The History of Geometry Dash's Impossible Levels

Wrongway98
15 Mar 202522:05

Summary

TLDRThis video delves into the history and evolution of impossible levels in Geometry Dash, highlighting the journey from early, unverified creations to modern extreme demons. It covers iconic levels like Red World, Silent Club, Death Corridor, Slaughterhouse, and others, showcasing how they were initially considered impossible but eventually verified by dedicated players. The video explores the ongoing trend of revisiting these levels, reworking them for the current skill ceiling, and how the community's persistence continues to push the boundaries of what’s possible in the game.

Takeaways

  • 😀 The early Geometry Dash community saw many 'impossible' levels that were believed to be unbeatable, such as Red World, Silent Club, and Death Corridor.
  • 😀 Red World was initially believed to be impossible due to its creator, Siri, being a hacker, but it was later verified by Riot and eventually completed by Ser Guyer in 2016.
  • 😀 Silent Club, created by Black P2S, became one of the most notorious impossible levels, with the first legitimate verification happening in 2020 by Luk Wyer after 15,000 attempts.
  • 😀 The verification of Silent Club on a 1.9 update private server led to controversy, but it was later reverified on the 2.1 update by Luk Wyer, adding another 5,000 attempts.
  • 😀 Death Corridor, created by Chaotic Jumper, gained immense popularity and led to many remakes. Despite its difficulty, it has never been fully verified, with the latest world record being 47% by Hover.
  • 😀 Slaughterhouse, initially an impossible level created by Ice Cave, was eventually remade into a new version after years of dissatisfaction. The new version was verified by Doggy in 2021.
  • 😀 Ice Cave also reworked Slaughterhouse into 'Grief,' a more refined version that followed the trend of remaking old impossible levels, with a 2023 release and ongoing verification progress.
  • 😀 Silent Circles by Salent and Cic became famous for its impossible wave spam, but after its revival by Zenier and Zen, it faced backlash for the inconsistent decoration and gameplay changes.
  • 😀 The controversy around Silent Circles led to its eventual verification by Zany in 2022, but the level’s original legacy was compromised by alterations that didn’t align with its initial challenge.
  • 😀 Aturnis, created by Riot and others, is considered an 'impossible' level that aims to push the skill ceiling for future top players, with the current world record being just 15% completion.
  • 😀 The rise of impossible levels in Geometry Dash over the years has involved a trend of remaking older, unverified levels, pushing the boundaries of player skill, and making once impossible levels theoretically beatable.

Q & A

  • What made early Geometry Dash levels like 'Red World' and 'Silent Club' famous in the community?

    -Early levels like 'Red World' and 'Silent Club' became famous due to their extreme difficulty, which led players to speculate about their legitimacy. They were considered 'impossible' and became iconic for pushing the boundaries of the game at the time. These levels set the stage for a new genre of difficult, almost unreachable levels in Geometry Dash.

  • Why was 'Red World' considered an 'impossible' level for a long time?

    -'Red World' was considered impossible because it was verified by a hacker, Siri, whose unnatural skill raised suspicions. After his cheating was exposed, the level was seen as illegitimate until Riot buffed and decorated it, leading to the official verification of 'Red World Rebirth' by Ser Guyer.

  • What was the significance of 'Silent Club' in the history of Geometry Dash?

    -'Silent Club' was one of the first extreme levels that challenged the community, featuring an annoying blue orb spam section in the early part of the level. While it was initially thought to be unbeatable, a few players, such as zobos, made significant progress. Eventually, Luc Wyer verified it after 15,000 attempts, marking a turning point in the perception of impossible levels.

  • What challenges did Luc Wyer face when verifying 'Silent Club'?

    -Luc Wyer faced the challenge of verifying 'Silent Club' on a 1.9 update private server, which could not support newer updates of the game. He had to ask Viprin to verify a fixed version on the 2.1 update. Despite adding another 5,000 attempts, Luc Wyer successfully verified the level, cementing his place in Geometry Dash history.

  • How did 'Death Corridor' contribute to the impossible level trend?

    -'Death Corridor' by Chaotic Jumper became a landmark level in the impossible level trend, gaining popularity and inspiring numerous versions and remakes. Despite its extreme difficulty, it led to collaborations with players like Koug Blitz, who worked on improving the gameplay, although it was never officially verified due to its nearly impossible nature.

  • What was the impact of 'Slaughterhouse' on the community?

    -'Slaughterhouse' was one of the most iconic impossible levels, initially created by Ice Cave. Over time, Ice Cave began disliking the project and decided to remake it. After significant changes and improvements, a new version of 'Slaughterhouse' was released, which was eventually verified by the player Doggy in 2021, cementing its place as a top-tier extreme demon.

  • How did Ice Cave evolve 'Slaughterhouse' into 'Grief'?

    -Ice Cave transformed 'Slaughterhouse' into 'Grief' by reworking the level entirely, giving it new gameplay and decoration. This new version was showcased in 2022, and despite some setbacks, including the 2.2 update disrupting its verification, it eventually progressed towards verification, with Doggy making impressive runs in 2024.

  • Why is 'Silent Circles' considered controversial in the Geometry Dash community?

    -'Silent Circles' became controversial because of its intense wave spam section and the changes made to it in its rework. The level was remade, but Zenir, the player responsible for the remake, removed the iconic wave spam part, causing dissatisfaction. The removal of the original gameplay features led to a divided community and the level's ultimate nerfing.

  • What makes the new version of 'Silent Circles' by Starch Man stand out?

    -Starch Man's remake of 'Silent Circles' preserves the original gameplay, including the infamous wave spam section, and rebalances it to make the level challenging but possible. His version also includes unique decoration and fun gameplay, bringing the original concept back while improving on it for a new generation of players.

  • What is the future of impossible levels in Geometry Dash?

    -The future of impossible levels in Geometry Dash lies in the continuous push for new limits, as seen with levels like 'Aturnis,' which challenge players even beyond the skill ceiling of current top players. The trend seems to be shifting toward creating levels that are still extremely difficult but not entirely impossible, allowing future generations of players to verify them as the game's mechanics evolve.

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Related Tags
Geometry DashImpossible LevelsLevel EvolutionExtreme DemonsSilent ClubstepRed WorldLevel VerificationGaming HistoryTop PlayersSkill CeilingGD Community