10 Games That Overpromised & Underdelivered

gameranx
9 Jun 202415:41

Summary

TLDRThis video script discusses 10 games that, despite high expectations and promises, failed to deliver on their hype. Titles like the Fable series, Halo Infinite, and Star Wars Battlefront are highlighted for their underwhelming experiences compared to their ambitious marketing. The script also touches on games that had potential but fell short, such as Two Human and Star Citizen, which has yet to fully release despite its long development. The list concludes with Forspoken, which notably did not meet the high bar set by its initial reveal.

Takeaways

  • ๐Ÿ˜” The Fable series was overhyped with promises of ambitious features that were never fully realized, such as the life and death decisions and the tree-growing mechanic in Fable 3.
  • ๐Ÿš€ Halo Infinite was expected to be a game that would keep players engaged indefinitely, but it failed to maintain its player base and the hype, feeling like a missed opportunity to compete with major titles like Fortnite.
  • ๐ŸŽฎ Star Wars Battlefront, released by EA, was anticipated to be a great return for the franchise but was released as an unfinished package with too few maps, modes, and no campaign.
  • ๐Ÿค– Too Human was Silicon Knights' last game, which had a decade-long development and multiple platform changes, but ultimately released as an underwhelming and 'okay' game that didn't live up to its potential.
  • ๐ŸŒŒ Starfield was marketed as a space exploration game with exciting planetary discovery, but it fell short in delivering the promised exciting space exploration experience, with repetitive and bland planets.
  • ๐Ÿ›ธ Advent Rising had the potential to start a new franchise with its sci-fi storytelling and worldbuilding, but it failed to captivate audiences and didn't deliver on the promise of sequels and a lasting franchise.
  • ๐Ÿ’ฃ Battlefield 2042 was touted as the ultimate multiplayer experience for Battlefield fans, but at launch, it was a glitchy and unfinished mess that didn't meet the high expectations set by its marketing.
  • ๐ŸŒŸ Star Citizen has been in development for years and continues to promise a lot, but it has yet to fully release, leaving many waiting for the final product that has been hyped for so long.
  • ๐Ÿ—๏ธ Brink was supposed to be a groundbreaking multiplayer experience with innovative gameplay mechanics, but it ended up being a game that came and went without making a lasting impact.
  • ๐Ÿ“š Forspoken (formerly known as Project Athia) was initially revealed as a next-generation game with stunning graphics and high-speed gameplay, but the final product was underwhelming and failed to deliver on its initial promise.

Q & A

  • What is the main theme of the video script discussing?

    -The main theme of the video script is discussing video games that were overhyped and ultimately underdelivered on their promises.

  • Why does the Fable series make the list of games that underdelivered?

    -The Fable series makes the list because, despite the original games being loved by the speaker, the series was known for overpromising and not meeting those high expectations, particularly with Fable 3 and its lack of depth in the 'king' role.

  • What was the initial promise of Halo Infinite that it failed to deliver at launch?

    -Halo Infinite initially promised to be a game that would keep players engaged indefinitely, living up to its name 'Infinite'. However, at launch, it failed to maintain player interest and did not meet the expectations of a strong multiplayer foundation that could sustain the game for years.

  • How did Star Wars Battlefront's launch compare to its pre-launch hype?

    -Star Wars Battlefront was highly anticipated due to its developers and the franchise's legacy, but upon release, it was seen as an unfinished package with not enough content, maps, or modes, leading to disappointment.

  • What was the development history of Too Human, and how did it affect the game's reception?

    -Too Human had a development history spanning over a decade, with shifts between different platforms and development deals. Despite the hype, the final game was received as just okay, not living up to the expectations set by its long development and industry interest.

  • What was the main criticism of Starfield's planetary exploration feature?

    -The main criticism of Starfield's planetary exploration was that the planets were boring, repetitious, and bland, lacking the excitement and depth that were promised during the game's marketing.

  • What was the initial promise of Advent Rising, and how did it fail to deliver?

    -Advent Rising was initially promised as a new big franchise with a rich sci-fi world and storytelling. However, it failed to deliver a compelling sequel or a franchise, despite having elements like a spin-off comic book series and the involvement of famous creators.

  • What were the main issues with Battlefield 2042 at launch, and how have they been addressed?

    -Battlefield 2042 at launch was criticized for its lack of compelling content, glitches, and an unfinished feel. The character operator system was not well-received, and the game was missing features expected from a Battlefield game. In recent months, the developers have improved the game and added features that players wanted.

  • What is the current status of Star Citizen, and why does it make the list of games that underdelivered?

    -Star Citizen is still in development and has not yet had a full release, despite being in the works for a long time. It makes the list because it has promised a lot but has not yet delivered the final game, leading to skepticism from outsiders.

  • What were the expectations for Brink, and why did it fail to meet them?

    -Brink was expected to be a unique and innovative multiplayer experience, with ambitious gameplay systems combining single-player, co-op, and multiplayer elements. However, it failed to meet these expectations, receiving mixed reviews and not capturing the audience's interest as anticipated.

  • What was the initial reveal of Forspoken like, and how did the final game differ from this vision?

    -The initial reveal of Forspoken, then known as Project AA, showcased a game with high-speed movement in stunning environments, promising a generational leap in gaming. However, the final game did not live up to this vision, offering a less impressive experience that was criticized for its lackluster story and world.

Outlines

00:00

๐ŸŽฎ Overhyped Games That Underdelivered

The video script discusses the phenomenon of games that were overhyped but failed to meet expectations. It highlights the Fable series, particularly Fable 3, for not meeting its ambitious promises, such as the depth of kingship and life and death decisions. The original Fable was also criticized for its unrealistic promises, like growing a tree from a seed over time, which never materialized. Despite these shortcomings, the speaker still appreciates the Fable games for their entertainment value.

05:01

๐Ÿš€ Halo Infinite's Missed Mark

The script moves on to critique Halo Infinite for not living up to its name and promise of being a game that would keep players engaged indefinitely. Despite improvements, the game's launch was underwhelming with a fluctuating player base and a failure to maintain the excitement in the gaming community. The game's promise of a strong multiplayer foundation that could sustain it for years was not fulfilled, leading to disappointment among fans.

10:02

๐ŸŒŒ Star Wars Battlefront's Unfinished Promise

The third paragraph focuses on the new Star Wars Battlefront game by EA, which was highly anticipated but ultimately released as an unfinished product. The game was criticized for its lack of content, including maps and modes, and for feeling overpriced and undercooked. The contrast between the game's stunning graphics and its lack of depth in gameplay is highlighted, along with the fallout from the microtransaction controversy in Star Wars Battlefront 2.

15:03

๐Ÿค– Two Human: A Game That Couldn't Deliver on Hype

Two Human, Silicon Knights's last game, is discussed as a project that had a lot of hype due to its development history and the involvement of major gaming platforms. Despite the cool concept of Norse mythology combined with sci-fi elements, the game failed to impress after years of development and legal issues. It was seen as just an okay game that didn't live up to the potential of becoming a major franchise, leading to the closure of Silicon Knights.

๐ŸŒŒ Starfield's Underwhelming Space Exploration

Starfield is noted as a newer game that, while having its merits, did not reach the heights of Bethesda's best games. The game was criticized for its underwhelming planetary exploration, which was promised to be a major feature but turned out to be repetitive and bland. Despite enjoying aspects like combat and world-building, the game failed to deliver the exciting space exploration experience that was anticipated.

๐Ÿ›ก Advent Rising: A Franchise That Never Was

Advent Rising, a 2005 game with a sci-fi setting and third-person action, is discussed as a game that promised to be the start of a new franchise but failed to captivate audiences. Despite having a famous sci-fi writer and composer involved, the game was average and did not deliver on the promise of a rich, engaging world and multiple sequels.

๐Ÿ’ฅ Battlefield 2042: A Launch Disaster

Battlefield 2042 is highlighted as a game that was a mess at launch, failing to deliver on its promise of being a multiplayer-focused game for fans. The game was criticized for its lack of compelling features, glitches, and unfinished state at full price. Despite recent improvements, the damage to its reputation may have already been done.

๐ŸŒŸ Star Citizen: A Game Yet to Deliver

Star Citizen is mentioned as a game that has been in development for a long time and has not yet fully released. While fans are patient and enjoy the transparency from the developers, the game is considered an anomaly in the gaming industry for its long development cycle and lack of a complete launch.

๐Ÿ”„ Brink: A Multiplayer Experience That Faded Quickly

Brink is discussed as a game that was ambitious but ultimately did not live up to its promise of being a unique multiplayer experience. Despite having innovative gameplay elements like parkour, the game did not capture the audience's interest and quickly faded from the spotlight.

๐Ÿ“‰ Forspoken: A Failed Leap in Gaming Generations

Forspoken, formerly known as Project AA, is critiqued for its failure to deliver on the promise of being a next-generation game with advanced graphics and gameplay. The initial reveal was impressive, but the final game was underwhelming, with a lackluster story and world that did not meet the high expectations set by its early demonstrations.

๐Ÿ“ Conclusion: A Reflection on Unmet Promises

The script concludes by summarizing the list of games that promised too much and underdelivered, inviting viewers to engage in a conversation about the topic. It acknowledges that opinions may vary and encourages viewers to share their thoughts in the comments section.

Mindmap

Keywords

๐Ÿ’กOverhyped Games

Overhyped games refer to those that have generated a significant amount of excitement and anticipation but ultimately fail to meet the high expectations set by their promotion. In the video's context, this concept is central as it discusses games that were expected to revolutionize or significantly enhance the gaming experience but fell short. Examples from the script include 'Fable Series' and 'Halo Infinite', where the creator discusses the disparity between the pre-release hype and the actual gameplay experience.

๐Ÿ’กUnderdelivering

Underdelivering in the context of the video means that a game does not fulfill the promises made during its promotion or the expectations of the gamers. It is a key concept that ties into the overarching theme of the video, which is the contrast between the hype and the reality of certain games. The script mentions 'Star Wars Battlefront' as an example of a game that was anticipated to be great but was released with an unfinished package, thus underdelivering.

๐Ÿ’กFable Series

The Fable Series is a set of action role-playing open world games known for their storytelling and moral choices. The video discusses how the series was notorious for its ambitious promises that were not fully realized in the games, particularly highlighting 'Fable 3' and the original 'Fable' for their unfulfilled potential. The term is used to illustrate a game series that had a lot of promise but did not meet the high expectations set by its own hype.

๐Ÿ’กHalo Infinite

Halo Infinite is a first-person shooter game and part of the Halo franchise. The video mentions it as a game that did not live up to its name 'infinite', suggesting that it did not provide the endless entertainment that was promised. The game's launch was criticized for its lack of content and features that would sustain long-term interest, which is a central point in the discussion of games that underdelivered.

๐Ÿ’กStar Wars Battlefront

Star Wars Battlefront refers to a series of first and third-person shooter games set in the Star Wars universe. The script specifically discusses the new Star Wars Battlefront game by EA, which was expected to be an exciting return to the franchise after many years. However, it was criticized for being an unfinished package with not enough content, underdelivering on the high expectations set by its development team and the franchise's reputation.

๐Ÿ’กTwo Worlds II

Two Worlds II is a role-playing video game developed by Silicon Knights. The video describes it as Silicon Knights' last game and discusses how it was in development for many years, generating a lot of hype due to its development deals with major gaming platforms. Despite the anticipation, the game did not live up to the expectations and did not become the franchise that many thought it would be, which is a key point in the video's theme of underdelivering games.

๐Ÿ’กStarfield

Starfield is a newer game from Bethesda Studios, which was marketed with the promise of an exciting space exploration experience. The video argues that while the game has its merits, it underdelivered in the area of planetary exploration, which was a central feature that was expected to be more engaging and diverse. The term is used to highlight a game that did not fully deliver on its promises, especially concerning the aspects of space exploration.

๐Ÿ’กAdvent Rising

Advent Rising is a third-person action-adventure game from 2005 that was intended to be the start of a new franchise with a rich sci-fi storyline and worldbuilding. The video mentions it as a game that had the potential to be a big hit but underdelivered by not capturing the audience's interest for a sequel or a franchise. The term is used to illustrate a game that had high expectations but did not follow through with a compelling continuation.

๐Ÿ’กBattlefield 2042

Battlefield 2042 is a first-person shooter game that was expected to be a fan-favorite with its focus on multiplayer gameplay and large-scale battles. The video discusses how the game launched in a messy state with numerous issues, such as glitches and an unappealing character operator system, which did not meet the hype and expectations built up around it. The term is used to emphasize a game that was highly anticipated but failed to deliver a polished and satisfying experience at launch.

๐Ÿ’กStar Citizen

Star Citizen is a space trading and combat simulator game that has been in development for an extended period. The video mentions it as a game that has promised a lot but has not yet fully delivered on those promises, despite being in the works for a long time. The term is used to highlight a game that has generated significant interest and investment but has not yet provided the complete experience that was promised to its fans.

๐Ÿ’กBrink

Brink is a first-person shooter game released in 2011 that was expected to offer a unique multiplayer experience with innovative gameplay systems. The video discusses how the game received mixed reviews and did not become the next big thing in multiplayer gaming as was anticipated. The term is used to illustrate a game that had a lot of potential but did not live up to the hype and expectations set by its initial reveal and promotion.

๐Ÿ’กForspoken

Forspoken is a game that was initially revealed as a work-in-progress project called Project AA, promising next-generation graphics and gameplay. The video describes how the game's initial presentation was incredibly impressive, but the final product did not match the quality and innovation that was showcased. The term is used to highlight a game that generated excitement with its early demonstrations but ultimately underdelivered in terms of meeting the high expectations it set for itself.

Highlights

The Fable series, despite its shortcomings, still managed to be enjoyable, with the original Fable being particularly praised and recommended to play on Steam.

Halo Infinite initially failed to live up to its name and the expectations set for it, with a fluctuating player base and a lack of sustained interest post-launch.

Star Wars Battlefront, developed by EA, was released with an unfinished feel, lacking sufficient content and depth despite its impressive graphics.

Two Worlds, Silicon Knights' last game, fell short of the high expectations set by its long development period and multiple platform deals.

Starfield was criticized for its underwhelming planetary exploration, not meeting the promises of exciting space gameplay.

Advent Rising, a sci-fi action-adventure game, failed to captivate audiences and did not deliver on the promise of becoming a major franchise.

Battlefield 2042's launch was marred by technical issues and an unpolished state, not living up to the hype of being a fan-favorite multiplayer experience.

Star Citizen, despite its long development and a dedicated fanbase, has yet to fully deliver on its promises, remaining in a state of anticipation for many.

Brink, with its ambitious hybrid gameplay, did not achieve the success anticipated from its initial reveal and ultimately faded quickly.

Forspoken was heavily criticized for its lackluster story and worldbuilding, failing to deliver on the initial excitement generated by its reveal as Project AA.

The video discusses the phenomenon of games that overpromise and underdeliver, sparking a conversation about audience expectations and game development realities.

The Fable series exemplifies the struggle of meeting high expectations, with Fable 3 particularly criticized for not fulfilling its promises of kingly gameplay.

Halo Infinite's initial failure to meet the 'infinite' promise highlights the challenges of sustaining long-term player engagement.

Star Wars Battlefront's lack of content and depth despite high production values underscores the importance of gameplay over graphics.

Two Worlds' development history and the closure of Silicon Knights reflect the risks and pressures of the gaming industry.

Starfield's reception suggests that even from esteemed developers, games can fall short of the mark in delivering innovative gameplay experiences.

Advent Rising's cancellation of sequels and spin-offs illustrates the impact of underwhelming initial releases on franchise potential.

Battlefield 2042's initial launch issues highlight the importance of polish and player feedback in successful game launches.

Star Citizen's ongoing development and community engagement demonstrate a unique approach to game development, albeit with its challenges.

Brink's mixed reception and quick fade from the spotlight reflect the high stakes and competitive nature of the multiplayer gaming space.

Forspoken's disappointing sales and reception indicate the high expectations placed on next-generation games and the consequences of not meeting them.

Transcripts

play00:01

some games just don't quite live up to

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the hype we've made many lists about

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games that were overhyped but today we

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want to look at games that specifically

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had a lot of promise and just ended up

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under delivering games that didn't

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necessarily all end up bad but just

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didn't quite reach the heights that we

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were expecting or maybe even the

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creators of the games were expecting got

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10 games to talk about so let's get

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started off with number 10 of course I

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have to bring up the Fable Series this

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is painful for me because to be honest I

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absolutely love the original Fable games

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but if you're new around the gaming news

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world for years Fable had a reputation

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of being the most talked up ambitious

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game that just didn't meet those lofty

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goals lion head Studios was famous for

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talking a big game and never quite

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Meeting those big Ambitions and with

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Fable you can look at a lot of the

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things promised throughout the series

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that never ended up in the games uh

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specifically Fable 3 you were supposed

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to be way more of a king and not just

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making decisions towards the later half

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of the game

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you have the power over life and death

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brother now

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choose this is not the time for Revenge

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but really it was that original Fable

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that kicked it off the years leading up

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to Fable this game was talked up to be

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like the second coming it was supposed

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to be the game to end all games it was

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going to be incredibly ambitious and you

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would follow this entire Hero's life and

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customize every every inch of them and

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live out your real life in this digital

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fantasy world the greatest example of

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the game just having absurd promises

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that it never met was uh the concept

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that you could plant a seed in the game

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and a tree would grow over time because

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of the simulation of the game world and

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time passing of course nothing like that

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ever came to fruition but personally I

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am grateful that Fable still turned out

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to be absolutely awesome it could have

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been even cooler with all these crazy

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ideas that were tossed around but if

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we're talking about games that promise

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too much and kind of technically underd

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delivered Fable does make the list still

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I'll say if you never played the

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original Fable play it you can get it on

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Steam it's awesome price yourself for

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[Music]

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the now next over at number nine I guess

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we're sticking with something that's

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kind of Xbox and it's Halo infinite Halo

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infinite we actually went on record

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recently saying that the game has been

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improved recently but unfortunately it

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seems like too little too late Halo

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infinite has a player base it fluctuated

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for sure around launch but ultimately it

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was the promise of the game being titled

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Halo infinite the Halo that would just

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keep you playing forever unfortunately

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that just didn't really work out and it

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feels like Halo infinite has lost steam

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both like in the world people playing

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the game but also in the gaming culture

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you just don't hear people too hyped up

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about it these days so Halo infinite

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didn't really live up to the name

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infinite it didn't fulfill the promise

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of it being kind of a return to form for

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Halo with the campaign yes but also a

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strong solid multiplayer Foundation that

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would carry it for

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years the core gameplay is awesome it's

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great but for some reason 343 I guess

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just never really stuck The Landing with

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this one I bounced out a while back

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there's all different reasons to really

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go into this but ultimately Halo isn't

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the massive Sensation that it could be

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Halo really could have competed with

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like the big heavy weights like fortnite

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Halo infinite could have been the one

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but it just wasn't quite there Spartan's

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not so tough I think break open Easy

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soft slide Chief I see

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him next over at number eight we have

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Star Wars Battlefront the new Star Wars

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Battlefront game published by EA years

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back was incredibly exciting leading up

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to launch the people behind the

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Battlefield games were working on it

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this could be absolutely awesome

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everybody was really excited for the

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return of Battlefront it had been so

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many years and some of us have so many

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fond memories of those original two

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Battlefront games so this with great

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developers behind it really awesome

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Graphics it had the potential to be so

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great and unfortunately when it released

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it was really just an unfinished package

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there just wasn't enough to it not

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enough maps not enough modes no campaign

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it just felt like a very simple basic

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product you could play a little bit like

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it looked absolutely gorgeous yes but

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maybe they spent a lot of time on the

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graphics and not on game modes and

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content you know of course Star Wars

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Battlefront 2 is the one in history that

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totally screwed things up with all the

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microtransaction stuff but ultimately

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that game ended up swinging things

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around and providing a ton of stuff to

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play secur command post

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there attack the

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objective our forces have secured

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command post

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Des but the original new Star Wars

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Battlefront released and it just felt

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overpriced undercooked and a lot of us

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were kind of disappointed it wasn't

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necessarily a bad game by any means but

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there just wasn't enough meat on the

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bone you know what I mean next down at

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number seven we have two human this is

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silicon knights's essentially last game

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this was a big game for them this

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development Studio had been working on

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this game for many many years I think

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like a decade there was originally a

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development deal for PlayStation then it

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flip-flopped to GameCube then eventually

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when the game finally released it ended

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up on Xbox and there was just a lot of

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hype behind this one if you followed

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gaming news because it had gotten so

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many deals you know the fact that

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Nintendo wanted a piece of the action

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Playstation wanted a piece of the action

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two human really could have been the

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next big thing people were thinking it

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was was going to be a franchise they

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really seemed like they had intentions

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of making it a franchise the idea

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sounded cool on paper it was like Norse

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mythology sci-fi so you're playing as

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like a cool cybernetic superhuman

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Boulder going around slaying

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enemies then unfortunately when it

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finally finally released after years of

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development hell it just wasn't great it

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wasn't bad by any means I mean some

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people panned it in reviews but it was

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just kind of okay you played it you had

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a good time that was really it it wasn't

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necessarily the next big thing or a game

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worth so many years of development and

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restarted developments and then eventual

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lawsuits involving epic and a bunch of

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stuff that ended up with silicon Knights

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closing their doors the people behind

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the original blood Omen Eternal Darkness

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sanity's requium the twin Snakes X-Men

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Destiny with X-Men Destiny being their

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last thing technically but yeah that was

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it for silicon Knights I wonder what it

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would be like if we still had them today

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make those shots

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count anyway next over at number six we

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have Starfield now this is a

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controversial one it's a newer game

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people are still forming their opinions

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on it but we'll be totally transparent

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here I did the before you buy for

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Starfield and I said I liked it I just

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don't love it I don't think it really

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quite reached the height of some of

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Bethesda Studio's best games but there

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was still some fun to be had there but

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where the game really promised too much

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and underd delivered was with some of

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the space stuff Planetary Exploration at

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launch just wasn't very

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[Music]

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exciting the idea for this game what was

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pitched to us was building a spaceship

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flying out in that spaceship and

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exploring planets in a vesda style

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gameplay system but those planets were

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boring repetitious Bland and and filled

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with not much A lot of that stuff those

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aspects were undercooked that's where we

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think Starfield underd delivered there's

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a lot to enjoy about Starfield and

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people certainly are whether it's the

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combat the questing some of the

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characters and the charm or the World

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building Starfield is cool but we never

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really got the sense of space

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exploration like we were quite hoping

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[Music]

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next over at number five we have Advent

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Rising I talked about this recently in

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another video but I thought it was worth

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really visiting cuz a lot of people

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forgot about this one but this 2005 game

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was published by majesco and released on

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PC and the original Xbox and this was a

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kind of third person action sci-fi

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Adventure you were third person running

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and gunning shooting aliens on alien

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planets you were hopping in vehicles and

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driving them around it kind of felt a

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little bit like third person Halo with

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an emphasis on sci-fi storytelling and

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worldbuilding famous sci-fi writer Orson

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Scott Card helped come up with the story

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Tommy Tarico did the music there was a

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spin-off comic book series and

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everything and the idea was this thing

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was going to be the next big franchise

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it was a planned trilogy but ultimately

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Advent Rising released it was pretty

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cool and that was it so where this game

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really underd delivered was the promise

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of it being something cool that we'd all

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invest in like a cool world a bunch of

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games and sequels there was a planned uh

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PSP spin-off as well called Advent

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shadow that was in the works that was

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cancelled because the game released and

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the reception wasn't bad it was kind of

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average but it just really didn't hook

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audiences General audiences I really

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would have been curious to see where

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this series would have went I was pretty

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excited for it to be honest but

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unfortunately Advent Rising never

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delivered those big sequels in this big

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Ted and P franchise

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now down at number four we have

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Battlefield 2042 now in recent months

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they've really turned this game around

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it has improved it has given things that

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players wanted but at launch man this

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game was an absolute mess the promise

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which is the point of this video The

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Promise was that Battlefield 2042 was

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the one for the fans there was no

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campaign no fluff No Nonsense it was all

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multiplayer built around creating those

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big exciting organic moments that you'd

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see go viral in Battlefield games this

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game was going to offer tons of massive

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Maps uh all different types of weapons

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the options to play different weird

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modes even kind of engage in in

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different levels of warfare like World

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War II and certain playlists there was

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so much like weight of stuff and hype

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behind Battlefield 2042 for it to just

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be like the multiplayer Gamers game and

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what it released it was a mess first of

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all it was based around like a character

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operator system that people really

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didn't like it just was not compelling

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and it wasn't Battlefield the game also

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just was a glitchy awful mess hits

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weren't registering Vehicles were

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clipping through the map the game was

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completely undercooked and unfinished

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and it was really painful to see and

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they were charging full price for this

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thing it had a lot of ideas there but in

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terms of quality it really under

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delivered I mean at launch the game

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didn't even have like the famous like

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overly detailed Battlefield scoreboards

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that's something that players actually

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really love and we were like immediately

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like wait where is all this stuff like

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Halo infinite Battlefield 2042 could

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have been the battlefield that we played

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for like 10 years I don't know if that's

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going to happen like I said they've kind

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of turned it around but I don't know if

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the damage is really done or not yet at

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this point now down at Number Three Star

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Citizen now I know I'll stop you here I

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know there are some Star Citizen fans

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that watch these videos we hear you

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people that are invested or just playing

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Star Citizen or in the community they're

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in it for the long haul they love it and

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we will not yuck your yum there you do

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you but still isn't technically fully

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released so we're counting it as a game

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that has promised a lot but hasn't

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actually delivered that full final game

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yet it seems like fans are happy with

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the level of transparency they're

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getting this game has been in the works

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forever but as Outsiders like people who

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took an interest in the game that seems

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cool we'll play it eventually when it

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releases well we're still waiting I know

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the game and like the spin-off and

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everything are more playable than

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they've ever been but like it's still

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never really got that full launch is

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that even part of the plan anymore I

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don't know for sure but Star Citizen is

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just a really interesting thing it's an

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anomaly in the gaming industry now down

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at number two we have Brink oh man do

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you remember Brink this released in 2011

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for PC PS3 and Xbox 360 it was published

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by Bethesda but it was made by Splash

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damage and this for a lot of us was

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going to be like the next cool

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multiplayer experience it was incredibly

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ambitious right it was going to have

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like single player elements Co-op

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elements multiplayer elements all these

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hybrid gameplay systems all crammed into

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a cool firstperson game that was really

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going to feel different when it released

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it got kind of mixed to average reviews

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some reviews were pretty harsh but some

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people really liked it so it it's kind

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of all over the place but I guess it

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never really completely grabbed

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audiences there was a lot of cool

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elements to it the parkour system in it

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was so awesome but that initial trailer

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the reveal of brink the game ultimately

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never really felt quite like that and it

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didn't really end up taking off and

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becoming the next cool unique

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multiplayer thing I kind of feel like it

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came and went in the blink of an eye and

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that that was unfortunate now down at

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number one we have fors spoken now I

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know for spoken has been donked on

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enough the game got a lot of bad reviews

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people meming the dialogue and just some

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of the quality of the game just how

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unremarkable it ended up being look

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we're not here to revisit that

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conversation but we do want to look back

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at when the game was first revealed this

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was a game that promised something

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really cool and it didn't deliver that

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uh this game was originally revealed as

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a work in progress thing called project

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AA or project AA whatever it was a new

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thing from the people behind Final

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Fantasy 15 it had a bunch of famous game

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developers and writers behind the

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initial concept and it was before the

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release of PS5 and and this thing was

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built as like this is what the games are

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going to be like this is next Generation

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this is going to have rate tracing all

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that crazy stuff and to be honest that

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initial video of project AIA yeah it

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looked absolutely awesome it did look

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like the next thing it looked like a

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generational leap it was so cool you see

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the character moving M around at super

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high speeds in these absolutely gorgeous

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environments just graphically incredible

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but unfortunately that was not

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representative of the final game they

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must have really had that just as like a

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very very early product demonstration

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like a rough concept because the final

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version which is called fores spoken is

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nothing really like that nowhere near is

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cool they did not deliver on this very

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simple but awesome concept instead we

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got a game that was just kind of like

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mid is what they say now right that's

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like what we use it has some moments

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that the movement was cool some of the

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magic systems were cool but the story

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the world was just forced it didn't feel

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compelling according to Square Enix

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themselves the sales of the game were

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lackluster and we're probably never

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going to see a sequel but hey that video

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was a bummer those are 10 games that

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just promised too much and didn't

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deliver obviously this is a complicated

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one and some of you may agree or

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disagree with some of our choices and

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that's the point of this we're having a

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conversation so let us know in the

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comments what you think now if you

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enjoyed this video and you like just

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talking games with us every day click on

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the like button all you got to do it

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really helps us out and if you're new

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consider subscribing maybe you know

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hitting that notification Bell because

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we put out videos every single day but

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as always thanks for watching and we'll

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see you guys next time

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Related Tags
Game CritiqueOverhyped GamesFable SeriesHalo InfiniteStar Wars BattlefrontSilicon KnightsTwo HumanStarfieldAdvent RisingBattlefield 2042Star CitizenBrinkForspoken