SIGGRAPH 2025 Technical Papers Trailer

ACMSIGGRAPH
13 Jun 202505:39

Summary

TLDRSIGGRAPH 2025 presents groundbreaking research in computer graphics and interactive techniques, from advanced relighting methods to 3D video generation. The conference showcases innovations like neural rendering, dynamic object reconstruction, and VR sculpting tools. With new methods for realistic material textures, fluid simulations, and efficient GPU-CPU hybrid processing, SIGGRAPH 2025 pushes the boundaries of 3D modeling, digital character motion, and real-time adjustments. Join us in Vancouver to explore these exciting advancements shaping the future of visual computing.

Takeaways

  • ๐Ÿ˜€ Relighting images is made easier with diffusion models, allowing for adjustments in light sources and colors, both real and synthetic.
  • ๐Ÿ˜€ New techniques allow for the relighting of single images using anything from distant environment maps to local point lights, guided by an estimated proxy scene.
  • ๐Ÿ˜€ Full-body avatars can now be relit in different lighting environments using a local and global light transport split to capture illumination effects more accurately.
  • ๐Ÿ˜€ Diffusion models are being used to generate 3D videos and edit objects in motion, opening new possibilities for dynamic scene creation.
  • ๐Ÿ˜€ A new video editing system allows for 3D point cloud manipulation to propagate text, font, and sketch edits across multiple frames with consistent camera transformations.
  • ๐Ÿ˜€ A 2D to 3D reconstruction system has been introduced to help with physically plausible object arrangements and occlusion-aware reconstructions.
  • ๐Ÿ˜€ Dynamic objects in video generation can now be represented by fine-tuning their appearance and motion, allowing for more detailed and controlled video outputs.
  • ๐Ÿ˜€ Textures like albedo, normal, and roughness can now be infused with detailed features such as aging, wear, and weathering through a diffusion model.
  • ๐Ÿ˜€ Comprehensive neural materials use quantized neural networks to represent high-performance, high-fidelity materials with user-controllable synthesis and parallax effects.
  • ๐Ÿ˜€ VRDo is an open-source VR modeling system that allows users to sculpt and edit objects using their virtual hands, improving 3D creation.
  • ๐Ÿ˜€ The introduction of transparent Gaussian splats allows for precise reflections and refractions in 3D scenes, enabling more realistic rendering techniques.

Q & A

  • What is the main focus of the SIGRAPH 2025 technical papers trailer?

    -The trailer showcases innovative research and technical papers being presented at the SIGRAPH 2025 conference, highlighting advancements in computer graphics and interactive techniques.

  • How do diffusion models contribute to lighting manipulation in images according to the trailer?

    -Diffusion models, fine-tuned on both real and synthetic lighting data, enable users to switch on and off light sources or change their color within an image.

  • What approach is used to relight single images with different light sources?

    -The method uses an estimated proxy scene to guide neural rerendering, allowing relighting with various inputs such as distant environment maps or local point lights.

  • How does the relightable full body Gaussian codec avatar improve virtual appearance under different lighting?

    -It uses a local-global light transport split to more accurately capture illumination effects, enabling users to look their virtual best in any lighting environment.

  • What advantages does using a 3D point cloud as input for diffusion models provide in video generation and editing?

    -It allows for camera movement, mesh-to-video generation, object editing, and seamless propagation of edits across frames while maintaining consistency with camera transformations.

  • How does the system that reconstructs 3D scenes from 2D inputs ensure physical plausibility?

    -It infers spatial relationships between objects to produce physically plausible arrangements, enabling occlusion-aware object reconstruction.

  • What is the purpose of infusing albedo, normal, and roughness textures with additional details using diffusion models?

    -The process adds realistic details such as wear, aging, and weathering to textures, creating enhanced texture sets that remain editable for further adjustments.

  • How do Transparent Gaussian Splatting and Deformable Beta Splatting differ in representing 3D scenes?

    -Transparent Gaussian Splatting introduces transparent Gaussian primitives for precise reflection and refraction, while Deformable Beta Splatting replaces Gaussians with beta kernels for more precise geometry, better specular lighting, fewer parameters, and faster rendering.

  • What innovations help digital artists animate soft deformable characters realistically?

    -A framework allows specifying high-level motion goals to make soft deformable characters leap, walk, and gesture naturally by leveraging squishy leap forward techniques and deformation invariance in 4D meshes.

  • How do the new simulation scheduling techniques improve performance on hybrid CPU-GPU systems?

    -By efficiently scheduling simulation workloads across both CPU and GPU processors, the techniques maximize computational resources, enabling faster and more stable simulations such as near-GPU speed cloth simulation on CPUs.

Outlines

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Mindmap

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Keywords

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Highlights

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Transcripts

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Related Tags
SIGGRAPH 2025AI Research3D ModelingVirtual RealityImmersive TechComputer GraphicsLighting TechniquesVideo EditingDiffusion ModelsTech Conference