Farewell Warhammer
Summary
TLDRA content creator reflects on their decision to stop making Warhammer-related videos due to growing frustration with Games Workshop's legal actions and their increasing control over fan content. Despite years of dedication, the creator chooses to move away from Warhammer and focus on new creative endeavors, such as a fan art project for 'Space King.' While leaving the Warhammer community behind is a painful decision, the creator is optimistic about the future, valuing the tight-knit connections with their audience over mass popularity. They express gratitude to their supporters and hint at exciting new content on the horizon.
Takeaways
- ๐ The creator reflects on the challenges they've faced with Games Workshop's increasing legal actions, such as copyright takedowns and cease-and-desist orders.
- ๐ Despite initially returning to Warhammer content, the creator has decided to stop making Warhammer-related videos due to ongoing legal threats and frustration with the company's direction.
- ๐ The creator expresses feelings of grief and betrayal, likening the situation to a bad breakup, as they struggle to reconcile their passion for Warhammer with the company's actions.
- ๐ The creator will finish current Warhammer projects, such as the Cure Frags lore series and a cinematic fan animation, but will no longer pursue Warhammer-related content beyond that.
- ๐ Due to the immense effort involved, the creator has decided not to continue long-term Warhammer series like the Horus Heresy lore, given the legal risks and time investment involved.
- ๐ The creator finds creative freedom in working on other projects, such as fan art for Space King, a new setting from Flash Kids, which has revitalized their passion for content creation.
- ๐ The creator emphasizes the importance of community over the setting itself, stating that they prefer a smaller, more engaged audience over a large, uninterested following.
- ๐ Despite stepping away from Warhammer, the creator remains optimistic about the future, exploring new franchises and helping to build new communities around fresh content.
- ๐ The creator mentions personal growth, including spending more time with their 4-month-old daughter, and how this has helped them regain optimism for the future of their channel.
- ๐ The creator assures their audience that they will continue putting the same energy and effort into future content, encouraging fans to stay and engage with upcoming projects.
Q & A
Why did the content creator decide to stop making Warhammer content?
-The creator decided to stop making Warhammer content due to growing legal threats from Games Workshop, including copyright takedowns, cease-and-desist orders, and lawsuits. These actions were seen as part of a broader trend where the company sought to control fan-created content, making it unsustainable for creators to continue in the Warhammer space.
How does the content creator feel about Games Workshop's actions?
-The creator feels disillusioned and betrayed by Games Workshop's actions, describing it as a 'bad breakup.' They feel that the company's disregard for its own lore and their legal threats towards fan creators has created a toxic environment for fans and creators alike.
What specific actions did Games Workshop take that led to the creator's decision?
-Games Workshop initiated copyright enforcement actions such as copyright takedowns, cease-and-desist orders, and lawsuits. These actions seemed to target fan content creators, ultimately discouraging the creator from continuing to produce Warhammer-related material.
How does the content creator compare their experience with Warhammer to their work on other projects?
-The creator compares their experience with Warhammer to a 'bad breakup,' feeling drained and demotivated by the uncertainty and legal threats surrounding the franchise. In contrast, working on new projects like Space King has been refreshing, energizing, and has allowed the creator to rediscover their creative drive.
What is the future plan for the creator's YouTube channel?
-The creator plans to transition away from Warhammer content and focus on other creative projects. They will finish the Cure Frags lore series and release the Cure Fra cinematic fan animation, but after that, the channel will move to new content, including the introduction of new franchises and potentially the development of their own setting.
What role does the community play in the creator's decision to continue creating content?
-The creator values the community around their content more than the specific setting or franchise. They mention that having a tight-knit group of engaged fans is more meaningful than having a large number of subscribers who are not invested in the content.
How does the creator feel about the direction of the Warhammer community?
-The creator is concerned that Games Workshop's actions will drive fans away, with many seeking other settings or creating their own content. They believe that as Games Workshop becomes more restrictive, it will lead to a decline in the Warhammer community, while new communities based on independent settings may flourish.
What personal changes has the creator experienced during this time?
-The creator mentions personal growth, especially with the birth of their daughter, which has shifted their perspective on their work and priorities. They have spent time reflecting, listening to podcasts, and rethinking their future creative plans, leading to a renewed sense of optimism despite the setbacks.
What is the creator's opinion on the value of Warhammer as a setting now?
-The creator no longer sees Warhammer as a worthwhile setting to invest in, especially given Games Workshop's disregard for its own lore and the legal threats against fans. They feel that continuing with Warhammer content under such conditions is no longer meaningful or sustainable.
What lessons does the creator take from their experience with Warhammer and Games Workshop?
-The creator's experience has taught them that a strong community is more important than any particular franchise. They highlight that Games Workshop failed to recognize this, as their focus on controlling content alienated their fanbase. The creator now values community-driven projects and is excited about future opportunities in independent settings.
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