SIGGRAPH 2022 Technical Papers Preview

ACMSIGGRAPH
7 Jun 202204:08

Summary

TLDRSiggraph 2022 showcased groundbreaking advancements in computer graphics and interactive techniques. Highlights included a technique for creating volumetric avatars from phone scans, transforming 2D sketches into 3D models, and designing complex puzzles for 3D shapes. The event also featured neural scene representation for interactive play, simulating free surface wake vortices, and tools for simulating nearly rigid contacting objects. Attendees were invited to explore these innovations and more, either online or in Vancouver.

Takeaways

  • ๐Ÿ‘— New techniques for deformable cloth simulation allow for realistic virtual fashion shows using just a couple of phone scans.
  • ๐Ÿค– Creating volumetric avatars from phone scans opens up possibilities for personalized virtual characters.
  • ๐ŸŽจ 2D hand-drawn sketches can be automatically transformed into 3D geometry, bridging traditional art with digital design.
  • ๐Ÿงฉ A method for creating complex interlocking puzzles for any 3D shape, even organic ones like a cow, showcases innovative problem-solving.
  • ๐Ÿค Neural scene representation enables interactive play with friends, even when they're not physically present.
  • ๐ŸŸ Simulation of free surface wake vortices, as seen with a flapping fishtail, advances fluid dynamics in computer graphics.
  • ๐Ÿ› ๏ธ Tools for simulating nearly rigid contacting objects provide realistic interactions, like gears turning each other by contact.
  • ๐ŸŽต Using sound waves to manipulate objects in space introduces a novel approach to spatial control and interaction.
  • ๐Ÿš€ Techniques for computing the sounds of real objects enhance the realism in virtual environments.
  • ๐Ÿ’ƒ Machine learning enables characters to learn sophisticated motions, improving the natural movement in simulations.

Q & A

  • What is the main focus of the SIGGRAPH 2022 technical papers preview?

    -The main focus is to showcase the year's incredible work in computer graphics and interactive techniques.

  • How can you create a volumetric avatar using a new technique mentioned in the video?

    -You can create a volumetric avatar by performing a couple of brief scans from your phone.

  • What is the purpose of the technique that transforms 2D hand-drawn sketches into 3D geometry?

    -The technique allows for the automatic conversion of 2D sketches into 3D models, facilitating a quicker and more intuitive design process.

  • How does the technology mentioned for creating complex interlocking puzzles work?

    -The technology enables the creation of complex interlocking puzzles for any 3D shape, even irregular ones like a cow.

  • What is the neural scene representation used for in the video?

    -The neural scene representation is used to continue playing with a ball even when friends are not around, suggesting a form of AI interaction.

  • How does the simulation of free surface wake vortices relate to the flapping fishtail in the video?

    -The simulation of free surface wake vortices is demonstrated through the example of a flapping fishtail, showing how such simulations can mimic natural movements.

  • What new tools are introduced for simulating nearly rigid contacting objects?

    -The video introduces new tools that allow for the simulation of nearly rigid contacting objects, as shown by gears turning each other by contact.

  • How can sound waves be used to manipulate objects in space according to the video?

    -Sound waves can be utilized to manipulate objects in space, as demonstrated by building a ship in a bottle using this technology.

  • What is the significance of the training process for characters learning sophisticated motions?

    -The training process is significant as it allows characters to learn sophisticated motions, enhancing the realism and complexity of their movements over time.

  • How does the technology for creating paper crafts from 3D models work?

    -The technology uses developable surface patches to transform 3D models into paper crafts, providing a new way to materialize digital designs.

  • What is the application of the technique that predicts the behavior of loose fitting garments at interactive rates?

    -This technique is used to simulate the rich behavior of loose fitting garments in real-time, which can be crucial forๆœ่ฃ…่ฎพ่ฎก and animation.

  • How does the video demonstrate the simulation of incompressible viscous and non-viscous flows?

    -The video demonstrates the simulation of incompressible viscous and non-viscous flows by comparing the movements of different kinds of honey or bunnies.

Outlines

00:00

๐ŸŽฅ SIGGRAPH 2022 Technical Papers Preview

The script introduces the SIGGRAPH 2022 conference, focusing on the latest advancements in computer graphics and interactive techniques. It highlights various innovative projects such as a new method for simulating deformable cloth, creating volumetric avatars from phone scans, transforming 2D hand-drawn sketches into 3D geometries, and developing complex interlocking puzzles for 3D shapes. The script also mentions interactive play with neural scene representations, simulating free surface wake vortices, and tools for simulating nearly rigid contacting objects. It showcases the use of sound waves to manipulate objects and the creation of realistic animations. The video invites viewers to attend the conference, either online or in person in Vancouver, to learn about these breakthroughs.

Mindmap

Keywords

๐Ÿ’กDeformable cloth simulation

Deformable cloth simulation refers to the process of creating realistic animations of cloth in computer graphics. This involves simulating the physical properties of cloth, such as its elasticity, weight, and how it drapes or folds when subjected to forces like gravity or wind. In the video, this technique is highlighted as a way to make a splash on the catwalk, suggesting that it could be used to create virtual fashion shows or to design clothing in a more realistic manner.

๐Ÿ’กVolumetric avatar

A volumetric avatar is a three-dimensional representation of a person or character that can be manipulated or viewed from any angle. The term 'volumetric' implies that the avatar has depth and is not just a flat image. In the context of the video, this technology is mentioned as being created from a couple of brief scans from a phone, indicating that it could be used for creating personalized virtual characters or representations for gaming, social media, or other interactive applications.

๐Ÿ’ก2D to 3D conversion

2D to 3D conversion is the process of transforming two-dimensional images or sketches into three-dimensional models. This is a significant step in computer graphics as it allows artists to quickly turn their flat designs into็ซ‹ไฝ“ models that can be used in various applications such as video games, animations, or virtual reality. The video script mentions this as a technique that can automatically transform hand-drawn sketches into 3D geometry, showcasing the potential for streamlined design workflows.

๐Ÿ’กInterlocking puzzle

An interlocking puzzle in the context of computer graphics refers to a complex assembly of shapes that fit together without the use of adhesives or fasteners. The video mentions creating a complex interlocking puzzle for any 3D shape, even a cow, which suggests the development of algorithms that can generate intricate designs that are both aesthetically pleasing and mechanically sound, potentially for use in manufacturing or as a form of entertainment.

๐Ÿ’กNeural scene representation

Neural scene representation involves using artificial neural networks to understand and represent the content of a scene. This technology can be used in various applications such as virtual reality, where it can help to create realistic environments or to interact with virtual objects. The video script mentions playing ball with friends using this technology, implying that it could be used to create interactive games or simulations where the environment and objects respond realistically to user inputs.

๐Ÿ’กFree surface wake vortices

Free surface wake vortices are swirling patterns of water that form behind objects moving through a fluid, such as a fishtail flapping in water. In computer graphics, simulating these vortices accurately is important for creating realistic animations of objects interacting with water. The video script mentions simulating these vortices, like those produced by a flapping fishtail, indicating advancements in the field that can lead to more lifelike animations in films, games, or scientific simulations.

๐Ÿ’กNearly rigid contacting objects

Nearly rigid contacting objects refers to the simulation of objects that are very stiff but not completely rigid, interacting with each other through contact. This is a complex problem in computer graphics because it involves calculating the forces and movements of objects as they collide or press against each other. The video script mentions new tools for simulating these interactions, which could be used in various applications such as robotics, animation, or physics-based games.

๐Ÿ’กSound waves manipulation

Using sound waves to manipulate objects in space is a concept that involves the use of acoustic energy to move or control physical objects. This could have applications in areas such as non-contact assembly lines, medical procedures, or even in interactive art installations. The video script mentions using sound waves to manipulate objects, suggesting innovative ways to interact with virtual or physical environments without direct physical contact.

๐Ÿ’กRealistic motion learning

Realistic motion learning in computer graphics involves training algorithms or characters to move in a lifelike manner. This is crucial for creating believable animations in films, games, and simulations. The video script mentions that characters can learn sophisticated motions with practice, indicating the development of advanced machine learning techniques that can enhance the realism of animated characters.

๐Ÿ’กRealistic bubbles and foam

Creating realistic bubbles and foam in computer graphics is important for simulating natural phenomena such as streams, waterfalls, or even the froth on a beer. This requires sophisticated algorithms to model the behavior of these substances, which can be challenging due to their complex and variable properties. The video script mentions enhancing a stream with realistic bubbles and foam, highlighting the ongoing advancements in rendering technology to create more immersive visual experiences.

๐Ÿ’กDevelopable surface patches

Developable surface patches are a type of geometric surface that can be flattened out into a plane without stretching, which is useful for creating papercraft or other foldable designs from 3D models. This concept is important in computer graphics for applications that require the translation of digital models into physical objects. The video script mentions creating paper crafts from 3D models using these patches, suggesting innovative ways to bridge the gap between digital design and physical fabrication.

Highlights

New technique for deformable cloth simulation using phone scans.

Creating a volumetric avatar with a couple of brief scans from your phone.

Automatically transforming 2D hand-drawn sketches into 3D geometry.

Creating complex interlocking puzzles for any 3D shape, including a cow.

Neural scene representation for playing ball with friends virtually.

Simulating free surface wake vortices like those produced by a flapping fishtail.

Interactively selecting the best simulation for an armadillo navigating stairs.

Simulating nearly rigid contacting objects with gears turning each other by contact.

Using sound waves to manipulate objects in space and build a ship in a bottle.

Computing the sounds of real objects for realistic audio simulation.

Learning sophisticated motions for characters through training simulations.

Enhancing streams with realistic bubbles and foam for a more immersive experience.

Creating paper crafts from 3D models using developable surface patches.

A crab learning to dance and teaching its friends, showcasing AI choreography.

Automatically creating a custom 3D printed gripper for handling objects.

Predicting the behavior of loose fitting garments at interactive rates using bone motions.

Simulating incompressible viscous and non-viscous flows for various materials like honey.

Joining SIGGRAPH 2022 to learn about breakthrough ideas in computer graphics and interactive techniques.

The popular armadillo model scanned by Venkat Krishnamurthy using techniques from his 1996 SIGGRAPH paper.

Transcripts

play00:00

hello and welcome to the siggraph 2022

play00:03

technical papers preview

play00:05

in this video we'll look at just some of

play00:07

this year's incredible work in computer

play00:10

graphics and interactive techniques

play00:14

make a splash on the catwalk with this

play00:17

new technique for deformable cloth

play00:19

simulation

play00:26

with a couple of brief scans from your

play00:28

phone you can create a volumetric avatar

play00:34

[Music]

play00:37

automatically transform your 2d hand

play00:40

drawn sketches into 3d geometry

play00:43

[Music]

play00:47

create a complex interlocking puzzle for

play00:49

any 3d shape even a cow

play00:54

[Music]

play00:56

play ball with your friends

play00:58

if they're not around keep playing with

play01:01

this neural scene representation

play01:06

[Music]

play01:08

simulate free surface wake vortices like

play01:11

those produced by this flapping fishtail

play01:13

[Music]

play01:20

having trouble getting your armadillo

play01:22

down the stairs let the computer create

play01:25

lots of simulations then interactively

play01:28

pick the one you like best

play01:33

thanks to new tools for simulating

play01:35

nearly rigid contacting objects these

play01:37

gears are actually turning each other by

play01:40

contact

play01:43

when using gears exercise workplace

play01:46

safety to protect your deformable

play01:48

armadillos

play01:52

using sound waves you can manipulate

play01:55

objects in space

play01:59

and build a ship in a bottle

play02:02

[Music]

play02:04

compute the sounds of real objects

play02:09

[Music]

play02:18

at the start of training everyone falls

play02:21

down

play02:23

with practice your characters can learn

play02:25

sophisticated motions

play02:29

this stream is nice and relaxing

play02:32

but it's even better with realistic

play02:34

bubbles and foam

play02:37

[Music]

play02:38

create paper crafts from 3d models using

play02:41

developable surface patches

play02:45

[Music]

play02:48

this friendly and delicious crab has

play02:50

learned how to dance

play02:53

and then teach its friends for a dance

play02:55

party

play02:58

pick up your bunny hue mainly by

play03:01

automatically creating a custom 3d

play03:03

printed gripper

play03:10

using bone motions predict the rich

play03:13

behavior of loose fitting garments at

play03:15

interactive rates

play03:20

simulate incompressible viscous and

play03:22

non-viscous flows like different kinds

play03:25

of honey

play03:30

or bunnies

play03:31

[Music]

play03:36

come join us at siggraph 2022

play03:40

the popular armadillo model was scanned

play03:43

by venkat krishnamurthy using techniques

play03:45

from his 1996 siggraph paper with mark

play03:48

lavoy here's venkat with the original

play03:51

armadillo

play03:54

attend online or come to vancouver in

play03:56

person to learn about these and many

play03:59

more breakthrough ideas in computer

play04:01

graphics and interactive techniques

Rate This
โ˜…
โ˜…
โ˜…
โ˜…
โ˜…

5.0 / 5 (0 votes)

Related Tags
Computer GraphicsInteractive TechniquesSIGGRAPH 20223D ModelingAvatar CreationCloth SimulationNeural SceneMotion SimulationVolumetric AvatarRealistic Effects