Strings (Basics of Memory) | Godot GDScript Tutorial | Ep 10.2

Godot Tutorials
6 May 202005:15

Summary

TLDRThis episode of the GT script fundamental tutorial series delves into the intricacies of strings in programming. It explains how strings are stored in memory, behaving similarly to arrays with indexed characters. The tutorial covers string methods such as insert, length, and split, demonstrating their use with practical examples. The presenter also emphasizes the difference in memory allocation between strings and arrays, and encourages viewers to explore the GD script API documentation for more string functionalities.

Takeaways

  • πŸ“ A string in GT script is a sequence of characters enclosed in double quotes, considered a literal string value.
  • 🧠 Strings are stored in memory similarly to arrays, with each character at a specific consecutive memory address.
  • πŸ”’ Strings have indexes, with the first character at index 0 and the last at the highest index, which is the length of the string minus one.
  • πŸ” You can loop through a string variable to access each character individually.
  • πŸ“Œ Strings in GT script come with various methods, such as 'insert', 'length', and 'split', which can manipulate and retrieve information about the string.
  • πŸ’₯ The 'insert' method allows you to add a string at a specific index, shifting the rest of the string to the right.
  • πŸ“ The 'length' method returns the number of characters in the string, which is the last index plus one.
  • πŸ“‹ The 'split' method divides the string into an array based on a specified delimiter, but it does not split by individual characters.
  • πŸ”„ Assigning a string to another variable does not point to the same memory address; changes to one do not affect the other.
  • πŸ“ Demonstrated in the script is how to loop through a string, use its methods, and manipulate its content with examples.
  • πŸ“š The GT script API documentation on the Godot Engine website provides more information on the available string methods and their usage.

Q & A

  • What is a string in the context of the GT script tutorial?

    -A string in the GT script tutorial refers to any value contained inside double quotations, which is called a literal string value.

  • How are strings stored in memory according to the tutorial?

    -Strings are stored in memory with each character stored at a specific, consecutive memory address, similar to an array, but without the ability to call certain functions as you would with an array.

  • What is the significance of indexes in strings?

    -Indexes in strings are used to access specific characters within the string. The first character is at index 0, and the last character is at the last index position.

  • Can you loop through a string variable in GT script?

    -Yes, you can loop through a string variable in GT script, allowing you to print out or manipulate each character individually.

  • What is the purpose of the 'insert' method in strings?

    -The 'insert' method is used to insert a string value into a specific index position within the string, pushing everything else to the right.

  • What does the 'length' method return for a string?

    -The 'length' method returns an integer value representing the length of the string, which is the last index position plus one.

  • How does the 'split' method work in strings?

    -The 'split' method splits a string into an array based on a specified delimiter. It does not split strings by character but uses a delimiter to separate the string into multiple values.

  • Why might you use a for loop to split a string by its characters?

    -A for loop is used to split a string by its characters because the 'split' method requires a delimiter and cannot split the string by each individual character without one.

  • How does assigning a string value to a new variable affect the original string in memory?

    -Assigning a string value to a new variable does not change the value of the original string unless the new variable is modified, as strings are not passed by reference but by value.

  • Where can I find more information about string methods in GT script?

    -You can find more information about string methods in the GD script API documentation on the Godot Engine website.

Outlines

00:00

πŸ“˜ Introduction to Strings in GDScript

This paragraph introduces the concept of strings in GDScript, explaining that a string is any sequence of characters enclosed in double quotes. It delves into how strings are stored in memory, similar to arrays but with unique behaviors. The paragraph discusses the sequential storage of characters in memory addresses, the use of indexes to access characters, and the ability to loop through a string to print each character individually. It also touches on the methods available for strings, such as 'insert' to add characters at a specific index and 'length' to determine the number of characters. Additionally, it mentions the 'split' method, which requires a delimiter to divide a string into an array of substrings.

05:02

πŸ”§ Practical String Manipulation in GDScript

This paragraph provides a practical demonstration of string manipulation in GDScript through code examples. It starts by showing the assignment of a string literal to a variable and the creation of a second variable to illustrate that strings are not passed by reference, meaning changes to one variable do not affect the other. The paragraph continues with a detailed explanation of looping through a string using a for loop, utilizing the 'length' and 'split' methods, and the 'insert' method to add a new substring at a specified index. The code snippet concludes with an example of inserting a new string at the beginning of an existing string and printing the result to demonstrate the updated string value. The paragraph concludes by encouraging viewers to explore the GDScript API documentation for more string methods and functionalities.

πŸ‘‹ Closing Remarks and Acknowledgments

The final paragraph serves as a closing to the tutorial, thanking the viewers for joining the episode, liking the video, and subscribing for more content. The host expresses anticipation for the next episode and wishes the viewers an amazing day, emphasizing a positive and engaging conclusion to the video script.

Mindmap

Keywords

πŸ’‘String

A 'string' in programming is a sequence of characters enclosed in double quotes. It is a fundamental data type used to handle and manipulate text. In the video, strings are discussed as a core concept in GDScript, the scripting language used in Godot Engine. The script explains how strings are stored in memory and how they can be manipulated using various methods, such as inserting characters or splitting the string into parts.

πŸ’‘Literal String Value

A 'literal string value' refers to the actual text that is written directly into the code, such as 'string' in the script. It is a concrete representation of a string and is used to demonstrate how strings are assigned to variables and manipulated within the program. The video uses 'string' as an example to illustrate how literal string values are handled in GDScript.

πŸ’‘Memory Address

In the context of the video, 'memory address' refers to the location in a computer's memory where a particular piece of data, such as a string, is stored. The script explains that strings are stored in consecutive memory addresses, similar to arrays, and each character in the string has its own address. This concept is crucial for understanding how strings are accessed and manipulated in programming.

πŸ’‘Index

An 'index' in the context of strings and arrays is the position of an element within a collection. The video script mentions that the first character of a string has an index of 0, and the last character is at the last index position. Indexes are used to access specific characters within a string, as demonstrated when the script uses the index to access the first letter 'S' in the string 'string'.

πŸ’‘Loop

In programming, to 'loop' through a string means to iterate over each character in the string one by one. The video script describes how one can loop through a string in GDScript, printing out each character individually. This is an example of how strings can be processed character by character.

πŸ’‘Insert Method

The 'insert' method is a function that can be used on strings to add a new string at a specific index position within the original string. The video script explains that using this method, characters can be inserted at any point in the string, causing the subsequent characters to shift to the right. This is demonstrated when the script inserts 'new ' at index position 0.

πŸ’‘Length Method

The 'length' method in GDScript returns the number of characters in a string. It is akin to finding the size of an array. The video script mentions that the length method will return an integer value representing the length of the string, which in the example is 6, indicating there are six characters in the string 'string'.

πŸ’‘Split Method

The 'split' method is used to divide a string into an array of substrings based on a specified delimiter. The video script clarifies that this method cannot split strings by character directly; a delimiter must be provided. For instance, if a string is separated by commas, the split method can be used to create an array of the substrings found between the commas.

πŸ’‘Delimiter

A 'delimiter' is a character or a sequence of characters that marks the boundary between separate elements in a string. In the context of the split method, the delimiter is used to determine where the string should be divided into substrings. The video script uses the example of a comma as a delimiter to split a string.

πŸ’‘GDScript

GDScript is the scripting language used in Godot Engine for game development. It is designed to be simple and easy to learn while still being powerful enough to create complex games. The video script focuses on explaining how strings are handled in GDScript, including memory storage, manipulation methods, and the use of indexes.

πŸ’‘API Documentation

API (Application Programming Interface) documentation provides detailed information about the functions, methods, and classes available in a programming language or framework. The video script encourages viewers to explore the GDScript API documentation on the Godot Engine website to learn more about the options and methods available for working with strings and other data types.

Highlights

A string is any value contained inside double quotations, referred to as a literal string value.

Strings behave like objects in memory addresses, similar to arrays, with characters stored at specific memory addresses consecutively.

Strings have indexes, with the first character at index 0 and the last character at the final index position.

You can loop through a string variable, printing each character individually.

Strings allow indexing, enabling access to specific characters using square brackets and an index position.

The insert method allows inserting a string value at a specific index position in the string, shifting other characters to the right.

The length method returns an integer representing the length of the string.

The split method requires a delimiter to split the string, returning an array of the resulting substrings.

Strings cannot be split by character using the split method; a for loop is recommended for this purpose.

Assigning a string variable to another variable does not point to the same memory address, unlike arrays.

Looping through a string using a for loop allows performing actions on each character.

String methods in GD Script, such as length and split, provide powerful ways to manipulate string data.

The length method example shows how it returns the value 6 for the string 'string'.

The split method example illustrates splitting a string with an empty delimiter, resulting in an array of length 1 containing the entire string.

The insert method example demonstrates inserting 'new ' at index position 0, changing 'string' to 'new string'.

Strings in GD Script come with various methods provided in the string object, detailed in the GD Script API documentation on the Godot Engine website.

Transcripts

play00:00

hello and welcome to another episode in

play00:03

the GT script fundamental tutorial

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series in this episode we'll be taking a

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quick look at strings so basically a

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string is any value contained inside

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double quotations anything inside double

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quotations is called a literal string

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value however I wanted to go just a

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little deep into how strings are stored

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in memory address strings behave like an

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object in memory address almost similar

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to an array the only difference is you

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can't call certain functions in a string

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like you would in a ray but they are

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similar a string value has a character a

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single character stored at a specific

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memory address and in memory address

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they are consecutively stored in memory

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so basically in our address our capital

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S is at 20 RTS and 21 and we just keep

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going in order almost like an array and

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on top of that they do have indexes for

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example the first character in your

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string value is that index 0 and the

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last value is at the last index position

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in this case 5 one thing you may not

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have known is that you can loop your

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string variable so in this case for

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string value has the word string we can

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loop it for example for every character

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in our string value print out that

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character and it will print individually

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each individual character inside our

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string value on top of that just like

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arrays because strings behave almost

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like arrays we can indicate an index

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position in our string value for example

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if we want the first letter of our

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string we just do string value square

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brackets with the index position in this

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case we're using 0 so the first position

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in our string which is the capital S

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string values come with a lot of methods

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however I just wanted to go over a few

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you may use in your programming journey

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first is the insert method so you get

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your string object followed by the dot

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notation followed by the insert method

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the first argument is the index position

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and the second argument is a string

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value basically what you're doing is

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you're inserting the string value into

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the index position and then pushing

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everything else to the right

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next you have the length method and just

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like an array it will return back the

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value and just like an array will return

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back a literal integer value that

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represents the length of your string in

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this case our string will always be the

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last index position plus one so in this

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case we will get back to six and lastly

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you may want to split your strings keep

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in mind the split method cannot split

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your strings by character you do have to

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declare a delimiter for example if your

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string values are separated by commas

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you can use the comma character as your

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delimiter and you will split your string

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by that delimiter and return back an

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array containing your new values however

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if you want to split a string by its

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character it's best to use a for loop

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now let's go ahead and take a look at

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some code as you can see here on our

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first line of code we have a variable

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called string value and it is assigned a

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literal string value with the word

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string I've also created a second

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variable test basically this line to

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show you that even when we assign our

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string value to tests we are not

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pointing to the same memory address

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location I mean I want to show that even

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though we point to the same value if we

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were to change tests we will not change

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the value inside string value unlike an

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array now in our ready function you can

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see here in our first line we are

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looping through our string value for

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character in string value however just

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note that you can loop through strings

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and your for loop and as you can see

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here we're using some methods provided

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to us in our string object the length

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method will return back 6 our split

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method and our delimiter is nothing so

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that just basically returns everything

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back into the index position 1 or rather

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0 the index position 0 to our string

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variable so our variable will contain an

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array of length 1 containing our entire

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string value and lastly we are inserting

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a string into our variable string insert

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and basically what we're saying is

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insert the new string value new with a

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space and insert that into index

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position 0 so now our

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in value which is string will now say

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new string or new space string and over

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here we print that out to screen so you

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can see what the new values consist of

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and what they look like strings are

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quite complex but pretty straightforward

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once you figure out how they behave in

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memory and how you're able to use

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methods provided to you with the string

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object in GT script the string object

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comes with a lot of options provided to

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you so feel free to check that out in

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the GD script API documentation on the

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Godot Engine website that's all I have

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for you in this episode thank you for

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joining me thank you for clicking the

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like button thank you for subscribing I

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look forward to seeing you in the next

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episode have an amazing day

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GDScriptString TutorialMemory ManagementString ManipulationProgramming BasicsGodot EngineData TypesArrays ComparisonCode ExamplesAPI DocumentationScripting Fundamentals