Hallways & Intersections | Pro's Guide to Team CQB

UF PRO
27 Jun 202447:12

Summary

TLDRThis episode of 'The Pro's Guide to Team CQB' delves into the tactical complexities of navigating hallways and intersections in close-quarters combat scenarios. It emphasizes the importance of speed, security, and coordination, teaching viewers how to approach doors, handle choke points, and utilize cross-coverage. The guide also covers various intersection strategies, including dog legs and t-sections, ensuring that team members maintain situational awareness and prioritize safety while advancing.

Takeaways

  • πŸ˜€ Hallways are dangerous choke points in CQB due to their narrow paths and potential for ricocheting bullets.
  • ⚠️ Speed is essential in hallways to minimize exposure.
  • πŸšͺ Hallways lead to closed and open doorways, requiring specific tactics for each.
  • πŸ“ Hallway posture involves equal numbers on both sides, with cross coverage for optimal visibility.
  • 🚹 The number two man signals the number one man to take rooms without stopping.
  • πŸ”„ Dog legs (90Β° turns) and intersections are critical points requiring special attention.
  • πŸ›‘οΈ Maintaining security and situational awareness in hallways and intersections is crucial.
  • 🚢 Speed and precise footwork are necessary to quickly navigate and clear hallways.
  • πŸ” Closed doors are bypassed initially, with open doors taking priority for immediate action.
  • πŸ” Continuous coordination and communication are essential for moving through hallways and intersections.

Q & A

  • Why are hallways considered dangerous in a CQB environment?

    -Hallways are considered dangerous in a CQB environment because they are choke points with narrow paths offering little cover, making individuals vulnerable to enemy fire and ricochets.

  • What is the importance of speed when moving through a hallway in CQB?

    -Speed is crucial when moving through a hallway in CQB to minimize the time spent in a vulnerable position and to quickly reach the next point of cover or action.

  • What is the concept of 'hallway posture' in CQB?

    -Hallway posture in CQB refers to having an equal number of assaulters on both sides of the hallway, providing cross coverage for maximum visibility of doors and potential threats.

  • How should a team handle open and closed doors when approaching from a hallway?

    -Open doors take priority over closed doors in CQB scenarios. The team should address open doors first, with the number two man providing a squeeze and release to allow the number one man to enter without stopping. Closed doors are annotated for later addressal.

  • What is the strategy for handling a dog leg turn in a hallway?

    -A dog leg turn is treated like a corner feed in CQB. The team maintains cross coverage and continuity, with the lead man on each side using cover and giving a squeeze and release to move around the corner.

  • What is the role of the cell leader in navigating intersections?

    -The cell leader is responsible for making directional calls in intersections, dictating which way the team should go and ensuring that the team maintains security and direction of travel.

  • How should a team maintain situational awareness in a hallway?

    -To maintain situational awareness in a hallway, the team should take mental notes of what they see, including open and closed doors, and be prepared to return to those areas if necessary.

  • What is the difference between a static entry and a dynamic entry in CQB?

    -A static entry involves a momentary pause at the door with security checks before breaching, while a dynamic entry is more fluid and continuous, with the team moving quickly and efficiently without stopping.

  • How does a team prioritize work when entering a room from a hallway?

    -The team prioritizes security first, ensuring coverage of all potential threat areas before proceeding with the entry. Once security is established, they then focus on the priorities of work within the room.

  • What are the key considerations when approaching a T-section or intersection in CQB?

    -When approaching a T-section or intersection, the team must consider the available manpower, the dimensions of the space, and the need to maintain security in all directions while navigating the intersection.

  • What is the purpose of the 'squeeze and release' technique in room entry?

    -The 'squeeze and release' technique is used to coordinate the movement of team members during room entry. It ensures that the team maintains continuity and security while allowing for efficient and quick entry into the room.

Outlines

00:00

πŸ›‘οΈ Hallway CQB Tactics and Posture

The script begins with an introduction to the fourth episode of the 'pros guide to team CQB,' focusing on hallways and intersections. It emphasizes the dangers of hallways in close quarters battle (CQB) due to their nature as choke points and the risk of becoming a bullet sponge. The episode aims to discuss strategies for navigating closed and open doors, as well as the importance of speed and posture in hallways to minimize exposure to enemy fire. The concept of 'hallway posture' is introduced, which involves an equal number of assaulters on both sides of the hallway for cross-coverage and situational awareness.

05:02

πŸšͺ Navigating Doors and Entry Techniques

This paragraph delves into the specifics of handling doors in a CQB environment. It explains the procedures for entering rooms from hallways, prioritizing open doors over closed ones, and the importance of security during entry. The script outlines the roles of the 'number one' and 'number two' men in approaching and entering rooms, detailing the squeeze and release technique for dynamic entry without stopping. It also touches on different methods for entering rooms based on the position of the door and the team's stack formation.

10:04

πŸ”„ Dynamic Movement and Team Coordination

The script continues with a discussion on dynamic movement through hallways, emphasizing the importance of maintaining a tight stack to avoid creating a 'slinky effect,' which could lead to delays in entry and increased vulnerability. It describes various methods for traveling in wider hallways, adjusting the team's formation based on the dimensions of the space. The paragraph also covers the importance of clear and concise communication when calling out doors and other obstacles to ensure smooth navigation through complex environments.

15:12

🀝 Teamwork in Breaching and Entry

This section of the script focuses on the teamwork required for breaching and entering rooms. It details the roles of different team members, from the breacher to the last man, and the coordination needed for a successful entry. The importance of security during the entry process is highlighted, with team members needing to maintain awareness of their surroundings while supporting those entering the room. The script also explains alternative methods for entering rooms, including the near-side long method and the challenges of coordinating these movements.

20:13

πŸšΆβ€β™‚οΈ Approaching and Breaching Doors

The script moves on to the approach and breaching of doors in a CQB scenario. It discusses the importance of identifying door types (push or pull) and the breaching techniques to use based on this assessment. The paragraph outlines the process of becoming the breacher, coordinating with the team, and the importance of timing and synchronization during the breach. It also touches on the basics of door breaching without specialized tools, emphasizing the need to check for an unlocked door before resorting to more forceful entry methods.

25:14

πŸ”„ Intersection Navigation and Security

This paragraph introduces the complexities of navigating intersections in a CQB environment. It discusses the importance of maintaining security while moving through various types of intersections, such as dog legs and T-sections. The script details the process of 'peaking,' 'pausing,' and 'pushing' when approaching an intersection, as well as the need for coordination between team members to ensure a secure and efficient passage. It also emphasizes the importance of always looking for work and being prepared to adapt to the situation.

30:14

πŸ“ Leadership Calls and Team Dynamics

The script highlights the role of leadership in making directional calls during intersection navigation. It describes how team members must respond to these calls, maintaining cross-coverage and peeling off to secure the chosen direction of travel. The paragraph explains the importance of each team member's role in maintaining security and the need for quick, coordinated movements to ensure the team's safety and efficiency. It also touches on the concept of 'body bunkering' and the use of non-verbal communication for coordination.

35:15

πŸ›‘ Four-Way Intersection Strategy

This section of the script focuses on the strategy for navigating a four-way intersection, a complex scenario in CQB. It outlines the process of holding security in multiple directions while moving in a specific direction as dictated by leadership. The paragraph details the steps for peeling, pausing, and pushing across the intersection, as well as the importance of each team member's role in maintaining cross-coverage and security. The script also discusses the need for adaptability and quick decision-making in dynamic situations.

40:17

🏁 Concluding the Guide to Team CQB

The final paragraph of the script wraps up the episode by summarizing the importance of the skills and concepts taught throughout the video series. It invites viewers to tune in for the next episode, where they will see demonstrations of the proper execution of these skills. The script concludes with a reminder of the core principles of team CQB, emphasizing the need for continuous practice and adaptation to various scenarios.

Mindmap

Keywords

πŸ’‘CQB

Close Quarters Battle (CQB) is a tactical concept that involves combat in a confined or cluttered environment where distances are short and the situation is dynamic. In the video, CQB is the central theme, focusing on team tactics and movements in hallways and intersections, emphasizing the importance of speed, security, and coordination.

πŸ’‘Hallway

A hallway is a long, narrow corridor that connects rooms in a building. In the context of the video, it is considered a dangerous choke point in CQB due to the limited movement options and the increased risk of being targeted by enemies. The script discusses strategies for navigating and securing hallways.

πŸ’‘Choke Point

A choke point is a narrow or confined area that restricts movement and can be easily controlled or defended by a small force. The video describes hallways as choke points in CQB, where the team must be cautious and strategic to avoid being trapped or ambushed.

πŸ’‘Speed and Security

Speed and security are critical elements in CQB. Speed refers to the quick movement through dangerous areas, while security ensures that the team is protected from enemy fire. The video emphasizes the need to balance these two aspects, especially when moving through hallways and making entries into rooms.

πŸ’‘Doorways

Doorways, both open and closed, are significant in CQB as they represent potential threats and entry points. The script discusses various tactics for approaching and entering rooms through doorways, highlighting the importance of situational awareness and preparedness.

πŸ’‘Cross Coverage

Cross coverage is a tactical concept where team members cover different angles or areas to provide overlapping fields of fire. In the video, cross coverage is used to ensure that all potential enemy positions are covered while the team moves through hallways and intersections.

πŸ’‘Dog Leg

A dog leg is a sharp, 90-degree turn in a hallway or corridor. The video script describes how to tactically navigate dog legs, treating them like corners and using cross coverage to maintain situational awareness and security.

πŸ’‘T-Section

A T-section is an intersection where a hallway meets another at a perpendicular angle, forming a 'T' shape. The video discusses tactics for navigating T-sections, including leadership calls and the importance of maintaining security and direction of travel.

πŸ’‘Squeeze and Release

Squeeze and release is a coordination technique used when entering a room or moving through an opening. One team member 'squeezes' past another who 'releases' them, allowing for fluid movement and maintaining the integrity of the team's formation. The script illustrates this technique in various scenarios, such as entering rooms from a hallway.

πŸ’‘Rolling Squeeze

A rolling squeeze is a tactical movement where team members continuously 'squeeze' past each other to maintain momentum and cover. The video mentions the rolling squeeze as a method to quickly and efficiently move through doorways or intersections without stopping the team's progress.

πŸ’‘Breach

Breaching refers to the act of forcibly entering a secured area, such as a room or a building. The video script covers different breaching techniques and the importance of having a breacher in the team to open doors or create entry points during CQB operations.

Highlights

Hallways are considered the most dangerous in a Close Quarters Battle (CQB) environment due to being a choke point with limited escape options.

Emphasizing speed in hallways to minimize time as a 'bullet sponge' and the importance of not delaying at doorways.

The necessity of hallway posture with equal numbers of assaulters on both sides for cross coverage of doors and potential threats.

Techniques for handling open and closed doors when approaching from a hallway, prioritizing open doors for quicker access.

The concept of 'squeeze and release' for dynamic entry into rooms without stopping at the doorway.

Approaches to negotiating dog legs or 90Β° turns in hallways by treating them like corner fed rooms for continuity.

Leadership's role in making directional calls at t-sections and four-way intersections while maintaining security.

The importance of situational awareness and mental note-taking of the environment when moving through hallways.

The traditional split stack method for moving through hallways with cross-coverage and the readiness to respond to open doors.

Executing a rolling squeeze for efficient movement through hallways and the avoidance of creating a 'slinky effect'.

Adapting movement techniques based on the width of the hallway, from narrow domestic spaces to wide commercial areas.

The method of 'near side long' for entering rooms from a hallway with coordination between the stack members.

Handling t-sections with a leadership call and the peel technique to maintain cross coverage during direction changes.

Approaches to four-way intersections with methods to hold certain directions while moving in others.

The 'always look for work' philosophy in CQB to ensure all tasks are covered and no one is idle during operations.

The dynamic method of flowing through intersections without slowing down, especially in time-sensitive situations.

The importance of coordination, communication, and body bunkering in team movements through complex structures.

Transcripts

play00:02

[Music]

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[Applause]

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welcome to episode 4 of the pros guide

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to team CQB in this episode we'll cover

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hallways and intersections in great

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detail hallways like I said in the last

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episode is probably the most dangerous

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place to be in a CQB environment why

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because it's a choke point it's a narrow

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path with nowhere else to go and we all

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know that bullets love to travel down

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walls they Ricochet you're pretty much a

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bullet sponge the longer you stay in the

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hallway so a hallway is a a part of the

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structure that we need to address but

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it's also where we want to emphasize a

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little bit of speed and not take our

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time hallways can lead us to Door the

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doors that are closed and open doorways

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and we'll talk about how to take open

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doors and closed doors out of a hallway

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and also exiting into a hallway from one

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of those rooms but then we'll go into

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intersections and we'll talk about

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everything from a dog leg which is a

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hard 90 90Β° turn to the left or right a

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t-section and then all all the way up to

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a four-way intersection and how to

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negotiate that with just four assaulters

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when traveling down hallways we need to

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assume hallway posture all this simply

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means is that we have a equal number of

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men or assaulters on both sides of the

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hallway even if it's four guys you'll

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have two and two with the lead men on

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each side kind of using Cross coverage

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so that he can have the best view of the

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doors and and whatever else is coming up

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on his side of the hallway and then this

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guy can have the best view of the

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opposite side for those open and closed

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doors and other dog legs that may that

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may pop up so they have Cross coverage

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with the number two men behind them

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basically acting as a number two men and

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if there is an open door or a closed

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door that gets called out on approach

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where the number two man now gives that

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squeeze and release in route and the

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number one man can go ahead and take

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that room without having to stop or

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stack on the doorway when it comes to a

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dog leg left or a dog leg right we

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simply just treat it like a corner fed

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room it becomes very easy that way and

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we have continuity when it comes to

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t-sections that comes down to the cell

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leader if there is one present he's

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going to make that directional call same

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thing with four-way intersections while

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maintaining security the entire time we

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still have to maintain the direction of

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travel and still be able to have guns in

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those directions that we are not

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traveling also taking mental notes of

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what we see down those hallways in case

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we need to go back down there but also

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for situational awareness when it comes

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to hallways and themselves again knowing

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that this hallway is a choke point we

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may speed up our our our speed of

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movement and footwork as long as we get

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to that next door we won't take our time

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there with how we make entry especially

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if it's an open door we basically just

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make entry on approach if it's a closed

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door it's a momentary pause with a lot

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of security and the directions that we

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need to pull Security in with one now

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the breacher comes up and then as soon

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as that door gets breached we make entry

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that way all right hallways so I had

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previously mentioned that hallways are

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the least favorable position and

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probably the most dangerous place in a

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structure to be natural choke point we

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can't go anywhere else we can't duck in

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anywhere if we do start getting shot at

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so security has to be very switched on

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at this point that's why we have

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traditional kind of split stack in this

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case and both of these men are not

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watching not just watching the front but

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they're also kind of pulling Cross

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coverage because he has the best angle

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of this side and he has the best angle

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of this side so that's why they're

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calling out closed doors open doors

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anything else they see they're calling

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those out also as they're scanning back

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from the 12 to whichever side that their

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their respectable side is meanwhile

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three and four man we're just following

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in Trace we're listening to what they're

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giving us and we're basically just

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getting ready to for example if they

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call out an open door to the left then

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I'm getting ready to give Damon a

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squeeze and release in route so that we

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don't have to make a stop at the door in

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this case we have two closed doors so we

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would have to make a a quick little stop

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and that's why again security is very

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Paramount in a hallway but if we can we

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want to avoid being in a hallway for

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longer than we need to and that's why we

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we come up with a rolling squeeze or how

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we come up with a quick kind of closed

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door entry in this case we're going to

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leave the doors alone in a hallway if

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you do see a closed door we always

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bypass closed doors we address Open

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Doors first we annotate closed doors

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that way we can come back to them later

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but open doors take priority over closed

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doors and all CQB scenarios for this

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particular run we're just going to do a

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split stack Cross coverage uh myself and

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the fourman here will be in Trace and

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we're just going to move down this

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hallway however we're going to move with

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a little more emphasis in our footwork a

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little more speed of pace CU we want to

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get out of this hallway so let's go all

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the way to the

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end okay

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move

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right notice that we're still pretty

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close to the person in front of us we

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don't want to create a slinky effect go

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ahead index we don't want to create a

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slinky effect when we're traveling

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because again there could be an open

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door that comes up very quickly I give

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him a squeeze and release he's already

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in front of me and now I'm that half

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second late getting in the door behind

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him causing him to get shot because I

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couldn't get in there in time so we have

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to be switched on in that case as well

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guys keep that stack or keep that space

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between your fellow assaulter and you

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minimal

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without no I there was no doors in this

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case but so the other method of travel

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here is in this case when your hallway

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is a wider Dimension like this or even

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wider then we could possibly get a few

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more guns to the front and again because

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we're going in this direction the most

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Firepower would make sense so in this

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case I'm going to get right next to

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Damon Damon has Cross coverage I am

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pulling

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12 Johnny's right in here with us he's

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also pulling 12 in this case we're

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pulling long the middle two guys are

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pulling long the the outer two guys are

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kind of getting that Cross coverage and

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giving call outs okay let's

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move and

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index so both of those are viable

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options but again it's going to come

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down to the dimensions of your hallway

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some hallways are very narrow like

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inside of a house or you can find

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yourself in a mall where from one side

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of the hallway to the other could be a

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good 30 ft the the the principles don't

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change it's just now that we need to

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utilize a little more cover because

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we're in a more open space whereas here

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we're a little more narrow and so in

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this this hallway is really just perfect

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for four people um so I would travel

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this hallway with the four of us looking

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just like this just all online but again

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the traditional split stack is probably

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the most popular method used here now if

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we have doors to our left and right in

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this case we do as soon as we start

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moving I need these two people to start

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calling those

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out and again again closed doors are not

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a priority we're looking for open doors

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for the time being but if we again we're

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calling out everything that we see at

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this point okay move close right close

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left section okay so we had a closed

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door left and a closed door right and

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now we called somebody called a

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t-section right and so we're getting the

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these are the type of information that's

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only that's going to be useful in the

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hallway it really doesn't matter what

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else you see so what kind of door do we

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have to the left he said said closed

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door notice his notice his verbiage he

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said he didn't say door to the left he

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said close door to the left open door to

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the right if it was open okay so we need

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to we need to be clear and concise with

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these things that we're calling out

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t-section okay we're coming up on a

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t-section a directional call hasn't been

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made yet on the intersection we'll get

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into that in in the later portion of the

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episode but for now at a t-section we

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could go either left or right at the top

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of the t Okay so let's do that once

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again now we're going to open the

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door since I said that open doors take

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priority over closed doors now that we

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see an open door we need to understand

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well how do we go into a room from a

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hallway okay so we're going to do this

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by the numbers so let's get up to that

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room move Open Door left okay open door

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left closed door right so the open door

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becomes priority now at this point I can

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go ahead and give Damon a squeeze and

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release and Route and he can just make

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entry but for the sake of the video

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we're going to do this by the numbers so

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dam is going to kind of creep up on this

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door now as Damon is now focused on this

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door Jon doesn't give up doesn't give up

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his security he just steps

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forward and now he's without passing

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without passing Damon he steps forward

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and he pulls security here when Damon

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does get the squeeze and release in this

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case from me he's going to go inside the

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room I'm going to follow but at the same

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time he's going inside the room the

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number one man on this side is going to

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push to that near side and continue to

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pull for security make sense and then

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you are going to be the last man in

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there so you're going to pick him up in

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route inside the room so it'll look

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something like this a nice slow

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version he we'll forget about these open

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doors here we'll say they're out of

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play so so pretend I'm I'm there so go

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ahead and come up to the

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door okay so again now we could have

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mitigate all of this if our sop was Kawa

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squeeze and release in route to the door

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cool then we would have flowed right

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into this and we'll show you what that

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looks like here in a second however for

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this we're going to create a static

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we're going to create a static situation

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here where we actually have held up in

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this hallway and now we're waiting for

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that squeeze and release now as let's

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say Johnny's the number two man as

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Johnny gives Damon the squeeze and

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release release Damon step Center for me

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but don't move okay now John as he steps

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Center you're also going to start

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advancing okay so Damon go ahead and

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proceed and then John you're going to

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come right here against this wall good

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pull long last I'll pick him up so I'll

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be the last

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man and then we pick up our Far Side

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security and we come into the room he'll

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be the last

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man the way that works is security is

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Paramount right so as dam is making

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entry into the room the the guy from the

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opposite side of the of the hallway is

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maintaining security but he's doing it

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by protecting everybody at this angle

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why is he protecting everybody from this

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angle why doesn't he just stay

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here because he's seen this side of the

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hallway he's seen all this he's like yep

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I got this but what I can't do as these

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guys are going into the room I can't

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protect them from this make sense that's

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why he has to come to the near side as

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well who has whoever is making entry

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here if I'm the The Far Side guy then I

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am just as you're making entry Johnny I

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am pulling

play11:03

here and now I got security to this side

play11:06

and they're coming in coming in and I

play11:07

get that last man by whoever the last

play11:09

man is okay make sense so let's do it

play11:13

again um kind of by the Numbers we'll go

play11:16

we'll we'll do the static method okay so

play11:19

here I am again we're not this is not I

play11:21

know we're prolonging this for training

play11:23

but even if we use the static method

play11:24

it's not long we're here for maybe 2

play11:26

seconds longer than we want to be okay

play11:28

so it's going to be here squeeze and

play11:37

release good and we all get the Pod well

play11:40

done and at that point we're going to

play11:41

priorities a work but the way we came

play11:44

into this hallway is we never gave up

play11:45

security to the to the front did we we

play11:48

always had at least one gun pulling

play11:49

security to that unknown we gave up our

play11:51

rear security so that we can make entry

play11:54

and then obviously we pick him up

play11:56

because he needs to provide security for

play11:58

everybody that comes in and then himself

play12:00

peels into the room at that point okay

play12:03

the way that goes down is one method

play12:06

however there is another method of doing

play12:08

this if it's near side okay so the other

play12:11

method of doing this is if the near side

play12:14

guy now takes that far side and that'll

play12:18

look like this so as Damon is stacked on

play12:21

this door go ahead and stack Damon like

play12:23

you

play12:24

were and so instead of you going long

play12:27

this time I can go long so give him a

play12:29

squeeze and release that means you're

play12:30

going to be number two man in number

play12:32

three man in and you're going to pick me

play12:33

up I'll be last man okay so I give him a

play12:35

squeeze and release he

play12:43

goes okay and so what I did in this case

play12:46

is as he as I gave him the squeeze and

play12:48

release he came into the room I picked

play12:50

up long the only problem with that is

play12:52

there's one extra step of coordination

play12:54

that needs to happen between you number

play12:58

two man and me cuz I'm squeezing and you

play13:01

need to see that right cuz when I

play13:03

squeeze he's going you need to be right

play13:05

be right behind him so that's the extra

play13:07

step of coordination is that my squeeze

play13:08

and release needs to be coordinated with

play13:10

him because now he's two man right but

play13:12

if I was a two man like in the prior

play13:14

method then then I don't need to

play13:16

coordinate with anybody right I'm I'm

play13:18

going in with you and you're pulling

play13:20

long in this case I showed you the other

play13:22

method near side went long in this case

play13:24

let's do that again we'll go near side

play13:26

going long again

play13:32

and then we'll do this once we do this

play13:34

one we'll go to doing all this on the

play13:36

move so again we're at this little spot

play13:38

for about 2 seconds I give him a squeeze

play13:39

and Lease he makes entry John you got to

play13:42

get in there I pull long Johnny gives me

play13:45

last man and I come in here myself and I

play13:48

went too far sorry and I get to pod

play13:51

we're all at POD at this point cool and

play13:53

then we get into the priorities of work

play13:54

as long as we have security to whatever

play13:56

direction we're moving in security first

play13:58

then priorities of work so for this one

play14:00

we're going to go right back to far side

play14:02

ghost long okay and we'll do it on the

play14:04

move so I'm going to give him the

play14:05

squeeze and release on the move so all

play14:07

this is going to be very fluid it

play14:09

doesn't mean it's going to be fast it

play14:11

just means that we're going to do all

play14:12

these

play14:15

steps consecutively all right here we go

play14:20

move take it open door

play14:31

okay index

play14:33

move open take the open

play14:45

door

play14:47

index good good job guys all right now

play14:50

let's do a rolling near side security or

play14:53

near side far near side long okay let's

play14:56

do the second method near side long long

play15:00

Security on the

play15:02

Move open left take

play15:11

it okay

play15:13

index okay let's do that one more time

play15:17

this all comes down to sop though right

play15:19

it's like each team will have a

play15:20

preferred method although they know both

play15:23

methods they usually have a preferred

play15:24

method and usually the most popular

play15:26

method is long or Far Side takes long

play15:28

security cuz there is no like waiting

play15:31

for me to pass however this is also a

play15:33

viable option and works okay here we go

play15:38

move open take the open

play15:49

door

play15:50

index let's just say that the cell

play15:52

leader says we're going to take the

play15:53

white door so we'll call it out like

play15:55

normal everything else is normal when it

play15:57

comes to closed doors in a hallway we're

play15:59

looking for a couple things we're

play16:00

looking for hinges if I can see hinges

play16:03

that means that this is an open door

play16:05

right or a pull door is what we say and

play16:07

if I don't see hinges that means it's a

play16:09

push door I can just push this door open

play16:12

so hinges is something we look at

play16:14

immediately and even if we're not taking

play16:16

this door down as we're passing this

play16:18

door again we're taking that quick

play16:19

mental snapshot that says Yep this is a

play16:21

push door or it's a pull door okay so

play16:23

when we come back to it we know what

play16:25

breaching meth what breaching technique

play16:27

or tool or method to use on this door

play16:29

immediately and that's another way to

play16:31

mitigate us being out here for longer

play16:33

because we did that assessment in route

play16:34

does that make sense but now that we've

play16:36

assessed that this is a push door John's

play16:38

going to come up on this push door and

play16:40

be number one man security just like he

play16:41

was in fact I'll take myself out of a

play16:43

stack really

play16:44

quick okay so you guys come on up and

play16:47

then you're going to pull Security on it

play16:49

John but you're going to pull Security

play16:50

on it in a way where you're about to

play16:51

step Center and make entry okay so there

play16:54

you go and then get a little more like

play16:57

purposeful there you go good thank you

play17:00

so he's right here so he is the local

play17:02

security Now who becomes the breacher at

play17:04

this point can be any one of these guys

play17:06

but again we need to have security here

play17:08

so as as John excuse me as the number

play17:11

one man here pull security The Far Side

play17:15

comes and goes

play17:18

here Johnny you're sorry you're going to

play17:21

go you're going to go here right on

play17:25

you're going to push

play17:26

forward and then I'm coming up as number

play17:29

four man and I will be the breacher at

play17:30

this point so now we have Firepower to

play17:32

the unknown Cross coverage to the

play17:34

unknown we have local security to this

play17:37

door we've given up our rear but we

play17:38

already said that's low on the totem

play17:40

pole for prior for priorities but now I

play17:42

become the breacher if I need to move

play17:44

Damon slightly out of the way I'll give

play17:46

him a little

play17:47

nudge and now at this point I give a

play17:50

coordination with Johnny and whoever is

play17:52

behind if we have more people in the

play17:54

stack I give a quick little look in this

play17:56

case we just have four of us so I'm

play17:59

giving that coordination with you

play18:00

because as soon as this door opens

play18:02

you're going to be number two man in

play18:03

I'll be number three man okay but I have

play18:05

to pick Damon up before I can go in what

play18:07

I forgot to mention is because there's

play18:09

no one here to give him a squeeze and

play18:12

release basically when this door flies

play18:15

open that is your squeeze and release

play18:17

that's me saying to you the door is open

play18:19

go and ready I'm with you right okay so

play18:22

let's get back into that

play18:26

[Applause]

play18:34

okay good index there okay so we just I

play18:39

just showed you where John became local

play18:41

security cuz he was the one man okay now

play18:43

I'm going to show you another method

play18:45

where John is now pulling pushing past

play18:48

the door to pick up long security Johnny

play18:52

is now local Security on the door here

play18:55

okay so John you're going to push

play18:56

forward on this run Johnny you're going

play18:57

to come to the door

play18:59

Daman you're also going to push

play19:00

basically just in line with John yep so

play19:03

let's see that so do the call outs as

play19:05

well

play19:11

right okay so now if I was the four man

play19:13

here coming in I'm going to come on to

play19:16

the other side of

play19:18

Johnny

play19:20

D number

play19:24

two go with them come back come back

play19:26

come back way too slow

play19:33

it needs to be fast cuz that's why I

play19:35

looked at you okay yeah cuz I said

play19:37

you're the two man so this door opens

play19:39

that's his squeeze and release to go and

play19:41

you just need to go when he goes and

play19:43

close that Gap as much as you can and

play19:45

I'll pick up John and meet you guys okay

play19:47

here we

play19:51

go last

play19:57

man okay good that was much better good

play20:00

job there Johnny okay so let's do one

play20:03

more time we're going to stay with uh

play20:07

near side pulling long and then for the

play20:09

last couple we'll go Far Side pulling

play20:11

long like we originally did okay so

play20:12

we'll just stay with near side so back

play20:14

up a little bit for me and and and

play20:16

approach come into this door on approach

play20:18

close right close left take close

play20:22

right okay nice so now we got our

play20:26

security to the the unknown here Johnny

play20:29

has local security I was the foran so

play20:31

here I am coming into my my place I come

play20:34

right around Johnny cuz I already know

play20:35

what Johnny's doing he's Point Security

play20:37

so that makes me breacher I just have to

play20:39

coordinate now with Johnny

play20:41

Damon open last

play20:47

man once I pick up my last man we're

play20:50

right in here with you that quickly okay

play20:52

again we don't know what's in this room

play20:54

we want to get in here and support you

play20:55

guys all right so little bit of

play20:57

coordination there but again viable

play21:00

option now let's go back to where the

play21:05

far side pulls

play21:07

long so Daman in this

play21:09

case cross as he's positioning himself

play21:13

on the door you're going to cross over

play21:15

yep mhm close door left close door on

play21:17

the

play21:20

right okay good you saw how everybody

play21:23

the chest pieces moved here John went

play21:25

straight to the door for local security

play21:28

Dam came over and started pulling

play21:30

started compensating for John pulled

play21:32

this side and then obviously Johnny came

play21:34

up as a as a three-man to get Cross

play21:37

coverage and you could probably take a

play21:38

couple more steps there Johnny now as

play21:40

I'm coming up again as a

play21:42

fourman number fourman I'm right here I

play21:45

see what's going on I acknowledge all

play21:46

this and I know that this point I'm the

play21:51

breacher last man

play21:58

okay index so as far as closed door goes

play22:01

you see there's just a little bit of

play22:03

coordination regardless of whether near

play22:04

side pulls long or Far Side PS long the

play22:07

chest pieces still move almost in sync

play22:11

okay everything's synchronized there the

play22:12

timing has to be important and the

play22:14

coordination there upon me getting to

play22:16

that breach point also has to be

play22:18

important okay and if it was like if if

play22:20

I'm only coordinating with Johnny

play22:22

because we don't have more people there

play22:24

if we had more people there I'm

play22:26

coordinating with them not him he's

play22:28

going to stay long if we had more

play22:29

assaulters I'd be like looking at those

play22:31

guys yep and then opening the door for

play22:34

them this is just this is just a

play22:36

breaching technique is me just going for

play22:38

the door knob obviously if we're there's

play22:40

a ton of mechanical breaching techniques

play22:43

explosive breaching techniques we're

play22:45

just showing you in the civilian world

play22:47

what we have to work with and that's

play22:48

really just our hands okay so if you

play22:51

have tools then that's great if not we

play22:53

always check doorknob first anyway to

play22:55

see if we can just open the door so

play22:58

that's very basic level breaching right

play22:59

there but that is how we address the

play23:01

closed door in the hallway they become

play23:02

second priority on the totem pole of

play23:04

doors open doors being priority but this

play23:07

is how we address there is no rolling

play23:10

closed door method here okay all right

play23:12

all right guys so we're going to about

play23:13

we're about to get into intersections

play23:15

now when we get into intersections

play23:17

there's a few things that we need to

play23:19

think about how much Manpower we have we

play23:21

almost kind of dictate what method we

play23:23

use to negotiate this intersection

play23:25

depending on what the leadership call is

play23:27

he could say you know going left holding

play23:29

left or going right or whatever it is in

play23:31

this case we're going to start with a

play23:33

dog leg a dog leg is also defined as a

play23:35

hard 90Β° turn um so since we have kind

play23:38

of this intersection set up we'll just

play23:40

pretend these two walls are out of play

play23:43

so we are coming down this hallway and

play23:45

we have this hard right turn or this dog

play23:47

leg right so as we're coming up you two

play23:51

number one man on both

play23:54

sides the number one on both sides will

play23:57

get that cross coverage you guys see

play24:00

that you're coming onto some kind of

play24:01

opening here but if you look at it from

play24:04

just an opening what does it look like

play24:06

we're traveling down this way and we

play24:08

have this opening you can see a wall

play24:11

right what does it look like room

play24:13

wise looks like a corner Fed so if we

play24:15

think Corner fed in mind if we keep

play24:17

Corner fed in mind then negotiating this

play24:19

becomes very easy okay so as you guys

play24:23

come onto this intersection you have the

play24:25

best look this way so go ahead and get

play24:27

that Cross coverage both of you you're

play24:30

not you have nowhere to look really so

play24:32

you'll kind of recess a little bit

play24:34

because then there's nothing here to see

play24:36

correct now Damon has the best view what

play24:38

does Damon see he can see all all down

play24:40

this wall all the way back to that back

play24:42

wall so he has a pretty good view he can

play24:44

now give call outs open doors closed

play24:46

doors another dog leg maybe some kind of

play24:48

partition or or obstacle whatever it is

play24:51

he's calling it out how do we get around

play24:55

this corner there's a couple different

play24:56

ways in this case since Damon has the

play24:59

best view Damon's going to creep up to

play25:01

the near side still utilizing

play25:05

cover and now all this turns into is

play25:08

basically like leaving a room into a

play25:10

hallway so he's going to get the squeeze

play25:12

and release from one of you he's going

play25:13

to do his Peak paw push and as he pushes

play25:17

he's going to start going to this far

play25:19

side okay but again he's not making a

play25:21

super like movement towards the front

play25:23

he's it's a lateral movement and then

play25:25

he's going to take little baby steps and

play25:27

wait for people to catch up so let's go

play25:28

ahead and give him the squeeze and

play25:29

release so Damon just kind of get over

play25:31

there and pause for me now while that's

play25:33

happening where which side were you on I

play25:35

was on Far Side okay so you stay there

play25:38

now near side you come up now we have to

play25:41

we can't assume that it's just four

play25:43

people we have to assume in teamc Q be

play25:44

that we have more than four people six

play25:46

eight maybe 12 so we have to play it

play25:48

that way so now John comes in and takes

play25:51

near side okay so now as Damon sees JN

play25:55

taking near side they start to creep up

play25:57

together you're just going to fall in

play25:59

whichever side you want to fall in

play26:01

on okay index come

play26:05

back it can be that easy it's really

play26:08

Whoever has the best view down this

play26:10

direction that we're about to travel

play26:11

should kind of Take the Lead okay so

play26:14

again if it was the same for you going

play26:16

this way then I would push you to that

play26:17

near side okay so we don't want Damon he

play26:19

has the best view but he doesn't have

play26:21

the best cover that's why we're saying

play26:22

hey push here and get ready to actually

play26:25

you know and make entry into this

play26:27

hallway so let's do that on the approach

play26:29

one more time and then again call out

play26:32

that dog leg right

play26:33

please

play26:35

right okay whatever Damon C is going to

play26:38

call it out and then as he's calling it

play26:40

out he's just going to start pushing

play26:42

that way because again he knows what to

play26:43

do he knows that he has the best view

play26:45

more than likely he's going to be the

play26:47

one man into this hallway now he's got

play26:49

his security posture and he's just

play26:50

waiting for that squeeze and release so

play26:52

who's the squeeze and release coming

play26:53

from John who's on the near side

play26:56

Johnny's side you your stack is is on

play26:58

the far side so you are the last one to

play27:00

go all right so give him the squeeze and

play27:02

release Damon's going to peek pause push

play27:06

JN comes in immediately takes the near

play27:08

side and they start walking and then

play27:10

Johnny comes in if we have more

play27:11

assaulters they all come in and start

play27:13

filling the stack and making it even on

play27:15

both

play27:16

sides uh so let's do a dog leg left now

play27:19

dog leg

play27:23

left okay so we're coming up Cross

play27:25

coverage obviously nothing to see here

play27:26

Damon so you're going to give that up

play27:29

and then yep John's going to take near

play27:30

side nope nope not before the squeeze

play27:32

and release so you kind of just get this

play27:35

and maintain and yep and then he's he

play27:38

has to give you the squeeze and release

play27:39

so that you can have that reassurance

play27:41

that he's with you you know what I mean

play27:42

you don't want to go into this hallway

play27:44

by yourself so go ahead and creep up yep

play27:46

creep up get that look get to the near

play27:49

side okay and then Damon's going to give

play27:51

him that squeeze and release Peak pause

play27:53

push Damon takes near now we just walk

play27:55

walk walk good Johnny's looking for for

play27:58

work so he's going to join you perfect

play28:00

perfect well done notice how Johnny just

play28:02

took the initiative to join you

play28:04

guys that that that kind of initiative

play28:07

is what assaulters need to have there's

play28:08

a saying in C CQB that that is often

play28:12

thrown out saying always look for work

play28:15

always look for work always look for

play28:16

work if you're always looking for work

play28:18

then everything we need to do inside of

play28:19

a room or in a hallway will get covered

play28:21

down and so again we need to be switched

play28:24

on nobody told Johnny to come join you

play28:26

guys but he saw us a wider hallway and

play28:28

and he's like you know what I can fit my

play28:29

gun in there unless all three of us have

play28:31

our guns out okay so let's do that again

play28:33

and we'll go dog leg left so we're

play28:36

coming on to this this dead end here

play28:39

it's a hard left

play28:52

turn good good index so now let's go

play28:56

into a t-section so so we're traveling

play28:59

along let's say the vertical portion of

play29:01

that t and this is the horizontal or the

play29:03

top of the T okay so leadership at this

play29:05

point needs to make a call let's say

play29:07

that the leadership says hold left go

play29:09

right okay so for you guys hold left go

play29:12

right so how that looks now is like as

play29:14

you guys have that Cross coverage you're

play29:16

going to creep up onto this intersection

play29:18

or this t-section with maintaining that

play29:20

Cross coverage as long as possible and

play29:22

then pause there okay all right let me

play29:25

see it

play29:30

maintain that Cross coverage as long as

play29:32

possible creep up as much as you

play29:35

can okay cuz you still have a couple

play29:37

feet

play29:38

here okay so the directional call again

play29:41

was hold left go right okay so who has

play29:45

the best view of going this way Damon

play29:48

okay so when this happens now we're

play29:52

going to have to have two people kind of

play29:55

peel at the same time okay now now

play29:58

what's going to happen is when you you

play30:00

guys are going to it's going to take a

play30:01

little bit of coordination so go ahead

play30:02

and get that Cross coverage and what

play30:04

you're going to do is you're going to

play30:05

give each other a quick little look a

play30:07

quick little nod or whatever that sop is

play30:10

right and then you're both going to peel

play30:12

at the same time and you're going to

play30:14

Peak pause push to The Far Side

play30:16

immediately Johnny you're going to go to

play30:18

the near side of the direction of travel

play30:20

you said we're going right correct okay

play30:22

so hold left go right when I said hold

play30:24

left go right that's why Damon is also

play30:26

peeling at the same time as John J's

play30:28

going to go to the direction of travel

play30:30

dam is going to get rear security

play30:31

they're both going to get this this

play30:33

snapshot they're going to both push

play30:35

across to get that snapshot and then

play30:37

Johnny you're going to fall in Trace

play30:39

with John you become the one the the two

play30:42

one men and then you're but before you

play30:44

do that you pick up Damon in route okay

play30:47

in fact I'll be the number four

play30:50

man and then we can we can make this

play30:52

work even easier so you guys maintain

play30:55

that cross cover as long as possible

play30:56

little bit of hand eye coordination

play30:57

there

play30:59

peel at the same time Peak pause push

play31:02

right okay and like Johnny come back

play31:04

Johnny come back everybody come back

play31:06

since I added myself to it I have to

play31:08

change one thing remember when we go

play31:11

into when we go into a hallway or

play31:13

t-section the direction of travel that

play31:14

side of the stack all goes first okay so

play31:17

in this case we're going right correct

play31:19

the left side you got to hold except for

play31:21

you you're peeling but you got to hold

play31:23

right as and as as he pushes to The Far

play31:26

Side you pick up near near side okay and

play31:29

then as he pushes to The Far Side I pick

play31:31

up near side except what happens is as

play31:33

you pick up near side and you see

play31:35

there's nothing there you're going to go

play31:37

over there give him a last man tap come

play31:39

join us on the stack and then Damon also

play31:41

com joins the stack does that make sense

play31:43

to everybody

play31:46

okay we can't do this thre man we have

play31:48

to do it fourman I mean we can do it

play31:50

three man but for the sake of video this

play31:52

is team CQB so all right so give

play31:54

yourselves a little bit of coordination

play31:56

and then peel at the same time

play32:01

and then right sorry soor from right

play32:04

there as soon as you get that one look

play32:05

and you're like yep clear go get him

play32:07

give him a last man tap come join us and

play32:09

then dam is going to come join us should

play32:10

we do it again yeah all

play32:16

right Peak pause push

play32:19

good we take baby steps until they catch

play32:23

up good

play32:26

index how'd that look over there that

play32:28

domino effect it look good so Johnny I'm

play32:31

I'm cuz I I I couldn't see so I'm

play32:33

assuming you peeled and then you came

play32:35

here last man you came and join us okay

play32:38

perfect perfect that's how we utilize

play32:41

all four people if we had three people

play32:42

I'll kind of explain that but I threw

play32:43

myself in the stack as I'm dropping here

play32:45

am I just walking to him yeah well it's

play32:49

it's in your best interest to get kind

play32:51

of a peak paw push as well okay cuz you

play32:53

don't want to just assume you're walking

play32:54

just cuz Damon didn't get shot that

play32:55

doesn't mean you won't right so I would

play32:58

do that for myself give it a quick peek

play33:00

and then go get

play33:01

Damon okay let's do it

play33:11

again okay

play33:12

index good good job that's why we take

play33:15

baby steps as the two one men on the new

play33:17

direction of travel cuz we know that

play33:19

these guys are a few steps behind us

play33:21

plus we don't want to walk onto an open

play33:23

door with just the two of us that cuz

play33:25

then now we have to hang we we're

play33:27

getting hung up waiting for these guys

play33:28

so baby steps baby steps until we hear

play33:30

the pitter patter of their feet once I

play33:32

feel that he's on my back now we're

play33:34

striding it out because again we're in a

play33:36

hallway let's get out of this hallway

play33:38

right okay one more

play33:47

time okay now we pick it up good index

play33:53

good once we have everybody we step it

play33:56

out so with men traveling along the top

play34:00

of the T this is out of play so this is

play34:02

the top of the T this is the vertical

play34:04

perpendicular portion leadership needs

play34:06

to make the decision do we hold left and

play34:08

go straight or do we hold straight and

play34:10

go left well in this case we're going to

play34:12

hold left and go straight okay hold left

play34:15

go straight so what does what does this

play34:17

mean simply is that as we creep up to

play34:20

this intersection so let's do that get

play34:21

your Cross coverage go ahead and creep

play34:23

up to it you're just holding long so now

play34:25

that we're here we have one man on

play34:27

secure we can't can't stay here very

play34:28

long right cuz who's protecting Damon

play34:30

from this side that you can't see make

play34:32

sense so that's why again we can't stay

play34:34

here long but by the numbers you guys

play34:37

came in and you got as much crossr as

play34:40

you can once Damon saw this he's he's

play34:43

there he's set he's pulling security to

play34:45

that direction okay but what needs to

play34:47

happen is when you guys give that

play34:51

coordination with each other you're

play34:53

going to pee you're going to peel Peak

play34:55

pause push you're going to come over to

play34:57

this side

play34:58

and then you're going to hold it from

play34:59

here and let these guys go through okay

play35:02

and then whoever the last man is

play35:04

actually might be me I'll give you that

play35:05

last man tap then we we continue going

play35:08

all right so what happens here is the T

play35:11

the vertical portion of the t-section

play35:13

needs to we need to pull Security on

play35:14

that

play35:16

okay what happens at this point is John

play35:18

when you do your Peak pause when you

play35:19

peel and do your Peak pause push you

play35:21

push to that far side and you maintain

play35:23

security Johnny you're just going to

play35:25

give your near side a little snapshot

play35:27

you're going to give it that snap look

play35:29

and then you're going to pick up and get

play35:32

um get uh John give him the last man to

play35:35

continue Damon and I are going to

play35:36

continue forward but I am going to push

play35:39

off to that opposite side on this since

play35:41

we have nothing to do on this side make

play35:43

sense all right so let's go through it

play35:46

Cross coverage then we're coming up on

play35:55

this right okay good and in this case

play35:57

you guys are really fast so I just I

play35:59

just stayed on my side okay but I was

play36:01

actually getting ready to come up and if

play36:03

you were taking too long I was going to

play36:04

come up and compensate for that Cross

play36:07

coverage so Damon's doing his call outs

play36:09

right here if he sees

play36:13

anything

play36:20

good okay good and it's really as simple

play36:23

as that the point of intersections is we

play36:26

need to have security to the directions

play36:27

not traveling as long as we have

play36:29

security to the directions that we're

play36:30

not traveling getting across that is is

play36:34

pretty easy so if I have two guns

play36:36

pointed in Security man I could just

play36:38

post you guys here all day and get

play36:40

everybody through this intersection and

play36:42

then pick you guys up with the last men

play36:43

you know what I mean and that's all it

play36:45

is security to the portion we're not

play36:47

going to one or two guns and security to

play36:50

the portion that we are going to and

play36:52

that's it then everybody catches up with

play36:53

each other okay so let's do this on the

play36:55

move

play37:04

okay

play37:06

index if we're doing this in a more

play37:08

Dynamic way where we're saying look we

play37:10

know that there's a fight there we know

play37:12

that whatever is down there is that's

play37:14

where we need to get to the screaming

play37:15

the gunshots we need to get there we can

play37:18

blow past this we can blow past this

play37:21

intersection and just pie it on like a

play37:23

floating kind of like a floating pie and

play37:25

so we're just going to pie ourselves

play37:27

across this

play37:28

intersection as we come as we come onto

play37:30

this intersection we're not going to

play37:32

slow down we're not going to pause as

play37:34

you come up upon this threshold you're

play37:36

just going to plug it all the way

play37:38

through until you get to a place where

play37:40

you can go back to the 12 Johnny you're

play37:42

going to do the same thing for yourself

play37:45

okay so we're just going to flow right

play37:47

through this intersection it's a little

play37:49

more dynamic

play37:58

okay

play37:59

index so there's a few other methods of

play38:02

addressing inter t-sections like this

play38:04

whether we're traveling along the T top

play38:05

the te or traveling along the

play38:07

perpendicular of the te few other

play38:09

methods for that but we're just

play38:11

introducing the two most popular methods

play38:13

as well as the kind of dynamic method

play38:17

because of time sensitive issues down

play38:19

there right we are traveling along the

play38:20

top of the te again and this time the

play38:22

leadership says hold straight go left

play38:27

okay or hold front go left want

play38:29

something like that hold front go left

play38:31

so now we got to pull security to the

play38:34

front and our direction of travel is to

play38:35

the left so what does that imply to

play38:38

us right okay so what that implies is as

play38:43

we come up to this intersection and we

play38:44

have that Cross coverage John you need

play38:47

to at this point when you peel you're

play38:49

going to do that Peak PA push push to

play38:51

that far side and start kind of Tippy

play38:53

Toe that way Johnny you're going to come

play38:56

in near side okay and you're G to do the

play38:58

same thing you're gonna kind of peak

play39:00

Paws push and then get in there with

play39:02

them and you two become the onen and

play39:04

then as Damon kind of moves to that side

play39:07

to pull security I'm going to sorry

play39:10

Damon's going to move to the near s side

play39:12

to pull security I'm going to go

play39:13

straight and then pick up Damon and then

play39:16

we'll join you guys okay we we'll do

play39:18

this we'll do this first one kind of by

play39:19

the numbers so I can talk it and walk it

play39:21

at the same time okay so let's come up

play39:24

to the intersection with Cross

play39:26

coverage little bit of coordination

play39:28

between you two and Damon you're going

play39:30

to go push to that Far Side good I'm

play39:33

here I don't see anything last man I

play39:37

joined John Damon joins Johnny and now

play39:40

we're both traveling down this

play39:42

hallway easy enough

play39:51

right last

play39:55

man index all right so four-way

play39:58

intersection we have three directions we

play40:00

can go we can go left we can go front we

play40:02

can go right so leadership says hold

play40:05

right hold front go left hold right hold

play40:08

front go left okay so we need to somehow

play40:11

negotiate this where we are pulling

play40:13

security to our right Point Security to

play40:14

our front and then actually going to the

play40:16

left all right so what this looks like

play40:20

is as you guys your job stays the same

play40:24

okay for this portion you're going to go

play40:26

up there

play40:27

get that Cross coverage you're going to

play40:29

peel at the same time you're both going

play40:31

to Peak pause push okay Damon as you get

play40:35

to the far side of this hallway you're

play40:37

going to give this up and give that a

play40:38

look and then come right into the stack

play40:42

whoever you fall in on on that side okay

play40:45

and I'm basically doing the same thing

play40:46

in

play40:47

trace on the near side and then I'm

play40:49

going to do the same thing on the far

play40:50

side now Damon's going to go from here

play40:53

as you guys Peak pause push Damon's

play40:55

going to use that push right that's why

play40:57

you move together cuz it's body

play40:58

bunkering each other Damian's going to

play41:00

use that push to also push himself

play41:02

across right so he's also going to Peak

play41:04

pause push that way but then once he

play41:07

gets to The Far Side looking that way

play41:08

he's going to give that a look and then

play41:10

he's going to join you guys I'm going to

play41:11

get it I'm going to come in from the

play41:13

near side give that a look go pick up

play41:16

Damon and then join you guys

play41:19

okay yeah all right let's do this

play41:34

that's

play41:37

man okay

play41:47

index

play41:53

last index so using a deliberate method

play41:57

of Crossing this four-way intersection

play41:59

again we said hold hold right hold front

play42:03

we're going left hold right hold front

play42:05

going left okay so you guys know what

play42:08

you're doing correct you're coming up to

play42:10

this Cross coverage you both peel Peak

play42:13

pause push and as you push Damon you're

play42:17

going to recess in a little bit so that

play42:18

I can come drop over you and get long

play42:21

this way and then I'm going to recess in

play42:24

so that when you turn around I'm not in

play42:26

your way but as you turn around you give

play42:28

me that last man I pick up and I join

play42:31

you guys as the fourth man makes sense

play42:33

you guys are already kind of halfway

play42:34

down the hallway by now okay let's do

play42:36

that

play43:09

index so now we are going straight so

play43:13

we're going to say hold right hold left

play43:16

go straight hold right hold left go

play43:18

straight so what this H what happens

play43:20

here is as you guys come Cross coverage

play43:23

Cross coverage Cross coverage same

play43:25

coordination give it a quick peel Peak

play43:28

pause push but as you guys push across

play43:32

remember to recess in a little bit cuz

play43:34

then what Johnny and I are doing is

play43:36

we're going to come drop right over you

play43:38

and we are just going to continue down

play43:39

this hallway and then we'll hopefully

play43:42

pick you guys up if I can't give you a

play43:44

tap I'll give you a verbal cuz again we

play43:46

are the kind of in the front now right

play43:49

so we'll try our best but it just may be

play43:51

a

play43:51

verbal you guys can you guys picture

play43:53

that though you understand okay Johnny

play43:56

you and I just just going to go and we

play43:58

pick up our guys on the end all right

play44:00

let's go

play44:07

ahead last

play44:18

man last

play44:22

man all right so the last piece of the

play44:24

puzzle here on the fourway is we need to

play44:27

hold left hold front and go right so

play44:29

nothing really changes from going left

play44:31

to right but now we're just going to go

play44:32

to the right for the sake of the

play44:33

training all right so hold left hold

play44:35

front go right we've been through this

play44:37

before so you guys again continuity here

play44:39

come up with that Cross coverage

play44:41

maintain it as long as possible little

play44:44

bit of coordination peel out Peak pause

play44:47

push okay and as you guys push Johnny

play44:51

you're going to get long so again you

play44:53

have to recess in so Peak pause push

play44:55

recess in a little bit Johnny's going to

play44:57

drop on top of you he's going to pull

play44:59

along Dam's going to do the same thing

play45:02

he's going to Peak paw push across to

play45:04

the far side but daman's going to start

play45:06

walking towards the direction of travel

play45:08

and what I'm going to do is from the

play45:09

near side I'm going to do the same thing

play45:11

where I Peak pause push and then I join

play45:14

Damon what you guys need to do at this

play45:16

point is who's who's here that's you

play45:18

right John you need to peel pick up

play45:21

Johnny and then get on our backs and we

play45:23

and we get back on that stack you guys

play45:25

good with that okay so opposite of what

play45:28

we did earlier where I picked my man up

play45:30

you guys now pick your man

play45:34

up okay hold left hold front going

play45:50

right okay

play45:52

index okay good was there like a slight

play45:54

hesitation there on YouTube uh I just

play45:58

had to use my purls to pick him up okay

play46:00

as soon as I saw were you trying to

play46:02

decide like at what point should I peel

play46:04

off this no as soon as I was just trying

play46:06

to either hear or see him and as soon as

play46:09

I saw him pick up then I tried to turn

play46:11

around and go okay perfect perfect yeah

play46:13

let him kind of get settled that way he

play46:16

gets kind of past you and and that way

play46:18

cuz we don't want to interrupt him on

play46:19

the Move in case he needs to take a shot

play46:21

but once I hear him stop and I don't

play46:23

hear any gunshots okay let me peel pick

play46:26

up Johnny get back into the stack

play46:28

leadership says hold left hold front

play46:31

going right

play46:46

move index thanks for joining us on this

play46:49

episode of the pros guide to team CQB

play46:52

tune in to the next one where we will

play46:54

demonstrate how to properly execute all

play46:57

the different skills and Concepts that

play46:58

we have taught you over the video series

play47:01

[Music]

play47:10

[Music]

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Related Tags
CQB TacticsClose Quarters CombatHallway BreachingIntersection NavigationTactical TrainingTeam CoordinationSecurity ProtocolsDoor BreachingCombat ManeuversMilitary Strategy