design tool of
the future will place a lot more focus
on your ideas rather than our
UI all the tools and controls you expect
will still be there but we're making it
possible to further minimize our UI so
you can really stretch out and make use
of your entire
screen this works really well with a
powerful new set of actions we're
introducing powered by AI that can help
automate grunt work like naming layers
filling in Sample content or even wiring
up your prototype so you can really
focus on your
idea finally as we to introduce slides
we want to make sure we're building a
family of apps that are designed to work
together this means you can take your
mocks and interactive prototypes from
figma design and easily create a
beautiful deck using a very familiar
consistent
layout of course we've included all the
tools you need to create a great deck
but for designers we've included a
special new toggle that turns on design
mode this feels like a superpower that
adds a whole new dimension to figma
slides this instantly brings in your
familiar layer list and properties from
the design tool so you can really dial
things in just the way you want without
disturbing anyone you're working
with this combination of core usability
improvements based on how we all work
today a really deep sense of focus and
immersion in the canvas and
interoperability with new products
really add up to the best editing
experience we've ever shipped for
designers and we think we set an
exciting foundation for the years to
come
one really challenging aspect of this
project was organizing our information
architecture so that we can really defer
to the
canvas one problem we immediately had
was figuring out how to handle controls
that lived at the top of the view like
our file actions and contextual actions
we actually had this problem in our old
design where because we had limited
space we could only show one of these at
a time which meant that sometimes
controls you were looking for could be
hidden While others were far away from
where your next step might
be we found it really helpful to move
these contextual actions into the
property panel where they live alongside
all the other actions you can take on a
given object we really like how this
works as a system because it gives your
eye one place to look to be able to find
all the things you can do to a given
object similarly we moved file and
project name into the left sidebar this
allows us to have persistent controls
and creates a nice linear hierarchy
where you can always understand what
file you're looking at where it lives
and what's
inside finally we moved our tools to the
bottom of the view because our eyes read
from top to bottom this allows your eyes
to really focus on the work that can now
go to the very top edge of the
screen we've also given it a lighter
fill so it Blends in more with the
canvas rather than taking up the full
width of the view we've made use of this
floating style that allows us to to
Really cinch things in and only occupy
the space we need so you have more
working space back on the
canvas of course there were so many
ideas we cut along the way throughout
the process as a team we often found
ourselves trying to do the hard thing
first starting from a point of view and
working backwards this really helped us
understand constraints and make sure
we're pushing the product forward in a
responsible
way one of those was with a feature
we're calling minimize
UI from the very beginning of this
project we we had this vision of getting
the editor to be as close as possible to
being just your
work but we imagined a future where
properties could be condensed and
brought contextually next to your cursor
where it would be even closer to where
you were
working but one challenge was figuring
out the specifics around positioning we
we wanted to position this as close as
possible to your cursor without covering
the thing you're were trying to select
we explored lots of iterations of
heuristics here but this really lacks
stability and as played with it we felt
like it made it difficult to anticipate
where your controls would appear
next we explored hundreds of different
prototypes from control styles to heris
and we actually built many of these and
used them ourselves in real builds
within the design team for our
day-to-day work we've tested these for
months but we found ourselves really
craving stability by
default and so in the version we're
shipping today when you go into a new
file you'll see both sidebars by default
with all the controls you
expect when you want to focus you can
click this icon to minimize our UI or
use a shortcut and you'll feel really
immersed in the
canvas and then when you select
something and go to edit it will show
you the full height sidebar with
properties and get it out of the way the
minute you no longer need
it we think this strikes the right
balance where it helps achieve our goals
of really allowing the interface to get
out of the way while still remaining
Rock Solid and predictable for for Tool
you use every single
day this project goes way deeper than
what first meets the eye one of the most
complex parts of our product is our
property panel and to tell you more
about it here's
Joel thanks
Ryan hi everyone how are you all feeling
good
awesome so we've made a lot of changes
to our properties panel and today I'm
going to talk you through the usability
improvements that we've made focusing in
these three areas so let's get started
with
Clarity so over time we've heard a lot
about figma's UI feeling pretty unclear
when it comes to affordances if you look
at the panel it's pretty hard to
distinguish an input from a drop down to
a button and a lot of the controls that
we have in the panel are really unique
to figma so if you're not familiar with
the iconography it can feel pretty
intimidating and
unapproachable and just to add to the
confusion when you're working with
Styles we do things like hide the panel
headers so it can be pretty difficult to
T these controls apart if you're not
looking closely well in ui3 we've made a
lot of improvements to try and add more
clarity to the properties
panel so we've moved away from the
minimal treatment of the past and added
much much more transparent affordances
and we' softened the corner radius so
that it just feels a bit more modern and
approachable and to help figma feel more
accessible we've added add a new ability
to see labels above controls and this is
a view setting that you can turn on or
off via the settings menu in the top
right it just makes the panel a lot
easier to navigate especially when
learning the new uh
IIA and we've also made the panel feel
much more stable by default so when
you're working with Styles you'll now
see the panel headers it's a small
change but it's nice
Improvement so next up are some changes
that we've made to component panels as
Ryan mentioned earlier the way that
we've worked is now evolved you know
we're really working with components
instead of rectangles and these
components have become really really
complex over the years because we've
added more capabilities to design system
features but if you look at the panel
it's not really optimized for this all
that complexity in fact we often run
into issues where the labels trink uh
trink quite
often so in ui3 we've reprioritized it
so that components are at the Forefront
and now you'll see them at the top of
the panel with the component name and
component actions and perhaps the best
feature or my favorite feature is that
you can now resize the panel so that you
don't no longer have that truncation
issue and you can see more of the
component labels and the component
description now components can get
pretty complex and sometimes you can
have so many properties that it takes up
the whole height of the panel and one
thing that we explored was trying to
collapse these so that you could still
access other controls below so you
wouldn't have to scroll so often when we
tried this out in the customer beta we
found that actually it didn't really
work very well so we got a lot of
feedback saying it was kind of
frustrating to use it was a little bit
annoying and so we just backtracked it
and we've made sure that all the top
level component properties are visible
by by default so that even if you have
to scroll you can still see them
all so the final improvements I want to
focus on today are some changes that
we've made to use uh layout properties
now being a designer on the editor team
layout is something that I think about a
lot and one of the first projects that I
worked on at figma was some changes to
Auto layout so hands up who remember
remembers a layout when it looked like
this okay quite a few people nice well
one thing that we found with this
feature was that uh the resizing UI was
quite confusing and we made this change
to move these controls to be dropdowns
placing them much closer to Dimension
properties and our theory was that by
moving these closer to two Dimension
properties you would get a better
understanding of how it relates to
resizing uh sorry how dimensions and
resizing relate to each other and one
thing that kind of bugged me over the
years is that we've never really solved
this problem of making a stronger
connection between the dimension
properties at the top and aluto layout
panel below they're all kind of far
apart from each other and if you look
closer at the properties panel you
actually notice this in other areas
too so if you're working with text
layers you might have noticed that width
and height are disabled and the reason
for that is because there's this tiny
control in the text panel that's really
far down that actually controls these
inputs that are much higher up so if you
don't know that you can have a pretty
hard time trying to do layout with text
layers and actually an even harder time
with text Styles because it's even more
hidden but wait there's also
more so did you know that alignment
position and constraint are all related
in fact you might not know but if you
change the Align of the layer it also
updates the constraints but we don't
really do much to show that all these
properties are connected so with the3
we've made some improvements to try and
build stronger connections and make this
much easier to
understand and we started off by
exploring the concept of a layout panel
so this had all the layout properties
merged together in one big panel and we
explored different variations of this
with different uh layouts and different
controls some moving far away from what
we have today and some much closer
and within this we also knew that we had
to try and condense some height as well
because this panel's pretty big so one
of the explorations that we tried was
this idea of an alignment grid pop out
control so when you click on a button it
would open up underneath your cursor and
then it would reposition itself and it
looked really cool in a prototype but
when you build it and actually test it
you realize that it's a little bit
unpredictable and just Hawking back to
that point that Ryan made before we kind
of want to predict uh prioritize
stability by default
so we shifted away from this and instead
just grouped all of the controls that
are related together in separate panels
focused on position and layout now this
is a pretty controversial change because
it's a big departure from what we have
today and it breaks with muscle memory
so it's going to be a bit of adjustment
and we were kind of worried about this
change but we realized that we have to
try the hard thing it's really necessary
to do this if we're actually going to
make impactful usability changes so let
me walk through those changes that we've
made so first of all we've grouped all
the position related properties together
so we've moved alignment controls we've
uh placed those to both X and Y and
we've added new rotation controls so
it's a lot easier to flip or rotate a
layer and we've moved constraints as
well into uh closer proximity with X and
Y so it really helps you to understand
how all these controls are
related we've also created a new layout
panel which merges Dimensions with auto
layout so you'll see that there's
actually no more separate Auto layout
section instead there is now a toggle
button which transforms the layout panel
into the auto layout panel and doing
this allows us to have the added
advantage of merging dimensions and
resize modes together so now you
understand exactly how those relate with
auto
layout and it gives you more of a
responsive mindset and actually more
closely aligns to how things are built
in
code now one thing we tried when we uh
tested this out out in the customer basa
uh we got some feedback on this and we
found that we were actually missing some
really core designer workflows you now
being designers they want to be Pixel
Perfect and they actually like to te to
check the pixel values even if something
set to fill or hug so learning this
helps us to make even further
improvements so now you can see small
details like the pixel values when you
have a resize mode set on a layer when
clicking on canvas and you can also see
them when you're hovering on controls
and my favorite feature resizing the
panel as well
we've also fixed that text resizing
issue so we've moved the segmented
control underneath width and height so
it's just way easier to work with text
layers now if you look back this is some
of the most significant changes that
we've ever made to our properties panel
and there's going to be an adjustment
period you know muscle memory is going
to have to be relearned but I really
hope that this demonstrates that we've
tried to take a really thoughtful
approach to making usability
improvements but also prioritizing
stability and honoring muscle
memory the properties and the canvas are
just two of the challenging areas that
we've had to face during this project
project and to talk more about the
challenges that we' face as the team is
Casey thanks
everyone
nice hi everyone uh my name is Casey I'm
a product manager here at figma um this
is easily the hardest product product
I've ever worked on it's incredibly
challenging and there's a very demanding
audience that holds a high bar for
Quality um you know today I want to
share with you some of the reflections
we've had over the last 12 months in
building this new interface um you know
figma is a really unique tool in that
it's this free form design tool that
gives you the ability to you know turn
your ideas and Imagination explore those
ideas and express them within a creative
tool you know but also like we've been
talking about it's a tool for Design
Systems to give you components that act
as building blocks to help turn your
ideas into working products and the
challenge at figma is making space for
both of these things at the same time
you know in my opinion this is one of
figma's superpowers is how it can make
space for both of these things equally
in the same product and you know while
designing ui3 we've even thought about
you know how can the structured aspects
influence the free form aspects like
making components more playful um
putting to them the top so they feel
like building blocks you can play with
and explore and also improving the
affordances and the free form tool to
improve the structure and
Clarity another really challenging
Balancing Act is how do we uphold the
history of design tools and honor the
motor memory that all of you have built
up over many years um I know a lot about
shortcuts and if you move those around
it can really
hurt but as technology evolves our tools
also need to evolve and so with
breakthroughs like AI we need to
progress into the new and unfamiliar and
this is another tricky Balancing Act to
figure out how do we sit in the past and
the future and if you move too slowly
you risk being left behind and missing
out on New capabilities and new tools to
help us build greater things but if you
move too quickly you risk leaving our
communities
behind and these are just two examples
of some of the challenges we faced while
building products at figma and you know
it's become apparent to me working over
uh on this over the last year that these
aren't two things that are at odds with
each other but rather the the important
thing is to step back and realize
they're intertwined and it's one one
thing you're handling together uh and to
see them as a whole and how they
influence each
other and so looking back one of the
first things I want to reflect on is the
the need for balance and finding the
right balance you and everything you're
doing and finding that right
perspective and you know the the team is
all over the place so we had a Tim in in
Belgium Joel was in London for a little
bit Ryan was in San Francisco I'm based
in New York and so there were a lot of
fig jams over the last 12 months where
we needed to figure out you know what
exactly it was we were doing and they
had interesting shapes that emerged
unintentionally sometimes we would have
conversations that were very grounding
to help us understand like what do we
need to do other conversations kind of
literally went up and helped us see what
was possible and paint a picture of the
future we also needed to understand what
is good look like what exactly are we
solving
for and we also did hundreds of design
Explorations and so our entire design
team you put together uh looking at the
entirety of the design Eder to
understand how do we update this uh in
for
ui3 and also there were a lot of icons I
think hundreds of icons shout out to Tim
vanam who's I think watching at home
right now um for for his work across the
product and also for those of you
interested in more behind the scenes on
Craft um online today Stanley and Wayne
will be giving a talk on collaborative
Precision you know but not only was it
important to do the work but we had to
talk about the work and make sure we
were all on the same page and so we
needed crit formats to make sure all the
designers knew what was going on that we
we get everyone's feedback we also need
to understand what exactly it was we
were building what's in scope what's not
in scope and for a project like this we
needed to put together High Lev pictures
that communicated quickly but
effectively here's all the things that
we're doing and it was really important
as a team to make space to reflect along
the way on the various milestones and
take times to celebrate while also
looking forward to what's
next and the journey was really messy um
we hit a lot of dead ends in this
journey there were points we didn't
think we would figure things out or uh
know how we would land things you but
looking back the most important thing we
did for ourselves was to give as give
ourselves as much space as possible um
you know sometimes it took weeks for us
to feel out some of these changes like
Joel and Ryan were describing and since
they're not these snap judgments we
needed to give ourselves some Runway to
figure out the answers
and so looking back the second second
theme that emerged is making sure we
maximize and make as much space as for
ourselves as possible to give us the
best chance of finding something really
great you and here you've heard this
from Ryan and Joel uh it's been a theme
for us look working on this and that's
to try the hard thing um you know we
found that the most interesting aspects
of the redesign were HD in by the most
scary and daunting challenges you know
like how do we redesign figma to put
components in Auto layout first if we
had those and we're building around them
how do we reorient all of the tools to
put your content first and really
immerse you in the infinite
canvas and in a lot of re design stories
this would be the end where we'd walk
off stage and say thank you very much
but we know that change takes time and
you know the last thing I think any of
us want is getting the new design 30
minutes before a product review and
needing to figure out how everything
works and so we're going to roll this
out slowly um so you can sign up for the
wait list today if you log into your
account there's a button uh if you're
interested in getting access we're going
to be releasing this to all of you in
the coming
weeks you know but um we're releasing
this as a beta and we really want to
hear from you um you while today we've
heard a lot of stories about how
feedback has shaped and influenced the
product we know we're not
done um that feedback throughout this
process from fig mates our beta testers
has been invaluable and many of you know
that feedback Is Like Oxygen to the
product process and it's a necessary
component for building great
things you know and looking back uh the
easiest way for us to define success was
to figure out how do we build something
that's undeniably great for designers
and so the bar we set for ourselves is
how do we build the best editing
experience for designers and to do that
we need your help um so we're going to
be at the research tank uh downstairs
later today from 12 45 to 1:45 we'd love
to talk to you uh today and tomorrow if
you have questions or thoughts about the
redesign we'll also be wandering on the
conference Hall please say hi we'd love
to talk to you and hear your thoughts uh
also for those of you watching at home
or or after the conference please reach
out to us
online um we're really proud of what we
built and today we're really glad to
share these stories of how we built ui3
but I'm really excited for the next
chapter
involving all of you where we build ui3
together so thank you very much
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