EPIC: The Musical Kinda Screwed Me Over
Summary
TLDRIn this heartfelt and candid video, Liam, also known as El Delta, shares the challenging journey of trying to develop a video game based on the musical *Epic*. After being promised financial support and resources, delays from the project's creator, Jorge, left Liam stuck in limbo for over a year, causing significant financial strain and personal frustration. Despite the setbacks, Liam remains hopeful, vowing to continue pursuing content creation and eventually developing his own original game. He also reflects on his growth as a creator and encourages fans to support his new ventures, including his upcoming original music and Patreon overhaul.
Takeaways
- 😀 Liam, also known as El Delta or Epic the Video Game Guy, shares his journey of attempting to develop a video game based on the musical 'Epic.'
- 😀 He initially gained support from the creator, Jorge, who expressed interest in turning the game into an official project but required Liam to fund it through community support.
- 😀 Despite being told development would begin after securing funding and a contract, Liam faced repeated delays, leading to frustration and financial strain over the course of a year.
- 😀 Liam spent his savings to set up a professional development studio, believing the project was imminent, only to be continuously told the contract was delayed.
- 😀 Throughout the waiting period, Liam worked on content creation, including videos, animations, and other projects to maintain community engagement despite no game development progress.
- 😀 He struggled with feelings of isolation and disappointment as the promised funding never materialized, and he was unable to move forward with his career as expected.
- 😀 Eventually, after months of waiting, Liam received a response indicating that the game project was likely not going to happen, leaving him in a precarious situation both financially and mentally.
- 😀 The situation caused significant self-doubt and feelings of failure, as Liam felt like he had let down his supporters and missed out on other opportunities while waiting for the game to start.
- 😀 Despite his challenges, Liam expressed gratitude for his community and supporters on Patreon, who kept him going through tough times, though he acknowledged the Patreon had dried up.
- 😀 Moving forward, Liam plans to pivot his career towards content creation and pursue original projects, including making his own video game, despite the lack of initial funding and support from the Epic project.
Q & A
What was Liam's initial goal with the Epic the Video Game project?
-Liam's initial goal was to create a video game based on the musical Epic, inspired by his passion for both the musical and game development. He wanted to make the development process public, community-driven, with constant updates and fan involvement.
Why was Liam told that he would need to fund the game development himself?
-Liam was told that he would need to fund the game development himself because the creator, Jorge, and his company would provide some initial financial support but expected Liam to rely on community funding via platforms like Patreon to sustain the project.
How did Liam plan to finance the game development before it started?
-Liam planned to finance the game development by using his savings to set up a professional studio and relying on fan support through Patreon. He was promised an initial cash infusion, which would enable him to build the studio and purchase equipment.
What was the major setback that delayed the game development process?
-The major setback was the delay in receiving a contract from Jorge's company, which was meant to finalize the legal aspects of the project. Despite numerous promises and expectations that the contract would be ready soon, it was never finalized, leading to a year-long wait.
How did the delay affect Liam's personal and professional life?
-The delay severely impacted Liam's personal and professional life, leading to financial struggles, career uncertainty, and mental health challenges. He was stuck in a limbo, unable to fully commit to other projects while waiting for the contract to be finalized.
What efforts did Liam make to keep the Epic the Video Game project alive during the delays?
-Liam continued making content about the game, including videos and updates to maintain hype. He also launched a Patreon and Discord for the project and created behind-the-scenes content to engage fans, even though he could not start actual development without the contract.
What was the final update Liam received from Jorge's company?
-Liam finally received a response from Jorge's company that indicated they were unsure about continuing with the game project, essentially telling him to look for other opportunities. This was a significant blow, as it confirmed that the game was unlikely to happen.
How did Liam feel about the situation and the way he was treated by Jorge's company?
-Liam felt frustrated, embarrassed, and taken advantage of. Despite his passion for the project, he realized that he had been strung along for a year without tangible results. He expressed disappointment in being exploited and questioned the integrity of the situation.
What are Liam's plans moving forward after the Epic project fell through?
-Moving forward, Liam plans to continue creating content and pursue larger personal projects. He intends to develop his own original video game, although it will be more difficult without an established IP or audience. He also aims to continue growing his content creation career and exploring other creative avenues.
How does Liam view his future after the setbacks with Epic the Video Game?
-Liam is determined to keep pushing forward, despite the setbacks. He views this experience as a potential turning point, where he can rise from the challenges and pursue new projects with a refreshed mindset. He expressed hope that in the future, he will look back on this as the moment he started to truly succeed.
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